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That Old Tree
Jun 24, 2012

nah


That's loving awesome.

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That Old Tree
Jun 24, 2012

nah


Are there still a bunch of Pathfinder TPPs producing shovelware for less than 1c/word? That was always the premier "love of the game self-sabotage" to me.

That Old Tree
Jun 24, 2012

nah


Silver2195 posted:

It's interesting to see this, because I thought the conventional wisdom was that dice pools are bad because they complicate basic task resolution and obscure probabilities of success (sometimes even from the game designers). Are there inherent problems with dice pools, or did all the 90s games that used them just use them badly and give them an unfairly bad reputation?

Dice pools are entirely usable and coherent as a concept, and have certain advantages such as expanding the possible axes of success-measuring as in ORE. It is correct that they are harder for people to figure out mathematically even in their simplest forms, and stuff like WotG would be completely opaque to a lot of people if they hadn't put the probability table right there in the book. But a simple dice pool system can have very straightforward probabilities that your average player can keep in mind without having to take a minute to work out the math or look it up somewhere.

It can get really interesting if you make bespoke dice. I love Legend of the Five Rings 5th Edition's take. FFG Star Wars, its predecessor, has some good ideas but really overcomplicates the premise.

WoD and to a lesser extent Shadowrun gave the concept a bad rap. WoD's math was garbage from the start and too many of the authors actively didn't care about the math of whatever they wrote. It was a whole bunch of tummy feels.

That Old Tree fucked around with this message at 21:42 on May 12, 2024

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