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Frgrbrgr
Jan 20, 2009
This thread (and specifically open_sketchbook's comment to just make a game that takes an hour to make) has inspired me to take on a challenge to make a new game every week this year. My first game is now live on itch.io: Apple Berry Canada.

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Frgrbrgr
Jan 20, 2009

Agent Rush posted:

Hey, I just read through Neon Midnight today, it was super interesting! That's a really neat way to translate Betrayal's mechanics into a PBTA game, what made you decide to use it as inspiration and how did you decide on the implementation?

Haha, well the goal really was to make "Betrayal, but a ttrpg," so the inspiration was more like, this needs to feel similar. I figured a 2d6 roll made sense and wanted the modifier to increase similarly, and figured the best way was to tie it to player attribute increases like Betrayal (so they are stronger as Midnight approaches). Ultimately, though, it will require the players and GM to force dramatic situations a bit since that's the whole point of the first half of the game, and I figure the stereotype-fueled playbooks (Instincts) and general working knowledge of '80s teen movies would be enough for them to have fun.

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