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I've been freelancing making maps for Delta Green for a little while now, and I've been itching to expand my creative mapmaking to other games. So if there's a goon working on a project or writing something that might need maps I'd love to talk to you. Some examples below. I tend to start most maps in GIS software which is a bit like using a 5lb sledge to drive a finish nail, but I find it really good when the map is based in reality. I've also had one scenario published (About trying to stop dangerous artifacts from escaping a used car auction), and am slowly working on publishing another (An 80's romp through a cartel-controlled island) , though with the DG license it wont be for profit. I'm hoping to both broaden my base of games I've mapped for, and to grow creatively.
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# ¿ Apr 12, 2020 17:08 |
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# ¿ May 22, 2024 02:02 |
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I've had a very hard time standardizing rates for mapping. Because it might be a simple map that takes me a few hours, or it might be a two page spread of Mosul circa 2016 that I have to dig map data out of UN reports on the wayback machine for. So if anyone has advice on that route, let me know. I guess it should be closer to 'art' rates but who knows.
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# ¿ Dec 16, 2022 03:37 |
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homullus posted:Hours spent is a good starting point. Some people won't get it no matter how much you explain it; some people might decide to reduce their costs by finding certain map data for you. A lot of art is priced at the intersection of Hourly Rate Street and Regulating Demand Via Price Avenue. That can be tough to tell too but that's not a bad idea. Sometimes I think I should charge for excess revisions but usually it results in a better map so.
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# ¿ Dec 16, 2022 04:21 |
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Actually since shameless self promotion is part of the thread, here's the centerpiece 2-page spread of Mosul. The gutter works pretty well in print, not perfect though. Here's a map of intelligence agencies and groups the players can take advantage of. It was...interesting, trying to come up with an accurate Kurdistan. The astute among you might notice that I shifted Jerusalem slightly west because on another map it needed room to breathe. Surely not a contentious decision.
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# ¿ Dec 16, 2022 04:34 |