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Ettin
Oct 2, 2010
So I'm trying a thing:

https://twitter.com/Ettin64/status/1250640504020238339

Basically, for DOS Games Jam I put together a Star Control-inspired scifi Fate game with a vaporwave theme. I didn't want to spend too much time on it, so right now it's mostly a setting overview, chargen, and 26 pages of aliens/new kinds of human.

If it does well enough to make back art costs, I plan to work on it some more later in the year and eventually turn it into a full game. Let's see if this works :toot:

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Ettin
Oct 2, 2010

UnCO3 posted:

Also, get on this list

Who? Ettin, publish as Weird Age Games
Where? itch.io, DriveThruRPG (some products), Twitter, Patreon
What do I do? Tabletop RPGs with weird settings and a narrative focus. My last major projects were Breakfast Cult and Retrocausality, and you might also know Oh, Dang! Bigfoot Stole My Car With My Friend's Birthday Present Inside.
What am I working on? Currently working on Hard Wired Island.

Ettin fucked around with this message at 15:00 on Apr 21, 2020

Ettin
Oct 2, 2010

Nemesis Of Moles posted:

I'm chatting with some people about a project they want to run. It's the next book in a growing universe of games they're building, and they're thinking of offering older games in the series as a pledge level on the Kickstarter. I was just wondering if anyone here had any experience with that and how they went about it. My gut says it's a solid incentive for the base pledge level, but the group at large seems to want to make it a higher pledge tier, and I see the value there too.

IMO the base pledge should just be the game people are backing for, and higher tiers can get you the extras at a discount. It keeps things simple for the folks who just want the game you're KSing and it's a solid incentive for people to up their pledge.

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