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ShadowedFlames
Dec 26, 2009

Shoot this guy in the face.

Fallen Rib
TABLE OF CONTENTS
Prologue: An Example of Single-player Rookie to Legend Mode.
Sample Matches: An Example of things to come.

SEASON ONE
Week One
Week Two Part One Part Two
Week Three
Week Four
Week Five
Week Six
Week Seven
Week Eight
Tag Team Turmoil: Opening Round Quarter- and Semifinals Finals
Week Nine
Week Ten
Week Eleven
Week Twelve
Week Thirteen
Week Fourteen
Week Fifteen
Week Sixteen

SEASON ONE PLAYOFFS
Round One
Round Two
Conference Championships
RRW Championship Match



The year is 2020. The largest wrestling promotion in the world is on a decline as both their writing and their in-ring product sinks to all-time lows. Many independent wrestling promotions have flourished in the last few years, as competition rises up to take on the titanic promotion that’s largely considered to be the most well-known. In other nations, the independent scene is wilting, falling to larger promotions and all but shuttering the indie scene altogether.

In general, the wrestling world doesn’t know if it’s coming, going, or chasing its own tail. That is where our story begins.

This is a tale about one of the more obscure indie promotions, Rowdy Ringsports Wrestling, based out of the central United States. RRW doesn’t really have much in the way of known history before we start this story. The only former member known to have any degree of success outside of RRW is their former champion, “HulkaMatt,” who ruled the promotion with an iron fist as both booker and champion. A coup four years ago sent him out into the larger wrestling world, where he ended up mostly overlooked by larger promotions, but had a brief run in a Japanese promotion as a novelty act. He retired quietly soon afterwards and little has been seen of him since.

Today, RRW remains a little-known promotion, but that could be about to change. Rumor has it that a new booker is set to take over RRW, and change the promotion in a way that hasn’t been seen in the wrestling world since at least 2014.

This is their story….



ShadowedFlames Presents… Rowdy Ringsports Wrestling: A Multiplayer Wrestling Spirit 3 (Mostly Text) Experience

A multi-what now?

This is a concept I came up with back in 2010, using the lesser-regarded of Adam Ryland’s wrestling titles, Wrestling Spirit II. The premise was to take the main single-player mode of the game, “Rookie to Legend,” and adapt it into a multiplayer experience. In the single player version, you would earn money based on your match results (winning matches paid more, naturally), and use that money to develop your stats and attributes. You could also use the money to buy various things outside of the wrestling business that could gain or lose money (like stocks, restaurants, and so forth). For the multiplayer version I had, the money was strictly for stat gains; no extraneous things were on offer. A character’s popularity for each region of the game determined their starting health, with higher being better, and these values changed based on match results.

When Wrestling Spirit 3 released in 2013, I went through a similar process to adapt the new game’s Rookie to Legend mode into a version that could be played by multiple people at once. With a revised, more streamlined stat system, the addition of more perks, and additional match types being introduced, as well as the ability to import move sets instead of creating them one move at a time, WS3 was (in my opinion) a far superior game than its predecessor. However, real life circumstances kept me from pursuing a second season in the new game (and eighth overall) when I was looking to continue in the summer of 2014. I think after a few years of getting things in order that it’s time to revive this concept, and take it outside of the Grey Dog Software forum.

So when do I get to be Vince McMahon and buy up all the indies?

You don’t. Total Extreme Warfare (TEW) is the wrestling booking simulator. Wrestling Spirit 3 is a wrestler simulator. You make a wrestler, determine their moveset, improve their abilities, and try to go from essentially a backyard wrestler to being The Rock. That said, WS3 may feel incomplete to some. There’s no “out of ring” tasks that you can do—no chance to cut an impromptu promo on someone on social media, or take movie bookings to increase your popularity, and so forth. It’s basically wrestle matches and try to win most of them to improve your standing in the game world, rinse and repeat. Most people don’t expect this when they fire up the game, and so look at it unfavorably (hell, Steam’s version of the game has a Mostly Negative rating at the time I’m writing this). So the game has its flaws, I won’t lie about it. But I think where it shines is when someone gets creative with the tools provided by the game, and comes up with ideas that allow multiple people to do something with the game that isn’t normally built in. That’s where this concept comes into play.

Alright, you’re not selling me on the idea. What exactly is different from normal play versus what you’re presenting here?
Here’s an example of standard gameplay, with timg pictures to help demonstrate as most of them run 1500ish x 1000ish pixels and I'd rather not break tables.

You are on offense. Pick a move from the list below.


(Pick a move)
Game RNG rolls results, determines if move hits or misses
If hits, you remain on offense, return to top of loop
If miss, check for reversal/dodge/block to determine if opponent goes on offense.


If opponent goes on offense, they pick a move. You have limited options to counter or block. Attempt to regain control through reversals/blocking/rushing a top rope move/using a move of your own.


Repeat until match ends or you Alt+F4 the game out of sheer boredom/frustration.



This is the core loop of gameplay, as you try to win matches to get your stat numbers to go higher and make things (hopefully) easier for you to accomplish. The Wrestling Spirit games have a tag line of “the thinking person’s fighting game,” which is half true. The RNG is a major factor in this, as well. So when actively playing, you’re going to get frustrated before too long with the rolls not going your way.

With the multiplayer concept, what I’m doing is essentially taking the concept of “make a character in Fire Pro Wrestling/WWE 2Kwhatever,” and face an opponent who’s done the same in a CPU v CPU exhibition match. This runs for a number of weeks, like an NFL schedule (complete with divisions), and handlers can improve their wrestlers every week with whatever experience they earn. At the end of the season, the best wrestlers make the playoffs, until only one remains as the champion.

While in solo play, you only spend experience on your stats/your manager’s stats, in this concept you can also save up XP to purchase additional signature or finishing moves, and improve the rate of them actually hitting and/or ending a match (up to a certain limit). This prevents a player in this multiplayer concept from having 40% of their moves be finishers from the outset, for the sake of parity and narrative.

WS3, when running matches, allows you to pull a text version of the play-by-play for the match to post in forums/pastebins/etc. In the past, I’ve taken these play-by-play logs and added commentary from a two- or three-person announce team to make things interesting and break up the monotony of the match results. For this project, I would do one match in that style per “week” of the schedule (usually the one that is highest rated in the game), and summarize the remainder of the matches on the card to save space. Playoff matches will be a hybrid of summary and play-by-play, but the championship match will always be in the play-by-play style as it’s the final match of the season and deserves the spotlight.


(The “text output” at the bottom inverts the order, putting the start of the match first, and allows for copying into the word processor of your choice.)

I’m still not sold. What does this finished product actually look like in practice?

The version I did in 2014, running on WS3, can be found here. Because this is SA, and not the company that sells the game, I’m not going to have every match written out as displayed in this thread. There is at least one dead link that I’m aware of in that thread (the trait spreadsheet) but everything else seems to still be in working order. This is the thread that had results, matches, predictions, and so on. One of the links leads to a WIX site I made for that season that featured each character’s stats, moveset, and other information. I’m not sure if I will have the time/capability to do that for this project (at least to start; if it proves to be popular and if time still allows then maybe….?). The links to the previous six seasons ran on WS2 and are there for continuity purposes; some links may no longer be valid within those threads.

Please note that I will add characters I made for an older, similar project, to this to make up a full field of 32 wrestlers. As more people join between seasons, I will drop these characters out to make room for goons who want to play. These previously-made characters will adhere to all RRW rules and will be given no special treatment except maybe some minor food poisoning to make them not as good as goon characters. Two of those, one of which I still need to tweak to fit the rules, are in the example pictures above, for reference.

Hmmm. Not fully convinced, but I might give this a try. What do I need to do?
Fill out the app in the fourth post and either PM it to me here on the forums or email it to wrespi3league@gmail.com.

The next post will be reserved for current participant information and a table of contents extension if needed.

Post after that will be some game rules/guidelines/other info that may be of help.

ShadowedFlames fucked around with this message at 22:21 on Jun 24, 2020

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ShadowedFlames
Dec 26, 2009

Shoot this guy in the face.

Fallen Rib
FINAL ROWDY RINGSPORTS WRESTLING REGULAR SEASON STANDINGS

“x” denotes playoff berth is clinched
“y” denotes division winner
“z” denotes first-round playoff bye


RINGSPORTS CONFERENCE

RED DIVISION
y-1. Otto von Schwarz: 10-6, ATV 14:49, (AMR 2.438), OVR 452.76

2. Jun Onoo: 7-9, ATV 16:20, (AMR 2.063), OVR 434.61
3. Sven Ulafsson: 6-10, ATV 16:42, (AMR 2.500), OVR 434.73
4. The Siberian Nightmare: 3-13, ATV 22:31, (AMR 2.563), OVR 422.23

YELLOW DIVISION
y-1. Yoshii Nakamatsu: 10-6, ATV 15:41, (AMR 2.250), OVR 448.47

2. Markus Clay: 9-7, ATV 13:09, (AMR 2.250), OVR 440.89
3. Brian Blackfield: 9-7, ATV 19:34, (AMR 2.375), OVR 447.75
4. Elyssa Anderson: 5-11, ATV 20:07, (AMR 2.250), OVR 427.48

BLUE DIVISION
z-1. Lance Heartilly: 11-5, ATV 15:33, (AMR 1.688), OVR 443.49
x-2. Hailey Carmichael: 10-6, ATV 17:43, (AMR 1.688), OVR 438.54

3. Diego Rodriguez: 6-10, ATV 15:26, (AMR 1.688), OVR 422.78
4. Indigo Rose: 6-10, ATV 25:23, (AMR 1.500), OVR 421.75

WHITE DIVISION
z-1. Brandy McDonald: 14-2, ATV 13:48, (AMR 1.750), OVR 453.38
x-2. Terrance Stevens: 11-5, ATV 13:09, (AMR 1.813), OVR 441.54

3. Eugene Nagata: 9-7, ATV 18:45, (AMR 1.125), OVR 425.10
4. Jean-Paul Ouilette: 4-12, ATV 18:05, (AMR 1.625), OVR 411.48

WRESTLEHUT CONFERENCE

GREEN DIVISION
y-1. Glenn Knight: 11-5, ATV 11:28 (AMR 2.125), OVR 446.41
x-2. Lord Robert Abernathy: 11-5, ATV 14:18 (AMR 2.188), OVR 450.14

3. Daniel Simmons: 9-7, ATV 16:29 (AMR 2.563), OVR 450.08
4. Erick Gibson: 4-12, ATV 14:02 (AMR 2.125), OVR 417.16

ORANGE DIVISION
y-1. Billy Norris: 11-5, ATV 13:20 (AMR 2.250), OVR 450.55
x-2. Pulsar: 11-5, ATV 16:01 (AMR 2.313), OVR 453.80

3. El Tornado: 6-10, ATV 17:37 (AMR 2.375), OVR 432.84
4. Sterling Silver: 4-12, ATV 14:32 (AMR 2.313), OVR 420.82

PURPLE DIVISION
z-1. Jack "Classic" Braddock: 11-5, ATV 15:06 (AMR 2.000), OVR 447.77

2. Diamond Steel: 10-6, ATV 14:46 (AMR 1.750), OVR 437.75
3. Vladimir Chavinski: 7-9, ATV 14:32 (AMR 1.688), OVR 425.66
4. The Mastodon: 3-13, ATV 15:19 (AMR 2.063), OVR 412.59

BLACK DIVISION
z-1. Reverend Johnny Gross: 12-4, ATV 13:25 (AMR 1.688), OVR 443.22

2. Blood River: 7-9, ATV 15:07 (AMR 2.063), OVR 430.19
3. Jimmy Anarchy: 5-11, ATV 11:47 (AMR 1.938), OVR 418.43
4. Sin: 4-12, ATV 15:59 (AMR 1.875), OVR 416.04

FINAL PLAYOFF STANDINGS

RINGSPORTS CONFERENCE
1. Brandy McDonald (14-2, White Div. Champion)
2. Lance Heartilly (11-5, Blue Div. Champion)
3. Otto von Schwarz (10-6, Red Div. Champion, via had-to-head tiebreaker)
4. Yoshii Nakamatsu (10-6, Yellow Div. Champion)
5. Terrance Stevens (11-5, White #2, 1st Wild Card)
6. Hailey Carmichael (10-6, Blue #2, 2nd Wild Card)

WRESTLEHUT CONFERENCE
1. Reverend Johnny Gross (12-4, Black Div. Champion)
2. Jack “Classic” Braddock (11-5, Purple Div. Champion, via combined head-to-head tiebreaker)
3. Billy Norris (11-5, Orange Div. Champion, via head-to-head tiebreaker)
4. Glenn Knight (11-5, Green Div. Champion)
5. Pulsar (11-5, Orange #2, via head-to-head tiebreaker)
6. Lord Robert Abernathy (11-5, Green #2)

=-=-=-=-=-=-=-=-=
GOON ENTRANTS


Name: Eugene Nagata (played by I before E)
Size: Light Heavyweight
Manager: Shaft Sonner
Signatures: Nagata Lock 5 {Reverse Armbar} (H 51, F 20), Nagata Special {Exploder Suplex} (H 47, F 10)
Finishers: Nagata Knockout {Knees to grounded opponent's head} (H 30, F 93)
Attributes: OVR 425, SPR 301, STRE 112, STRI 150, GRAP 150, GROU 150, SPED 141, STAM 169, ATHL 166, MGRO 100
XP Available: 193 (Points Available: 12)
Positive Traits: Master Tactician, Counter Striker (Lv 1), Counter Grappler (Lv 1), Crafty Veteran (Lv 1)
Negative Traits: None
Condition--Current (Projected): Head 97.9 (97.9), Body 100 (100), Arms 100 (100), Legs 100 (100)
Bio: Developmental wrestler Nick Nagata was a top prospect before being given a very crass mental disability gimmick and also being put into shootfights where he was expected to keep gimmick. As you would expect, pretending to have a mental disability while getting kneed in the head by Croatians who love steroids was not good for buyrates. Now, with his reputation ruined and a 0-5 MMA record, he's taking on the independent scene with a vengeance! He's spent years training for MMA, and now he's turning that skillset on the unsuspecting pro wrestlers of the world!


Name: Glenn Knight (Played by The Bee)
Size: Light Heavyweight
Manager: None
Signatures: Think Fast! {clap into bell clap} (H 60, F 0)
Finishers: The Promise {twisting haymaker punch} (H 20, F 85)
Attributes: OVR 446, SPR 310, STRE 100, STRI 415, GRAP 0, GROU 50, SPED 300, STAM 208, ATHL 200, MGRO 0
XP Available: 4758 (Points Available: 235)
Positive Traits: Hands of Stone (Lv 1), Raging Bull, Ultra Charismatic, Respected Brawler (Lv 1), Anarchist (Lv 1), Ground and Pound (Lv 1)
Negative Traits: Not the Face!; Suicidal, Homicidal (Lv 1)
Condition--Current (Projected): Head 98.22 (98.22), Body 100 (100), Arms 100 (100), Legs 100 (100)
Bio: A bareknuckle brawler since he was old enough to step into the ring, Glenn’s youthful foolhardiness and tendency to chase after the biggest prize purse meant he risked ending his fighting career before it even really started. After a particularly bad fight left him concussed, he sought to bring his art to a safer environment: what better choice than RRW? In his first year active his wild brawling style, lacking the spectacle of wrestling or the precision of more technical strikers, left him a stark crowd un-favorite. However, boasting, bragging, and talking smack came naturally to him, tendencies that showed a spark of something more. In his second year with RRW Glenn has started to bring that swagger into the ring and adopt more hardcore styles of wrestling, marking a turnaround for his tepid reception. Will Glenn be able to carve out a niche for himself with the promotion, or will history repeat as he puts his body on the line for fortune and fame?

w/
Name: Hailey Carmichael (Played by Senerio)
Size: Small
Manager: Leslie Burrell
Signatures: VSCOverleaf {Inverted Cloverleaf} (H 60, F 0)
Finishers: #NoFilter {Straitjacket Crossface} (H 20, F 85)
Attributes: OVR 439, SPR 380, STRE 0, STRI 100, GRAP 343, GROU 200, SPED 100, STAM 300, ATHL 300, MGRO 100
XP Available: 106 (Points Available: 5)
Positive Traits: Rule Bender (Lv 2, 3 TP), Submission Specialist (Lv 1), Takedown Machine (Lv 1) Master Tactician
Negative Traits: Dozing Partner, Fish Out of Water
Condition--Current (Projected): Head 98.12 (98.12), Body 100 (100), Arms 100 (100), Legs 100 (100)
Bio: The only daughter of Duke Charles Carmichael III of Clarence, Hailey has never wanted for anything. One day, she came across a sign offering wrestling lessons, and decided to take it up. Surprisingly, she found out that she was good at it and enjoyed it! Now a rising star, Hailey has come to take over RRW.


Name: Jack "Classic" Braddock (Played by projecthalaxy)
Size: Light Heavyweight
Manager: None
Signatures: Spinning Backfist (H 40, F 10)
Finishers: Jack Attack {boxing body blow rush, ending with uppercut} (H 27, F 85)
Attributes: OVR 448, SPR 380, STRE 202, STRI 491, GRAP 200, GROU 50, SPED 50, STAM 350, ATHL 100, MGRO 0
XP Available: 513 (Points Available: 25)
Positive Traits: Cardio Freak, Respected Brawler (Lv 1), Hands of Stone (Lv 2)
Negative Traits: Matchstick Legs
Condition--Current (Projected): Head 99.4 (99.4), Body 100 (100), Arms 100 (100), Legs 100 (100)
Bio: No flips, just fists. Jack is a scrappy young brawler from Queens, NY, who for has chosen to follow the tenets of the Sweet Science, as understood at the turn of the last century. Steaks, lifting giant barbells, and running 15 miles a day through the avenues and parks of the Big Apple power this striking sensation.

OTHER ENTRANTS


Name: Billy Norris
Size: Cruiserweight
Manager: None
Signatures: Boomerang DDT {Floatover DDT} (H 40, F 10)
Finishers: Down Under Disaster {Slingshot Roundhouse Kick} (H 30, F 95)
Attributes: OVR 451, SPR 306, STRE 96, STRI 150, GRAP 141, GROU 147, SPED 369, STAM 220, ATHL 211, MGRO 0
XP Available: 487 (Points Available: 24)
Positive Traits: Cardio Freak (Lv 1), Flyboy (Lv 1), Suicidal (Lv 1), Bullet Time (Lv 1), Radar Sense (Lv 1), Agile Climber
Negative Traits: Flabby Belly (Lv 1), Puny Human (Lv 1)
Condition--Current (Projected): Head 98.9 (98.9), Body 100 (100), Arms 100 (100), Legs 100 (100)
Bio: Unlike his fellow RRW-bound Aussie, Billy Norris makes no claims to be the best wrestler in Australia. A seasoned veteran who has yet to win a major title (or even to break into the mainstream wrestling realm), Norris signed with RRW when he heard that Elyssa Anderson had brokered a deal with the promotion. In his mind, someone needs to knock the chip off of Elyssa’s shoulder, so it may as well be a fellow Aussie to do it. If he gets some attention from the major promotions while doing it, so much the better.

w/
Name: Blood River
Size: Middleweight
Manager: The Acolyte
Signatures: The Sacrifice {swinging rope blast} (H 40, F 10)
Finishers: The Offering {top rope rana pinfall} (H 30, F 85), Crimson Regret (top rope legdrop) (H 26, F 85)
Attributes: OVR 430, SPR 316, STRE 106, STRI 169, GRAP 112, GROU 112, SPED 266, STAM 211, ATHL 282, MGRO 0
XP Available: 911 (Points Available: 60)
Positive Traits: Flyboy (Lv 1), Suicidal (Lv 1), Anarchist (Lv 1), Air Force (Lv 1), Slippery Customer (Lv 1), Daredevil (Lv 1), Agile Climber, Creeping Movement
Negative Traits: Crimson Mask (Lv 1); Suicidal, Homicidal (Lv 1)
Condition--Current (Projected): Head 98.7 (98.7), Body 100 (100), Arms 100 (100), Legs 100 (100)
Bio: Blood River, who is rumored to be living his wrestling gimmick as a cultist, is a six-year veteran of the ring and has an eclectic style of offense. Always accompanying him to the ring is The Acolyte, who is supposed to be one of his completely inept underlings in whatever cult he claims to be a part of—it’s never really been specified in an interview. Some say he’s the herald of the third coming of Yzgtx’fl, and if you can pronounce that you’re a better person than most. Regardless of the rumors, though, River’s “devil-may-care” style of offense may be the one thing that propels him into an RRW Championship.


Name: Brandy McDonald
Size: Small
Manager: None
Signatures: Hang Over {top rope somersault leg drop} (H 45, F 10)
Finishers: Brandy With a Twist {twisting face crusher} (H 27, F 85)
Attributes: OVR 453, SPR 301, STRE 120, STRI 230, GRAP 200, GROU 171, SPED 197, STAM 196, ATHL 377, MGRO 0
XP Available: 451 (Points Available: 19)
Positive Traits: Cardio Freak (Lv 1), Showman (Lv 1), Ultra Charismatic, Entertainer (Lv 1), Real Fast Starter
Negative Traits: Crimson Mask (Lv 1)
Condition--Current (Projected): Head 100 (100), Body 100 (100), Arms 100 (100), Legs 100 (100)
Bio: Brandy McDonald got her start working as a valet for a small promotion in southern California, which she was planning to use as a stepping stone on her path to Hollywood stardom. Along the way, something changed all that. Finding more psychology in putting forward a good-appearing match than the preparation she would have to do for most starring roles in Hollywood, Brandy traveled to the east coast to train at a school known for emphasizing ring psychology. While not as technically skilled as some into the business, her natural charisma and athleticism opened the door for her in several well-known indie promotions, where her skill continued to improve. Now entering her sixth year of competition inside the squared circle, Brandy comes to RRW with Hollywood firmly in her rear view mirror, and her eyes set firmly on becoming champion.


Name: Brian Blackfield
Size: Middleweight
Manager: None
Signatures: Tartan Effect {falling facebreaker to knee} (H 40, F 10)
Finishers: Scotland Destroyer {destroyer flip piledriver} (H 28, F 85)
Attributes: OVR 448, SPR 300, STRE 186, STRI 153, GRAP 340, GROU 233, SPED 120, STAM 251, ATHL 100, MGRO 0
XP Available: 1233 (Points Available: 61)
Positive Traits: Tough as Nails (Lv 1), Impact Player (Lv 1), Adrenaline (Shaking)
Negative Traits: None
Condition--Current (Projected): Head 96.4 (96.4), Body 100 (100), Arms 100 (100), Legs 100 (100)
Bio: Brian Blackfield, RRW’s first Scottish signee, is a fairly well-respected figure in the UK indie scene. Despite not being as athletic as most, he is well-known for his flip piledriver finisher, which someone of his limited athleticism should never be able to pull off. A well-balanced wrestler aside from that, RRW took a chance in signing him to a contract, hoping that his all-around skills would continue to improve and possibly bring in additional viewership from the UK.


Name: Daniel Simmons
Size: Heavyweight
Manager: None
Signatures: Working Man's Dropkick {top rope missile dropkick} (H 45, F 10)
Finishers: Blue Collar Driver {bodyslam driver} (H 20, F 85), Quitting Time {ankle lock} (H 20, F 87)
Attributes: OVR 450, SPR 301, STRE 300, STRI 260, GRAP 210, GROU 125, SPED 140, STAM 236, ATHL 136, MGRO 0
XP Available: 500 (Points Available: 25)
Positive Traits: Educated Feet (Lv 1), Impact Player (Lv 1), Menace to Furniture (Lv 1), Heavy Load
Negative Traits: None
Condition--Current (Projected): Head 97.6 (97.6), Body 100 (100), Arms 100 (100), Legs 100 (100)
Bio: Daniel Simmons is the epitome of the everyman’s wrestler. A construction worker when he’s not in the ring, Daniel’s looks and blue-collar attitude have made him a hit with audiences whenever he performs on the indie circuit. After RRW signed Erick Gibson to a contract, they immediately sought out Simmons to be the foil to Gibson’s “horrible boss” gimmick. Simmons signed a contract—although he has gone on record to state that it was not because of the gimmick clashes that people may have wanted—and now waits for RRW to start up again so he can bring his blue-collar roots and attitude to a worldwide audience.


Name: Diamond Steel
Size: Middleweight
Manager: None
Signatures: Goal Line Stand {corner avalanche} (H 40, F 10)
Finishers: All Out Blitz {spear} (H 20, F 85)
Attributes: OVR 438, SPR 300, STRE 285, STRI 325, GRAP 220, GROU 170, SPED 80, STAM 172, ATHL 229, MGRO 0
XP Available: 129 (Points Available: 6)
Positive Traits: Cardio Freak (Lv 1), High Impact (Lv 2)
Negative Traits: None
Condition--Current (Projected): Head 98.4 (98.4), Body 100 (100), Arms 100 (100), Legs 100 (100)
Bio: Standing just under six feet tall and weighing more than most male wrestlers, Desir'ee Mitchell was a force to be reckoned with as the perennial All-Star nose tackle for the WIPF's (Women's Indoor Pro Football) Atlanta Storm. When the league folded in 2012, she was approached by several major wrestling promoters, and signed a short-term deal with a joshi company in Japan. Booked as a nigh-unstoppable force, she was given the name "Diamond Steel" and it has stuck with her even after leaving that promotion in early 2014. Using her size to her advantage in the ring, her style is one-dimensional but still effective.


Name: Diego Rodriguez
Size: Heavyweight
Manager: None
Signatures: Prelude of Dissonance {double backbreaker} (H 40, F 10)
Finishers: Harmony of Dissonance {stretch muffler} (H 20, F 85), Discordant Melody {grapevined heel hook} (H 21, F 85)
Attributes: OVR 423, SPR 300, STRE 131, STRI 108, GRAP 425, GROU 321, SPED 100, STAM 123, ATHL 115, MGRO 0
XP Available: 686 (Points Available: 64)
Positive Traits: Submission Specialist (Lv 1), Takedown Machine (Lv 1), Counter Grappler (Lv 1), Experienced Grappler (Lv 1), All Business (Lv 1), Corner Flopper
Negative Traits: Fish Out of Water (Lv 1)
Condition--Current (Projected): Head 96.9 (96.9), Body 100 (100), Arms 100 (100), Legs 100 (100)
Bio: Diego Rodriguez grew up a fan of technical wrestling, and at an early age wanted to learn the arts of submission wrestling. As a teenager, he and his friends would wrestle for fun, and Rodriguez went undefeated among his friends because he would focus on defensive counter-grappling to stop their brawling attacks. Once his friends decided not to wrestle him any longer, Rodriguez signed up with the local wrestling academy, and then later with several local federations in the Barcelona area. RRW became interested after watching him in a match in Barcelona, and quickly signed him for his technical ability in the ring.


Name: El Tornado
Size: Small
Manager: None
Signatures: Super Twister {multiple rotation spinning head scissors} (H 40, F 10)
Finishers: Tornado Splash {sky twister press} (H 27, F 85)
Attributes: OVR 433, SPR 316, STRE 133, STRI 196, GRAP 207, GROU 46, SPED 335, STAM 134, ATHL 333, MGRO 0
XP Available: 792 (Points Available: 69)
Positive Traits: Shin Guard, Flyboy (Lv 2), Daredevil (Lv 1), Agile Climber
Negative Traits: Flabby Belly, Real Late Starter
Condition--Current (Projected): Head 95.2 (95.2), Body 99.28 (99.28), Arms 100 (100), Legs 100 (100)
Bio: A young talent who took the lucha libre world by storm (pun intended), El Tornado was rumored to be in a bidding war between several major promotions in Mexico. He surprised everyone, though, when he elected to take a chance and sign with RRW. Many feel that his size may be an issue in a promotion filled with men nearly double his size, but El Tornado quite simply tells his critics the same thing many trainers tell their charges: “everyone’s the same size when they’re on the mat.” A natural-born flier, Tornado seems more at ease in the air, and his Tornado Splash finisher is a marvel to behold in person.


Name: Elyssa Anderson
Size: Lightweight
Manager: None
Signatures: Andersault {slingshot moonsault} (H 45, F 11)
Finishers: Elysium Whirl {corner tornado DDT} (H 20, F 85), Point of Attack {slingshot elbow strike} (H 20, F 85)
Attributes: OVR 427, SPR 310, STRE 78, STRI 176, GRAP 142, GROU 130, SPED 299, STAM 230, ATHL 250, MGRO 0
XP Available: 1087 (Points Available: 99)
Positive Traits: Flyboy (Lv 2), Bullet Time (Lv 1), Radar Sense (Lv 1), High Flier (Lv 1), Agile Climber (Lv 1)
Negative Traits: Flabby Belly, Puny Human (Lv 1)
Condition--Current (Projected): Head 97.3 (97.3), Body 100 (100), Arms 100 (100), Legs 100 (100)
Bio: Elyssa Anderson claims to be the one true female wrestling star in Australia, and pointedly ignores anyone who tells her otherwise. Relying solely on her fists and the occasional jaw-dropping aerial spectacle, Elyssa prefers to let her actions speak for her. When forced to use a microphone, though, she can hold her own against some of the other names in the industry. Her reputation for being a troublemaker has kept her from jobs in the past, despite her talents in the ring. However, the new regime of RRW sees this as a positive, hoping that Elyssa can create rivalries with both her in-ring and microphone skills.

w/
Name: Erick Gibson
Size: Middleweight
Manager: Karen McClure
Signatures: Probationary Hearing {side Russian legsweep} (H 60, F 0)
Finishers: Terminable Offense {grounded glittering magician knee} (H 21, F 85)
Attributes: OVR 417, SPR 306, STRE 200, STRI 330, GRAP 103, GROU 154, SPED 57, STAM 123, ATHL 100, MGRO 253
XP Available: 636 (Points Available: 91)
Positive Traits: Educated Feet (Lv 1), Respected Brawler (Lv 1), Hands of Stone (Lv 1), Counter Striker (Lv 1), Hard to Topple, Real Fast Starter, Rule Bender (Lv 1)
Negative Traits: Gasses Easily (Lv 1), Fish Out of Water (Lv 1)
Condition--Current (Projected): Head 99.62 (99.62), Body 100 (100), Arms 100 (100), Legs 100 (100)
Bio: Some people are born to be the type of person that no one likes. Erick Gibson is one of those people, who feels like he should be the one in charge of every locker room he is in, and isn’t afraid to back up his claims with his fists. Adopting an “evil boss” persona that eerily matches his attitude backstage, Gibson is rumored to be one of the favorites to win the RRW Championship within the first three seasons. He is never far away from his “personal assistant” (and real-life spouse) Karen McClure, who assists him during matches by running interference and generally being a suck-up in any way possible.


Name: Indigo Rose
Size: Small
Manager: None
Signatures: Blood From a Rose {variated DDT} (H 40, F 20)
Finishers: Vite d'Indaco {Texas deathlock} (H 27, F 85)
Attributes: OVR 422, SPR 346, STRE 98, STRI 105, GRAP 390, GROU 311, SPED 55, STAM 175, ATHL 130, MGRO 0
XP Available: 1346 (Points Available: 97)
Positive Traits: Submission Specialist (Lv 2, 3 TP total), Takedown Machine (Lv 1), Counter Grappler (Lv 1), Slippery Customer (Lv 1)
Negative Traits: Boring!
Condition--Current (Projected): Head 97 (97), Body 100 (100), Arms 100 (100), Legs 100 (100)
Bio: Indigo Rose, named for the design on her in-ring attire, is a young technical wrestler getting her start in the business by signing with RRW. Trained in France, Rose (real name Rose Presetore) is hoping for that one breakout match or angle to catapult her into a global spotlight. Rose does have a slight fear of flying, which would normally limit her to the countries around her homeland of Italy (barring nautical travel), but is willing to face down her fears in order to make her dream of wrestling for a global audience a reality.

w/
Name: Jean-Paul Ouilette
Size: Middleweight
Manager: Cecile Corine
Signatures: Fleur de Lis {swinging neckbreaker} (H 40, F 10)
Finishers: Le Petit Mort {Sports Entertainment elbow drop} (H 24, F 85)
Attributes: OVR 411, SPR 306, STRE 195, STRI 295, GRAP 72, GROU 253, SPED 115, STAM 160, ATHL 75, MGRO 135
XP Available: 643 (Points Available: 92)
Positive Traits: Impact Player (Lv 1), Respected Brawler (Lv 1), Entertainer (Lv 2), Flamboyant Movement
Negative Traits: None
Condition--Current (Projected): Head 98.7 (98.7), Body 100 (100), Arms 100 (100), Legs 100 (100)
Bio: Jean-Paul Ouilette was late in choosing to be a professional wrestler, not starting to train until the age of 25. This can be attributed to his way with the women of Paris (and most of western Europe in general), as Ouilette is a well-known “ladies man” outside the ring. His natural charm shows in the ring, as he prefers to play to the hatred and jealousy of the audience for his looks and his luck with the fairer sex. Signed by RRW as an attempt to cater to the Sports Entertainment fanbase, Jean-Paul knows that he is one title away from having all of the women he could ever want. He is accompanied to the ring by the beautiful Cecile Corine, a fellow Frenchwoman and Jean-Paul’s current “dame du jour.”


Name: Jimmy Anarchy
Size: Light Heavyweight
Manager: None
Signatures: The Purge {spinning elbow blow} (H 40, F 10)
Finishers: Any Means Necessary {low blow uppercut} (H 20, F 85), Final Step {running big boot} (H 23, F 85)
Attributes: OVR 418, SPR 300, STRE 175, STRI 360, GRAP 75, GROU 251, SPED 129, STAM 218, ATHL 103, MGRO 0
XP Available: 380 (Points Available: 64)
Positive Traits: Anarchist (Lv 2, 3 TP), Armed and Dangerous (Lv 1), Rule Bender (Lv 2, 3 TP)
Negative Traits: Gasses Easily (Lv 1), Dozing Partner (Lv 1)
Condition--Current (Projected): Head 97.9 (97.9), Body 100 (100), Arms 100 (100), Legs 100 (100)
Bio: Jimmy Anarchy is known in the ring for his skills at hardcore bouts and his ingenuity at using weapons in ways not normally seen in the wrestling ring. In traditional matches, his striking skills make him a threat to win any match he’s a part of. Normally, this would be the reason he was signed by a company like RRW, but in this instance it was a trait of his outside the ring that got their attention: the fact that Jimmy is an avowed atheist. What better place for him, then, than in a promotion populated by a priest, the embodiment of sin herself, and a cultist?


Name: Jun Onoo
Size: Big Heavyweight
Manager: None
Signatures: Lasting Agony {bearhug} (H 40, F 10)
Finishers: IMPACT Driver {running powerslam} (H 20, F 90)
Attributes: OVR 435, SPR 306, STRE 378, STRI 270, GRAP 265, GROU 220, SPED 34, STAM 110, ATHL 68, MGRO 0
XP Available: 1085 (Points Available: 69)
Positive Traits: Impact Player (Lv 2, 3 TP), Raw Power (Lv 1), High Impact (Lv 2, 3 TP)
Negative Traits: Flabby Belly, Gasses Easily (Lv 1)
Condition--Current (Projected): Head 97.5 (97.5), Body 100 (100), Arms 100 (100), Legs 100 (100)
Bio: Jun Onoo joined RRW after a stint in a smaller Japanese promotion went terribly awry following an in-ring incident where both he and his opponent suffered injuries in the same match. The incident in question involved Onoo taking a spear from his opponent; Onoo suffered two fractured ribs and his opponent suffered a dislocated shoulder when he landed awkwardly after the spear. Onoo joined RRW to prove that was simply a freak accident and he is not a walking time bomb inside the ring.


Name: Lance Heartilly
Size: Middleweight
Manager: None
Signatures: Heartilly Arm Breaker {fujiwara armbar} (H 40, F 10)
Finishers: Hellacious Leglock {figure four leglock} (H 20, F 87)
Attributes: OVR 443, SPR 302, STRE 126, STRI 90, GRAP 530, GROU 315, SPED 144, STAM 157, ATHL 102, MGRO 0
XP Available: 503 (Points Available: 25)
Positive Traits: Cardio Freak (Lv 1), Submission Specialist (Lv 2, 3 TP), Master Tactician
Negative Traits: Boring!, Rubbery Legs
Condition--Current (Projected): Head 99.8 (99.8), Body 100 (100), Arms 100 (100), Legs 100 (100)
Bio: In keeping with the great traditions of technical Canadian wrestling, Lance Heartilly jumped at the chance to sign with RRW and show off his technical prowess. A wrestler whose offense is primarily holds and submissions with very little flash to them, Lance wants to show the world that there is no need for over production inside the ring—just a person and the ability to break your opponent’s will so that they tap out.


Name: Lord Robert Abernathy
Size: Heavyweight
Manager: None
Signatures: British Suplexes {rolling German suplexes} (H 40, F 10)
Finishers: Shatterfall {spinebuster} (H 24, F 88), God Save the Queen {STF} (H 22, F 85)
Attributes: OVR 450, SPR 301, STRE 200, STRI 300, GRAP 321, GROU 210, SPED 100, STAM 138, ATHL 125, MGRO 0
XP Available: 135 (Points Available: 6)
Positive Traits: Abs of Steel, Ground and Pound (Lv 1), Respected Brawler (Lv 2, 3 TP), Hands of Stone (Lv 1), Counter Striker (Lv 1)
Negative Traits: Crimson Mask (Lv 1), Real Late Starter
Condition--Current (Projected): Head 98.84 (98.84), Body 100 (100), Arms 100 (100), Legs 100 (100)
Bio: Lord Robert Abernathy, the first son of a minor nobleman from England, pursued pro wrestling as a gentlemanly endeavor to curb his family’s inherent trait of aggression due to short tempers. While he tries to be a polite English gentleman to his opponents, inevitably the occasion breaks down into fisticuffs, and Lord Abernathy the younger has no qualms defending his honorable person from men and women alike. One of the most experienced wrestlers to sign with RRW, Lord Abernathy joined the cause in order to fatten his family’s coffers and prove that being a gentleman does not mean that one has to blindly follow the rules that society expects one to follow, especially in the realm of unarmed combat.


Name: Markus Clay
Size: Lightweight
Manager: None
Signatures: Boarding Call {charging corner leg lariat, ending up on top rope} (H 40, F 10)
Finishers: Johannesburg Express {moonsault} (H 27, F 85)
Attributes: OVR 441, SPR 310, STRE 100, STRI 200, GRAP 150, GROU 141, SPED 382, STAM 180, ATHL 300, MGRO 0
XP Available: 140 (Points Available: 7)
Positive Traits: Flyboy (Lv 1), Bullet Time (Lv 1), Radar Sense (Lv 1), You Can’t Powerbomb…, High Flier (Lv 1), Corner Rebounder, Skin the Cat (Lv 1)
Negative Traits: Crimson Mask (Lv 1), Martyr Complex (Lv 1)
Condition--Current (Projected): Head 98.86 (98.86), Body 100 (100), Arms 100 (100), Legs 100 (100)
Bio: Markus Clay may not be the most experienced wrestler in South Africa, but he’s certainly one of the most arrogant. Having no problem with putting his body on the line to win matches, Clay also has the wherewithal to not go insanely crazy with his aerial arsenal, sticking to the basics (with a bit of taunting for good measure) to finish his opponents. In fact, the flashiest move in his arsenal may be his Boarding Call, in which he uses a spinning leg lariat to strike his opponent and end up on the ring apron, quickly getting to the top rope to execute his Johannesburg Express moonsault to end the match. His motivation for signing with RRW is quite simple: to prove he is the best high-flier in the world today.

w/
Name: Otto von Schwarz
Size: Giant
Manager: Hans Meyer
Signatures: Das Boot {big boot} (H 40, F 20)
Finishers: Gute Nacht {brain chop} (H 20, F 85)
Attributes: OVR 453, SPR 300, STRE 497, STRI 430, GRAP 60, GROU 50, SPED 23, STAM 122, ATHL 130, MGRO 96
XP Available: 562 (Points Available: 28)
Positive Traits: Raw Power (Lv 2, 3 TP), Respected Brawler (Lv 1), Hands of Stone (Lv 2, 3 TP), Giant Movement
Negative Traits: Gasses Easily (Lv 1), Cannot Go Up Top
Condition--Current (Projected): Head 97 (97), Body 99.98 (99.98), Arms 100 (100), Legs 100 (100)
Bio: Otto von Schwarz is a giant of a man, standing 7’3” tall. Because of his sheer size and power, Otto played up the “big and dumb” card early in his career, and with his size it’s really all he’s needed. Two years into his pro career, he was paired with Hans Meyer to be his mouthpiece, and the pair have been working together ever since. Outside the ring, Otto is an avid chess player and is well-spoken in his native German language, which surprises a lot of people who would take what they see in the ring as gospel.


Name: Pulsar
Size: Light Heavyweight
Manager: None
Signatures: Call of the Twelve {spider superplex} (H 40, F 10)
Finishers: Zodiac Implosion {shooting star senton bomb} (H 25, F 85)
Attributes: OVR 454, SPR 301, STRE 105, STRI 180, GRAP 100, GROU 155, SPED 450, STAM 163, ATHL 342, MGRO 0
XP Available: 496 (Points Available: 20)
Positive Traits: Tough As Nails (Lv 1), Flyboy (Lv 1), Air Force (Lv 1), High Flier (Lv 1), No Surrender
Negative Traits: Matchstick Legs, Broken Wheel
Condition--Current (Projected): Head 98 (98), Body 100 (100), Arms 100 (100), Legs 100 (100)
Bio: For many years, Pulsar sacrificed his future for a chance at present glory. One of the best talents to never break into a noted promotion, Pulsar finally got his chance when RRW offered him a spot on their roster. Age has caught up with the high-flier, though, and his body is suffering from all of the sacrifices he forced upon it in his early years, though having recently rehabbed after replacing a torn ACL has left him in arguably better shape than he’s been in for years. The only question is if he will have enough in the tank to prove to all of the younger generation that experience still counts for a great deal once you step between the ropes.


Name: Reverend Johnny Gross
Size: Middleweight
Manager: None
Signatures: Kneel Before God {chop block} (H 40, F 10)
Finishers: Come to Jesus {variated dragon sleeper} (H 20, F 85)
Attributes: OVR 443, SPR 310, STRE 320, STRI 396, GRAP 380, GROU 102, SPED 30, STAM 200, ATHL 66, MGRO 0
XP Available: 491 (Points Available: 20)
Positive Traits: Tough as Nails (Lv 1), Showman (Lv 1), Iron Will (Lv 1), Ultra Charismatic
Negative Traits: None
Condition--Current (Projected): Head 100 (100), Body 100 (100), Arms 100 (100), Legs 100 (100)
Bio: Johnny Gross, an ordained minister by trade, was drawn into professional wrestling by the larger than life characters portrayed in the ring. Raised in a God-fearing house in the Deep South, Johnny became a true “hellfire and brimstone” southern Baptist preacher at the age of 31, and soon after brought his own style of preaching to his hobby of professional wrestling. While still relatively inexperienced, his character and his technical skills were enough to give him a tryout with RRW, and at age 33 is ready to make his latest debut in front of a worldwide audience. What better pulpit could there be for a preacher looking to put the fear of his God into his flock?


Name: Sin
Size: Small
Manager: None
Signatures: Cast the Stone {step-up enzuigiri} (H 40, F 10)
Finishers: Depravity {double-arm DDT} (H 20, F 85)
Attributes: OVR 416, SPR 306, STRE 110, STRI 276, GRAP 310, GROU 191, SPED 105, STAM 180, ATHL 175, MGRO 0
XP Available: 762 (Points Available: 98)
Positive Traits: Ground and Pound (Lv 1), Raging Bull, Rule Bender (Lv 2, 3 TP))
Negative Traits: Puny Human (Lv 1), Real Late Starter
Condition--Current (Projected): Head 97.12 (97.12), Body 100 (100), Arms 100 (100), Legs 100 (100)
Bio: Greed. Pride. Envy. Lust. These and more are the beliefs that she lives by. Everyone has a little of her in them; she just has a knack of finding ways of exploiting that for her own personal gain. "Let he who is without sin cast the first stone?" If those were words to live by, Sin would be quite safe on her own. Outside of the ring, Cynthia Bellecourt is as far different from her character as can be. While not a fully devout Christian, Cynthia leads nearly a straight-edge lifestyle, going as far as to make public service appearances both in and out of character to warn children to not believe everything they see on television, and to keep their lives drug-free. She was signed by RRW primarily for her character and to be a natural foil to Reverend Johnny Gross.


Name: Sterling Silver
Size: Very Small
Manager: None
Signatures: Silver Streak {charging corner dropkick} (H 40, F 10)
Finishers: On Wings of Silver {top rope 450 splash} (H 26, F 85)
Attributes: OVR 421, SPR 346, STRE 63, STRI 200, GRAP 154, GROU 78, SPED 355, STAM 250, ATHL 265, MGRO 0
XP Available: 385 (Points Available: 79)
Positive Traits: Flyboy (Lv 1), Air Force (Lv 1), You Can’t Powerbomb…, High Flier (Lv 1), Agile Climber, Skin the Cat (Lv 1), Strategic Partner
Negative Traits: Not the Face!, Fish Out of Water (Lv 1)
Condition--Current (Projected): Head 96.2 (96.2), Body 100 (100), Arms 100 (100), Legs 100 (100)
Bio: Canadian Luchadores are a rare breed; Luchadoras even more so. Sterling Silver may be the rarest of the lot; a luchadora of no small amount of skill who refuses to wrestle full-time in Mexico, claiming that she already embodies the spirit of lucha libre and doesn’t feel the need to be confined to one country in order to show it. Typically one to let her actions do the talking for her in the ring, Sterling turns to RRW for what may be her final run as an active competitor thanks to a number of concussions that have taken their toll on her body over the years.


Name: Sven Ulafsson
Size: Super Heavyweight
Manager: None
Signatures: Nordic Backbreaker {choke slam backbreaker} (H 40, F 10)
Finishers: Pure Power {stalling suplex into powerslam} (H 20, F 85)
Attributes: OVR 435, SPR 300, STRE 515, STRI 302, GRAP 300, GROU 82, SPED 42, STAM 105, ATHL 74, MGRO 0
XP Available: 455 (Points Available: 52)
Positive Traits: Tough as Nails (Lv 1), Impact Player (Lv 1), Raw Power (Lv 2, 3 TP), Hard to Topple
Negative Traits: Gasses Easily (Lv 1), Dozing Partner (Lv 1)
Condition--Current (Projected): Head 96.9 (96.9), Body 99.98 (99.98), Arms 100 (100), Legs 100 (100)
Bio: A man cut in the same vein as the Nordic strongmen of old, Sven Ulafsson comes to RRW with a number of accomplishments behind him. However, he says those will pale in comparison to showing the world that he is the one true strongman of professional wrestling. Indeed, his finisher (which some promotions commonly call a Jackhammer suplex) is rightly feared for both the length of time he can hold an opponent in the air, and the rib-breaking impact that follows as he slams his considerable weight on top of the opponent. His stamina may be the one weak link in his armor, though, and should be monitored closely.


Name: Terrance Stevens
Size: Light Heavyweight
Manager: None
Signatures: Canuckle Sandwich {fist drop} (H 60, F 0)
Finishers: Maple Leaf Meltdown {superkick} (H 20, F 85)
Attributes: OVR 442, SPR 302, STRE 159, STRI 365, GRAP 180, GROU 142, SPED 185, STAM 200, ATHL 249, MGRO 0
XP Available: 456 (Points Available: 22)
Positive Traits: Ground and Pound (Lv 1), Showman (Lv 1), Feet of Fire (Lv 1), Entertainer (Lv 1), Ultra Charismatic, Raging Bull
Negative Traits: Flabby Belly, Crimson Mask (Lv 1)
Condition--Current (Projected): Head 100 (100), Body 100 (100), Arms 100 (100), Legs 100 (100)
Bio: Considered by some “purists” an affront to the tradition of Canadian wrestling, Terrance Stevens has nonetheless carved out his own niche in the world of pro wrestling. Always playing to the crowd to rally behind him, Terrance joins RRW for one last shot at the big time before his body gives out on him. His style of wrestling tends to leave his ribs and midsection vulnerable, and opponents have used that over Terrance’s nine-year career to make it a weak point for those facing him in RRW.


Name: The Mastodon
Size: Big Heavyweight
Manager: None
Signatures: Cull the Weak {gorilla press slam} (H 40, F 10)
Finishers: Rampage {lariat clothesline} (H 23, F 85)
Attributes: OVR 413, SPR 306, STRE 450, STRI 375, GRAP 149, GROU 145, SPED 16, STAM 113, ATHL 60, MGRO 0
XP Available: 818 (Points Available: 115)
Positive Traits: Raw Power (Lv 1), High Impact (Lv 2, 3 TP), Adrenaline (Shaking)
Negative Traits: Cannot Go up Top
Condition--Current (Projected): Head 97.42 (97.42), Body 100 (100), Arms 100 (100), Legs 100 (100)
Bio: The Mastodon is a young American wrestler who had been attempting to make a name for himself in Japan on the independent circuit. He was not on any of the major companies’ radars, and seemed destined to wallow in mediocrity forever, until RRW signed him to a deal. The Mastodon’s offense is hard hitting, though he has trouble staying in a long bout due to stamina issues. However, no one can deny that he has freakish power for someone so young, and maybe the exposure in RRW is just what he is looking for.


Name: The Siberian Nightmare
Size: Super Heavyweight
Manager: None
Signatures: The Sickle {discus clothesline} (H 40, F 10)
Finishers: Siberian Avalanche {leaping piledriver} (H 26, F 85)
Attributes: OVR 422, SPR 300, STRE 420, STRI 300, GRAP 244, GROU 169, SPED 19, STAM 119, ATHL 58, MGRO 0
XP Available: 383 (Points Available: 94)
Positive Traits: Tough as Nails (Lv 1), Pure Grappler (Lv 1), Respected Brawler (Lv 1), Hands of Stone (Lv 1), Man of Steel Reaction
Negative Traits: Fish Out of Water (Lv 1), Cannot Go Up Top
Condition--Current (Projected): Head 96.3 (96.3), Body 99.93 (99.93), Arms 100 (100), Legs 100 (100)
Bio: The Siberian Nightmare, a behemoth of a man from the heart of Russia, has spent years in the pro wrestling circuit defeating opponents through brute force alone. While he denies rumors that he wrestles bears in the wilderness to keep himself in fighting form at all times, there’s no denying that his trademark finisher, a leaping piledriver, can take down even the largest of men. It’s unknown how RRW managed to find The Siberian Nightmare—some say he was found in the middle of a street fighting tournament—but he certainly brings a powerful physique to the roster.


Name: Vladimir Chavinski
Size: Heavyweight
Manager: None
Signatures: Ground and Pound (H 40, F 10)
Finishers: Rear Naked Choke (H 20, F 85)
Attributes: OVR 426, SPR 300, STRE 290, STRI 435, GRAP 240, GROU 282, SPED 31, STAM 69, ATHL 50, MGRO 0
XP Available: 731 (Points Available: 51)
Positive Traits: Ground and Pound (Lv 2), Hands of Stone (Lv 1), Counter Striker (Lv 1), Samoan Skull
Negative Traits: Gasses Easily (Lv 1), Boring!
Condition--Current (Projected): Head 97.46 (97.46), Body 100 (100), Arms 100 (100), Legs 100 (100)
Bio: Vladimir Chavinski trained for years to be a mixed martial artist, and many regarded him as someone with a bright future in Eurasian MMA. Then his first fight came, and his training flew out the window as he got himself disqualified (and subsequently banned from organized MMA events) by blatantly kicking his opponent in the crotch within ten seconds of the fight starting, and then pounding said opponent until half a dozen officials finally managed to pull him off. The opponent’s career was over after that, and Chavinski found himself looking for employment. RRW signed him to a one-season deal, with the implication that if Chavinski messed this up he would be perma-banned from the company. Now he finds himself trying to rein in his temper to avoid ruining what may be his last chance at glory.


Name: Yoshii Nakamatsu
Size: Lightweight
Manager: None
Signatures: DEVASTATION Knee {charging knee to head} (H 40, F 10)
Finishers: Nakamatsu Driver {death valley driver} (H 22, F 90), Emperor's Fall {face crusher} (H 21, F 86)
Attributes: OVR 448, SPR 301, STRE 162, STRI 255, GRAP 300, GROU 100, SPED 150, STAM 204, ATHL 195, MGRO 0
XP Available: 123 (Points Available: 6)
Positive Traits: Cardio Freak (Lv 1), Heavy Load, Corner Crasher
Negative Traits: Crimson Mask (Lv 1)
Condition--Current (Projected): Head 98.4 (98.4), Body 100 (100), Arms 100 (100), Legs 100 (100)
Bio: Yoshii Nakamatsu was a new presence in the Japanese indie scene, already making a name for himself with his high impact arsenal. There were rumors that a major promotion was considering signing him to a contract, before RRW made their offer. Nakamatsu waited a week in case any other offers came his way, and when the major Japanese promotin publicly denied the rumor that they were in the market for him, Nakamatsu signed with RRW. Relatively inexperienced, this could be the breakout moment he needs to slingshot himself into stardom.

ShadowedFlames fucked around with this message at 19:34 on Jun 15, 2020

ShadowedFlames
Dec 26, 2009

Shoot this guy in the face.

Fallen Rib
THE RULES AND GUIDELINES

Rowdy Ringsports Wrestling (RRW) is run using the Wrestling Spirit 3 game, most updated version. The database used is the default “Cornellverse” database, with added modifications for RRW wrestlers and their managers, moves, personalized movesets, avatars (if provided), and other information that may be needed to enter RRW entrants into the game.

INITIAL CHARACTER CREATION
All characters, regardless of the season in which they begin, start with 8,000 XP. This is enough to buy 1,200 stat points, barring any finisher/signature purchases.

A character may employ a manager for a season, at no initial cost. However, this manager will take 15% of a character’s earned experience per match as their cut for their services. This cannot be offset in any fashion.

In addition, all new characters start with five Trait Points (5 TP). These Trait Points are used to buy special abilities that affect the performance of each wrestler, such as “Steel Skull” (take reduced head damage) or “Submission Specialist” (gain a bonus to submission moves that could finish a match). Most of these abilities have multiple ranks, with the effects increasing with each rank. Negative traits also exist, like “Matchstick Legs’ (take additional leg damage). These negative traits, when taken, will give the player bonus TP to use in other positive traits, and some also have multiple ranks. A starting character can take a maximum of two rank 1 negative traits, but there is no limit to the number of positive traits allowed as long as the TP cost does not exceed the amount of TP a character has. A full list of the available traits is included at the end of this post.

The character’s initial moveset can be determined in one of two ways:
--Automatically generated by the game, using the culture and categories selected when the character is created, or
--Created by the player and sent to me for entering into the game.

Regardless of the method used, all movesets will be edited to remove any finisher-level moves that are not the character’s trademark moves. This is for competitive parity. In the event that an auto-generated moveset does not have enough moves to make for a reasonably competitive character, I will go in and add basic moves for the character until this has been fixed.

In the event that a character uses an auto-generated moveset, it will be updated at the end of every season to reflect the changes in stats and attributes that the character has earned.

In-game avatars are not required. If you wish to provide one for your character, the minimum size should be 150x150. As I do not have an artsy bone in my body, I’m the wrong guy to ask for renders and such, so be warned. That said…any avatars that are sent to me to be used, as long as they don’t break forum rules, I’ll attempt to incorporate into the LP where appropriate.

CHARACTER ADVANCEMENT AFTER A SEASON
Any wrestlers returning following a season in which they lost more matches than they won will receive free stat points to allocate into any stat except Overall and Spirit as they deem fit. I’ll wait until the end of the season to determine the amount, as I want the amount to be a competitive number, but not enough for wrestlers to decide to “tank” for a massive stat boost.


RRW STRUCTURE

RRW will contain 32 wrestlers at any time. Any spots in the field of 32 not taken by a goon participant will be filled with a pre-made character of mine, who will adhere to all RRW rules and guidelines. The wrestlers will be divided into 2 “conferences,” the Ringsports Conference and the Wrestlehut Conference. Each conference will have four divisions of four wrestlers. Division winners, and the top two non-division winners in each conference, will advance to the playoffs each season. (In other words, it’s set up similar to NFL structure.)

Each character will participate in one match per week. There are no bye weeks; during the regular season all 32 wrestlers will be competing on every show. After each week’s results are posted, handlers will have roughly four to five days to send in training and changes to their character to go into effect for the following week. Match types can consist of the following: normal, cage, hardcore, first blood, table, submission, and European. The majority of the matches will be normal bouts, with a chance of any match on the schedule earning a stipulation at the time the season schedule is made. I will make every effort to ensure that all wrestlers have at least one gimmick/specialty match each season.

--Because I know it’s going to be asked: A “European” style match, as depicted in this game, is a two out of three falls match that is conducted in five-minute rounds with a one-minute break in between each round.

At roughly the halfway point of the season, a special “Tag Team Turmoil” tournament event will be held, with the top two teams earning bonus Spirit points. Players are encouraged to form teams in the game thread, otherwise partners will be drawn at random.

All characters making the playoffs will earn Spirit points in lieu of OVR, according to the same formula used in the regular season. This and the midseason tag event are the primary ways to earn points in this stat, so good performances will go a long way towards long-term viability. Playoff matches do not award XP to participants. All playoff matches are two-out-of-three falls, with the exception of the RRW Championship match, which is always contested under 60-Minute Iron Man rules.

Note: it is possible to lose Overall/Spirit as a result of a match!

In Wrestling Spirit 3, each promotion has its own set of rules to stand out from others. For instance, lucha libre promotions will make martinetes (moves like the piledriver) illegal and cause for an immediate DQ. Others do not care for the safety of their wrestlers and will not allow the match to be stopped for injuries or severe blood loss. Thus, RRW has its own set of rules that dictate the flow of the match in WS3, and those rules are listed below:
Medium/Low/Danger Energy levels: 85/50/15
Run-ins: No
Ref bumps: Yes
Face vs. Heel: Yes (Mainly used in single-player)
Managers: Yes
Strict DQs: No
Blood Stoppages: Yes
Ref Stoppages (Medical DQ): Yes
Flash Points (random events like slightly fast count, ref out of position, etc.): Yes
Momentum: Yes
Vulnerable State: Yes (Vulnerable is a special state that usually only comes into play at High and Danger-level of damage. Certain moves can only finish a match when the target is Vulnerable.)
Warrior Spirit: Yes
Adrenaline Boosts: Yes (This option allows those who use their Trait Points on an Adrenaline Rush to use it when the circumstances allow it)
Dramatic Comebacks: Yes (This encourages risk, as a defender who counters a move with a high or finisher-level move will instantly go to full momentum, while their opponent drops to no momentum. Think Randy Orton countering Evan Bourne’s Shooting Star press, or Orton countering the Curb Stomp at Mania.)
Energy Effects: Yes (This essentially penalizes the wrestler if they perform a lot of strenuous moves in a row. They get gassed and suffer a penalty to their to-hit rolls until they get their breath back.)
Tag Team Saves: Yes
Warm Up: 2 Minutes (effectively, the length of time before a move could end a match).
Martinetes: Legal
Top Rope Moves: Legal
Minor Cheating: Illegal
Pre-Match Interviews: No (This is mainly a single-player option.)

IMPROVING STATS

A character’s Overall (OVR) rating determines their starting health levels. The higher the OVR, the more resilient they typically are. Weekly OVR changes are factored on match rating, length of match, and manner of match finish, with the match winner naturally getting a higher OVR change. All of this is handled by a formula in an Access database (formerly, an Excel spreadsheet), so there is no subjective rating system done by me; it’s all based on what the game tells me after the match.

Experience (XP) is earned in a similar manner, based on match rating, length, and finish type. Starting values for XP are 400 for the winner of a match, and 100 for the loser, before modifiers are brought into play. A match deemed to be the Match of the Night (typically the highest rated one, with ties broken by match length) earns each participant an additional 75 XP. Your XP is used to improve your stats, or buy/improve signature and finishing moves. Stat point costs scale upwards as you acquire more total stat points. (So, if your stats only total 1200, like a default character, you’ll get more mileage out of 500 XP (33 stat points) than you would if you had a total of 5000 stat points (1 stat point).)

All of the primary stats affect auto-generated movesets. The available stats in this game are as follows:
Strength: This affects how well a character can move another with moves like the Irish Whip, and helps offset Fall on Top counters.
Striking: This is how accurate a character is with their punches and kicks.
Grappling: This is how effective a character is at maintaining hold of an opponent and not allowing them to Slip Out of a grapple.
Ground: This is how well a character can keep an opponent from Rolling through a maneuver.
Speed: How fast a character is, which affects the Move and Avoid defenses.
Stamina: Generally, a wrestler’s cardio level. Affects how long it takes to get gassed during offensive sequences, or tired in general during extended matches.
Athleticism: How athletic a character is.
Manager Overall: For those characters who employ managers, this is how effective those managers are at their jobs. The higher the level, the more they can interfere and generally be a nuisance before the referee kicks them out of the match.

SIGNATURE AND FINISHING MOVES
Buying a new signature move costs 400 XP. A new finisher costs 1,000 XP. These are flat rates and will not scale based on number of moves previously purchased. Depending on the base move, I will edit damage/hit/finish ratios as appropriate to not make any single move overpowered from the start. Signature moves and finishing moves will abide by the following guidelines:

Signature Move, Medium Level Attack (example: Rob Van Dam’s Rolling Thunder)
Base Chance to Hit: 60%
XP Per +1% to Hit: 40
Max Chance to Hit: 75%
Medium Level Signatures cannot finish a match.

Signature move, High Level Attack (example: Sheamus’ White Noise)
Base Chance to Hit: 40%
XP per +1% to hit: 50
Max Chance to Hit: 55%
Base Chance to Finish: 10%
XP per +1% to Finish: 75
Max Chance to Finish: 20%

Signature move, High Level High-Risk Attack (example: CM Punk’s Top Rope Elbow Drop)
Base Chance to Hit: 45% (The chance to hit is slightly higher to help offset the risk involved)
XP per +1% to hit: 75
Max Chance to Hit: 55%
Base Chance to Finish: 10%
XP per +1% to Finish: 75
Max Chance to Finish: 20%

Standard Finisher (example: Okada’s Rainmaker)
Base Chance to Hit: 20%
XP per +1% to hit: 125
Max Chance to Hit: 30%
Base Chance to Finish: 85%
XP per +1% to Finish: 200
Max Chance to Finish: 95%

High-Risk Finisher (example: Ricochet’s 630 Senton)
Base Chance to Hit: 25% (The chance to hit is slightly higher to help offset the risk involved)
XP per +1% to hit: 175
Max Chance to Hit: 35%
Base Chance to Finish: 85%
XP per +1% to Finish: 200
Max Chance to Finish: 95%

WEAR AND TEAR ON THE BODY

After each match, I will take the physical condition of each wrestler and note it in my database. The more damage a wrestler endures to a specific body part in a season, the more that part’s maximum health will be reduced at the end of a season. As a character gets more worn down, it will become harder for them to maintain the health of their body, perhaps even leading to needing to retire because they medically cannot be an effective competitor. At present, I do not have a mechanic in place for surgery to repair any injuries, though if this point should be reached, I’ll craft some official rules at that time. The likely criteria is to sit the character out for a season (or more?), and regain a portion of maximum body part health, with diminishing returns the more often it’s done to a single character.

NOTES ON PLAYER PARTICIPATION

In light of the current environment on SA, I’m changing one rule from my previous version of this game. RPing/trash talking/promos against past, current and future opponents will not be allowed. While I know promos and talking smack is part of the wrestling business, I’ve discussed this with a few mods via PM and the general consensus is allowing RPs and the like will open up an entire factory of canned worms that is best left untouched. So in the interests of not allowing a thread, especially what’s supposed to be a fun game thread, to become a harbor for thinly-veiled hate speak/bigotry/whatever-phobia written under the guise of a fictional wrestling character under my watch, I’m instituting this rule. It’ll be subject to change down the road depending on the state of affairs on SA.

If there’s enough interest in predicting winners for matches each week, I’ll keep a running tally of correct picks per season. Winner of the season-long prediction game may earn a small boon to affect the game world at my discretion. (Make gimmick matches slightly more likely? Done. Make Wrestler X in RRW lose all their overall due to a goatse leak? No.)

The only way your character is going to improve his stats is with your input. So I’d encourage people to check in at least every other week to distribute points as necessary. I know that real life takes precedence and all, but if you enter a character and go an entire season without checking in to improve said character, I reserve the right to remove that character for the following season to let someone else step in who is willing to be active.

If, nearing the season’s end, we get more people willing to join than I have room for (32 characters is my upper limit, as 16 matches takes a little while to simulate), I reserve the right to implement a regression system, where the worst-performing wrestlers are eliminated for newer competition. Characters regressed in this manner can return the following season if their handlers still want back in. I’ll expand more on this if this whole concept lasts into a second (or further) season here and if participation levels warrant it.

Finally, please note that I will keep the second post of this thread updated with current season win-loss records, and up to date stats/attributes/special moves for all currently active wrestlers. This is to simulate scouting future opponents.

LIST OF TRAITS
Reminder for new characters: Start with 5 TP, can take two Level 1 negative traits to start, no limit to upper level of traits as long as it remains within your TP budget.


WARNING: For traits that have multiple levels, the point cost adds together! So for Level 2 of “Tough as Nails,” it’s 2 TP for Level 1 PLUS 4 TP for Level 2, for a total of 6 TP!

For traits like Hands of Stone/Rule Bender, it’s 1 TP for Level 1 PLUS 2 TP for Level 3, making a total of 3 TP!


--BODY HEALTH—
*You may only take up to two of the eight modifiers—one positive, one negative. Obviously, you can't take the two modifiers in the same category*

Abs of Steel: Body Damage -20%: 1 TP
Flabby Belly: Body Damage +20%: -1 TP

Bulging Biceps: Arm Damage -20%: 1 TP
Toothpick Arms: Arm Damage +20%: -1 TP

Shin Guard: Leg Damage -20%: 1 TP
Matchstick Legs: Leg Damage +20%: -1 TP

Steel Skull: Head Damage -20%: 1 TP
Not the Face!: Head Damage +20%: -1 TP

--STARTING HEALTH/ENERGY—
*You may pick one side or the other; you cannot take both*

Puny Human: Starting Health Drops 5/10/15% based on rank: -1 / -3 / -5 TP
Tough as Nails: Starting Health Increases 5/10/15% based on rank: 2 / 4 / 6 TP

--STAMINA ATTRIBUTES—
*You may pick one side or the other; you cannot take both*

Cardio Freak: Stamina Losses in match reduced by 50/66/80%: 2 / 4 / 6 TP
Gasses Easily: Stamina Losses in match increased by 50/66/80%: -1 / -3 / -5 TP

--BASE HIT CHANCE INCREASES—
*You may have a maximum of three of these traits*

Choke Slam Chief: Choke Lifting Impact moves gain 5/15/25% to hit: 1 / 2 / 3 TP
Educated Feet: Lower Body Strike moves gain 5/15/25% to hit: 1 / 2 / 3 TP
Flyboy: Top Rope moves gain 5/15/25% to hit: 1 / 2 / 3 TP
Ground and Pound: Ground Strike moves gain 5/15/25% to hit: 1 / 2 / 3 TP
Impact Player: Impact (plain) moves gain 5/15/25% to hit: 1 / 2 / 3 TP
Master of the Powerbomb: Powerbomb Lifting Impact moves gain 5/15/25% to hit: 1 / 2 / 3 TP
Modern Day Atlas: Horizontal Lifting Impact moves gain 5/15/25% to hit: 1 / 2 / 3 TP
Pure Grappler: Standing Submission moves gain 5/15/25% to hit: 1 / 2 / 3 TP
Raw Power: Other Lifting Impact moves gain 5/15/25% to hit: 1 / 2 / 3 TP
Respected Brawler: Upper Body Strike moves gain 5/15/25% to hit: 1 / 2 / 3 TP
Submission Specialist: Ground Submission moves gain 5/15/25% to hit: 1 / 2 / 3 TP
Suicidal: Plancha, Springboard, and Slingshot moves gain 5/15/25% to hit: 1 / 2 / 3 TP
Takedown Machine: Submission Takedown moves gain 5/15/25% to hit: 1 / 2 / 3 TP

--OTHER HIT CHANCE INCREASES—
Apex Predator: Finishing moves with Full Momentum gain 10/15/20% to hit: 1 / 2 / 3 TP
Menace to Furniture: Table Breaking moves gain 5/15/25% to hit: 1 / 2 / 3 TP
Showman: Taunt success chance gain 5/15/25%: 1 / 2 / 3 TP

--FLOOR MODIFIERS—
*If you so choose, you may take one or the other, but not both.*

Anarchist: Moves done outside the ring gain 5/15/25% to hit: 1 / 2 / 3 TP
Fish Out of Water: Moves done outside ring lose 5/15/25% to hit: -1 / -2 / -3 TP

--DAMAGE ENHANCERS—
*You may choose up to two of these abilities*

Air Force: Top Rope moves add 5/10/15% to damage: 1 / 2 / 3 TP
Feet of Fire: Lower Body Strike moves add 5/10/15% to damage: 1 / 2 / 3 TP
Hands of Stone: Upper Body Strike moves add 5/10/15% to damage: 1 / 2 / 3 TP
High Impact: Impact moves add 5/10/15% to damage: 1 / 2 / 3 TP

--STANDARD COUNTERS—
*You may have up to three of these attributes*

Bullet Time: Moves countered with Avoid gain +5/10/15% to success: 1 / 2 / 3 TP
Experienced Grappler: Moves countered with Block gain +5/10/15% to success: 1 / 2 / 3 TP
Iron Will: Moves countered with Break gain +5/10/15% to success: 1 / 2 / 3 TP
Radar Sense: Moves countered with Move gain +5/10/15% to success: 1 / 2 / 3 TP
Slippery Customer: Moves countered with Slip Out gain +5/10/15% to success: 1 / 2 / 3 TP
Crafty Veteran: Moves countered with Rope Break gain +5/10/15% to success: 1 / 2 / 3 TP
Counter Grappler: Moves countered with non-striking move gain +5/10/15% to success: 1 / 2 / 3 TP
Counter Striker: Moves countered with striking move gain +5/10/15% to success: 1 / 2 / 3 TP

--OTHER COUNTERING TRAITS—
*You may select only one of the following*

Broken Wheel: +10% to opponent Falling on Top counter, and -15% to Lifting Impact hit: -1 TP
Heavy Load: Gain +25% chance to succeed when countering with Fall On Top: 2 TP
Master Tactician: +10% chance to counter opponent's trademark moves: 2 TP
You Can't Powerbomb...: +25% to success of Slip Out when in a Powerbomb move: 2 TP

--TAUNT TRAITS—
*You may have only one of these two, if you choose to take any at all*

Boring: Gain less momentum when you taunt: -1 TP
Ultra Charismatic: Gain more momentum when you taunt: 1 TP

--AI CONTROL TRAITS—
*You may select any two of these traits*

All Business: When AI Controlled, character never taunts: 1 TP
Armed and Dangerous: increases bias of putting opponent through tables/onto chairs: 1 / 2 / 3 TP
Daredevil: increases bias of using planchas, springboards, and slingshots: 1 / 2 / 3 TP
Entertainer: increases bias of attempting taunts: 1 / 2 / 3 TP
High Flier: increases bias of using Top Rope moves: 1 / 2 / 3 TP

--ADRENALINE RUSH—
*If you choose to take an Adrenaline Rush, you may pick only one of these three*

Adrenaline (Hulk Up): Gain an adrenaline rush in style of Hulk Hogan: 2 TP
Adrenaline (Shaking): Gain an adrenaline rush in style of Ultimate Warrior: 2 TP
Adrenaline (War Dance): Gain an adrenaline rush in style of Tatanka: 2 TP

--TOP ROPE ABILITY—
*You may only select one of the three abilities below*

Afraid to Fly: Will not voluntarily climb to top rope: 1 TP
Agile Climber: Gets to the top rope quickly: 1 TP
Cannot Go Up Top: Character cannot end up on top rope at all: -1 TP

--BLOOD TRAITS—
*You may select either of the first two traits, but not both*

Crimson Mask: Chance of being busted open increased by 20/40/60%: -1 / -3 / -5 TP
Leather Skin: Chance of being busted open decreased by 20/40/60%: 2 / 4 / 6 TP
Raging Bull: Gain Adrenaline Rush when busted open for first time in a match: 2 TP

--REACTION ABILITIES—
*If you choose to take an ability from this section, you may pick only one of the two*

Man of Steel Reaction: 20/66/100% chance to shrug off certain low level moves: 2 / 4 / 6 TP
Undead Reaction: 20/66/100% chance to shrug off certain low level moves: 2 / 4 / 6 TP

--CORNER TRAITS—
*You may pick only one of these traits*

Corner Crasher: Corner Whip has 10% of going chest-first into turnbuckle, ending up down in ring: 1 TP
Corner Flipper: Corner Whip has 10% of flipping upside down into turnbuckle, ending up on apron: 1 TP
Corner Flopper: Corner Whip has 10% of flipping upside down into turnbuckle, ending up on floor: 1 TP
Corner Rebounder: Corner Whip has 10% of flipping upside down into turnbuckle, ending down in ring: 1 TP

--MATCH FINISH TRAITS—
*May only pick one of these three*

Confidence Builder: If escape a pin/submission with 800 chance to win without help, gain 1 Warrior Spirit Point: 3 TP
Eternal Underdog: Gain 10/20/30% chance to win when using a win on vulnerable only move: 1 / 2 / 3 TP
No Surrender: Chance on being forced to submit decreased by 10/20/30%: 2 / 4 / 6 TP

--REELING TRAITS—
*May only pick one of these two*

Hard to Topple: When Reeling, a wrestler will always remain standing: 1 TP
Rubbery Legs: When Reeling, a wrestler will always fall down: -1 TP

--MATCH START TRAITS—
*May only pick one of these two*

Real Fast Starter: Gain 10% to rolls in the first five minutes of the match: 1 TP
Real Late Starter: Lose 10% to rolls in the first five minutes of the match: -1 TP

--ASSORTED TRAITS—
*No Limit on number of these traits that be held at once*

Mic King: Gain 10/20/30% to interviews: N/A (Only applicable in solo games only)
Rule Bender: 10/20/30/40/50% less likely to be punished by ref for breaking rules: 1 / 2 / 3 / 4 / 5 TP
Samoan Skull: Certain Moves will not affect wrestler or may hurt attacker: 2 TP
Skin the Cat: 10/20/30% chance to take control when thrown out of the ring: 1 / 2 / 3 TP
Suicidal, Homicidal: Increase self-inflicted damage by 5/10/15%: -1 / -2 / -3 TP


--TAG TEAM TRAITS—
*May only take one of the "tag chance" traits and only one of the "Alert/Dozing Partner" traits. The final trait is available to all.*

Alert Partner: Increased chance of tag saves: 1 / 2 / 3 TP
Dozing Partner: Lowered chance of tag saves: -1 / -2 / -3 TP
Fast Tagger: Tag Chance with Positive Momentum +20%: 1 TP
Martyr Complex: Tag Chance with Negative Momentum -20%: -1 TP
Prima Donna Partner: Tag Chance with Positive Momentum -20%: -1 TP
Strategic Partner: Tag Chance with Negative Momentum +20%: 1 TP
Tag Team Master: Tag Chance +10/20/30% plus 1/2/3 Tag team Points to any team you are a member of: 2 / 5 / 10 TP

--COSMETIC TRAITS—
*If you choose one of these traits, you may only take one of them.*

Creeping Movement: Movement Style changes to sneaky/creeping. 0 TP
Flamboyant Movement: Movement Style becomes flamboyant. 0 TP
Giant Movement: Movement style becomes giant-like. 0 TP
Snake Movement: Movement Style becomes snake-like. 0 TP
Zombie Sit-up: Sits up rather than simply standing. 0 TP

ShadowedFlames fucked around with this message at 20:22 on Jan 31, 2020

ShadowedFlames
Dec 26, 2009

Shoot this guy in the face.

Fallen Rib
The Application:

This can be either PM’ed to me, or if you don’t have PM access, it can be emailed as well to WreSpi3League@gmail.com. If emailing, please include your SA name so I can credit you properly in the roster list above!

Wrestler’s Name:
Short Name (usually used in commentary)
Biography (optional):

Gender:
Born: Month/Year
Debuts: Month/Year

Size (pick one): Midget, Very Small, Small, Lightweight, Middleweight, Light Heavyweight, Heavyweight, Big Heavyweight, Super Heavyweight, Giant

Based In: USA, Canada, Mexico, British Isles, Japan, Europe, Australia

Nationality: Fill this in, there are too many to list here

Race: White, Black, Asian, Hispanic, American Indian, Middle Eastern, Indian, Pacific, Other

Style: Regular Wrestler, Entertainer, Puroresu, Spot Monkey, Luchador, Cruiserweight, Japanese Junior, Technician, MMA Crossover, Brawler, Psychopath

AI Control Style: Attacking, Defensive, Neutral

Face/Heel:
Able to turn? (This is mainly a single-player option, but it’s in the database so….)

Mask? Yes/No
Hair? Yes/No

MOVESET: Pick ONE (1) Culture and up to FOUR (4) Categories from the lists below. A moveset will be auto generated from those settings and the stats you dictate for your character, and then edited to remove all finisher-level moves except your own, as well as adding your signature move to the database/moveset. If you wish to establish your own move set using the demo/full copy of the game, you’re welcome to and it’ll be imported into the game pending approval. If, in the event that an auto-generated moveset has limited moves, I’ll create one to use temporarily until the auto-generated one would provide enough moves to make the character viable.

Culture: Western, Japanese, Lucha, European
Category: Brawling, Martial Arts, Power, Behemoth, Hardcore, Technical, Submission, Suplex, Amateur, MMA, Speed, Strong Style, Gymnastic, Savage, Comedy, Old School, Entertainment.

Enter One each of the following:
Signature Move: Name [and description]
Finisher: Name [and description]

If you're going to spend all of your XP on stats only, distribute 1,200 points among the following attributes. (If you're going to want to improve a signature/finisher first, let me know so I can give you an accurate count on how many stat points you'd have available!)

Strength:
Striking:
Grappling:
Ground:
Speed:
Stamina:
Athleticism:
Manager Overall:

/\/\/\/\/\/\/\/\/\/\
IF YOUR CHARACTER WILL BE UTILIZING THE SERVICES OF A MANAGER, PLEASE FILL OUT THIS SECTION:

Wrestler’s Name:
Short Name (usually used in commentary)
Biography (optional):

Gender:
Born: Month/Year
Debuts: Month/Year

Size (pick one): Midget, Very Small, Small, Lightweight, Middleweight, Light Heavyweight, Heavyweight, Big Heavyweight, Super Heavyweight, Giant

Based In: USA, Canada, Mexico, British Isles, Japan, Europe, Australia

Nationality: Fill this in, there are too many to list here

Race: White, Black, Asian, Hispanic, American Indian, Middle Eastern, Indian, Pacific, Other

Face/Heel:
Able to turn?

MANAGEMENT TECHNIQUES: You may pick up to TWO (2) from the following list.
+ Distract (Counters Lifting Impact moves like slams and suplexes)
+ Attack (Counters any move when both wrestlers are out of the ring)
+ Trip (Counters any charging/running move inside the ring)
+ Interfere (Counters a Top Rope Leap or Dive move)



Any questions, feel free to ask!

SEASON ONE APPLICATIONS ARE CLOSED! APPLICATIONS FOR SEASON TWO TO BE OPENED IN LATE MAY, 2020, WHEN SEASON ONE NEARS ITS END.

WEEK ONE IS SCHEDULED TO BE POSTED ON MONDAY, FEBRUARY 3!

ShadowedFlames fucked around with this message at 20:06 on Jan 31, 2020

ShadowedFlames
Dec 26, 2009

Shoot this guy in the face.

Fallen Rib
(Reserved if necessary)

ShadowedFlames fucked around with this message at 23:42 on Jan 31, 2020

Senerio
Oct 19, 2009

Roëmænce is ælive!
Made Avatars for Hailey and Leslie in the Sims today because I was bored.

Sadly there was no way of having Hailey do the "Just heard a lame dad joke" face I was going for, but you can picture it. If not, just go looking for any photo of Billie Eilish.

Click on the photos for a larger size.

Hailey:

Leslie:

Senerio fucked around with this message at 06:11 on Jan 23, 2020

ShadowedFlames
Dec 26, 2009

Shoot this guy in the face.

Fallen Rib

Senerio posted:

Made Avatars for Hailey and Leslie in the Sims today because I was bored.

(Snip)

That’s...actually a pretty novel way of making avatars, come to think about it.

I’ll get those put into the database and such after work today, and get a few more pre-mades posted as well. Now that I’ve retooled them from roughly five to seven “seasons” in this format back to first-season rookies, it’s just a matter of adjusting sliders and Traits so someone doesn’t have -9 TP from a third level of a negative trait (-1 + -3 + -5) and max levels of several positive ones.

(Yes, in later seasons you can “worsen” your established negative traits to get more TP if that’s an avenue you wish to follow.)

projecthalaxy
Dec 27, 2008

Yes hello it is I Kurt's Secret Son


Senerio posted:

Made Avatars for Hailey and Leslie in the Sims today because I was bored.



Hey that's a really good idea I'm going to steal it this evening.

E: here is the man:

projecthalaxy fucked around with this message at 01:16 on Jan 24, 2020

Senerio
Oct 19, 2009

Roëmænce is ælive!
I picked The Sims because it looks a lot like the generic portraits from the TEW database. Also I have a lot of Custom Content because I like playing dress up with digital avatars.

ShadowedFlames
Dec 26, 2009

Shoot this guy in the face.

Fallen Rib
Second post updated with Jack Bradock's avatar and a full list of all 32 premade characters I had made to fill in numbers. I forgot to grab one picture so that'll be edited in tomorrow.

Right now, four of those will be dropped at random when signups close. If more come in, more will get dropped. But this way you get an idea of the different sorts of archetypes I was looking to work with (and maybe give people some build ideas, who knows?).

ShadowedFlames
Dec 26, 2009

Shoot this guy in the face.

Fallen Rib
So, while we wait for people to sign up for the first season of RRW, let’s take a look at an example of typical “Rookie to Legend” gameplay. This way, when the season starts, you’ll at least have an idea of what I was drawing from to make this multiplayer concept at least workable. A similar option, “Career,” is also available and lets you pick a character already in the database to play this mode with, in case you wanted to immediately play in one of the higher-level companies.



After the game checks the database for errors, here’s where you’ll find yourself. You’ll fill in the fields on the left side, kind of like what’s in the application for RRW near the top of the thread. Notice that there are no stats or traits here; that comes once you’ve made your rookie wrestler.

On the right side at the top is your character’s size, the style of wrestler they are (Luchador, Spot Monkey, etc.), and under that are archetypes for each style. So a Regular Wrestler can have “Wrestler’s Wrestler,” “Rugged Customer,” “Master of the Mat,” and so on. These sub-styles affect your initial stat layouts as well as give you one or more traits (called Attributes in-game) for free. What traits/Attributes you’ll get are shown in the window to the bottom right.

For our example here, I’m creating a Heavyweight, Regular Wrestler -> Master of the Mat because I’m a sucker for technical submission-based wrestling. Our example character’s name is Will Prydor, a newly-christened 18-year-old American male. (No, not one of those American Males.) The default database also has extra renders that are unused by any of the present in-game characters. These are used when the game needs to generate a new worker; there’s no issue in using one for yourself as well. You could also use a render that’s based on someone already in the game, naturally, but I tend not to do that in case I ever mange to run into that character in-game. I’d imagine it to be a bit awkward.



Here’s the screen you’ll come back to after every match. You’ll notice that right under the picture of your character is your W/L record, your available XP, and what storyline you’re in for the month.

In roughly sequential order, here are what your buttons at the bottom of the screen do:

Profile: Gives you an overview of your character. Includes physical health (which degrades over time as your limbs and body take high amounts of damage in a match) and any honors you may have won such as championships.

Employment: If you’ve signed contracts with companies, here’s where you’ll see that info. You’ll also see if any other companies have sent you contract offers. Some storylines are by company (and even then only some are with larger companies). Unless you’re in a written contract, you can work for multiple companies at once.

Wrestlers: Lets you look at any of the other wrestlers in the game world. It’ll show their stats, physical health, popularity, and any contracts they are currently under.

Skills & Atributes: One of the more important sections. This is where you take the XP you’ve earned in matches and use it to improve your character. You can only raise stats (at least to start) in increments of 5 or 10. You’ll also see what your stats can be capped at. Depending on your wrestling style and your character, your max levels can decrease from the standard of 1000. For a heavyweight submission wrestler our speed is capped at 500, and our stamina at 900. Near the bottom right is a button to buy attributes. In Rookie to Legend mode, you spend XP to buy attributes such as Hands of Stone or Submission Specialist, which is a change from how I run RRW. You can buy negative Attributes, much like in RRW, to earn extra XP. Finally, hidden near the bottom of the available Attributes list are one-match only Training that give you slight boosts to your starting health, stamina use, and chance to defend against your next opponent’s trademarked finisher-level moves.

News Archve: Keeps a history of any relevant news stories (retirements, etc.)

Companies: Like the Wrestlers tab above, this lets you look at any company in the game world and examine their roster and rules settings.

Popularity: This gives you a sense of what your popularity is in the game world. The more popular you get, the bigger company you can work for. You’ll need to advance at least one popularity level in order to sign for small-sized companies in the area you’re working. WS3 does have a special “Indy Darling” level if there are no small-sized companies in your area; that’ll let you jump to a medium-sized company if you reach that popularity. Otherwise, you have to go from Indy to Small, Small to Medium, etc.

Storyline History: This is essentially a record of your career. There are 215 storylines in the vanilla WS3 database. This screen will show you what storylines you’ve been in and when, and what the result was.

Tag Teams: You can form tag teams with other people in companies you’re signed with or the independent circuits for the region you’re in. Some storylines are tag team-only so if you’re trying to see as much as you can, it’d behoove you to work in tag teams and develop chemistry with your partners every now and then.

Move Set: You can alter your move sets here. You can set up different move sets for different promotions, ones for being a face, ones for being a heel, etc. In Rookie to Legend mode, you create your move sets from scratch (though there is an Auto Generate button if you don’t want to manually click every move), and the moves available to you at any time are limited by your stats. As your stats increase, the number of moves available to you on this screen will also increase. You can also “trademark” moves so that you always have access to them and can improve them in the future. This costs XP to trademark. The Text Output button on this screen is how you can get a simple listing of your moves, divided by level of move (low, medium, high, finisher). For those of you playing in RRW, this is how I sent your movelists—by starting a Career Mode game for each character and copying the moveset listed there that was created by the game during initial entry into the database.

Match History: This is similar to Storyline History, except that every match you’ve had is shown here. You can filter by opponent, company, year, or any combination of these.

The Legend: This is ostensibly the end-goal of the game. First, you have to get to a Large or Huge-sized company, so that’s your first obstacle. Then when you do, you have eight categories that you need to work toward. Three Legendary Main Title runs, 25 Match of the Year Candidate (MOTYC) matches, 100 five-star rated matches, three Wrestler of the Year awards, five ‘Iconic’ storyline victories (which is only doable by Mega Star popularity [highest possible] workers in Huge-sized companies), succeed in 100 total storylines, and win 500 total matches (which might seem the easiest of the bunch!). Your progress will be tracked here once you reach a Large or Huge-sized company.

In order to keep this example going, I’ve auto-generated a moveset for the character, and in keeping to RRW rules, I’ve eliminated all finishers except one—the ankle lock submission hold. Let’s go ahead now and hit the “Continue” button below the character’s picture to see what storylines they have available for us this month.

The game does a lot of processing at the start of a month. Anyone born in the month the game is starting turns a year older. The game then checks all wrestlers for retirement, advancement, stat degradation due to age, stat improvement due to age, contracts expiring, and so on. It them goes through every company and signs/re-signs/fires roster members until each promotion is at their optimum roster size as noted in the game database.

After all of this is done, the news screen is the first thing that’ll pop up. This will note new signings, retiring wrestlers, those turning face or heel, improvement in popularity levels, and so forth. In this example, there are a fair bit more of these than normal because the default database is set in January 2014, and due to some people in RRW debuting after that I set the revised database to January 2020. So a few more characters are retiring than normal, and there are more changes to be made than usual thanks to this alteration.



Because we’re an unknown in the wrestling world, we start with just two options: tagging with a partner chosen by the game (in this case, Mercy Michaels), or going it solo. Either way, the storyline criteria are as follows:
--Win all four matches in a month to win the storyline.
--Win three and lose one match to call the storyline a draw.
--Lose two or more matches to lose the storyline.
We can look at our proposed partner’s profile if the tag storyline is highlighted, and clicking the “View Profile” button at the bottom.



Something I’d like to draw your attention to in the lower left corner is his moveset and Attribute set. In RRW, I use the auto-generated sets as a baseline, and edit out excess finishers before saving to a character. This means that by and large, those moves will always be available to those characters as long as their physical health is sufficient enough to let them use the move. In the default database, there are about 1700 wrestlers, but only 300 or so move sets. The remaining 1400 are done in this manner. The difference is with “Auto Generated” as your moveset, not only does your physical health affect your move availability, but so do your stats. Depending on the damage taken in a match, your stats can go down as well (working on an arm lowers Strength, for instance). Lower Strength enough, and some moves become unavailable to use for that match.

Along the same lines, most of the wrestlers in the database either have no Attribute/trait set or a generic one. This is something that makes RRW wrestlers a little more unique in the game world, and it makes for more interesting bouts in my personal opinion.

Having said all of that, Mercy’s style is of a psychopath, someone who prefers out of the ring brawls and weapon usage. That’s not at all similar to our character, so we’re going to play this example work doing the singles storyline, “[American Indy] Working the Independent Scene.”



And here’s our opponent. Note that 100 XP goes to the winner of the match. Some matches will have secondary objectives, which will be noted on this screen. We can click on the opponent’s picture to get an overview like we got for Mercy Michaels earlier. In this case, Sgt. West has an Overall of 480 and a Spirit of 500, making him have more health than we do to start and making him harder to keep down for a pin or submission. The only stat we have an advantage in is our Grappling, which means if we can get on offense and stick to wrestling instead of brawling, we might have a passing shot at winning this match.



It wasn’t to be, though. We had West in the ankle lock about 14 minutes in but he just barely managed to avoid tapping out. (He rolled an 896 to get above our chance of win of 860.) We couldn’t get it applied a second time and it took him just one of his eight finisher-level moves to put us away.

So we can’t win the storyline this month, all we can do is hope to not lose it.



As you see, we still get some XP for losing—a quarter of what we’d have gotten if we won. In addition, because the match was rated at four stars, we get a slight performance bonus for our efforts.

This cycle would continue for the rest of the month. Succeeding a storyline unlocks the next tier, which can lead to an Overall rating increase, or a popularity increase, opening more paths for you to take. Typically, failing a storyline drops you down a tier in the available storylines, and losing enough will force you into a storyline that you have to win, else you lose a popularity level in the area you’re in, despite any other contracts you may be under. Generally, unless you know all of the ins and outs of the engine to game it, and get good RNG on your rolls, you’re going to be working the indies in the opening storylines for a while until you build your stats and attributes up some.

ShadowedFlames fucked around with this message at 23:42 on Jan 31, 2020

ShadowedFlames
Dec 26, 2009

Shoot this guy in the face.

Fallen Rib
As WWE’s Royal Rumble was last night, I took some time during the awful first half of the men’s Royal Rumble bout to run a couple of sample exhibition matches. What is presented below is the text output of the play-by-play. I will not be adding commentary to this part, as I want to save that for the actual season, but I will be calling out things that happen here and how a few of the game mechanics work in a practical environment.


SAMPLE MATCH 1: SINGLES MATCH, SCHEDULED FOR ONE FALL
Mel O’Hallister vs. Big Scott Weathers


quote:

(00:00) *** The match began
(00:14) O'Hallister applied a Side Headlock
(00:17) O'Hallister hit a Jab Punch
(00:27) Weathers very easily avoided a Slap To Chest.
(00:30) Weathers hit a Punch
(00:40) O'Hallister got a rope break to stop a Front Facelock
(00:43) Weathers hit a Handshake Kick To Gut
(00:46) Weathers hit a Jab Punch
(00:56) O'Hallister avoided an Open Handed Chop.
(01:03) Weathers avoided a Handshake Kick To Gut.
(01:06) Weathers hit a Punch
(01:13) Weathers hit a Running Clothesline
(01:27) Weathers applied a Choke Hold
(01:27) The referee gave Weathers a stern warning

So, if you were to reference the third post of the thread, where I mentioned what match settings exist for RRW, you’ll see that Strict DQs are off, but Minor Cheating is also illegal. With Weathers being warned by the ref, it’s a perfect time to explain the difference.

There is a hidden mechanic that keeps track of how much cheating a wrestler has been caught doing in a match. The higher the level of cheating, the more gets added to the “meter” for lack of a better term. When the meter is filled, the next illegal move will cause a disqualification.

The two settings I mentioned, Strict DQs and Minor Cheating, alter this slightly.

Strict DQs mean that the referee will disqualify you if you push the rules too far and then decide to use something as simple as an eye poke. When turned on, once you max out the DQ meter and then cheat again, no matter how slight, the ref will disqualify the wrestler and the match immediately ends. In RRW, this is turned off, which means that only High or Instant DQ levels of cheating will result in a DQ. This is typically reserved for things like whacking someone in the head with a chair/kendo stick/trash can or the like, or using a piledriver in an area where martinetes are illegal.

Minor Cheating basically decides if minor infractions of the rules, like eye pokes, eye raking, and most typical early-match heel tactics are added to the DQ meter when used. In RRW, they are, but since they can’t lead directly to a DQ finish when used by themselves the point is to force heels and cheating-type wrestlers to be careful with their infractions of the rules, lest a high level illegal move be used at the wrong time and lead to a disqualification loss.

The more you cheat and fill the invisible meter, the angrier the referee will get at you and you’ll see it as we progress through these two matches.

quote:

(01:31) Weathers hit a Legdrop
(01:38) Weathers picked up O'Hallister
(01:41) Weathers hit a Forearm Blow
(01:49) O'Hallister avoided a Slap To Chest.
(01:54) Weathers broke a Side Headlock Takedown
(02:08) Weathers applied a Front Facelock
(02:11) Weathers hit a Jab Punch
(02:18) Weathers hit a Running Clothesline
(02:27) Weathers picked up O'Hallister from behind
(02:31) Weathers hit a Forearm To Back Of Head
(02:35) O'Hallister slipped out of the back of a Top Wrist Lock
(02:49) O'Hallister applied an Arm Wringer
(02:56) O'Hallister applied a Standing Arm Bar
(03:04) Weathers avoided an Eye Poke.
(03:07) Weathers hit a Punch
(03:11) Weathers hit a Begging Off Eye Poke
(03:16) O'Hallister broke a Knee Plant
(03:23) O'Hallister hit a Side Headlock Takedown
(03:27) O'Hallister hit a Legdrop
(03:34) Big Scott Weathers very easily moved out of the way from an Elbow Drop.
(03:53) Weathers applied a Rope-Assisted Double Footed Choke
(03:53) The referee gave Weathers a stern warning
(03:57) Weathers hit a Stomp
(04:01) Weathers hit a Knee Drop
(04:05) Weathers hit a Leaping Elbow Drop
(04:20) Weathers hit a Stomp Flurry
(04:33) Weathers hit a Posing Elbow Drop
(04:37) Weathers hit a Leaping Elbow Drop
(04:52) Weathers hit a Stomp Flurry
(05:05) Weathers hit a Posing Elbow Drop
(05:24) Weathers applied a Rope-Assisted Choke Hold
(05:24) The referee angrily told off Weathers

The referee escalating his anger at the cheater in the ring. For you global football types, think of it as a ref getting chippier with a player before pulling out a yellow/red card.

quote:

(05:28) Weathers hit a Measured Knee Drop
(05:38) O'Hallister avoided a Stomp Flurry.
(05:41) O'Hallister hit a Handshake Sucker Punch
(05:48) O'Hallister applied a Standing Arm Bar
(05:52) O'Hallister hit a Begging Off Eye Poke
(06:08) O'Hallister applied a Top Wrist Lock To Hammerlock
(06:12) O'Hallister hit a Forearm To Back
(06:26) O'Hallister applied a Top Wrist Lock
(06:43) O'Hallister applied a Kneeling Cravate
(07:01) Weathers stopped a Short Arm Knee Lift by rushing O'Hallister
(07:08) Weathers hit a Running Forearm Blow
(07:12) Weathers hit a Running Knee Drop
(07:20) Weathers picked up O'Hallister
(07:24) O'Hallister countered a Low Blow with a Slap To Chest
(07:28) Weathers blocked a Side Headlock
(07:45) O'Hallister applied a Kneeling Cravate
(08:08) O'Hallister hit a Discus Clothesline
(08:27) O'Hallister applied a Rope-Assisted Choke Hold
(08:27) The referee gave O'Hallister a stern warning
(08:31) O'Hallister hit a Running Knee Drop
(08:35) O'Hallister hit an Elbow Drop
(08:39) O'Hallister hit a Leaping Elbow Drop
(08:43) O'Hallister hit a Measured Knee Drop
(08:47) O'Hallister hit a Leaping Elbow Drop
(09:06) O'Hallister applied a Rope-Assisted Choke Hold
(09:06) The referee gave O'Hallister a stern warning
(09:10) O'Hallister hit a Running Knee Drop
(09:24) O'Hallister used a Get Up Taunt
(09:31) O'Hallister hit a Running Knee Lift
(09:38) O'Hallister hit a DDT
(09:45) Weathers got a rope break to stop an Irish Clover
(09:55) O'Hallister hit an Implant DDT
(09:55) Weathers started to bleed

Ah, yes. Blood. In today’s WWE, blood is cause to either stop the match partway through to let trainers patch up the wrestler bleeding, or for the ref to don their latex gloves for protection. In other promotions, it could just be a thing that happens, whether through accident or through “blading” (the act of opening a small cut on your forehead with a razor blade).

In Wrestling Spirit 3, there is no such thing as purposefully causing yourself to bleed. A wrestler can only be made to bleed by a move that’s listed in the database as being able to cause bleeding, and only then by succeeding a roll to actually make the opponent bleed. For the Implant DDT above, the chance is roughly 15% to cause bleeding to the opponent. This can be affected by the Crimson Mask trait (chance to start bleeding increases) or Leather Skin trait (lowers chance to bleed), and is modified slightly by the amount of head damage a character takes (because in this game, you can only bleed from the head and not from a skinned elbow/scraped knee/internal injuries).

If a character is busted open, further attacks to the head will make the bleeding worse, with notes in the text output showing as much. Typically, the final stage before the match is stopped due to excessive blood loss is “[wrestler] is a mess, with blood everywhere.” At that point, it only takes a few more shots to the head before the ref calls the match off to preserve the safety of the wrestler. (In other areas that are not RRW, though, the referee has no such right and the match will go until there is a winner.)

A NOTE: For First Blood matches, if you don’t have a move that will have a chance to cause your opponent to bleed, there will be an option when the opponent is stunned to “attempt to bust open.” This is a roughly 5% chance to succeed and if it misses, your opponent takes control of the match. The same holds true for submission matches when you don’t have a submission move that can finish a match. These exist to keep the player from being soft-locked into a match they have no chance of winning due to their current moveset.

quote:

(10:00) O'Hallister got a one count
(10:00) O'Hallister irish whipped Weathers into the corner
(10:07) Weathers countered a Corner Forearm Charge with a Punch
(10:10) Weathers hit a Punch
(10:13) Weathers hit a Handshake Sucker Punch
(10:20) Weathers hit a Running Clothesline
(10:24) Weathers hit a Legdrop
(10:28) Weathers hit an Elbow Drop
(10:38) Weathers picked up O'Hallister
(10:42) Weathers hit an Eye Poke
(10:45) Weathers hit a Forearm Blow
(10:52) Weathers hit a DDT
(11:16) Weathers hit a Rope-Assisted Running Butt Drop
(11:23) Weathers picked up O'Hallister
(11:29) Weathers hit a Begging Off Low Blow
(11:34) Weathers got a two count

(11:38) O'Hallister slipped out the front of a Blackout
(11:42) O'Hallister hit a Face Rake
(11:42) The referee warned O'Hallister
(11:58) O'Hallister applied a Top Wrist Lock To Hammerlock
(12:05) O'Hallister hit an Inverted Drop Toe Hold
(12:31) Mel O'Hallister looking for the submission here with the Irish Clover!
(12:43) O'Hallister got a near submission
(12:48) Weathers blocked a Dream of the Emerald Isle
(12:58) Mel O'Hallister grabs Weathers by the head...and a quick move to the mat later, Weathers experiences the Dream of the Emerald Isle!
(13:02) *** O'Hallister got a three count on Weathers

Two things to note here.

First, the pin attempt off the Begging Off Low Blow. Big Scott Weathers has the Rule Bender (Lv 1) trait, which gives him a 10% chance to use a cheating move without the referee noticing it (and increasing the DQ meter). I have yet to see a screen where these rolls are made so I can’t tell you for certain when they’re made. But normally, uppercutting a person in the crotch is rather blatant and is hard to miss unless you’re Ric Flair in his prime. That’s the reason a pin could be attempted right off an illegal move like that (instead of the ref telling him off first).

Secondly, the submission attempt (and also, the pin attempt result). During the actual match, there are several windows that pop up for each attempt. For submissions, it could go from “There no real danger and it’s soon escaped” for things like medium rest holds or moves that rarely if ever win matches like an abdominal stretch, to something with multiple screens like “Will this be it?” > “It’s still locked in” > “No, there is the escape” that the user has to click through multiple times in order to get to the next move in the match. This is simplified in the play-by-play output to “got a near submission” or “got a one/two count.” For matches in which I will be adding commentary, these lines may be omitted at various points in order to write out the scene and elaborate a bit and/or add drama to the proceedings.

In any event, the first sample match ends, with Mel O’Hallister earning a hard-fought victory after his reverse diving DDT finisher (think Sting’s Scorpion Death Drop). This match was rated at *** (three stars) by the game engine, likely due to it being a closely contested, back-and-forth contest that had a little bleeding in it. Entering the results into my tracking database, I get the following results:

For Mel O’Hallister:
XP Gained: 526.78. Since XP can only be spent in whole points, it would be noted as simply 526 XP. The fractions of a point do carry over between matches in my tracking database.
Overall Gained: 4.87 points. The game engine only recognizes integers for stats, so when I go in to do the weekly updates, Mel’s Overall rating would be moved from 400 to 405 as I would round to the nearest integer. As with XP, the fractional part is carried over in my tracking database and can serve as a little buffer against small overall rating losses.
Body Health: There was only one change, and that is that Mel’s head health went from Green to Yellow (under 80-85% or so) this match. It’s noted in my match results table, and Mel’s revised Projected Max/Current Max Health would be Head at 99.75/100, Body at 100.25/100, Arms at 100.2/100, and Legs at 100.15/100.

(I do not change physical health in the game database after every match; I did that in the previous version of the game for six “seasons” and it wound up being a bit too tedious. Instead, there’s another table that tracks the damage taken to a body part over every week, and at the end of the season, these results are totaled to determine how much lasting damage to a body part happens. It’s a generalized concept instead of tracking specific percentage amounts done, as once a match ends the depictions of the characters’ physical health disappear. Note that if a character takes minimal damage (to where the color indicator for that part remains the same color), the character will generally heal a small portion of the seasonal damage taken. This can never let the character gain maximum health at the end of a season, though, it can only maintain their current state. So if the season ended today for Mel, he couldn’t have more than 100 health in any body part, and again, it’s only integers. So my tracking database would show a max head of 99.75, but in game I’d round it to the neatest integer.)

For Big Scott Weathers:
XP Gained: 131.69, with 131 XP available to spend.
Overall Gained: 0.01. Getting this match to three stars is about the only thing keeping Weathers from losing some of his Overall rating.
Body Health: Weathers also suffered minor head damage (green to yellow), so his physical health would look similar to Mel’s above.

SAMPLE MATCH 2: SINGLES MATCH, SCHEDULED FOR ONE FALL
George Mastachas vs. Angela Wassermann


quote:

(00:00) *** The match began
(00:03) Mastachas hit a Punch
(00:12) Mastachas hit a Standing Head Scissors Twist
(00:19) Wassermann got a rope break to stop a Cravate
(00:23) Mastachas hit a Begging Off Eye Poke
(00:26) Mastachas hit a Forearm Blow
(00:29) Mastachas hit a Punch
(00:32) Mastachas hit a Forearm Blow
(00:41) Wassermann avoided an Eye Poke.
(00:46) Mastachas broke a Front Facelock
(00:50) Wassermann blocked a Jab Punch
(00:57) Mastachas hit a Single Leg Trip
(01:01) Mastachas hit a Fist Drop
(01:06) Wassermann fought back against being picked up
(01:20) Wassermann applied a Top Wrist Lock
(01:34) Wassermann applied a Front Facelock
(01:38) Wassermann hit an Open Handed Chop
(01:42) Mastachas blocked a Body Scissors
(01:47) Mastachas blocked a Straight Right
(01:50) Mastachas hit a Handshake Kick To Gut
(02:04) Mastachas applied a Front Facelock
(02:11) Mastachas hit a Running Clothesline
(02:25) Mastachas applied a Choke Hold
(02:25) The referee gave Mastachas a stern warning
(02:39) Mastachas applied an Arm Bar
(02:45) Mastachas picked up Wassermann
(02:48) Mastachas hit a Punch
(02:55) Mastachas hit a Running Forearm Blow
(03:01) Angela Wassermann moved out of the way from a Measured Knee Drop.
(03:07) George Mastachas moved out of the way from a Legdrop.
(03:15) Mastachas hit a Splash
(03:21) Angela Wassermann moved out of the way from a Running Knee Drop.
(03:25) Mastachas broke a Body Scissors
(03:32) Mastachas hit a Knee Plant
(03:36) Wassermann broke a Rope-Assisted Double Footed Choke
(03:41) Mastachas slipped out the front of a Top Wrist Lock
(03:44) Wassermann countered a Discus Clothesline with a Punch
(03:58) Wassermann applied a Side Headlock
(04:05) Wassermann hit a Side Headlock Takedown
(04:19) Wassermann applied a Knee Bar
(04:39) Wassermann applied a Rear Chinlock
(04:46) Wassermann hit a Knee Drive To Arm
(04:50) Wassermann hit a Legdrop
(04:54) Wassermann hit an Elbow Drop On Knee
(04:58) Wassermann hit a Leaping Elbow Drop
(05:05) Wassermann hit a Knee Pull
(05:19) Wassermann applied a Knee Bar
(05:34) Wassermann hit a Stomp Flurry
(05:48) Wassermann applied a Body Scissors
(05:52) Wassermann hit a Leaping Elbow Drop
(06:06) Wassermann applied a Body Scissors
(06:20) Wassermann applied a Knee Bar
(06:40) Wassermann applied a Rear Chinlock
(06:44) Wassermann hit an Elbow Drop
(06:52) Wassermann hit a Stomp To Groin
(07:06) Wassermann applied a Knee Bar
(07:10) Mastachas blocked an Elbow Drop On Knee
(07:18) Wassermann hit a Stomp To Groin
(07:27) Wassermann picked up Mastachas
(07:33) Angela Wassermann rears back, leaps, and connects with a Superman punch!

This is an example of the RNG just going your way. It doesn’t hurt that a fair number of those moves in that sequence are low-level moves and have a higher chance to hit and build your momentum/lower your opponent’s. When playing solo, and just getting back on the offensive after a bit of time on defense, work on using low-level moves to try to get some of your momentum back before breaking out the bigger guns.

It should also be noted that for any move you add to the database, you can customize the play-by-play commentary for them on a hit, a miss, a hit through a table, a hit onto a chair, and so forth. These can have tags that automatically fill in the attacker or defender/s full name, shortened name, and their pronouns where appropriate (only he/him and she/her exist in the database though). For all signatures and finishers entered in the database, I try to at least make some different so that it stands out from “so-and-so hit a Whatamaneuver.”

quote:

(07:39) Wassermann picked up Mastachas
(07:46) Wassermann hit a Women's DDT
(07:54) Wassermann hit a Stomp To Groin
(08:03) Wassermann picked up Mastachas
(08:08) Mastachas broke a Knee Plant
(08:11) Mastachas hit a Forearm Blow
(08:14) Mastachas hit a Jab Punch
(08:17) Mastachas hit a Punch
(08:24) Mastachas hit a Running Clothesline
(08:37) Mastachas hit a Posing Elbow Drop
(08:57) Mastachas applied a Rear Chinlock
(09:11) Mastachas applied an Arm Bar
(09:18) Mastachas hit a Knee Pull
(09:37) Mastachas applied a Rope-Assisted Double Footed Choke
(09:37) The referee gave Mastachas a stern warning
(09:45) Mastachas hit a Splash
(09:58) Mastachas hit a Posing Elbow Drop
(10:22) Mastachas hit a Rope-Assisted Running Butt Drop
(10:28) Mastachas picked up Wassermann
(10:44) Mastachas hit a Stump Piledriver
(10:50) Mastachas picked up Wassermann
(10:57) Wassermann avoided an Olympus Rises after both wrestlers failed in their attacks.

When defending, you generally have limited options: block a move, brace against it, avoid it, and so on. You can also elect to use a move of your own to attack with in case the opponent misses their attack. In this example, Mastachas tried his leaping shoulder tackle, Olympus Rises, and missed. Wasserman tried to counter with a move of her that doesn’t get listed (if memory serves, I believe this was a Jab Punch) but also missed. In a situation like that, it’s a stalemate. Some moves, when a stalemate happens, return control to the attacker (like a punch missing then a counterpunch missing). Others, control goes to the defender because the original move takes too much effort or would move the attacker out of range, giving the defender a chance to go on offense. Each move has a “Can Stalemate” option in the database that determines the behavior in situations like this. (In this case, I’d envision it as Mastachas missing his shoulder tackle as Wassermann ducked, and his momentum put him out of immediate counterattack range. Wassermann was the first to recover and closed in on Mastachas to press the attack as he finally turned himself around after the whiff.

Yes, sometimes imagination is needed to read between the lines of the play-by-play output.)

quote:

(11:00) Wassermann hit a Punch
(11:00) Mastachas shrugged off the blow

An example of the Brace defense working as intended.

quote:

(11:07) Mastachas hit a DDT
(11:11) Wassermann stopped a Get Up Taunt by rushing Mastachas
(11:25) Wassermann applied a Side Headlock
(11:32) Wassermann hit a Side Headlock Takedown
(11:36) Wassermann hit an Elbow Drop
(11:43) Wassermann hit a Knee Pull
(11:57) Wassermann applied a Body Scissors
(12:01) Wassermann hit an Elbow Drop On Knee
(12:08) Wassermann hit a Knee Pull
(12:18) Wassermann picked up Mastachas
(12:25) Wassermann hit a Knee Plant
(12:30) Mastachas broke a Stomp To Groin
(12:40) Mastachas hit a Short Arm Back Elbow
(12:59) Mastachas applied a Rope-Assisted Choke Hold
(12:59) The referee angrily told off Mastachas
(13:03) Mastachas hit a Running Knee Drop
(13:18) Mastachas hit a Stomp Flurry
(13:28) Mastachas picked up Wassermann from behind
(13:35) Mastachas hit a Diving Reverse DDT
(13:40) Wassermann fought back against being picked up
(13:43) Wassermann hit a Straight Right
(13:50) Wassermann hit a Knee Plant
(14:04) Wassermann applied a Body Scissors
(14:11) Wassermann hit a Big Legdrop
(14:15) Mastachas blocked a Wassermann Cross Arm Breaker

Each move in the game has to have its own entry. Because people use similar moves as finishers (Edge, Roman Reigns, and Rhyno all use the Spear as a finisher for instance), each character with a trademarked finisher like that would get their own entry. Normally, the trademarked name would appear like “Dream of the Emerald Isle” in the last match, but Wassermann is an MMA convert like Ronda Rousey. Rousey doesn’t have a special name for her Armbar finisher, and in this case neither does Wassermann. So, it’s entered in the database with a generic-looking trademark name (and also allows for RRW’s ability to improve trademark moves). This also prevents the move from showing up on another character’s movelist.

quote:

(14:25) Wassermann picked up Mastachas
(14:30) Mastachas blocked a Knee Plant
(14:44) Wassermann applied a Side Headlock
(14:50) Angela Wassermann rears back, leaps, and connects with a Superman punch!
(14:55) Mastachas rolled through a Wassermann Cross Arm Breaker
(15:02) Mastachas hit a Knee Plant
(15:11) Mastachas picked up Wassermann
(15:27) George Mastachas lifts Wassermann up and delivers a thunderous Wrath of Zeus!
(15:32) *** Mastachas got a three count on Wassermann

In the end, Wassermann just couldn’t get the Greek wrestler to the mat for her cross arm breaker submission, and Mastachas manages to put her away with a single finisher. This ended up being a ** (two star) match. So how do the results shake out if this was during the actual season?

For George Mastachas:
XP Gained: 487.46 (487 spendable XP)
Overall Gained: 3.78 (rounded in game to 4)
Body Health: No damage suffered.

For Angela Wassermann:
XP Gained: 121.86 (121 spendable XP)
Overall Gained: -0.83 (rounded in game to -1)
Body Health: Minor damage to head (Green -> Yellow)


Note how the rating change affected the XP and Overall changes. Just like having multiple good matches will get a wrestler more popular (“over”) with the crowd, so too will multiple good matches improve a game character faster, even in defeat.

Note that we are roughly 77 hours away from application deadline, as of the time of this post. There’s still plenty of room for folks to join in!

ShadowedFlames fucked around with this message at 23:40 on Jan 31, 2020

ShadowedFlames
Dec 26, 2009

Shoot this guy in the face.

Fallen Rib
With application deadline come and gone, and four goons willing to join RRW on this initial venture, it’s time to announce the divisions for Season 1 of Rowdy Ringsports Wrestling, and also announce the first week of matches scheduled to be posted on Monday night, February 3.

I've also done a little minor housekeeping, moving the able of contents to the OP and using the second post to show current divisional standings as well as the updated info on every active character for the "scouting report." As/if characters rotate in and out I'll update as appropriate.


RINGSPORTS CONFERENCE

Blue Division

  • Diego Rodriguez
  • Hailey Carmichael (Played by Senerio)
  • Indigo Rose
  • Lance Heartilly

Red Division
  • Jun Onoo
  • Otto von Schwarz
  • Sven Ulafsson
  • The Siberian Nightmare

White Division
  • Brandy McDonald
  • Eugene Nagata (played by I Before E)
  • Jean-Paul Ouilette
  • Terrance Stevens

Yellow Division
  • Brian Blackfield
  • Elyssa Anderson
  • Markus Clay
  • Yoshii Nakamatsu


WRESTLEHUT CONFERENCE

Black Division

  • Blood River
  • Jimmy Anarchy
  • Rev. Johnny Gross
  • Sin

Green Division
  • Daniel Simmons
  • Erick Gibson
  • Glenn Knight (played by The Bee)
  • Lord Robert Abernathy

Orange Division
  • Billy Norris
  • El Tornado
  • Pulsar
  • Sterling Silver

Purple Division
  • Diamond Steel
  • Jack “Classic” Braddock (played by projecthalaxy)
  • The Mastodon
  • Vladimir Chavinski

ROWDY RINGSPORTS WRESTLING: WEEK 1 SCHEDULE
Live from the RRW Arena in Kansas City, Missouri!
(All participants are 0-0 with 400 Overall)

  • Blood River vs. Pulsar
  • Markus Clay vs. Lance Heartilly
  • Hardcore Match: Yoshii Nakamatsu vs. Hailey Carmichael
  • Jun Onoo vs. Erick Gibson
  • Elyssa Anderson vs. Diego Rodriguez
  • Rev. Johnny Gross vs. Sterling Silver
  • Otto von Schwarz vs. Glenn Knight
  • WHITE DIVISION MATCH: Brandy McDonald vs. Eugene Nagata
  • PURPLE DIVISION MATCH: The Mastodon vs. Vladimir Chavinski
  • ORANGE DIVISION HARDCORE MATCH: El Tornado vs. Billy Norris
  • Sven Ulafsson vs. Daniel Simmons
  • PURPLE DIVISION MATCH: Diamond Steel vs. Jack "Classic" Braddock
  • The Siberian Nightmare vs. Lord Robert Abernathy
  • BLACK DIVISION MATCH: Sin vs. Jimmy Anarchy
  • EUROPEAN RULES MATCH: Brian Blackfield vs. Indigo Rose
  • WHITE DIVISION MATCH: Jean-Paul Ouilette vs. Terrance Stevens

Anyone wanting to predict (which is basically a coin flip at this juncture), feel free to.

ShadowedFlames fucked around with this message at 17:03 on Mar 1, 2020

I Before E
Jul 2, 2012

  • Blood River vs. Pulsar
  • Markus Clay vs. Lance Heartilly
  • Hardcore Match: Yoshii Nakamatsu vs. Hailey Carmichael
  • Jun Onoo vs. Erick Gibson
  • Elyssa Anderson vs. Diego Rodriguez
  • Rev. Johnny Gross vs. Sterling Silver
  • Otto von Schwarz vs. Glenn Knight
  • WHITE DIVISION MATCH: Brandy McDonald vs. Eugene Nagata
  • PURPLE DIVISION MATCH: The Mastodon vs. Vladimir Chavinski
  • ORANGE DIVISION HARDCORE MATCH: El Tornado vs. Billy Norris
  • Sven Ulafsson vs. Daniel Simmons
  • PURPLE DIVISION MATCH: Diamond Steel vs. Jack "Classic" Braddock
  • The Siberian Nightmare vs. Lord Robert Abernathy
  • BLACK DIVISION MATCH: Sin vs. Jimmy Anarchy
  • EUROPEAN RULES MATCH: Brian Blackfield vs. Indigo Rose
  • WHITE DIVISION MATCH: Jean-Paul Ouilette vs. Terrance Stevens

Senerio
Oct 19, 2009

Roëmænce is ælive!
Blood River vs. Pulsar
Markus Clay vs. Lance Heartilly
Hardcore Match: Yoshii Nakamatsu vs. Hailey Carmichael (duh)
Jun Onoo vs. Erick Gibson
Elyssa Anderson vs. Diego Rodriguez
Rev. Johnny Gross vs. Sterling Silver
Otto von Schwarz vs. Glenn Knight
WHITE DIVISION MATCH: Brandy McDonald vs. Eugene Nagata
PURPLE DIVISION MATCH: The Mastodon vs. Vladimir Chavinski
ORANGE DIVISION HARDCORE MATCH: El Tornado vs. Billy Norris
Sven Ulafsson vs. Daniel Simmons
PURPLE DIVISION MATCH: Diamond Steel vs. Jack "Classic" Braddock
The Siberian Nightmare vs. Lord Robert Abernathy
BLACK DIVISION MATCH: Sin vs. Jimmy Anarchy
EUROPEAN RULES MATCH: Brian Blackfield vs. Indigo Rose
WHITE DIVISION MATCH: Jean-Paul Ouilette vs. Terrance Stevens

projecthalaxy
Dec 27, 2008

Yes hello it is I Kurt's Secret Son


ROWDY RINGSPORTS WRESTLING: WEEK 1 SCHEDULE
Live from the RRW Arena in Kansas City, Missouri!
(All participants are 0-0 with 400 Overall)

  • Blood River vs. Pulsar
  • Markus Clay vs. Lance Heartilly
  • Hardcore Match: Yoshii Nakamatsu vs. Hailey Carmichael
  • Jun Onoo vs. Erick Gibson
  • Elyssa Anderson vs. Diego Rodriguez
  • Rev. Johnny Gross vs. Sterling Silver
  • Otto von Schwarz vs. Glenn Knight
  • WHITE DIVISION MATCH: Brandy McDonald vs. Eugene Nagata
  • PURPLE DIVISION MATCH: The Mastodon vs. Vladimir Chavinski
  • ORANGE DIVISION HARDCORE MATCH: El Tornado vs. Billy Norris
  • Sven Ulafsson vs. Daniel Simmons
  • PURPLE DIVISION MATCH: Diamond Steel vs. Jack "Classic" Braddock
  • The Siberian Nightmare vs. Lord Robert Abernathy
  • BLACK DIVISION MATCH: Sin vs. Jimmy Anarchy
  • EUROPEAN RULES MATCH: Brian Blackfield vs. Indigo Rose
  • WHITE DIVISION MATCH: Jean-Paul Ouilette vs. Terrance Stevens

Anyone wanting to predict (which is basically a coin flip at this juncture), feel free to.

ShadowedFlames
Dec 26, 2009

Shoot this guy in the face.

Fallen Rib
ROWDY RINGSPORTS WRESTLING: SEASON ONE, WEEK ONE
Live from RRW Arena in Kansas City, Missouri!


Blood River vs. Pulsar

The first match of RRW’s new format seemed to be a hit with the fans, as it got them buzzing and invested early. Pulsar controlled most of the opening warm-up period and shortly beyond, sending Blood River out of the ring with the lucha staple Segadora spot. (For those like me who may be unfamiliar with lucha libre, Lucha Dictionary defines this as “Spot where a wrestler kicks his running opponent under his thigh, making him jump and bounce off, or through the ropes.”) Pulsar went for a baseball slide rana after this, but Blood River stepped to the side and monkey flipped his opponent onto the bare concrete at the bottom of the entrance ramp.

This led to several minutes of Blood River being in control of the match, wearing his opponent down with a flurry of offense in the corner, and more on the mat afterwards. Pulsar tried a short comeback offense, but a cheap shot below the belt put a stop to that with the referee letting Blood River know in no uncertain terms how much he disapproved of that shortcut.

At just under eleven minutes into the match, Blood River hit The Sacrifice, and things looked bleak for Pulsar. Blood River felt that Pulsar must not have been worn down enough, though and kept up the offense. When Pulsar avoided being hit with a second Sacrifice, it was the opening the veteran needed, using a middle rope dropkick, an enzuigiri, and a seated dropkick that stunned Blood River long enough for Pulsar to get to the top rope and hit his Zodiac Implosion for a hard-fought three count and the win in a close contest.

Pulsar def. Blood River via pinfall (Zodiac Implosion) in 15:52. Rating: ***

Changes for Blood River:
XP Gained: 112.25
Overall Gained: 0.01
Physical Health: Minor damage to head, minor damage to body.

Changes for Pulsar:
XP Gained: 528.25
Overall Gained: 5.06
Physical Health: Moderate damage to head

Markus Clay vs. Lance Heartilly

This match never seemed to get out of first gear. Markus Clay took to cheating early and often, opening up a clear advantage over Heartilly. Try as Lance might to get back in the match, he barely managed to deal any damage before Clay hit a Johannesburg Express to seal the victory at just shy of 11 minutes in.

Markus Clay def. Lance Heartilly via pinfall (Johannesburg Express) in 10:55. Rating: *

Changes for Markus Clay:
XP Gained: 444.80
Overall Gained: 2.36
Physical Health: No notable damage.

Changes for Lance Heartilly:
XP Gained: 111.20
Overall Gained: -1.57
Physical Health: Minor damage to head

Hardcore Match
Yoshii Nakamatsu vs. Hailey Carmichael


The first match in RRW to feature a goon-handled character, this should play well to Hailey’s heel tendencies. No way to get DQed, what can go wrong?

For the first four minutes…everything could and did go wrong. Nakamatsu was on the offensive the entire time, not letting Hailey even get so much as a punch in edgewise. It wasn’t until Nakamatsu missed a running clothesline that Hailey could finally get some strikes in, wearing down Yoshii’s momentum with various rest holds and simple strikes.

By the time the match reached the seven-minute mark, Hailey had clawed back to roughly even footing with the Japanese Super Junior. A bit of back-and-forth followed, with Nakamatsu hitting a pair of DEVASTATION Knee strikes to put Hailey in danger. She was able to get out of the back of the Nakamatsu Driver, though, and a chop block put her back in control. For the next three or four minutes, she wore down Yoshii’s remaining energy, but even with the momentum clearly in her favor, she refused to attempt her #NoFilter finisher. Starting to show signs of being gassed at roughly fourteen minutes into the bout, Carmichael finally attempted her finisher, only for Yoshii to get out of it before Hailey could lock it in.

Nakamatsu drove Carmichael out to ringside with a high knee to the upper back, and dug under the ring for a table. Not even a minute later, Hailey was sent through the table by way of a Nakamatsu Driver, and the British upstart just didn’t have the energy to kick out of the pin attempt atop the broken table as her manservant looked on, aghast.

Yoshii Nakamatsu def. Hailey Carmichael via pinfall (Nakamatsu Driver through a table) in 16:37. Rating: **

Changes for Yoshii Nakamatsu:
XP Gained: 487.98
Overall Gained: 3.83
Physical Health: Minor damage to head

Changes for Hailey Carmichael:
XP Gained: 103.69
Overall Gained: -0.84
Physical Health: Moderate damage to head

Jun Onoo vs. Erick Gibson

This match was never going to be a lengthy classic. Neither man was really in shape for it. In fact, by the seven minute mark it was a wonder anyone in the arena could breathe, given how much air these two were trying to suck in. Yet the match carried on, as it took a Disciplinary Hearing and two Terminable Offenses to finally keep the big Onoo down for a count of three. This was surprisingly a mostly one-sided affair.

Erick Gibson def. Jun Onoo via pinfall (Terminable Offense) in 13:07. Rating: **

Changes for Jun Onoo:
XP Gained: 121.57
Overall Gained: -0.80
Physical Health: Moderate damage to head, minor damage to body

Changes for Erick Gibson:
XP Gained: 413.35
Overall Gained: 3.66
Physical Health: No notable damage

Elyssa Anderson vs. Diego Rodriguez

In the opening few minutes of the match, it was back and forth, with Diego setting most of the pace, slowing the tempo down and forcing Elyssa to wrestle his style of match. One sequence in particular saw Anderson miss a running knee drop, Rodriguez miss a follow up running elbow drop of his own, Anderson miss a second knee drop, before Rodriguez decided to be smart and simply lock on a rear chinlock to get his breath back.

At roughly the sixteen-and-a-half minute mark, Elyssa hit her second Andersault of the match, and one could be excused for thinking that an Elysium Whirl was forthcoming. But two, then three, then five minutes went by with Anderson pushing just about every bit of offense in her arsenal except her finisher. Rodriguez managed a few token offensive spurts (including a DDT that Anderson seemed to land awkwardly on), but Elyssa simply kept pouring it on, really working over the head and body of her opponent.

At just under 28 minutes into the match, Anderson finally hit her finisher, but that impact from the DDT earlier in the match was enough of a breather that Rodriguez kicked out at two and three-quarters. This brought out a side of Anderson that hadn’t been seen outside Australia before, as she basically went berserk on Rodriguez. Two minutes later, Diego was busted open. It only took another six uncomfortable minutes before the referee finally stepped in to put an end to this slaughter, declaring Anderson the winner due to the excessive blood loss suffered by her opponent.

Elyssa Anderson def. Diego Rodriguez via Blood Loss Stoppage in 36:16. Rating: **

Changes for Elyssa Anderson:
XP Gained: 497.41
Overall Gained: 6.10
Physical Health: Minor damage to head, minor damage to body.

Changes for Diego Rodriguez:
XP Gained: 124.35
Overall Gained: -0.26
Physical Health: Severe damage to head, severe damage to body.

Rev. Johnny Gross vs. Sterling Silver

The author wishes he could report that this match was decent, but after the bloody mess that was the last contest, this match didn’t help to get the crowd interested either. Silver couldn’t get out of the gate, and this became essentially a 10-minute squash match won handily by the right Reverend.

Rev. Johnny Gross def. Sterling Silver via submission (Come to Jesus) in 9:49. Rating: *

Changes for Rev. Johnny Gross:
XP Gained: 444.32
Overall Gained: 2.33
Physical Health: No notable damage.

Changes for Sterling Silver:
XP Gained: 111.08
Overall Gained: -1.57
Physical Health: Minor damage to head

Otto von Schwarz vs. Glenn Knight

This would end up being a contender for match of the night, and finally got the crowd back into the show after the last two matches. A classic case of a big man facing someone maybe half his size. Glenn got more offense in than his opponent, but every one of Otto’s hits seemed to be equivalent to three of Glenn’s. Knight’s only hope was to tire the giant out, and about six minutes in, von Schwartz was gasping for air. This exhaustion led to Knight being able to avoid a Gute Nacht chop just over eight minutes deep into the match, and from there Glenn was on offense for the next few minutes, coming close to landing The Promise a couple of times in the process.

However, in the end the size difference was too much for Glenn to overcome. von Schwartz eventually got Glenn in his sights and landed that thunderous overhead brain chop, and that was all she wrote. A valiant debut effort by Knight, but it wasn’t to be on this night.

Otto von Schwartz def. Glenn Knight via pinfall (Gute Nacht) in 13:09. Rating: ***

Changes for Otto von Schwarz:
XP Gained: 447.80
Overall Gained: 4.88
Physical Health: Minor damage to head

Changes for Glenn Knight:
XP Gained: 131.71
Overall Gained: 0.01
Physical Health: Moderate damage to head


WHITE DIVISION MATCH
Brandy McDonald vs. Eugene Nagata


This match was dominated in the early stages by Brandy. For the first few minutes, at least, Eugene didn’t seem to be sure if he was still supposed to keep to his older gimmick in the ring as Brandy was that much in control. Then, about eight minutes into the match, Nagata reversed an Irish whip to send McDonald hurtling into the official, knocking him out.

That seemed to trigger something in Eugene, who then spent most of the time the referee was out (about two minutes) and just as long afterwards throwing punch combinations high and low into Brandy. Things seemed to be going his way until Brandy rolled through a Nagata Lock 5. That would be Eugene’s last attempt at offense in the match, as McDonald would go on to hit her Brandy With a Twist soon thereafter to notch her first win of the campaign.

Brandy McDonald def. Eugene Nagata via pinfall (Brandy With a Twist) in 14:36. Rating: *

Changes for Brandy McDonald:
XP Gained: 446.42
Overall Gained: 2.49
Physical Health: Minor damage to head

Changes for Eugene Nagata:
XP Gained: 94.87
Overall Gained: -1.65
Physical Health: Minor damage to head

PURPLE DIVISION MATCH
The Mastodon vs. Vladimir Chavinski


There really isn’t much to report about this match. This was a slugfest that in the end, came down to The Mastodon having the better stamina and being able to tire Chavinski out so that the latter would fall victim to a Rampage. It was predominantly Mastodon on offense, and Chavinski managed very little in the way of noteworthy offense in the match.

The Mastodon def. Vladimir Chavinski via pinfall (Powerbomb Pin) in 15:20. Rating: *

Changes for The Mastodon:
XP Gained: 446.75
Overall Gained: 2.51
Physical Health: No notable damage

Changes for Vladimir Chavinski:
XP Gained: 111.69
Overall Gained: -1.67
Physical Health: Minor damage to body


ORANGE DIVISION HARDCORE MATCH
El Tornado vs. Billy Norris


Despite this being a hardcore match, both men (babyfaces by nature) kept the bout inside the ring at all times. So needless to say, there were some in the audience who found this match tedious and not very exciting. There were a couple of pops during the match—Norris hitting his Boomerang DDT and then narrowly missing his Down Under Disaster, for one—but this utterly average match came to an end by way of El Tornado’s Tornado Splash. The Sky Twister Press normally draws a reaction from the crowd, and this was no exception as Tornado garners the pinfall in this early-season divisional contest.

El Tornado def. Billy Norris via pinfall (Tornado Splash) in 13:52. Rating: **

Changes for El Tornado:
XP Gained: 486.66
Overall Gained: 3.69
Physical Health: Minor damage to head

Changes for Billy Norris:
XP Gained: 121.66
Overall Gained: -0.81
Physical Health: Moderate damage to head


Sven Ulafsson vs. Daniel Simmons

This is the match of the night, so we send it to ringside and our announce team of Tess Bradenbury and Johnny Tyler.

Tess Bradenbury: Here’s a match that caught my attention when the schedule got released, Johnny.

Johnny Tyler: Let me guess. You’ve got a crush on that Simmons guy, don’t you?

Tess Bradenbury: What? No. I’m interested in this one because I’m curious to see if Simmons’ workhorse mentality is going to be enough to take out the strongman, Sven Ulafsson.

Johnny Tyler: Sure, Tess. Just keep telling the people that and one day you might believe it yourself.

Tess Bradenbury: We’re barely halfway through the card tonight and you’re going to keep bringing this up? It’s going to be a long season, I can see it now….

quote:

(00:14) Simmons applied a Side Headlock
(00:19) Ulafsson blocked a Front Facelock
(00:23) Simmons hit a Slap To Chest
(00:32) Ulafsson avoided a Punch.
(00:35) Ulafsson hit a Punch
(00:38) Ulafsson hit a Forearm Blow
(00:42) Ulafsson hit a Slap To Chest
(00:51) Ulafsson hit a Standing Head Scissors Twist
(01:00) Simmons avoided a Punch.
(01:07) Simmons hit a Side Headlock Takedown
(01:11) Simmons hit a Fist Drop
(01:18) Simmons hit a Knee Pull
(01:24) Ulafsson got a rope break to stop a Rear Chinlock
(01:38) Simmons applied a Top Wrist Lock
(01:42) Simmons hit a Slap To Chest
(01:49) Simmons hit a Running Clothesline
(01:53) Simmons hit a Legdrop
(01:57) Simmons hit a Fist Drop
(02:04) Simmons hit a Knee Pull
(02:08) Simmons hit a Knee Drop
(02:12) Simmons hit a Leaping Elbow Drop
(02:19) Ulafsson avoided a Stomp Flurry.
(02:22) Ulafsson hit a Jab Punch
(02:25) Ulafsson hit a Bell Clap
(02:39) Ulafsson applied a Cravate
(02:42) Ulafsson hit a Forearm Blow
(02:51) Ulafsson hit a Standing Head Scissors Twist
(02:54) Ulafsson hit a Jab Punch
(02:57) Ulafsson hit a Forearm Blow
(03:01) Ulafsson hit a Slap To Chest
(03:04) Ulafsson hit a Forearm Blow
(03:08) Ulafsson hit an Open Handed Chop
(03:18) Ulafsson picked up Simmons
(03:21) Ulafsson hit a Jab Punch
(03:28) Ulafsson hit a Running Forearm Blow
(03:32) Ulafsson hit a Seated Back Kick

Johnny Tyler: Ha! Looks like loverboy there is getting the hell beat out of him!

Tess Bradenbury: No, that’s in the main event. Jean-Paul Ouilette is the ladies’ man. Daniel Simmons is a man of the people. Can’t you do any research beforehand?

Johnny Tyler: Wait, you mean have to do actual work? What do you take me for, a broadcast journalist or something?

Tess Bradenbury: “Or something” is starting to sound about right….

quote:

(03:42) Simmons very easily avoided a Stomp.
(03:47) Simmons irish whipped Ulafsson into the ropes
(03:54) Simmons hit a Clothesline
(03:58) Simmons hit an Elbow Drop
(04:02) Simmons hit a Stomp
(04:06) Simmons hit a Fist Drop
(04:14) Sven Ulafsson moved out of the way from a Measured Knee Drop.
(04:21) Daniel Simmons very easily moved out of the way from a Leaping Elbow Drop.
(04:29) Simmons picked up Ulafsson from behind
(04:36) Simmons hit a Chop Block
(04:44) Simmons hit a Splash
(04:51) Sven Ulafsson moved out of the way from a Running Knee Drop.
(05:00) Ulafsson picked up Simmons
(05:06) Ulafsson hit a Roundhouse Punch
(05:10) Simmons blocked a Seated Kick
(05:14) Ulafsson hit a Seated Kick
(05:18) Ulafsson hit an Elbow Drop
(05:22) Ulafsson hit a Fist Drop
(05:32) Ulafsson hit a Big Man Stand-On
(05:36) Ulafsson hit a Leaping Elbow Drop
(05:51) Ulafsson hit a Stomp Flurry
(05:55) Ulafsson hit a Seated Back Kick
(06:02) Ulafsson picked up Simmons
(06:18) Ulafsson has Simmons by the throat...and there's a Nordic Backbreaker to really tack on the pain!
(06:31) Ulafsson used a Stalk Grounded Enemy
(06:40) Simmons broke a Standing Spinebuster by falling on top of Ulafsson
(06:44) Simmons got a two count

Johnny Tyler: There’s no way in the world that Ulafsson was going to lose to something that simple!

Tess Bradenbury: All it takes is three seconds, Johnny. You should know that with a long as you claim to have been doing this.

Johnny Tyler: Well, yeah. But it’s going to take more than that to keep Sven down! Have you seen how big this guy is?

Tess Bradenbury: (Dryly) Yes, Johnny, I have.

quote:

(06:58) Simmons applied a Top Wrist Lock
(07:06) Simmons applied a Hammerlock
(07:06) Simmons irish whipped Ulafsson into the corner
(07:18) Simmons hit a Turnbuckle Smash
(07:22) Simmons irish whipped Ulafsson into the ropes
(07:29) Simmons hit a Clothesline
(07:33) Simmons hit a Knee Drop
(07:48) Simmons hit a Stomp Flurry
(07:52) Simmons hit a Measured Knee Drop
(08:00) Simmons hit a Stomp To Groin
(08:09) Simmons picked up Ulafsson
(08:25) Simmons hit a Stump Piledriver
(08:35) Simmons picked up Ulafsson
(08:42) Simmons hit a DDT
(08:42) Ulafsson started to bleed
(08:49) Simmons hit a Snap Driving Elbow
(08:59) Simmons picked up Ulafsson
(09:03) Ulafsson blocked a DDT
(09:03) Simmons irish whipped Ulafsson into the corner
(09:11) Ulafsson broke a Tree Of Woe Stomp Flurry
(09:14) Ulafsson hit a Kick To Gut
(09:21) Ulafsson hit a Toss To Corner
(09:39) Ulafsson hit a Corner Ten Punch
(10:03) Ulafsson hit a Tree Of Woe Stomp Flurry
(10:07) Ulafsson hit a Stomp
(10:15) Simmons very easily avoided a Big Man Stand-On.
(10:22) Simmons hit a Running Forearm Blow
(10:32) Simmons picked up Ulafsson
(10:36) Ulafsson broke a Piledriver
(10:39) Ulafsson hit a Punch
(10:46) Ulafsson hit a Strong Charging Forearm

Tess Bradenbury: The impact of that forearm just sent Daniel Simmons through the ropes, and he crashed hard against our announce table here!

Johnny Tyler: Why don’t you go check on him, Tess? Maybe he needs—

Tess Bradenbury: So help me, Johnny, if you even finish that sentence I’m going to have you probated from being out here next week.

Johnny Tyler: You’re no fun…

Tess Bradenbury: Meanwhile, Ulafsson seems content to let the ref make his ten-count, and force Simmons to expend his energy to get into the ring while Sven tries to get his breath and maybe allow the bleeding on his forehead to stop for a bit.

Johnny Tyler: Yeah, if there’s anything we learned from earlier in the night, it’s that doing anything you can to keep from bleeding over everything could keep you from losing a match!

Tess Bradenbury: I think the health of the wrestlers is a bit more important than wins and losses.

Johnny Tyler: That’s because you’ve never been in the ring before!

Tess Bradenbury: And you have?

Johnny Tyler: That’s beside the point.

Tess Bradenbury: Regardless of the background of my supposed colleague, Simmons has managed to roll himself back into the ring at the count of eight, but Sven’s right there waiting for him!

quote:

(11:23) Ulafsson has Simmons by the throat...and there's a Nordic Backbreaker to really tack on the pain!
(11:33) Ulafsson picked up Simmons
(11:49) Ulafsson hit a Sit-Out Face First Suplex
(11:58) Ulafsson picked up Simmons
(12:04) Simmons broke a Pure Power by falling on top of Ulafsson
(12:09) Simmons got a one count
(12:17) Simmons applied a Hammerlock
(12:31) Simmons applied a Top Wrist Lock
(12:38) Simmons hit a DDT
(12:42) Simmons hit a Leaping Elbow Drop
(12:50) Simmons hit a Splash
(12:54) Simmons hit a Measured Knee Drop
(13:07) Simmons used a Stalk Grounded Enemy
(13:14) Simmons hit a DDT
(13:20) Simmons climbed the turnbuckles, but slipped a little on the way up
(13:36) Simmons from the top rope...Working Man's Dropkick! Sven Ulafsson is down!

(13:51) Simmons hit a Stomp Flurry
(13:55) Simmons hit a Measured Knee Drop
(13:55) Ulafsson began bleeding quite heavily
(14:02) Simmons picked up Ulafsson
(14:18) Simmons hit a Stump Piledriver
(14:25) Simmons used a Slit Throat Motion
(14:32) Simmons picked up Ulafsson
(14:48) Simmons hit a Stump Piledriver
(15:01) Simmons used a Stalk Grounded Enemy
(15:08) Simmons hit a Running Forearm Blow
(15:13) Ulafsson broke a Face Rub Taunt
(15:17) Simmons broke a Backbreaker
(15:27) Simmons hit an Inverted Atomic Drop
(15:34) Simmons hit a DDT
(15:34) Ulafsson began bleeding very heavily

Tess Bradenbury: After what we saw Elyssa Anderson do earlier in the night, I’m hesitant to applaud this strategy by Daniel Simmons. But it may be his best hope. He’s not going to be able to pick up Ulafsson for the Blue Collar Driver. The fact that he’s not covering after hitting that missile dropkick means he knows he’s not going to keep Sven down with that.

Johnny Tyler: So he should just forfeit, save us the hassle, and let us move on with our lives.

Tess Bradenbury: Speak for yourself, Johnny. So far he’s managed to endure everything Sven’s thrown at him, including a couple of Nordic Backbreakers, but if Simmons can just hold on for a little while longer, he may be able to simply outlast Sven Ulafsson!

Johnny Tyler: I honestly doubt that’s going to happen…

quote:

(15:41) Simmons used a Face Rub Taunt
(15:45) Ulafsson fought back against being picked up
(15:51) Ulafsson hit a Roundhouse Body Punch
(16:07) Ulafsson hit a Vertical Suplex
(16:17) Ulafsson hit a Big Man Stand-On
(16:21) Ulafsson hit a Fist Drop
(16:25) Ulafsson hit a Stomp
(16:29) Ulafsson hit a Seated Back Kick
(16:42) Ulafsson hit a Posing Elbow Drop
(16:52) Ulafsson picked up Simmons
(17:08) Ulafsson has Simmons by the throat...and there's a Nordic Backbreaker to really tack on the pain!
(17:16) Ulafsson picked up Simmons
(17:32) Ulafsson hit a Sit-Out Face First Suplex
(17:41) Ulafsson picked up Simmons
(17:49) Simmons broke a Pure Power by falling on top of Ulafsson
(17:54) Simmons got a two count

(18:03) Ulafsson broke a Running Schoolboy Roll Up by falling on top of Simmons
(18:08) Ulafsson got a two count
(18:15) Ulafsson hit a DDT
(18:23) Ulafsson picked up Simmons
(18:26) Simmons countered a Powerbomb with a Punch
(18:31) Ulafsson broke a Stump Piledriver
(18:36) Simmons broke a Powerbomb
(18:43) Simmons hit a Running Schoolboy Roll Up
(18:47) Simmons got a two count
(19:01) Simmons applied a Side Headlock
(19:08) Simmons hit a Running Schoolboy Roll Up
(19:12) Simmons got a two count
(19:19) Simmons hit a Side Headlock Takedown
(19:26) Simmons climbed the turnbuckles
[b(19:42) Simmons from the top rope...Working Man's Dropkick! Sven Ulafsson is down![/b]
(19:47) Ulafsson fought back against being picked up
(20:03) Ulafsson has Simmons by the throat...and there's a Nordic Backbreaker to really tack on the pain!
(20:09) Ulafsson picked up Simmons
(20:12) Simmons countered a Pure Power with a Punch
(20:12) Simmons irish whipped Ulafsson into the corner
(20:22) Ulafsson blocked a Tree Of Woe Stomp Flurry
(20:27) Ulafsson broke a Tree Of Woe Stomp Flurry
(20:43) Ulafsson hit a Stump Piledriver
(20:51) Ulafsson picked up Simmons

Johnny Tyler: That’s it, Tess. Cue the soprano, this one is all over!

Tess Bradenbury: Simmons looks out on his feet, he might have landed wrong off that stump piledriver. Ulafsson looks to have gotten a second wind or something as he hooks up Simmons for a suplex…no, wait, he’s holding it, letting the blood rush to the head of his opponent…

Johnny Tyler: Good grief, how long has Sven been holding him up there?

Tess Bradenbury: Gotta be a good ten seconds or so, Johnny…and now Ulafsson drops Simmons into a powerslam off the delayed suplex! He calls that Pure Power, and with a good reason as he just manhandled Daniel Simmons there! The official slides in for the count—1…2…3!

Johnny Tyler: I told you, Tess. The common man simply cannot compete with someone as strong and as big as Sven Ulafsson!

Tess Bradenbury: Regardless of that, the fans here in Kansas City are applauding both these men after a back and forth match that honestly could have gone either way despite the size disadvantage Daniel Simmons was facing. Sven Ulafsson gets the victory here, and gets his season off to a great start!

Sven Ulafsson def. Daniel Simmons via pinfall (Pure Power) in 21:12. Rating: ****

Changes for Sven Ulafsson:
XP Gained: 646.87
Overall Gained: 6.77
Physical Health: Moderate damage to head

Changes for Daniel Simmons:
XP Gained: 217.97
Overall Gained: 0.92
Physical Health: Moderate damage to head, minor damage to body

PURPLE DIVISION MATCH
Diamond Steel vs. Jack "Classic" Braddock


This match started like a few others have already tonight. One person got the early offense (Steel), the opponent makes a comeback and takes control for a bit (Braddock), original attacker takes control back after a maneuver gone awry (Steel slipping out of a stump piledriver). Perhaps Braddock should have stuck to the striking offense that had given him control over the majority of the middle of the match.

Steel took advantage with a stump piledriver of her own, but she ran into another similar refrain on this debut evening—gassing out. Nose tackles are geared for spurts of several seconds of furious action every minute, not ten minutes-plus of sustained back-and-forth action. Needing a few seconds to get some air after a running forearm blow, she reached for Braddock, who broke free of her grasp and drilled her with a DDT. A combination Jack Attack later, we have our first goon victor of RRW, as Braddock puts Steel down for the three after a flurry of punches and an uppercut!

Jack “Classic” Braddock def. Diamond Steel via pinfall (Jack Attack) in 11:58. Rating: **

Changes for Diamond Steel:
XP Gained: 121.44
Overall Gained: -0.79
Physical Health: Minor damage to head

Changes for Jack Braddock:
XP Gained: 412.88
Overall Gained: 3.60
Physical Health: Minor damage to head

The Siberian Nightmare vs. Lord Robert Abernathy

This was one of the shorter matches on the card, but was a total slugfest. The Nightmare seemed right at home in this environment, and Lord Abernathy showed no signs of backing down either. For a larger man, Nightmare seemed to use a surprising amount of holds and throws, a fair few of which Abernathy managed to escape before any serous damage could be inflicted. Nightmare also spent a decent amount of time trapping Abernathy in the corner and unleashing blows with no avenue of escape for the nobleman.

Once again, though, the big man curse struck as Nightmare was gassed by seven minutes in, and Abernathy took advantage for a time, fighting back and making the match almost even again. That’s when Nightmare unleashed The Sickle, turning Abernathy inside-out on impact. The Siberian Avalanche would likely have come next, except that Nightmare never got to use another offensive move in the match.

The finish was a bit controversial, though. Abernathy apparently thought he wouldn’t be able to pick up Nightmare to deliver Shatterfall, so instead he went low, uppercutting Nightmare in the crotch, and simply waited on the ref to finish berating him before dropping into a lateral press. The referee reluctantly counted the pin, and Lord Abernathy managed to escape week one with an underhanded win.

Lord Robert Abernathy def. The Siberian Nightmare via pinfall (Low Blow) in 12:07. Rating: ***

Changes for The Siberian Nightmare:
XP Gained: 131.58
Overall Gained: 0.01
Physical Health: Minor head damage

Changes for Lord Robert Abernathy:
XP Gained: 526.30
Overall Gained: 4.81
Physical Health: No notable damage

BLACK DIVISION MATCH
Sin vs. Jimmy Anarchy


The official for this match must have been warned about Sin beforehand, as he was on her case from the very first eye poke of the match. Then again, the same could be said for Anarchy, as the referee was in his face at the first inklings of illegal tactics. This didn’t stop either competitor from cheating at will, though.

This was otherwise a bog-standard match, until eight minutes in when Sin hit her Cast the Stone enzuigiri kick. Anarchy would have a little more offense afterwards but that was the beginning of the end. A few minutes later, Sin’s Depravity double-arm DDT would be enough to put Anarchy down for the three.

Sin def. Jimmy Anarchy via pinfall (Depravity) in 14:41. Rating: **

Changes for Sin:
XP Gained: 487.05
Overall Gained: 3.73
Physical Health: No notable damage

Changes for Jimmy Anarchy:
XP Gained: 121.76
Overall Gained: -0.82
Physical Health: Moderate damage to head


EUROPEAN RULES MATCH
Brian Blackfield vs. Indigo Rose


A Scotsman and an Italian woman, competing in a European Rules match. Both should feel at ease in this stipulation. But how well would it go over with an American crowd?

Round 1 was a feeling out process, though Blackfield got the first major offense in right at the end of the round with a quick piledriver. Round 2 was more of the same, except that Rose got the higher-end offense in with a women’s DDT and several other holds to wear down Blackfield. Round 3 started to see the bigger offense start to come out on both sides. Rose tried to keep working on the legs of Blackfield for her submission finisher; Brian focused on harder-hitting blows, and it seemed safe to say that the edge in this round went to Blackfield.

Round 4 belonged almost entirely to Blackfield. Rose got maybe two moves in during the five-minute period, while Blackfield capped off the round with a DDT and spent the last few seconds staring at Rose, daring her to get ack up and keep fighting. Round 5 was more even, though still in favor of Blackfield…not that the referee would know as he spent most of the round knocked out after an Irish whip reversal sent Blackfield running into the official.

Round 6 was the first round Rose seemed to have “won” since the second. She spent most of the round trying to wear down Blackfield with holds, especially the Cravate. Blackfield’s offense in the sixth was minimal at best, and was exactly what Rose needed to get back into the contest. Round 7 was another even round, though again Blackfield had the slight advantage as he was the fresher competitor and hadn’t suffered as much damage. The bell sounded to end the round, and some people in the crowd were getting restless with the on-and-off stoppage of the match.

However, the match still had to go on, as it eclipsed the bloodbath from Elyssa Anderson earlier to become the longest match of the night. Round 8 went to Blackfield, who hit the biggest move of the match so far with his Tartan Effect facebuster (Codebreaker). He wasn’t able to follow up on it, though, and Rose managed to escape the round, though she was clearly favoring her back and neck near the end of the round.

It took drat near forty-four minutes, but Round 9 saw the first pinfall attempt of the match, as Rose hit her variated single-arm DDT, Blood From a Rose, but only got a one-count off the exchange. That was the only highlight of the round, which Rose came away from in serous pain but still managing to put up a fight. Blackfield came out to end it in the tenth, trying several times for both the Tartan Effect and the Scotland Destroyer, but it was Rose who got the better of the round, hitting Blood From a Rose once and getting a two-count off a running Schoolboy roll up.

Round 11 saw Blackfield try to pick up where he left off with finishing the match, finally busting Rose open halfway through the round. Given all the punishment Rose had already suffered to the head and neck, and what we’d seen earlier from Elyssa Anderson, this did not bode well for Rose. Yet, to the surprise of everyone in the arena, it was Rose who got on the board first, pinning Blackfield after a Blood From a Rose with just over a minute left in round 11. It was all Blackfield could do to hang on until the end of the round, as Rose did everything she could to get the second fall in before the rest period.

Round 12, for being so late in the contest (and the night in general), was a defensive round. Rose almost had her second fall after another Blood From a Rose, but otherwise it was a defensive-heavy round with counters and breaks galore.

The end came in round 13. Blackfield went for another Tartan Effect, which Rose broke out of and took down Blackfield with a single leg trip. Her going for her Vite d’Indaco caught the Scotsman off guard, as well as the audience in the arena, who took a moment to realize that Blackfield had tapped out, giving Rose the second fall, and thus the victory.

The sudden ending of the match—or the fact that the fifteenth match of the card went over an hour—may have been factors as to why the crowd decided to treat this as one long, gigantic intermission. The first European Rules match in RRW ended with the crowd firmly ambivalent to the stipulation.


I wasn’t kidding about it, folks!

Indigo Rose def. Brian Blackfield, 2 falls to none, in a European Rules match lasting 1:04:05. Rating: **

Changes for Brian Blackfield:
XP Gained: 127.69
Overall Gained: -2.19
Physical Health: Severe damage to head, minor damage to body, minor damage to arms

Changes for Indigo Rose:
XP Gained: 510.76
Overall Gained: 7.03
Physical Health: Severe damage to head, moderate damage to body


WHITE DIVISION MATCH
Jean-Paul Ouilette vs. Terrance Stevens


After the hour-plus match that wasn’t received well, you’d think the main event would get the crowd into it for the final match of the evening, right?

Sadly, no. This was a rather lackluster affair that saw Ouilette miss Le Petit Mort a handful of times, while Stevens needed just two attempts to connect with the Maple Leaf Meltdown to claim victory in te final match of week one. There…really wasn’t much else to talk about in this match, honestly.

Terrance Stevens def. Jean-Paul Ouilette via pinfall (Maple Leaf Meltdown) in 15:51. Rating: **

Changes for Jean-Paul Ouilette:
XP Gained: 103.62
Overall Gained: -0.83
Physical Health: Minor damage to head

Changes for Terrance Stevens:
XP Gained: 487.61
Overall Gained: 3.79
Physical Health: Minor damage to head


ROWDY RINGSPORTS WRESTLING STANDINGS AFTER WEEK 1

RINGSPORTS CONFERENCE

BLUE DIVISION

Indigo Rose: 1-0, ATV 64:05, AMR 2.00, OVR 407.03
Diego Rodriguez: 0-1, ATV --, AMR 2.00, OVR 399.74
Hailey Carmichael: 0-1, ATV --, AMR 2.00, OVR 399.16
Lance Heartilly: 0-1, ATV --, AMR 1.00, OVR 398.43

RED DIVISION
Otto von Schwartz: 1-0, ATV 13:08, AMR 3.00, OVR 404.88
Sven Ulafsson: 1-0, ATV 21:12, AMR 4.00, OVR 406.77
The Siberian Nightmare: 0-1, ATV --, AMR 3.00, OVR 400.01
Jun Onoo: 0-1, ATV --, AMR 2.00, OVR 399.20

WHITE DIVISION
Brandy McDonald: 1-0, ATV 14:36, AMR 1.00, OVR 402.49
Terrance Stevens: 1-0, ATV 15:51, AMR 2.00, OVR 403.79
Jean-Paul Ouilette: 0-1, ATV --, AMR 2.00, OVR 399.17
Eugene Nagata: 0-1, ATV --, AMR 1.00, OVR 398.35

YELLOW DIVISION
Markus Clay: 1-0, ATV 10:55, AMR 1.00, OVR 402.36
Yoshii Nakamatsu: 1-0, ATV 16:37, AMR 2.00, OVR 403.83
Elyssa Anderson: 1-0, ATV 36:16, AMR 2.00, OVR 406.10
Brian Blackfield: 0-1, ATV --, AMR 2.00, OVR 397.81

WRESTLEHUT CONFERENCE

BLACK DIVISION

Rev. Johnny Gross: 1-0, ATV 9:49, AMR 1.00, OVR 402.33
Sin: 1-0, ATV 14:41, AMR 2.00, OVR 403.73
Blood River: 0-1, ATV --, AMR 3.00, OVR 400.01
Jimmy Anarchy: 0-1, ATV --, AMR 2.00, OVR 399.18

GREEN DIVISION
Lord Robert Abernathy: 1-0, ATV 12:07, AMR 3.00, OVR 404.81
Erick Gibson: 1-0, ATV 13:08, AMR 3.00, OVR 403.66
Daniel Simmons: 0-1, ATV --, AMR 4.00, OVR 400.92
Glenn Knight: 0-1, ATV --, AMR 3.00, OVR 400.01

ORANGE DIVISION
El Tornado: 1-0, ATV 13:52, AMR 2.00, OVR 403.69
Pulsar: 1-0, ATV 15:52, AMR 3.00, OVR 405.06
Billy Norris: 0-1, ATV --, AMR 2.00, OVR 399.19
Sterling Silver: 0-1, ATV --, AMR 1.00, OVR 398.45

PURPLE DIVISION
Jack “Classic” Braddock: 1-0, ATV 11:58, AMR 2.00, OVR 403.60
The Mastodon: 1-0, ATV 15:20, AMR 1.00, OVR 402.51
Diamond Steel: 0-1, ATV --, AMR 2.00, OVR 399.21
Vladimir Chavinski: 0-1, ATV --, AMR 1.00, OVR 398.33

PREDICTION STANDINGS
I Before E: 10
Projecthalaxy: 8
Senerio: 5

ROWDY RINGSPORTS WRESTLING: WEEK 2 SCHEDULE
Live from the RRW Arena in Kansas City, Missouri!

  • RED DIVISION: Sven Ulafsson (1-0, 407 OVR) vs. The Siberian Nightmare (0-1, 400 OVR)
  • YELLOW DIVISION: Yoshii Nakamatsu (1-0, 404 OVR) vs. Brian Blackfield (0-1, 398 OVR)
  • Hailey Carmichael (0-1, 399 OVR) vs. Jack "Classic" Braddock (1-0, 404 OVR)
  • Elyssa Anderson (1-0, 406 OVR) vs. El Tornado (1-0, 404 OVR)
  • BLACK DIVISION: Blood River (0-1, 400 OVR) vs. Jimmy Anarchy (0-1, 399 OVR)
  • HARDCORE: Daniel Simmons (0-1, 401 OVR) vs. Rev. Johnny Gross (1-0, 402 OVR)
  • Jean-Paul Ouilette (0-1, 399 OVR) vs. Diego Rodriguez (0-1, 400 OVR)
  • Brandy McDonald (1-0, 402 OVR) vs. Indigo Rose (1-0, 407 OVR)
  • Markus Clay (1-0, 402 OVR) vs. Sterling Silver (0-1, 398 OVR)
  • Erick Gibson (1-0, 404 OVR) vs. Sin (1-0 404 OVR)
  • Lord Robert Abernathy (1-0, 405 OVR) vs. Glenn Knight (0-1, 400 OVR)
  • RED DIVISION: Otto von Schwarz (1-0, 405 OVR) vs. Jun Onoo (0-1, 399 OVR)
  • PURPLE DIVISION: Diamond Steel (0-1, 399 OVR) vs. The Mastodon (1-0, 403 OVR)
  • ORANGE DIVISION LAST MAN STANDING: Pulsar (1-0, 405 OVR) vs. Billy Norris (0-1, 399 OVR)
  • WHITE DIVISION TABLES: Terrance Stevens (1-0, 404 OVR) vs. Eugene Nagata (0-1,398 OVR)
  • Lance Heartilly (0-1 398 OVR) vs. Vladimir Chavinski (0-1, 398 OVR)

Second post has been updated with updated attributes and XP totals!
ALL TRAINING FOR STATS, MOVE IMPROVEMENTS, ETC MUST BE SENT TO ME BY 12:00 NOON EASTERN US ON FEBRUARY 6 TO BE PUT IN EFFECT FOR WEEK TWO!

ShadowedFlames fucked around with this message at 00:36 on Feb 4, 2020

Senerio
Oct 19, 2009

Roëmænce is ælive!

ShadowedFlames posted:

The first match in RRW to feature a goon-handled character, this should play well to Hailey’s heel tendencies. No way to get DQed, what can go wrong?

Post match thoughts: Yeah, Hardcore matches aren't Hailey's thing. She was built for technical wrestling, which is anathema to what would be beneficial in a hardcore match. Also she, as a small teenager is at a natural disadvantage whenever weapons are involved. Fun read though. Hopefully the head trauma isn't a major thing. Noticed some things that could be allocated better, and will endeavor to fix them moving forward.

ShadowedFlames
Dec 26, 2009

Shoot this guy in the face.

Fallen Rib

Senerio posted:

Post match thoughts: Yeah, Hardcore matches aren't Hailey's thing. She was built for technical wrestling, which is anathema to what would be beneficial in a hardcore match. Also she, as a small teenager is at a natural disadvantage whenever weapons are involved. Fun read though. Hopefully the head trauma isn't a major thing. Noticed some things that could be allocated better, and will endeavor to fix them moving forward.

Yeah, the gimmick matches are there to throw a mild curveball into things. Some characters are better prepped for those matches (Jimmy Anarchy is the first that comes to my mind), others like Hailey are less so. That’s why I try to balance out the number of gimmick bouts per character to mix things up, but still trying to keep it fairly balanced.

The physical health thing is something that’ll really start to set in after a couple seasons. Someone starting at 100 head health will be less likely to drop into yellow health than someone who’s been here a season or three and starts at 90 or so head health. The veteran, while having better stats and moves, may be more susceptible to injuries than the incoming rookies, and that could be a factor of its own down the line.

You may have noticed that I changed up the wrestler list just slightly to show “Condition—Current (Projected)” for all body parts. This is so players will be able to estimate what the changes to their wrestlers’ physical health will be at the end of the season. Getting through a match without having a part change from green health to yellow will “heal” a small portion of the Projected health. So someone with a 99.5 head health, if they get through their next match rather unscathed, may be up to 99.75 or so.

(Depending on how the season turns out the numbers may be tweaked in later seasons for balance.)

ShadowedFlames
Dec 26, 2009

Shoot this guy in the face.

Fallen Rib
I have all the training requests in for the week; I’ll update the database tonight and run matches tomorrow during the day after my cat’s vet appointment. Results will still likely be posted on Monday, Feb 10 since I’ll have the weekend for commentary and to do the week 2 training afterwards for the 28 characters filling the field.

For the record, here’s how I’m thinking this week goes pick-wise (note: these are speculative only and I’m not counting them in the predictions game that’s going on, also don’t trust me to be an accurate predictor as my record is mediocre historically):

Sven Ulafsson (1-0, 407 OVR) vs. The Siberian Nightmare (0-1, 400 OVR): Nightmare is one of the few people who can match size against Sven. Be interested to see Sven fight someone his own size. Nightmare in 13 mins, **

Yoshii Nakamatsu (1-0, 404 OVR) vs. Brian Blackfield (0-1, 398 OVR): I see this as a toss up. Random pick: Blackfield in 16 mins, ***

Hailey Carmichael (0-1, 399 OVR) vs. Jack "Classic" Braddock (1-0, 404 OVR): Goon on goon action! Now that she’s outside of a hardcore environment, I think Hailey gets her first win, after her manservant runs interference. Hailey in 12 mins, **

Elyssa Anderson (1-0, 406 OVR) vs. El Tornado (1-0, 404 OVR): After the bloodthirsty streak last week, I’ll be interested to see if she does the same to the luchador. (And yes, in this game you can bleed under the mask!) I think Tornado takes it though. Tornado in 17 mins, ***

Blood River (0-1, 400 OVR) vs. Jimmy Anarchy (0-1, 399 OVR): Going with BR on this one, Anarchy gets into Ref trouble and loses a fair bit of his arsenal for fear of DQ. Blood River in 10 mins, *

Daniel Simmons (0-1, 401 OVR) vs. Rev. Johnny Gross (1-0, 402 OVR): Simmons is fighting someone he can pick up for the Blue Collar Driver. Think that’s the difference here. Simmons in 16 mins, **

Jean-Paul Ouilette (0-1, 399 OVR) vs. Diego Rodriguez (0-1, 400 OVR): Another toss up. Gonna say Cecile Corine does something to give JPO the duke. Ouilette in 9 mins, *

Brandy McDonald (1-0, 402 OVR) vs. Indigo Rose (1-0, 407 OVR): My pick for MOTN. Rose proves her hour-plus victory wasn’t a fluke, goes to 2-0 against a game McDonald. Indigo in 24 mins, MOTN, ***

Markus Clay (1-0, 402 OVR) vs. Sterling Silver (0-1, 398 OVR): Pair of fliers in this one. Clay’s setup move is more likely to lead to a win than Silver’s; that’s my decider. Clay in 15 mins, **

Erick Gibson (1-0, 404 OVR) vs. Sin (1-0 404 OVR): Karen McClure pays dividends here. Gibson in 13 mins, **

Lord Robert Abernathy (1-0, 405 OVR) vs. Glenn Knight (0-1, 400 OVR): Goon fight #2, and I think Glenn takes this one. He seemed close in his first bout; he’s due. Knight in 16 mins, **

Otto von Schwarz (1-0, 405 OVR) vs. Jun Onoo (0-1, 399 OVR): If either man lasts 8 minutes without becoming exhausted I’ll be shocked. von Schwarz in 16 mins, *

Diamond Steel (0-1, 399 OVR) vs. The Mastodon (1-0, 403 OVR): Both wrestlers should last a little longer than the previous bout, but that’s not saying much. Steel in 14 mins, **

Pulsar (1-0, 405 OVR) vs. Billy Norris (0-1, 399 OVR): Last Man Standing rules. I think Norris is better equipped for it. Norris in 17 mins, **

Terrance Stevens (1-0, 404 OVR) vs. Eugene Nagata (0-1,398 OVR): Goon fight #3, in a tables match. It comes down to whether Nagata shows up from the opening bell. He showed spirit when the ref was KO’d, but by then it was too late. I think he corrects that mistake this time. Nagata in 15 mins, **

Lance Heartilly (0-1 398 OVR) vs. Vladimir Chavinski (0-1, 398 OVR): If Lance can outlast Vladimir, he takes it. This is a minor upset in my book but... Chavinski in 10 mins, *


EDIT: Second post updated with goon character training applied!

ShadowedFlames fucked around with this message at 14:34 on Feb 8, 2020

ShadowedFlames
Dec 26, 2009

Shoot this guy in the face.

Fallen Rib
Four matches out of 16 run...apparently, the game’s equivalent of Dave Meltzer and I disagree on what good matches are. I’ve had two matches that I graded at 3* or better, which the game has decreed to be 1 or 2* only.

This is why you don’t trust me to pick things, or judge things. I’m apparently very wrong about them.

Speaking of picking, if you’re looking to predict winners for the show on Monday, you’ve got until roughly 6PM Eastern US on Monday to do so, as I’ll be aiming to post the show then.

Senerio
Oct 19, 2009

Roëmænce is ælive!
Nightmare
Nakamatsu
Hailey (duh)
Anderson
Anarchy
Gross
Ouilette
Rose
Silver
Sin
Abernathy
Mastodon
Pulsar
Stevens
Chavinski

Sorry, forgot about the pickem. Maybe put the card in an easy to c/p thing after the analysis next time?

ShadowedFlames
Dec 26, 2009

Shoot this guy in the face.

Fallen Rib

Senerio posted:

Sorry, forgot about the pickem. Maybe put the card in an easy to c/p thing after the analysis next time?

I’ll work on that. Trying to avoid double/triple posting if it can be helped (opening bits aside that is). May have a way around it; will look at my options more tonight while I finish the updating of databases.

Senerio
Oct 19, 2009

Roëmænce is ælive!
I was mostly saying something like



"a vs b: I think a will win because ...
c vs d: I think d will win because...
...
y vs z: I think z will win because...

---

a vs b
c vs d
e vs f
g vs h
etc etc"

ShadowedFlames
Dec 26, 2009

Shoot this guy in the face.

Fallen Rib
ROWDY RINGSPORTS WRESTLING: SEASON ONE, WEEK TWO
Live from RRW Arena in Kansas City, Missouri!


RED DIVISION
Sven Ulafsson (1-0, 407 OVR) vs. The Siberian Nightmare (0-1, 400 OVR)


Much like last week, the opening contest got the crowd invested early. This was a real hoss-fest, with Ulafsson taking control for the opening minutes including delivering a suplex to the massive Nightmare that got the crowd buzzing less than a minute into the contest. Ulafsson hit a hammerlock backdrop, trying to take some of the power game away from Nightmare, but he took too long with the follow-up fist drop which allowed Nightmare to get on the attack.

The next five minutes were solidly Nightmare’s. Backbreakers, throws into the corner, overhead fallaway slams, and other general big strongman tactics followed, as the Nightmare tried to finish the match before he wore himself out too much. It was a good tactic, but he just couldn’t pull it off well. Sven managed to get back into the match with a Russian legsweep for a bit of irony, an in short order a Nordic Backbreaker followed. It looked to be the lead-up to Pure Power, and Sven looked to be heading into week three still undefeated.

However, on this night, the Nightmare was not to be denied. He countered the Pure Power with a flurry of punches, landed a DDT, and then in what was probably the highlight of the match, Nightmare hoisted Ulafsson up and connected with his signature leaping piledriver, the Siberian Avalanche…and Ulafsson kicked out at two! This just seemed to incense Nightmare further, as he quickly picked up Sven again, and hit a second Siberian Avalanche, this time spinning 90 degrees to his left as he leapt in a sort of leaping spinning piledriver. That was enough to keep Ulafsson down, and the bell sounded to great applause and cheers as Nightmare picks up his first win of the campaign.

The Siberian Nightmare def. Sven Ulafsson via pinfall (Siberian Avalanche) in 14:48. Rating: ***

Changes for Sven Ulafsson:
XP Earned: 131.93
OVR Change: 0.01
Damage Suffered: Minor damage to head, minor damage to body

Changes for The Siberian Nightmare:
XP Earned: 527.69
OVR Change: 4.99
Damage Suffered: Minor damage to head

YELLOW DIVISION
Yoshii Nakamatsu (1-0, 404 OVR) vs. Brian Blackfield (0-1, 398 OVR)


Nakamatsu got this started right from the opening bell with a charging clothesline, and set the ton for his offense in this match early, sticking to strikes exclusively for the first few minutes. When Blackfield got a chance to be on defense, he stuck purely to holds. It was a good contrast of styles, with Yoshii’s striking improving his momentum more than lowering Blackfield’s, while Blackfield’s holds were more designed to kill Nakamatsu’s momentum instead of building his own.

Eventually, though, Blackfield had to start using strikes to inflict more damage on his opponent, and Nakamatsu was ready to defend it. For the bulk of the middle of the match, Yoshii tried to keep Blackfield in one of the corners, pressing the advantage with elbows, chops, and slaps while limiting Brian’s escape options. Yoshii hit the first big move of the match abut thirteen minutes in, with his DEVASTATION Knee. Blackfield countered a couple of minutes later with a Tartan Effect, and things looked like they were on their way to a Match of the Night distinction. Then the ref got run into and the match seemed to derail from there. Nakamatsu tried for most of the ref’s down time to hit another DEVASTATION Knee, but to no effect.

Once the ref recovered, the pace struggled to hit the same level that it was at before the ref bump. Not much of interest happened until the twenty-second minute of the match, when Yoshii hit the Nakamatsu Driver. He, the ref, the announcers, and most of the arena thought it was over at that point. Apparently, Blackfield never got the memo. By the time Nakamatsu recovered enough to go for a cover, Brian ha a hand on the ropes and was shaking them, the pure anger and adrenaline in his face making for a great camera shot as he turned to his opponent. The next two or three minutes were all Blackfield, as the adrenaline rush basically let shrug off just about everything Yoshii threw at him while giving him a serious boost to landing his offense.

As the adrenaline rush faded, Blackfield tried for a last-gasp Scotland Destroyer, and even with almost every advantage available, Nakamatsu was able to slip free. (The modified chance to hit after factoring everything into account was 43%, instead of the normal 20%.) A third DEVASTATION Knee connected, but instead of going for the cover, Yoshii tried to hit a second Nakamatsu Driver. Blackfield countered with a shove into the corner, a flurry of kicks to take the wind out of Yoshii, and finally hit the Scotland Destroyer for a hard-fought win, though certain wrestling critics didn’t seem to think the match was as interesting as the crowd in the arena did.

Brian Blackfield def. Yoshii Nakamatsu via pinfall (Scotland Destroyer) in 25:28. Rating: **

Changes for Yoshii Nakamatsu:
XP Earned: 123.05
OVR Change: -0.94
Damage Suffered: Moderate damage to head, minor damage to body

Changes for Brian Blackfield:
XP Earned: 492.22
OVR Change: 4.27
Damage Suffered: Moderate damage to head

Hailey Carmichael (0-1, 399 OVR) vs. Jack "Classic" Braddock (1-0, 404 OVR)

Our first goon vs. goon fight! The OVR difference didn’t affect the starting health too terribly for only one week completed in the season (Hailey’s 499 vs. Braddock’s 504), but the primary difference is that Hailey is in a normal rules match this week. Would she fare any better against the only goon character to notch a win the week before?

From the opening bell, it seemed the early answer was “yes.” Carmichael stayed true to her technical game, her only strikes being illegal tactics like face raking and eye poking. By and large, she stuck to armbars, headlocks, and cravates for the first few minutes of the contest. Braddock had a rough time hitting her at first, as the smaller Carmichael was able to dip and weave around Jack’s punches. A jab finally managed to sneak through, and from there Braddock started to push his own offense through, the striker sticking to what he knew best. Carmichael came in with a gameplan though, and stuck to hammerlocks and armbars, trying to reduce the effectiveness of the vast majority of Braddock’s offense.

This was the patten for a fair portion of the match—Hailey stuck to holds and the occasional impact move (like a DDT), Braddock would fight back with punches and kicks, Hailey would eventually slip past a blow, repeat the cycle. The true turning point of the match, from this writer’s perspective, came at seventeen minutes into the match. Braddock had the advantage, having taken down Hailey with a thrust kick, and went to the ropes to peg Carmichael with a forearm blow as she would be getting up.

That’s when Leslie Burrell got involved, tripping up Braddock as he went to bounce off the ropes. The referee promptly ejected Burrell, much to her vocal displeasure, and the crowd in the arena who had been largely silent during this match, greeted the ejection with cheers and more than a few profanity-laced taunts. But the trip did what Leslie set out to do, as it put Hailey back on offense. Carmichael wouldn’t squander the chance, eventually countering a Jack Attack attempt with a side headlock takedown that she quickly transitioned into #NoFilter, for the submission victory amidst a largely apathetic crowd.

Hailey Carmichael def. Jack “Classic” Braddock via submission (#NoFilter) in 21:50. Rating: *

Changes for Hailey Carmichael:
XP Earned: 382.17
OVR Change: 2.72
Damage Suffered: Minor damage to head

Changes for Jack “Classic” Braddock:
XP Earned: 112.40
OVR Change: -1.82
Damage Suffered: Minor damage to head

Elyssa Anderson (1-0, 406 OVR) vs. El Tornado (1-0, 404 OVR)

This is our match of the night, so once again we send it ringside and our commentary team.

Tess Bradenbury: For those who may have missed it last week, Elyssa Anderson made a statement during her match with Diego Rodriguez. Instead of winning by one of the traditional methods, Anderson won her match by making her opponent bleed enough that the referee stopped the match out of concern for Rodriguez’s safety. It’s not something any of us here expected to see from Anderson--

Johnny Tyler: Look, Tess, speak for yourself. Sure, that was a side we hadn’t seen from Elyssa during her time in Australia, but in all honesty, I liked it.

Tess Bradenbury: You…liked that display of barbarianism?

Johnny Tyler: The objective is to win, Tess. In the end, winning by pinfall is just as good as a countout, or a DQ, or even beating your opponent to within an inch of their life!

Tess Bradenbury: Those are human beings in there, Johnny! Surely they have families, and—

Johnny Tyler: They knew what they were signing up for. They signed the contract; now they just have to take their chances in the ring.

Tess Bradenbury: Regardless of your stance on the safety of the wrestlers of RRW, Anderson’s opponent tonight is El Tornado, who was victorious in his own right last week over Billy Norris. He’s got the speed advantage over Anderson, but not by much. Anderson is a better striker, but not by much herself. Everything else is rather equal.

Johnny Tyler: Everything except Anderson’s bloodlust, Tess! I’m not going to second-guess her after last week!

Tess Bradenbury: Be that as it may, here’s the bell, and our next match is underway!

quote:

(00:07) Anderson hit a Side Headlock Takedown
(00:21) Anderson applied a Women's Choke Hold
(00:21) The referee gave Anderson a stern warning
(00:27) Anderson picked up El Tornado
(00:30) Anderson hit a Punch
(00:33) Anderson hit a Forearm Blow
(00:37) Anderson hit an Open Handed Slap
(00:51) Anderson applied a Front Facelock
(00:54) Anderson hit a Punch
(01:01) Anderson hit a Running Clothesline
(01:05) El Tornado broke a Women's Choke Hold
(01:12) El Tornado hit a Running Clothesline
(01:19) El Tornado picked up Anderson from behind
(01:23) El Tornado hit a Forearm To Back Of Head
(01:29) Anderson very easily avoided a Forearm To Back.
(01:43) Anderson applied a Top Wrist Lock
(01:46) Anderson hit a Jab Punch
(01:50) Anderson hit a Begging Off Eye Poke
(01:54) El Tornado blocked a Front Facelock
(01:57) Anderson hit a Forearm Blow
(02:01) Anderson hit an Open Handed Chop
(02:08) El Tornado very easily moved out of the way from a Senton.
(02:18) El Tornado picked up Anderson from behind
(02:22) El Tornado hit a Forearm To Back Of Head
(02:30) El Tornado applied a Hammerlock
(02:34) Anderson slipped out of the back of a Running Face Smash
(02:38) El Tornado slipped out of the back of a Running Bulldog
(02:45) El Tornado hit a Running Face Smash
(02:53) El Tornado picked up Anderson from behind
(02:57) El Tornado hit a Forearm To Back Of Head
(03:05) El Tornado applied a Hammerlock
(03:05) El Tornado irish whipped Anderson into the corner
(03:14) Anderson blocked a Corner Forearm Blow
(03:18) Anderson blocked a Corner Forearm Blow
(03:21) Anderson hit a Handshake Sucker Punch
(03:31) Anderson hit a Seated Face Plant
(03:35) Anderson hit a Running Knee Drop
(03:51) Anderson hit an Attempted Mask Removal
(03:51) The referee warned Anderson

Tess Bradenbury: Come on, ref! There’s no call for Anderson to be doing that!

There’s a few seconds of dead air, as the ref finishes his warning.

Johnny Tyler: Oh, now I see what you’re doing, Elyssa. Clever girl.

Tess Bradenbury: Care to share with the rest of us, Johnny?

Johnny Tyler: If you can’t figure it out, Tess, then why should I do your job for you?

Tess Bradenbury: Because of, you know, our television audience who may not be as familiar?

Johnny Tyler: Well how else are they going to learn than by observing?

Tess Bradenbury: Oy….

quote:

(03:58) Anderson hit a Women's DDT
(04:11) Anderson hit a Running Senton
(04:15) Anderson hit a Running Knee Drop
(04:19) Anderson hit a Measured Knee Drop
(04:32) Anderson hit a Running Senton
(04:39) Anderson hit a Running Seated Dropkick
(04:53) Anderson used a Get Up Taunt
(05:09) Anderson hit a Stump Piledriver
(05:16) Anderson used a Top Rope Point Taunt
(05:24) Anderson hit a Second Rope Fist Drop
(05:33) El Tornado moved out of the way from an Andersault.
(05:37) El Tornado hit a Measured Knee Drop
(05:41) El Tornado hit a Fist Drop
(05:48) Elyssa Anderson moved out of the way from a Snap Driving Elbow.
(05:58) Anderson picked up El Tornado
(06:02) El Tornado countered a Begging Off Low Blow with a Palm Thrust
(06:06) El Tornado hit an Elbow Drop
(06:12) Elyssa Anderson moved out of the way from a Knee Drop.
(06:29) El Tornado is down in the ring...Anderson to the ropes, and connects with the Andersault!
(06:36) Anderson hit a Half Senton
(06:43) Anderson hit a Running Seated Dropkick
(06:43) El Tornado started to bleed

Johnny Tyler: And now we see Elyssa’s plan start to come to light.

Tess Bradenbury: What in the world do you—

The camera shot at this point zooms in on Tornado’s head. Part of the mask near the top of the forehead has been torn open, and it’s from there that the blood is trickling out of the head of El Tornado.

Tess Bradenbury: Wait. Anderson literally ripped the mask open of her opponent just so she could bust him open?

Johnny Tyler: And now she gets it. Took you long enough, Tess.

Tess Bradenbury: But why? She’s already hit her Andersault; surely the Elysium Whirl isn’t too far behind?

Johnny Tyler: That’s not what her eyes and her body language are telling me, Tess. Just watch.

quote:

(06:48) El Tornado stopped a Slit Throat Motion by rushing Anderson
(06:51) El Tornado hit a Bell Clap
(06:59) El Tornado applied a Hammerlock
(07:05) El Tornado hit a Blindside High Knee
(07:24) El Tornado failed to get a count out
(07:27) El Tornado hit a Forearm Blow
(07:30) El Tornado hit a Kick To Gut
(07:34) Anderson blocked a Jab Punch
(07:38) El Tornado hit a Knife Edge Chop
(07:42) El Tornado hit a Stomp
(07:48) Elyssa Anderson moved out of the way from a Snap Driving Elbow.
(08:04) Anderson hit an Attempted Mask Removal
(08:09) El Tornado broke a Knee Plant
(08:18) Anderson avoided a Forearm Blow.
(08:34) Anderson hit a Spinning Arm Breaker
(08:39) El Tornado fought back against being picked up
(08:53) El Tornado applied a Candado Invertido
(09:01) El Tornado applied a Hammerlock
(09:08) El Tornado hit a Schoolboy Roll Up
(09:12) El Tornado got a two count
(09:15) El Tornado hit a Forearm Blow
(09:19) El Tornado hit a Headbutt
(09:23) El Tornado hit a Palm Thrust
(09:27) El Tornado hit a Knee Drop
(09:33) El Tornado picked up Anderson from behind
(09:40) El Tornado hit a Chop Block
(09:44) Anderson fought back against being picked up from behind
(09:58) Anderson applied a Front Facelock
(10:04) Anderson hit a Begging Off Low Blow
(10:04) The referee furiously berated Anderson
(10:08) Anderson hit a Leaping Elbow Drop
(10:18) Anderson picked up El Tornado
(10:22) El Tornado slipped out the front of a Stump Piledriver
(10:25) El Tornado hit a Forearm Blow
(10:30) Anderson broke a DDT
(10:36) Anderson hit a Dropkick To Knee
(10:53) El Tornado is down in the ring...Anderson to the ropes, and connects with the Andersault!
(11:09) Anderson hit an Attempted Mask Removal

Tess Bradenbury: Oh, come on ref! When are you going to stop this, when the entire top of the mask has been torn off?

Johnny Tyler: Actually, Tess…I think he’ll stop it when Tornado’s lost about a pint and a half of blood.

Tess Bradenbury: (sighs in disgusted exasperation)

quote:

(11:16) Anderson hit a Women's DDT
(11:30) Anderson used a Get Up Taunt
(11:37) Anderson hit a Running Schoolboy Roll Up
(11:41) Anderson got a two count
(11:48) Anderson hit a Running Dropkick
(12:05) El Tornado is down in the ring...Anderson to the ropes, and connects with the Andersault!
(12:24) Anderson applied a Rope-Assisted Choke Hold
(12:24) The referee angrily shouted at Anderson
(12:34) Anderson picked up El Tornado
(12:39) El Tornado blocked a Stump Piledriver
(12:44) El Tornado broke a Stump Piledriver
(12:47) El Tornado hit a Bell Clap
(13:01) El Tornado applied a Candado Invertido
(13:15) El Tornado applied a Candado
(13:18) El Tornado hit a Jab Punch
(13:25) El Tornado hit a Running Clothesline
(13:29) El Tornado hit a Fist Drop
(13:37) El Tornado picked up Anderson
(13:40) El Tornado hit a Jab Punch
(13:54) El Tornado applied a Candado Invertido
(14:01) El Tornado hit a DDT
(14:08) El Tornado hit a Snap Driving Elbow
(14:18) El Tornado picked up Anderson
(14:22) Anderson blocked a Seated Face Plant
(14:22) El Tornado irish whipped Anderson into the corner
(14:45) El Tornado hit a Corner Stomp Flurry
(15:00) El Tornado hit a Stomp Flurry
(15:07) El Tornado used a Face Rub Taunt
(15:14) El Tornado picked up Anderson
(15:18) Anderson blocked a DDT
(15:18) El Tornado irish whipped Anderson into the corner
(15:29) El Tornado hit a Corner Clothesline
(15:43) El Tornado used a Get Up Taunt
(15:50) El Tornado hit a Knee Plant
(15:55) Anderson reversed an irish whip
(15:55) The referee was accidentally knocked out after colliding with El Tornado

Tess Bradenbury: That looked like an act of utter desperation to me, Johnny! Tornado had the momentum on his side, and Anderson knew that was her only chance to get back into this!

Johnny Tyler: You mean, aside from further opening that cut on Tornado’s head?

Tess Bradenbury: I’m trying not to bring attention to that.

Johnny Tyler: Tess, it’s a lost cause. Elyssa’s like a shark off the Great Barrier Reef—she smells blood and is going to go for the kill.

quote:

(16:02) Anderson hit a Hip Toss
(16:06) Anderson hit a Leaping Elbow Drop
(16:10) Anderson hit a Running Knee Drop
(16:15) El Tornado broke an Attempted Mask Removal
(16:19) Anderson broke a Seated Face Plant
(16:23) Anderson hit an Eye Poke
(16:26) Anderson hit a Handshake Kick To Gut
(16:33) Anderson hit a Running Schoolboy Roll Up
(16:54) Anderson applied a Rope-Assisted Double Footed Choke
(17:00) Anderson hit a Leaping Elbow Drop
(17:15) Anderson hit a Stomp Flurry
(17:22) El Tornado very easily avoided a Running Seated Dropkick.
(17:29) El Tornado hit a Running Clothesline
(17:37) El Tornado hit a Stomp To Groin
(17:41) El Tornado hit a Running Knee Drop
(17:48) El Tornado picked up Anderson
(17:58) El Tornado hit a Seated Face Plant
(18:13) El Tornado hit a Stomp Flurry
(18:17) El Tornado hit a Leaping Elbow Drop
(18:24) El Tornado used a Face Rub Taunt
(18:32) El Tornado hit a Stomp To Groin
(18:47) El Tornado hit a Stomp Flurry
(18:51) El Tornado hit a Measured Knee Drop
(18:51) The referee recovers
(18:58) El Tornado used a Slit Throat Motion
(19:06) El Tornado hit a Stomp To Groin
(19:21) El Tornado hit a Stomp Flurry
(19:25) El Tornado hit a Leaping Elbow Drop
(19:40) El Tornado hit a Stomp Flurry
(19:48) El Tornado hit a Stomp To Groin
(20:02) El Tornado used a Get Up Taunt
(20:12) El Tornado hit a Seated Face Plant
(20:26) El Tornado used a Get Up Taunt
(20:43) Round and round she goes...a passenger on El Tornado's Super Twister!

Tess Bradenbury: This is the best opening Tornado’s had all match; he should be going for the cover here!

Johnny Tyler: It might be his best opening, Elyssa, but that cut on his forehead, even if it’s a slight one, is going to add up over ten or fifteen minutes. It’s clearly affecting him as he couldn’t get Elyssa to the ground off of that.

Tess Bradenbury: Whether through the blood loss or sheer dumb luck that Anderson staggered into the ropes, that is. But Tornado finally has the momentum going his way for the first time since the ref went down earlier. Can he capitalize before he loses any more blood?

quote:

(20:46) El Tornado hit a Forearm Blow
(20:51) El Tornado irish whipped Anderson into the ropes
(20:58) El Tornado hit a Clothesline
(21:02) El Tornado leapt up to the top turnbuckle
(21:09) El Tornado used a Top Rope Predator's Taunt
(21:14) El Tornado climbed down off the top rope
(21:14) El Tornado irish whipped Anderson into the corner
(21:37) El Tornado hit a Corner Stomp Flurry
(21:42) El Tornado leapt up to the top turnbuckle
(21:46) Anderson stopped a Tornado Splash by rushing El Tornado
(21:50) Anderson climbed down off the top rope
(21:56) Anderson threw El Tornado off the top rope
(22:00) Anderson hit a Running Knee Drop
(22:04) El Tornado blocked a Knee Pull
(22:20) Anderson hit an Attempted Mask Removal
(22:34) Anderson applied a Side Headlock
(22:38) Anderson hit a Face Rake
(22:45) Anderson hit a Knee Plant
(22:49) Anderson hit a Measured Knee Drop
(23:02) Anderson hit a Running Senton
(23:09) Anderson hit a Seated Back Dropkick
(23:16) Anderson picked up El Tornado
(23:32) Anderson hit a Stump Piledriver
(23:41) Anderson picked up El Tornado from behind
(23:46) El Tornado broke a Diving Reverse DDT
(24:00) El Tornado applied a Candado Invertido
(24:08) El Tornado applied a Hammerlock
(24:12) Anderson reversed an irish whip
(24:19) Anderson hit a Clothesline
(24:32) Anderson hit a Running Half Senton
(24:41) Anderson picked up El Tornado
(24:45) El Tornado blocked a Stump Piledriver
(24:51) Anderson hit an Enzuigiri Kick
(25:07) Anderson hit a Spinning Arm Breaker
(25:14) Anderson used a Slit Throat Motion
(25:20) El Tornado very easily avoided a Running Seated Dropkick.
(25:28) El Tornado applied a Hammerlock
(25:28) El Tornado irish whipped Anderson into the corner
(25:51) El Tornado hit a Corner Stomp Flurry
(25:55) El Tornado hit a Running Knee Drop
(26:03) Elyssa Anderson moved out of the way from a Leaping Elbow Drop.
(26:18) Anderson hit a Stomp Flurry
(26:26) El Tornado moved out of the way from an Andersault.

Johnny Tyler: How is he still going?

Tess Bradenbury: El Tornado is starting to make believers out of a lot of people here in the RRW Arena, Johnny, and I think I’m becoming one of them!

Johnny Tyler: Then prepare to have your belief shattered, Tess. Finish this already, Elyssa!

quote:

(26:33) Elyssa Anderson easily moved out of the way from a Running Knee Drop.
(26:39) Anderson picked up El Tornado from behind
(26:46) Anderson hit a Diving Reverse DDT
(26:50) Anderson hit a Measured Knee Drop
(27:09) Anderson applied a Rope-Assisted Choke Hold
(27:09) The referee angrily shouted at Anderson
(27:13) Anderson hit a Measured Knee Drop
(27:13) El Tornado began bleeding quite heavily
(27:26) Anderson hit a Running Half Senton
(27:30) Anderson hit a Measured Knee Drop
(27:45) Anderson hit a Stomp Flurry
(27:51) Anderson picked up El Tornado
(28:07) Anderson hit a Stump Piledriver
(28:07) El Tornado began bleeding very heavily
(28:14) Anderson hit a Running Seated Dropkick
(28:14) El Tornado was bleeding everywhere

Johnny Tyler: I told you, Tess. This is how your new-found faith in El Tornado dies—in a crimson sea of regret.

Tess Bradenbury: It’s surely a race against time now for Tornado—I’m not sure how much more punishment to the head he can take, and Anderson is really ramping up the offense. Is this the prelude to the end?

quote:

(28:21) Anderson used a Top Rope Point Taunt
(28:29) Anderson hit a Second Rope Knee Drop
(28:37) Anderson picked up El Tornado from behind
(28:42) El Tornado broke a Diving Reverse DDT
(28:56) El Tornado applied a Candado
(28:59) El Tornado hit a Jab Punch
(29:02) El Tornado hit a Forearm Blow
(29:05) El Tornado hit a Puñetazo
(29:08) El Tornado hit a Kick To Gut
(29:12) Anderson countered a Bell Clap with an Open Handed Slap
(29:28) Anderson hit a Spinning Arm Breaker
(29:35) Anderson used a Top Rope Point Taunt
(29:40) El Tornado shook the ropes to stop a Second Rope Fist Drop
(29:45) Anderson kicked El Tornado away
(29:52) Anderson used a Top Rope Predator's Taunt
(29:59) Anderson used a Top Rope Predator's Taunt
(30:03) Anderson climbed down off the top rope
(30:03) Anderson irish whipped El Tornado into the corner
(30:11) El Tornado blocked an Elysium Whirl
(30:15) El Tornado blocked a Corner Forearm Blow
(30:22) El Tornado hit a Knee Plant
(30:25) El Tornado hit a Jab Punch
(30:28) El Tornado hit a Puñetazo
(30:31) El Tornado hit a Kick To Gut
(30:45) El Tornado applied a Candado Invertido
(30:50) Anderson blocked a Knee Plant
(30:54) Anderson blocked a Super Twister
(31:04) Anderson hit a Seated Face Plant
(31:21) El Tornado is down in the ring...Anderson to the ropes, and connects with the Andersault!
(31:28) Anderson hit a Running Seated Dropkick
(31:32) Anderson hit a Measured Knee Drop

Tess Bradenbury: That’s enough, ref! Stop the drat match already!

Johnny Tyler: I think he’s a step ahead of you, Tess. He’s forcing Elyssa back and checking on Tornado, but Elyssa’s trying to get back to the attack here!

Tess Bradenbury: There it is; the official has seen enough! He’s calling for the bell, and listen to these boos in the arena, Johnny!

Johnny Tyler: I know, isn’t it glorious? They want more bloodshed and are upset the ref is denying them that!

Tess Bradenbury: That’s not it at all, Johnny. They’re getting upset that the so-called “best female cruiserweight Down Under” has resorted to these tactics two weeks running! This isn’t how you should be winning matches—not at the cost of other peoples’ well-being!

Johnny Tyler: A win is a win, Tess, like I said earlier! That’s what Elyssa came here to do, and so far, she’s undefeated. I’m not about to get in her way, Tess! Not with her track record in RRW, at any rate!

Elyssa Anderson def. El Tornado via Blood Loss Stoppage in 31:52. Rating: ***

Changes for Elyssa Anderson:
XP Earned: 611.40
OVR Change: 7.32
Damage Suffered: Moderate damage to head, minor damage to body

Changes for El Tornado:
XP Earned: 209.10
OVR Change: 0.78
Damage Suffered: Severe damage to head, moderate damage to body

BLACK DIVISION
Blood River (0-1, 400 OVR) vs. Jimmy Anarchy (0-1, 399 OVR)


Any match that as going to follow that last one was going to be a let down, and sure enough, this was a painfully average match. The only noteworthy event was the ref somehow missing Jimmy Anarchy punch a man in the balls (not the usual low blow uppercut with the crook of the elbow, I mean literally fist connecting with testicles), a move Anarchy dubs “Any Means Necessary” and is considered his finisher. A questionable victory on several fronts, but it still counts for Anarchy as he notches win number one of the season.

Jimmy Anarchy def. Blood River via pinfall (Any Means Necessary) in 11:21. Rating: **

Changes for Blood River:
XP Earned: 110.41
OVR Change: -0.78
Damage Suffered: Minor damage to head

Changes for Jimmy Anarchy:
XP Earned: 485.45
OVR Change: 3.57
Damage Suffered: Minor damage to head

HARDCORE MATCH
Daniel Simmons (0-1, 401 OVR) vs. Rev. Johnny Gross (1-0, 402 OVR)


The only thing “hardcore” about this match was the good Reverend’s frequent use of below-the-belt shots. Action never left the ring, no weapons were used, and only the lack of an ability to be DQed proved to be relevant in this match. It was mostly one-sided, with Reverend Gross in control from the opening bell and for the majority of the match. Twice, Simmons was able to escape the Come to Jesus by using the ropes for leverage to wriggle free. This upset the Reverend more than anything, who when proceeded to low blow the working man and steal a pin that way, with the ref powerless to do anything but count the pin.

Reverend Johnny Gross def. Daniel Simmons via pinfall (Low Blow) in 16:11. Rating: **

Changes for Daniel Simmons:
XP Earned: 121.94
OVR Change: -0.84
Damage Suffered: Minor damage to head

Changes for Rev. Johnny Gross:
XP Earned: 487.77
OVR Change: 3.81
Damage Suffered: Minor damage to head

Jean-Paul Ouilette (0-1, 399 OVR) vs. Diego Rodriguez (0-1, 400 OVR)

This was another stinker of a match that, while mostly even throughout, was rather dull and not exciting. The only bit of importance in the match was literally the ending. Ouilette went for his Le Petit Mort finisher, a Sports Entertainment Elbow Drop (think a cross of The Rock’s People’s Elbow and Rene Dupree’s French Tickler elbow drop), that Diego moved out of the way from. Diego then immediately went for the pin off the miss, taking advantage of a quirk in the WS3 game engine. If someone rolls out of the way to avoid a finishing move like an elbow drop, or a top rope splash or the like, the person moving can try to pin the attacker with a success rate of 15% of whatever the attackers finish rate was (or in the case of high-risk moves, 25% of the chance). In this instance Ouilette had roughly an 87.5% chance of winning had his move hit; after the miss Diego would have had an (87.5 x 0.15 = ) approximate chance of 13.1% to win. He’d have needed to roll 131 or under on a random draw from 1-1000 to get the pin.

Diego rolled a 43.

So the finish to the match was Jean-Paul Ouilette messing up his own elbow drop so badly that he knocked himself out, and Diego Rodriguez pinned him to win the match. I am not making this stuff up.

Diego Rodriguez def. Jean-Paul Ouilette via pinfall (missed Le Petit Mort) in 14:52. Rating: *

Changes for Jean-Paul Ouilette:
XP Earned: 94.89
OVR Change: -1.66
Damage Suffered: No notable damage

Changes for Diego Rodriguez:
XP Earned: 446.54
OVR Change: 2.50
Damage Suffered: No notable damage

Brandy McDonald (1-0, 402 OVR) vs. Indigo Rose (1-0, 407 OVR)

Coming in to week two, this was the author’s pick for Match of the Night. It turned out to be anything but. It stayed just outside of squash match territory as Brandy managed to do a little damage to the head of Rose, who still looked a little exhausted from last week’s marathon of a match, but in the end Rose had too much for McDonald, and a Vite d’Indaco would prove the decider in what was otherwise a dull contest.

Indigo Rose def. Brandy McDonald via submission (Vite d’Indaco) in 16:03. Rating: *

Changes for Brandy McDonald:
XP Earned: 111.77
OVR Change: -1.69
Damage Suffered: Minor damage to head

Changes for Indigo Rose:
XP Earned: 447.06
OVR Change: 2.54
Damage Suffered: Minor damage to head

(Because the forums somehow think that 49,730 characters is more than 50,000 characters, I'm splitting this into two posts so everything can be read properly.)

ShadowedFlames
Dec 26, 2009

Shoot this guy in the face.

Fallen Rib
ROWDY RINGSPORTS WRESTLING: SEASON ONE, WEEK TWO
Live from RRW Arena in Kansas City, Missouri!


Continued from previous post

Markus Clay (1-0, 402 OVR) vs. Sterling Silver (0-1, 398 OVR)

After the drudgery that was the last few matches, this came as a very welcome breath of fresh air, as two of the quicker members of RRW faced off. And from the opening bell, it was constantly back and forth, with Clay getting in about a move and a half to Silver’s one. It took about four minutes for Silver to finally start getting a little bit of an advantage, as she avoided a running seated dropkick that Clay was attempting, and took to running herself, with a running clothesline, a lucha-style swinging arm drag, running sentons, and so forth.

Clay tried to fight back for a little bit, but the first big move of the bout went to Silver, as a spear netted her a two count just shy of ten minutes into the contest. Then, it was time to take to the air, as a middle-rope dropkick became a go-to weapon in her arsenal on this night, likely getting her psyched up for her 450 splash finisher. Clay fought back yet again and got a little offense in, focusing on the head and neck of Silver which has always been a weak point for her, but once more whiffed on a running seated dropkick.

In short order, Silver had the advantage, and whipped Clay into the corner, following up with her patended Silver Streak leg lariat. The impact sent Clay to the mat as she flipped over the top rope, landing on the apron and leaping to the top turnbuckle a moment later. Clay was in the drop zone, and Silver leapt, looking for On Wings of Silver…

…and missed. Clay tried to pin off the miss, similar to how Diego Rodriguez won earlier in the night, but only got a two for his efforts. But missing the 450 took all of the wind out of Silver’s sails. She couldn’t muster another offensive maneuver for the rest of the match, and Clay used a stump piledriver followed by his Johannesburg Express moonsault to pick up the win in a closely contested bout.

Markus Clay def. Sterling Silver via pinfall (Johannesburg Express) in 15:56. Rating: ***

Changes for Markus Clay:
XP Earned: 528.29
OVR Change: 5.07
Damage Suffered: Minor damage to head, minor damage to body

Changes for Sterling Silver:
XP Earned: 132.07
OVR Change: 0.04
Damage Suffered: Moderate damage t head, minor damage to body

Erick Gibson (1-0, 404 OVR) vs. Sin (1-0 404 OVR)

During the commercial break (and thus unrecorded by the television cameras), these two had a decent promo segment where Sin tried to goad Gibson into forfeiting the match, under the guise of “your greed is great, that much is true. So is your lust, given your…’personal assistant.’ But can you really hope to outdo the pure essence of Sin herself?” This was a decent three-minute promo that Sin did the majority of the work for, and it’s a shame that all that could be found of it are incredibly poor YouTube phone videos in which the words cannot be understood.

As for the match itself, it was an even affair, with both sides getting offense in as appropriate. The more interesting thing to watch, though, was Karen McClure at ringside getting a little more visibly irritated every time Gibson went for a move of questionable legality to Sin, especially the headbutt to the groin. By about twelve minutes in, when both wrestlers were exhausted (Gibson from attacking, and Sin because Gibson kept using rest holds like the body scissors on her), it seemed both were fighting on pure instinct, as both kept trying for their trademark finishing moves with little set up or preamble. In the last four minutes of the match, ten finishers were attempted by both wrestlers. The eleventh, Gibson’s Terminable Offense, finally connected and put Sin down for the three, to the relief of Karen McClure at ringside…though she still couldn’t help but to look askance at Gibson as they both went back up the entrance ramp after the match.

Erick Gibson def. Sin via pinfall (Terminable Offense) in 18:05. Rating: **

Changes for Erick Gibson:
XP Earned: 415.38
OVR Change: 3.90
Damage Suffered: Minor damage to head

Changes for Sin:
XP Earned: 122.17
OVR Change: -0.85
Damage Suffered: Minor damage to head

GREEN DIVISION
Lord Robert Abernathy (1-0, 405 OVR) vs. Glenn Knight (0-1, 400 OVR)


In the week leading up to the match, no one saw the intern’s mistake of not properly labeling this as a Green Division contest. So when it was announced before the introductions were made, the powers that be made sure to note to fire said intern the following morning.

The match itself wasn’t all that spectacular. It was hard hitting and it was fast, clocking in as the shortest RRW match held under the new format. It didn’t even end on a finisher. Knight had landed a discus punch, and went to pull Abenathy to his feet, but apparently pulled on the hair too hard, drawing a protest from the Englishman. Knight backed away, apparently trying to placate the noble, when he suddenly dropped to a knee and low-blowed Lord Abernathy. The ref tried to berate Knight, who just shrugged nonchalantly at the official and dropped into a lateral press. The ref sent death glares at Knight as he counted the pin, and Glenn Knight becomes the third goon to get a win in RRW!

Glenn Knight def. Lord Robert Abernathy via pinfall (Begging Off Low Blow) in 8:40. Rating: **

Changes for Lord Robert Abernathy:
XP Earned: 121.04
OVR Change: -0.76
Damage Suffered: Minor damage to head

Changes for Glenn Knight:
XP Earned: 484.16
OVR Change: 3.44
Damage Suffered: No notable damage

RED DIVISION
Otto von Schwarz (1-0, 405 OVR) vs. Jun Onoo (0-1, 399 OVR)


Apparently taking inspiration from the last bout, these two big men went at a sprint (well, at least as much of a sprint as you can expect from two men weighing north of 400 pounds apiece). Onoo controlled the first five minutes of the bout, with his elbows doing the bulk of the damage to von Schwarz. A standing spinebuster and a Japanese Power DDT (think almost a piledriver-type landing) later, Onoo seemed to be in control of the contest, save for the part that the body needs to breathe. He’d exhausted himself within five minutes of the opening bell, looking to put the big German away early, and now when the time was right he had no gas left in the tank to actually push to the finish.

Onoo would only hit one more offensive maneuver, a fist drop about two minutes later, but otherwise von Schwarz was in control the rest of the way. Never mind that he exhausted himself at seven minutes into the match following a discus clothesline; by that point the momentum was firmly in his corner and a Gute Nacht a couple of minutes after that sealed the second win of the season for the giant. The crowd in general seemed to enjoy this hoss-off in the Red Division, even if it was the second-shortest match in RRW to date.

Otto von Schwarz def. Jun Onoo via pinfall (Gute Nacht) in 8:52. Rating: ***

Changes for Otto von Schwarz:
XP Earned: 445.92
OVR Change: 4.59
Damage Suffered: No notable damage

Changes for Jun Onoo:
XP Earned: 131.16
OVR Change: 0.01
Damage Suffered: Minor damage to head

PURPLE DIVISION
Diamond Steel (0-1, 399 OVR) vs. The Mastodon (1-0, 403 OVR)


After the hoss-off that was the last match, this one tried to do the same thing, but longer. The problems with that were 1) these two weren’t as large as the participants in the last bout (though Mastodon came close), and 2) the fans didn’t seem as into this match. It was a competitive bout, let’s not be mistaken about that, but it took Diamond Steel to hit a pair of All Out Blitzes (Mastodon no-sold the first one and immediately went back on the attack) to keep him down and pick up her first win of the season, and sending the Purple Division into a three-person tie for the lead this early in the season!

Diamond Steel def. The Mastodon via pinfall (All Out Blitz) in 16:12. Rating: **

Changes for Diamond Steel:
XP Earned: 487.77
OVR Change: 3.81
Damage Suffered: No notable damage

Changes for The Mastodon:
XP Earned: 121.94
OVR Change: -0.84
Damage Suffered: Minor damage to head

ORANGE DIVISION LAST MAN STANDING MATCH
Pulsar (1-0, 405 OVR) vs. Billy Norris (0-1, 399 OVR)


This ended up being a decent match despite never leaving the ring or bringing weapons into the contest. For the bulk of the contest, Pulsar had the advantage, as he delivered a lot of punishment to the head and torso of Billy Norris. At one point in the contest, the ref had considered calling the match off for the future heath of Norris, but the Australian demanded that the match continue. The ref acquiesced and the fight continued on.

Several times, Pulsar was up top, looking to hit his Zodiac Implosion, but every time Norris was able to shake the ropes or rush to the corner to throw Pulsar off. Along the same lines, Norris tried just as often to hit his Down Under Disaster kick, only for Pulsar to avoid contact. This was an even contest, with neither man willing to bring weapons into play to wear down the opponent, and it seemed like this match would be going a while longer before the end came unexpectedly.

It was the sixth attempt of the Down Under Disaster that ended Norris’ night. As he leapt onto the ropes to spring back off for the roundhouse kick, his left foot slipped off the middle rope. His forward momentum kept him moving forward, but the left leg got tangled in the ropes, eventually leaving him hanging upside down from the ropes, over the apron outside the ring. Pulsar, desperately tryig to keep air going into his lungs, gestured for the ref to start the ten count. By the time Norris broke free of the entanglement, the ref was already to a count of nine, and Norris got to his feet a half second too late. Pulsar wins on a technicality, but the author can’t help but to feel that the manner in which the match ended left a sour taste in a number of fans’ mouths.

Pulsar def. Billy Norris via Last Man Standing (missed Down Under Disaster) in 24:20. Rating: ***

Changes for Pulsar:
XP Earned: 532.65
OVR Change: 6.46
Damage Suffered: Minor damage to head, minor damage to body

Changes for Billy Norris:
XP Earned: 133.17
OVR Change: 0.43
Damage Suffered: Severe damage to head, moderate damage to body

WHITE DIVISION TABLES MATCH
Terrance Stevens (1-0, 404 OVR) vs. Eugene Nagata (0-1,398 OVR)


Sadly, this match didn’t seem to draw the fans into it and it was a bit disjointed at times. Stevens, while taking a fair bit of punishment, wasn’t really in danger throughout the match and had Eugene’s number throughout. It’s possible that the tables aspect of the match threw Nagata off—they weren’t a thing in Croatian worked-shoot MMA, after all—but by the time he could start to ponder how to put his opponent through one, Stevens had introduced two tables into the ring, decided that wasn’t enough and threw Nagata to ringside. From there, a stump piledriver through a third table was all that was needed, and Stevens walks away with his second win of the season.

Terrance Stevens def. Eugene Nagata via Table Breaking (Stump Piledriver) in 12:35. Rating: *

Changes for Terrance Stevens:
XP Earned: 445.53
OVR Change: 2.54
Damage Suffered: No notable damage

Changes for Eugene Nagata:
XP Earned: 94.67
OVR Change: -1.37
Damage Suffered: Minor damage to head

Lance Heartilly (0-1 398 OVR) vs. Vladimir Chavinski (0-1, 398 OVR)

Sadly, for the second week in a row the main event of the show did not leave the paying audience thrilled with how the show ended. This was a bog-standard affair with absolutely nothing of note happening. Chavinski won with a rear naked choke, but by the time the match ended a fair number of seats had been vacated in order to try to beat the traffic out of the arena.

Vladimir Chavinski def. Lance Heartilly via submission (Rear Naked Choke) in 15:10. Rating: *

Changes for Lance Heartilly:
XP Earned: 111.67
OVR Change: -1.67
Damage Suffered: No notable damage

Changes for Vladimir Chavinski:
XP Earned: 446.67
OVR Change: 2.51
Damage Suffered: No notable damage


ROWDY RINGSPORTS WRESTLING STANDINGS AFTER WEEK 2

RINGSPORTS CONFERENCE

BLUE DIVISION

Indigo Rose: 2-0, ATV 40:04, AMR 1.50, OVR 409.57
Diego Rodriguez: 1-1, ATV 14:52, AMR 1.50, OVR 402.24
Hailey Carmichael: 1-1, ATV 21:50, AMR 1.50, OVR 401.88
Lance Heartilly: 0-2, ATV --, AMR 1.00, OVR 396.76

RED DIVISION
Otto von Schwartz: 2-0, ATV 11:00, AMR 3.00, OVR 409.47
The Siberian Nightmare: 1-1, ATV 14:48, AMR 3.00, OVR 405.00
Sven Ulafsson: 1-1, ATV 21:12, AMR 3.50, OVR 406.78
Jun Onoo: 0-2, ATV --, AMR 2.50, OVR 399.21

WHITE DIVISION
Terrance Stevens: 2-0, ATV 14:13, AMR 1.50, OVR 406.33
Brandy McDonald: 1-1, ATV 14:36, AMR 1.00, OVR 400.80
Jean-Paul Ouilette: 0-2, ATV --, AMR 1.50, OVR 397.51
Eugene Nagata: 0-2, ATV --, AMR 1.00, OVR 396.98

YELLOW DIVISION
Markus Clay: 2-0, ATV 13:26, AMR 2.00, OVR 407.43
Elyssa Anderson: 2-0, ATV 33:54, AMR 2.50, OVR 413.42
Yoshii Nakamatsu: 1-1, ATV 16:37, AMR 2.00, OVR 402.89
Brian Blackfield: 1-1, ATV 25:28, AMR 2.00, OVR 402.08

WRESTLEHUT CONFERENCE

BLACK DIVISION

Rev. Johnny Gross: 2-0, ATV 13:00, AMR 1.50, OVR 406.14
Jimmy Anarchy: 1-1, ATV 11:21, AMR 2.00, OVR 402.75
Sin: 1-1, ATV 14:41, AMR 2.00, OVR 402.88
Blood River: 0-2, ATV --, AMR 2.50, OVR 399.23

GREEN DIVISION
Erick Gibson: 2-0, ATV 15:36, AMR 2.00, OVR 407.56
Glenn Knight: 1-1, ATV 8:40, AMR 2.50, OVR 403.45
Lord Robert Abernathy: 1-1, ATV 12:07, AMR 2.50, OVR 404.05
Daniel Simmons: 0-2, ATV --, AMR 3.00, OVR 400.08

ORANGE DIVISION
Pulsar: 2-0, ATV 20:06, AMR 3.00, OVR 411.52
El Tornado: 1-1, ATV 13:52, AMR 2.50, OVR 404.47
Billy Norris: 0-2, ATV --, AMR 2.50, OVR 399.62
Sterling Silver: 0-2, ATV --, AMR 2.00, OVR 398.47

PURPLE DIVISION
Jack “Classic” Braddock: 1-1, ATV 11:58, AMR 1.50, OVR 401.78
Vladimir Chavinski: 1-1, ATV 15:10, AMR 1.00, OVR 400.84
The Mastodon: 1-1, ATV 15:20, AMR 1.50, OVR 401.67
Diamond Steel: 1-1, ATV 16:12, AMR 2.00, OVR 403.02

PREDICTION STANDINGS
Senerio: 5 + 9 = 14
I Before E: 10 + 0 = 10
Projecthalaxy: 8 + 0 = 8

ROWDY RINGSPORTS WRESTLING: WEEK 3 SCHEDULE
Live from the RRW Arena in Kansas City, Missouri!

  • Brian Blackfield (1-1, OVR 402) vs. Sterling Silver (0-2, OVR 398)
  • Markus Clay (2-0, OVR 406) vs. Billy Norris (0-2, OVR 400)
  • Hailey Carmichael (1-1, OVR 402) vs. The Mastodon (1-1, OVR 402)
  • GREEN DIVISION: Erick Gibson (2-0, OVR 408) vs. Lord Robert Abernathy (1-1, OVR 404)
  • SUBMISSION MATCH: Yoshii Nakamatsu (1-1, OVR 403) vs. El Tornado (1-1, OVR 404)
  • Elyssa Anderson (2-0, OVR 413) vs. Pulsar (2-0, OVR 412)
  • BLACK DIVISION: Sin (1-1, OVR 403) vs. Blood River (0-2, OVR 399)
  • WHITE DIVISION: Brandy McDonald (1-1, OVR 401) vs. Terrance Stevens (2-0, OVR 406)
  • BLACK DIVISION: Rev. Johnny Gross (2-0, OVR 406) vs. Jimmy Anarchy (1-1, OVR 403)
  • RED DIVISION: The Siberian Nightmare (1-1, OVR 405) vs. Jun Onoo (0-2, OVR 399)
  • Diego Rodriguez (1-1, OVR 402) vs. Jack “Classic” Braddock (1-1, OVR 402)
  • Lance Heartilly (0-2. OVR 397) vs. Diamond Steel (1-1, OVR 403)
  • WHITE DIVISION: Jean-Paul Ouilette (0-2, OVR 398) vs. Eugene Nagata (0-2, OVR 397)
  • GREEN DIVISION: Daniel Simmons (0-2, OVR 400) vs. Glenn Knight (1-1, OVR 403)
  • RED DIVISION: Sven Ulafsson (1-1, OVR 407) vs. Otto von Schwarz (2-0, OVR 409)
  • HARDCORE MATCH: Indigo Rose (2-0, OVR 410) vs. Vladimir Chavinski (1-1, OVR 401)

I Before E
Jul 2, 2012

Jeez, Nagata is not faring well

Senerio
Oct 19, 2009

Roëmænce is ælive!
About how I expected. Will PM the training shortly.

Brian Blackfield (1-1, OVR 402) vs. Sterling Silver (0-2, OVR 398)

Markus Clay (2-0, OVR 406) vs. Billy Norris (0-2, OVR 400)

Hailey Carmichael (1-1, OVR 402) vs. The Mastodon (1-1, OVR 402) (duh)

GREEN DIVISION: Erick Gibson (2-0, OVR 408) vs. Lord Robert Abernathy (1-1, OVR 404)

SUBMISSION MATCH: Yoshii Nakamatsu (1-1, OVR 403) vs. El Tornado (1-1, OVR 404)

Elyssa Anderson (2-0, OVR 413) vs. Pulsar (2-0, OVR 412)

BLACK DIVISION: Sin (1-1, OVR 403) vs. Blood River (0-2, OVR 399)

WHITE DIVISION: Brandy McDonald (1-1, OVR 401) vs. Terrance Stevens (2-0, OVR 406)

BLACK DIVISION: Rev. Johnny Gross (2-0, OVR 406) vs. Jimmy Anarchy (1-1, OVR 403)

RED DIVISION: The Siberian Nightmare (1-1, OVR 405) vs. Jun Onoo (0-2, OVR 399)

Diego Rodriguez (1-1, OVR 402) vs. Jack “Classic” Braddock (1-1, OVR 402)

Lance Heartilly (0-2. OVR 397) vs. Diamond Steel (1-1, OVR 403)

WHITE DIVISION: Jean-Paul Ouilette (0-2, OVR 398) vs. Eugene Nagata (0-2, OVR 397)

GREEN DIVISION: Daniel Simmons (0-2, OVR 400) vs. Glenn Knight (1-1, OVR 403)

RED DIVISION: Sven Ulafsson (1-1, OVR 407) vs. Otto von Schwarz (2-0, OVR 409)

HARDCORE MATCH: Indigo Rose (2-0, OVR 410) vs. Vladimir Chavinski (1-1, OVR 401)

Senerio fucked around with this message at 02:51 on Feb 11, 2020

ShadowedFlames
Dec 26, 2009

Shoot this guy in the face.

Fallen Rib

I Before E posted:

Jeez, Nagata is not faring well

I can't put a finger as to a definite reason why. He just seems to start late and by the time he realizes what needs to be done, the match is over. In preseason testing Nagata did win half of his matches (2 out of 4) so it's not like he's Eugene Dinsmore or anything. It's just RNG being RNG, I think.

-----=-----=-----=-----

AUTHOR’S PREDICTIONS: WEEK 3

Brian Blackfield (1-1, OVR 402) vs. Sterling Silver (0-2, OVR 398): Until Silver proves she can win a match, I can’t in good conscience pick her even though she’s got one of my favorite backstories. Blackfield, 15 mins, **

Markus Clay (2-0, OVR 406) vs. Billy Norris (0-2, OVR 400): Clay hasn’t shown any signs of slowing down, I think that continues here. Clay, 16 mins, ***

Hailey Carmichael (1-1, OVR 402) vs. The Mastodon (1-1, OVR 402): The only reason I’m picking Mastodon is the size advantage. Being so much larger than Hailey, he’s not going to be able to be put in some holds (although #NoFilter is still an option). Leslie Burrell will be no help, and Mastodon should win this one. Mastodon, 13 mins, *

GREEN DIVISION: Erick Gibson (2-0, OVR 408) vs. Lord Robert Abernathy (1-1, OVR 404): Despite my hinted storyline of trouble in paradise between Gibson and his manager (which, I should note, is only for the LP and not something I can manipulate in-game), I think Gibson takes this one. It should be a close match. Gibson, 18 mins, **

SUBMISSION MATCH: Yoshii Nakamatsu (1-1, OVR 403) vs. El Tornado (1-1, OVR 404): Yeah, I’m not going to lie. Neither one of these two are suited for submission matches. Luck of the draw bites them both here. So this is a purely random pick. Yoshii, 39 mins, **

Elyssa Anderson (2-0, OVR 413) vs. Pulsar (2-0, OVR 412): Elyssa’s tendencies to go for blood instead of a pin these last two weeks are a shock to me. There’s nothing I can see that should be altering her focus like this. But it makes for a heck of a story, doesn’t it? This should be Match of the Night, and I’m picking a minor upset here. Pulsar, 23 mins, MOTN, ****

BLACK DIVISION: Sin (1-1, OVR 403) vs. Blood River (0-2, OVR 399): The Acolyte so far has proven to be a rather useless manager. I think he finally shows up, does something and gets tossed, and Sin then wins anyway. Sin, 17 mins, *

WHITE DIVISION: Brandy McDonald (1-1, OVR 401) vs. Terrance Stevens (2-0, OVR 406): Secondary pick for MOTN. I’m going with another minor upset here. Brandy, 18 mins, **

BLACK DIVISION: Rev. Johnny Gross (2-0, OVR 406) vs. Jimmy Anarchy (1-1, OVR 403): If I wasn’t limiting trash-talking and promos here due to the current environment on SA, this would be a good time for a full-on Rev. Gross promo with how no faith in the Lord will lead to hellfire, even if you don’t believe in that. Going full-on Southern Baptist on everyone. Anarchy would then take offense and punch the reverend in the balls. So that’s my pick regardless. Anarchy, 11 mins, *

RED DIVISION: The Siberian Nightmare (1-1, OVR 405) vs. Jun Onoo (0-2, OVR 399): The whole thing I mentioned about Sterling Silver earlier? Same applies to Onoo here. Nightmare, 13 mins, *

Diego Rodriguez (1-1, OVR 402) vs. Jack “Classic” Braddock (1-1, OVR 402): Another clash of styles for the goon-handled character. This one is a toss-up for me but I think Braddock takes it in a close one. Braddock, 22 mins, ***

Lance Heartilly (0-2. OVR 397) vs. Diamond Steel (1-1, OVR 403): See also Silver, Sterling and Onoo, Jun. Steel, 13 mins, *

WHITE DIVISION: Jean-Paul Ouilette (0-2, OVR 398) vs. Eugene Nagata (0-2, OVR 397): After the way Ouilette clowned himself this last show, I don’t see how Eugene can lose against him. Nagata, 14 mins, **

GREEN DIVISION: Daniel Simmons (0-2, OVR 400) vs. Glenn Knight (1-1, OVR 403): Despite being 0-2, I think Simmons has just been unlucky. That bad luck continues here, in a nail-biter. Knight, 17 mins, ***

RED DIVISION: Sven Ulafsson (1-1, OVR 407) vs. Otto von Schwarz (2-0, OVR 409): I’m honestly not sure who takes this one. I’m leaning towards Otto because he doesn’t have to lift Sven for his finisher. Simple is effective. von Schwarz, 12 mins, **

HARDCORE MATCH: Indigo Rose (2-0, OVR 410) vs. Vladimir Chavinski (1-1, OVR 401): Rose is a technical wrestler, more suited for that submission match further up. That probably does her in, as Chavinski can pummel away without risk of DQ. Chavinski, 16 mins, **


--EASY C&P FOR PICKS--
(Goon participants are italicized below)

Brian Blackfield (1-1, OVR 402) vs. Sterling Silver (0-2, OVR 398)
Markus Clay (2-0, OVR 406) vs. Billy Norris (0-2, OVR 400)
Hailey Carmichael (1-1, OVR 402) vs. The Mastodon (1-1, OVR 402)
Erick Gibson (2-0, OVR 408) vs. Lord Robert Abernathy (1-1, OVR 404)
SUBMISSION MATCH: Yoshii Nakamatsu (1-1, OVR 403) vs. El Tornado (1-1, OVR 404)
Elyssa Anderson (2-0, OVR 413) vs. Pulsar (2-0, OVR 412)
Sin (1-1, OVR 403) vs. Blood River (0-2, OVR 399)
Brandy McDonald (1-1, OVR 401) vs. Terrance Stevens (2-0, OVR 406)
Rev. Johnny Gross (2-0, OVR 406) vs. Jimmy Anarchy (1-1, OVR 403)
The Siberian Nightmare (1-1, OVR 405) vs. Jun Onoo (0-2, OVR 399)
Diego Rodriguez (1-1, OVR 402) vs. Jack “Classic” Braddock (1-1, OVR 402)
Lance Heartilly (0-2. OVR 397) vs. Diamond Steel (1-1, OVR 403)
Jean-Paul Ouilette (0-2, OVR 398) vs. Eugene Nagata (0-2, OVR 397)
Daniel Simmons (0-2, OVR 400) vs. Glenn Knight (1-1, OVR 403)
Sven Ulafsson (1-1, OVR 407) vs. Otto von Schwarz (2-0, OVR 409)
HARDCORE MATCH: Indigo Rose (2-0, OVR 410) vs. Vladimir Chavinski (1-1, OVR 401)

projecthalaxy
Dec 27, 2008

Yes hello it is I Kurt's Secret Son


GG, can't win em all.

Brian Blackfield (1-1, OVR 402) vs. Sterling Silver (0-2, OVR 398) Blackfield
Markus Clay (2-0, OVR 406) vs. Billy Norris (0-2, OVR 400) Clay
Hailey Carmichael (1-1, OVR 402) vs. The Mastodon (1-1, OVR 402) Carmichael
Erick Gibson (2-0, OVR 408) vs. Lord Robert Abernathy (1-1, OVR 404) Gibson
SUBMISSION MATCH: Yoshii Nakamatsu (1-1, OVR 403) vs. El Tornado (1-1, y5 OVR 404) Tornado
Elyssa Anderson (2-0, OVR 413) vs. Pulsar (2-0, OVR 412) Pulsar
Sin (1-1, OVR 403) vs. Blood River (0-2, OVR 399) Sin
Brandy McDonald (1-1, OVR 401) vs. Terrance Stevens (2-0, OVR 406) Stevens
Rev. Johnny Gross (2-0, OVR 406) vs. Jimmy Anarchy (1-1, OVR 403) Gross
The Siberian Nightmare (1-1, OVR 405) vs. Jun Onoo (0-2, OVR 399) Onoo
Diego Rodriguez (1-1, OVR 402) vs. Jack “Classic” Braddock (1-1, OVR 402) Braddock
Lance Heartilly (0-2. OVR 397) vs. Diamond Steel (1-1, OVR 403) Steel
Jean-Paul Ouilette (0-2, OVR 398) vs. Eugene Nagata (0-2, OVR 397) Nagata
Daniel Simmons (0-2, OVR 400) vs. Glenn Knight (1-1, OVR 403) Knight
Sven Ulafsson (1-1, OVR 407) vs. Otto von Schwarz (2-0, OVR 409) Ulaffson
HARDCORE MATCH: Indigo Rose (2-0, OVR 410) vs. Vladimir Chavinski (1-1, OVR 401) Rose

ShadowedFlames
Dec 26, 2009

Shoot this guy in the face.

Fallen Rib
ROWDY RINGSPORTS WRESTLING: SEASON ONE, WEEK THREE
Live from RRW Arena in Kansas City, Missouri!


Brian Blackfield (1-1) vs. Sterling Silver (0-2)

This week’s show actually starts with our match of the night, so we’re going right to ringside to kick things off for week three of the season!

Tess Brandenbury: We start off tonight with an interesting clash of styles here, as Scotland’s Brian Blackfield takes his technical game against the flashy, aerial offense of RRW’s resident luchadora, Sterling Silver.

Johnny Tyler: I’d be more interested if, you know, Silver actually won anything around here.

Tess Brandenbury: True, Silver has struggled in her first two weeks in RRW, but she’s been right on the verge of a breakthrough. Her past has been catching up with her, though, as she’s been extensively looked over by RRW medical staff after both of her matches this season.

Johnny Tyler: Look, if she can’t handle the physicality of RRW, she needs to leave now and let someone take over her spot who can withstand the punishment!

Tess Brandenbury: Johnny, Sterling Siler has endured at least seven known concussions in her ten-year career. Two of them have been grade-3 concussions. She’s made it known that this is probably her last run as a professional, but a win tonight would certainly help her mental state going into the remainder of the season.

quote:

(00:04) Blackfield hit an Open Handed Chop
(00:08) Blackfield hit an Elbow Drop
(00:22) Blackfield applied an Arm Bar
(00:30) Sterling Silver very easily moved out of the way from an Elbow Drop.
(00:34) S. Silver hit a Fist Drop
(00:44) S. Silver picked up Blackfield from behind
(00:51) S. Silver hit a Running Face Smash
(00:55) Blackfield fought back against being picked up
(00:58) Blackfield hit a Forearm Blow
(01:12) Blackfield applied a Side Headlock
(01:16) Blackfield hit an Open Handed Chop
(01:23) Blackfield hit a Knee Pull
(01:43) Blackfield applied a Rear Chinlock
(01:52) Sterling Silver very easily moved out of the way from an Elbow Drop.
(02:02) Brian Blackfield moved out of the way from an Elbow Drop.
(02:09) S. Silver got a rope break to stop a Knee Bar
(02:23) Blackfield applied a Front Facelock
(02:26) Blackfield hit a Forearm Blow
(02:31) S. Silver slipped out of the back of a Side Headlock
(02:38) S. Silver hit a Running Face Smash
(02:47) S. Silver picked up Blackfield
(02:51) Blackfield slipped out the front of a Candado
(03:00) Blackfield hit a Standing Head Scissors Twist
(03:07) Blackfield hit a Knee Plant
(03:22) Blackfield hit a Stomp Flurry
(03:36) Blackfield applied an Arm Bar
(03:50) Blackfield applied a Body Scissors
(03:58) Sterling Silver very easily moved out of the way from a Snap Driving Elbow.
(04:02) S. Silver hit a Guillotina
(04:06) S. Silver hit a Stomp
(04:14) Brian Blackfield moved out of the way from a Fist Drop.
(04:18) Blackfield hit a Leaping Elbow Drop
(04:23) S. Silver blocked a Stomp To Groin
(04:38) Blackfield hit a Stomp Flurry
(04:42) Blackfield hit a Leaping Elbow Drop
(04:56) Blackfield applied an Arm Bar
(05:02) S. Silver got a rope break to stop a Body Scissors

Tess Brandenbury: Blackfield sticking to his strengths here, keeping the luchadora grounded and trying to wear her down with classic European technical wrestling.

Johnny Tyler: If he was smart, he’d stick to the head. Focus on the weaknesses of your opponent!

Tess Brandenbury: There’s weakness, Johnny, and then there’s potentially ending a career.

Johnny Tyler: Wouldn’t that be doing her a favor, before her brain turns into porridge?

Tess Brandenbury: It’s going to be one of those nights, I see….

quote:

(05:09) Blackfield hit a Knee Plant
(05:23) Blackfield applied a Body Scissors
(05:37) Blackfield applied an Arm Bar
(05:51) Blackfield applied a Knee Bar
(06:05) Blackfield applied an Arm Bar
(06:09) Blackfield hit a Leaping Elbow Drop
(06:17) Blackfield hit a Stomp To Groin
(06:22) S. Silver fought back against being picked up
(06:36) S. Silver applied a Candado Invertido
(06:42) S. Silver hit a Rolling Wheel Kick
(06:45) S. Silver hit a Kick To Gut
(06:50) S. Silver leapt up to the top turnbuckle
(06:58) Brian Blackfield moved out of the way from a Second Rope Dropkick.
(07:02) Blackfield hit a Leaping Elbow Drop
(07:08) Blackfield picked up S. Silver
(07:12) S. Silver slipped out the front of a Stump Piledriver
(07:17) Blackfield broke a Sunset Flip
(07:17) Blackfield irish whipped S. Silver into the corner
(07:45) Blackfield hit a Tree Of Woe Stomp Flurry
(07:53) Blackfield picked up S. Silver
(08:09) Blackfield hit a Piledriver
(08:18) Blackfield picked up S. Silver
(08:23) S. Silver blocked a Scotland Destroyer

Tess Brandenbury: Blackfield tried to end this one early, but Silver had it scouted!

Johnny Tyler: Come on, Blackfield! I want to see how high she bounces off that piledriver!

Tess Brandenbury: That is a person’s health you’re joking about!

Johnny Tyler: And since when have I cared?

quote:

(08:30) Blackfield hit a DDT
(08:34) Blackfield hit a Leaping Elbow Drop
(08:48) Blackfield used a Get Up Taunt
(08:53) S. Silver broke a Scotland Destroyer
(09:00) S. Silver hit a Women's DDT
(09:13) S. Silver hit a Posing Elbow Drop
(09:17) S. Silver hit an Elbow Drop
(09:21) S. Silver hit a Fist Drop
(09:25) S. Silver hit a Running Knee Drop
(09:32) S. Silver used a Lucha Senton Pin
(09:37) S. Silver got a two count
(09:42) S. Silver leapt up to the top turnbuckle
(09:50) S. Silver hit a Second Rope Dropkick
(09:54) S. Silver hit a Leaping Elbow Drop
(10:01) S. Silver hit a Snap Driving Elbow
(10:05) S. Silver hit a Leaping Elbow Drop
(10:12) S. Silver picked up Blackfield
(10:22) S. Silver hit a Seated Face Plant
(10:29) S. Silver used a Slit Throat Motion
(10:34) Blackfield stopped a Stalk Grounded Enemy by rushing S. Silver
(10:38) S. Silver broke a Scotland Destroyer
(10:43) S. Silver leapt up to the top turnbuckle
(10:51) S. Silver hit a Second Rope Dropkick
(10:58) S. Silver hit a Seated Dropkick
(11:05) S. Silver hit a Seated Back Dropkick
(11:12) S. Silver hit a Seated Dropkick
(11:25) S. Silver used a Stalk Grounded Enemy
(11:32) S. Silver hit a Flying Forearm
(11:45) S. Silver used a Stalk Grounded Enemy
(11:51) S. Silver hit a Dropkick To Knee
(11:58) S. Silver hit a Women's DDT
(12:11) S. Silver hit a Running Half Senton
(12:18) S. Silver used a Lucha Senton Pin
(12:23) S. Silver got a two count

Tess Brandenbury: That wasn’t likely to get a pin; it was more intended to make Blackfield exert a little extra energy to get out of the pinning predicament.

Johnny Tyler: Then why even try?

Tess Brandenbury: Look, Johnny, you were the one who hinted that you had in-ring experience; you should already know why!

Johnny Tyler: It’s not my fault if you misunderstand anything I say!

quote:

(12:28) Blackfield broke a Seated Face Plant
(12:42) Blackfield applied a Front Facelock
(12:49) Blackfield hit a Knee Plant
(12:56) Blackfield hit a Knee Pull
(13:03) S. Silver easily avoided a Stomp Flurry.
(13:08) S. Silver leapt up to the top turnbuckle
(13:16) S. Silver hit a Second Rope Dropkick
(13:21) S. Silver leapt up to the top turnbuckle
(13:25) Blackfield stopped an On Wings of Silver by rushing S. Silver
(13:29) Blackfield climbed down off the top rope
(13:33) S. Silver kicked Blackfield away
(13:40) S. Silver used a Top Rope Predator's Taunt
(13:48) S. Silver hit a Second Rope Dropkick
(14:01) S. Silver hit a Posing Elbow Drop
(14:08) S. Silver used a Slit Throat Motion
(14:23) S. Silver hit a Stomp Flurry
(14:30) S. Silver hit a Senton
(14:38) S. Silver picked up Blackfield
(14:42) Blackfield reversed an irish whip to the corner
(14:42) The referee was accidentally knocked out after colliding with S. Silver

Johnny Tyler: See, Silver’s taking the coward’s way out. She knows she can’t beat Blackfield, so now she’s taking out the ref so he can’t count her out of the match!

Tess Brandenbury: It’s nothing like that at all, Johnny, and you drat well know it!

quote:

(14:49) Blackfield hit a Corner Elbow
(14:56) Blackfield hit a Corner Forearm Blow
(15:01) S. Silver stopped a Corner Stomp Flurry by rushing Blackfield
(15:07) S. Silver hit a Rolling Wheel Kick
(15:12) S. Silver leapt up to the top turnbuckle
(15:20) S. Silver hit a Second Rope Dropkick
(15:24) S. Silver leapt up to the top turnbuckle
(15:28) Blackfield shook the ropes to stop an On Wings of Silver
(15:36) Blackfield threw S. Silver off the top rope
(15:50) Blackfield applied an Arm Bar
(16:06) Blackfield applied a Body Scissors
(16:08) The referee recovers
(16:22) Blackfield applied a Knee Bar
(16:29) Blackfield hit a Snap Driving Elbow
(16:33) Blackfield hit a Stomp
(16:37) Blackfield hit an Elbow Drop On Knee
(16:45) Blackfield hit a Stomp To Groin
(16:54) Blackfield picked up S. Silver
(17:01) Blackfield hit a Running Forearm Blow
(17:07) Blackfield picked up S. Silver
(17:25) Good Lord! Sterling Silver just got rocked by the Scotland Destroyer!

Johnny Tyler: That had to be a good two feet in the air off that bounce!

Tess Brandenbury: Oh, for the love of…wait, cover by Blackfield! One…two…he got her! Brian Blackfield picks up his second win of the season off that Scotland Destroyer flip piledriver!

Johnny Tyler: Meanwhile, Silver has another three years taken off her life span after that impact!

Tess Brandenbury: For the love of…will you stop already, Johnny Tyler?!

=-=-=-=-=-=-=-=

Brian Blackfield def. Sterling Silver via pinfall (Scotland Destroyer) in 17:30. Rating: ***

Changes for Brian Blackfield:
XP Earned: 604.10
OVR Change: 5.17
Damage Suffered: Moderate damage to head, minor damage to body

Changes for Sterling Silver:
XP Earned: 207.28
OVR Change: 0.01
Damage Suffered: Minor damage to head and body

Markus Clay (2-0) vs. Billy Norris (0-2)

The second match of the night, while not as engaging as the opener, proved to be important for two reasons. First, the opening seven minutes were filled with missed, avoided, countered, or blocked moves on both sides. Second, Billy Norris finally managed to hit his Down Under Disaster. That, in turn, led to a minor upset as Norris knocks Clay from the undefeated ranks in what was ultimately an average match.

Billy Norris def. Markus Clay via pinfall (Down Under Disaster) in 14:41. Rating: **

Changes for Markus Clay:
XP Earned: 121.76
OVR Change: -0.83
Damage Suffered: Minor damage to head

Changes for Billy Norris:
XP Earned: 487.05
OVR Change: 3.74
Damage Suffered: Minor damage to head

Hailey Carmichael (1-1) vs. The Mastodon (1-1)

Hailey started this match quickly, knowing she’d have to put in more work to take down her larger opponent. The commentary team at ringside expressed doubts the entire match that Hailey’s technical offense would be of any use given an opponent roughly two-and-a-half times her size. She managed to get Mastodon in a VSCOverleaf, which surprised a fair number of the audience despite not doing a lot of damage. Mastodon fought back, but didn’t get a lot of notable offense in before Hailey managed to just barely get Mastodon into a #NoFilter, and held on just long enough to force the submission and score what some would call a surprise victory.

Hailey Carmichael def. The Mastodon via submission (#NoFilter) in 12:50. Rating: **

Changes for Hailey Carmichael:
XP Earned: 413.24
OVR Change: 3.65
Damage Suffered: No notable damage

Changes for The Mastodon:
XP Earned: 121.54
OVR Change: -0.80
Damage Suffered: No notable damage

GREEN DIVISION:
Erick Gibson (2-0) vs. Lord Robert Abernathy (1-1)


This match started out with Gibson taking early control and not letting Abernathy get a move in edgewise. It looked like it was going to be a squash match for a little bit, but eight minutes into the bout, Gibson was wearing himself out. Abernathy endured another move or two before rushing a Terminable Offense, and from there he rarely gave up control, hitting a powerbomb and a Shatterfall spinebuster in quick order to eliminate another of the (formerly) undefeated.

The interesting part came after the bell, as Gibson seemed to blame his personal assistant for not running interference when Abernathy had hit Shatterfall. Karen McClure’s words fell on deaf ears as Gibson eventually threw his hands up in disgust and stormed back up the ramp, McClure on his heels and continuing to plead her case as the show broke to commercials.

Lord Robert Abernathy def. Erick Gibson via pinfall (Shatterfall) in 11:48. Rating: ***

Changes for Erick Gibson:
XP Earned: 111.80
OVR Change: 0.01
Damage Suffered: No notable damage

Changes for Lord Robert Abernathy:
XP Earned: 526.14
OVR Change: 4.79
Damage Suffered: Minor damage to head

SUBMISSION MATCH:
Yoshii Nakamatsu (1-1) vs. El Tornado (1-1)


To the author’s relief, this match did not go 39 minutes as he had feared. Instead this match had more hardcore spots than some of the hardcore bouts seen in RRW this season. Tornado knocked Yoshii to ringside just shy of six minutes into the bout, and the two never re-entered the squared circle for the remainder of the match. Some of the highlights that followed included: El Tornado hitting a seated face plant onto a chair, Yoshii driving Tornado through a table with a DDT, and a vile DEVASTATION Knee to Tornado that came dangerously close to being done against the ringside barricades.

After all of that, the finish was anti-climactic. Nakamatsu hit a chop block at the end of the entrance ramp, and reached for a nearby chair, putting it under the right knee of Tornado. He then raised Tornado’s right leg into the air, preparing to smash it into the chair, and the camera at ringside caught Yoshii saying something in Japanese to Tornado. (A viewer on Twitter would later translate this as “Give it up, or I will ruin your knee.”) Nakamatsu then jumped, putting his knee into the back of Tornado’s knee, and drove both himself and Tornado’s leg into the steel chair. The knee landed on the edge of the seat, and Tornado let out a strangled scream of pain before calling out “No Mas.” (Game mechanic talk: the “Force Submission” check has a 10% chance of succeeding, modified by the victim’s momentum. Yoshii needed 108 or under and rolled a 43. Since there’s no specific move noted for Force Submission, some creative license is required when trying to make it a narrative.)

After the show, it was discovered that the impact had jostled the knee just wrong way that it was akin to hitting one’s “funny bone” on a corner of a desk. Tornado would be fine for next week’s show.

Yoshii Nakamatsu def. El Tornado via submission (force submission) in 12:37. Rating: **

Changes for Yoshii Nakamatsu:
XP Earned: 486.06
OVR Change: 3.63
Damage Suffered: Moderate damage to head

Changes for El Tornado:
XP Earned: 121.51
OVR Change: -0.80
Damage Suffered: Minor damage to head

Elyssa Anderson (2-0) vs. Pulsar (2-0)

The main thing everyone was wondering coming into this match was if Elyssa would continue her ways of trying to win via blood loss stoppage. Pulsar, being the veteran he is, had done his homework and figured if he could get Elyssa on the defensive early, it might break her rhythm and force her off her gameplan. By and large, the plan worked. Elyssa never had a chance to go for the mask or to cause any lacerations as she was fending off Pulsar for the bulk of the match. When she was on offense she had to try to whittle away at the momentum Pulsar had gained, rendering a fair chunk of her offense to be less effective than she’d have liked. A brief glimmer of hope came when she managed to roll out of the way of a Zodiac Implosion, and took to the offensive. Anderson managed to hit one Andersault, but missed the second and that spelled the end. Pulsar would not miss his second attempt at the Zodiac Implosion, and walked away showing that despite her bloodlust the last two weeks, Elyssa Anderson was human, and she could be beaten.

Pulsar def. Elyssa Anderson via pinfall (Zodiac Implosion) in 16:29. Rating: **

Changes for Elyssa Anderson:
XP Earned: 121.97
OVR Change: -0.84
Damage Suffered: Moderate damage to head, minor damage to body

Changes for Pulsar:
XP Earned: 487.92
OVR Change: 3.83
Damage Suffered: Minor damage to head

BLACK DIVISION:
Sin (1-1) vs. Blood River (0-2)


This match had “extended squash” written all over it when it was announced. No one expected it to be Blood River on the good end of it, or for the match to actually turn out to be somewhat competitive. There were extended offensive sequences from both wrestlers, but the beginning of the end came when Sin had River staggering, and went for a chop block, only for The Acolyte to trip her up. The ref promptly banished the manager to the back, but the damage was done. River couldn’t manage to get The Offering (his top rope rana) set up properly, so instead he hit a pair of spears and managed to keep Sin down on the second one for just over the three-count, as Sin kicked out a moment too late.

Blood River def. Sin via pinfall (Spear) in 19:43. Rating: **

Changes for Sin:
XP Earned: 122.36
OVR Change: -0.88
Damage Suffered: Moderate damage to head, minor damage to body

Changes for Blood River:
XP Earned: 416.05
OVR Change: 3.98
Damage Suffered: Minor damage to head

WHITE DIVISION
Brandy McDonald (1-1) vs. Terrance Stevens (2-0)


This bout ended up being a decent TV-length match in the end. Back and forth, fairly even contest that wasn’t decided until the closing moments. McDonald was on the top, preparing for her Hang Over, but Stevens managed to shake the ropes to stop the high risk maneuver before throwing Brandy off the top rope. A DDT busted Brandy open, and a Canuckle Shuffle seemed to indicate that Terrance was ready to put a stop to the match. Brandy managed to slip out of the attempted stump piledriver that followed, hit a DDT of her own, followed that with a seated face plant, and followed that with a Brandy With a Twist to eliminate yet another person from the undefeated ranks.

Brandy McDonald def. Terrance Stevens via pinfall (Brandy With a Twist) in 13:12. Rating: ***

Changes for Brandy McDonald:
XP Earned: 526.86
OVR Change: 4.88
Damage Suffered: Minor damage to head

Changes for Terrance Stevens:
XP Earned: 131.72
OVR Change: 0.02
Damage Suffered: Minor damage to head

RED DIVISION
The Siberian Nightmare (1-1) vs. Jun Onoo (0-2)


This was, despite the size of the two wrestlers involved, a sprint instead of a marathon. With some of the moves delivered, it’s a wonder the ring didn’t break. Hammerlock powerbombs, throwing into corners, piledrivers, and more were sprinkled throughout the contest. Both men were gassed by the ten-minute mark, which may have helped bring an end to the match when it did. In the end, Onoo hit his IMPACT Driver to pick up his first win of the season, and keeping himself relevant in the Red Division.

Jun Onoo def. The Siberian Nightmare via pinfall (IMPACT Driver) in 13:16. Rating: ***

Changes for The Siberian Nightmare:
XP Earned: 131.73
OVR Change: 0.01
Damage Suffered: Minor damage to head

Changes for Jun Onoo:
XP Earned: 526.90
OVR Change: 4.88
Damage Suffered: No notable damage

BLACK DIVISION
Rev. Johnny Gross (2-0) vs. Jimmy Anarchy (1-1)


Sadly, there was very few, if any, redeeming qualities about this match. There was no pre-match sermon from the good Reverend tonight, there were no interesting moments, there weren’t even any funny botches to splice into a YouTube video to go along with video game music. A fair bit of the audience used this as a restroom break, seeing as this was match number 10 on the card, so there was a subdued spattering of jeers as Rev. Gross got the submission win after just a dozen minutes.

Rev. Johnny Gross def. Jimmy Anarchy via submission (Come to Jesus) in 12:01. Rating: **

Changes for Rev. Johnny Gross:
XP Earned: 485.77
OVR Change: 3.60
Damage Suffered: No notable damage

Changes for Jimmy Anarchy:
XP Earned: 21.44
OVR Change: -0.80
Damage Suffered: Minor damage to head

Diego Rodriguez (1-1) vs. Jack “Classic” Braddock (1-1)

Another clash of styles here, as the technician Rodriguez faced off against the nearly pure striker Braddock. It was an eve contest, as many of the bouts on this night seemed to be, but Braddock had the edge if this match was to go to the non-existent judges, as Braddock hit his Spinning Backfist on a couple occasions. However, the finish left a sour taste in the mouths of the audience. Diego had the advantage, and went for a clothesline which Braddock countered into a schoolboy roll-up. It surprised Diego just long enough to keep him down for a three-count. (Game mechanic note: The Chance to win was 55, or 5.5%. Braddock rolled a 42.) Braddock essentially steals a win, to the chagrin of the audience both in and out of the arena.

Jack “Classic” Braddock def. Diego Rodriguez via pinfall (Running Schoolboy Roll Up) in 19:44. Rating: **

Changes for Diego Rodriguez:
XP Earned: 122.37
OVR Change: -0.88
Damage Suffered: Severe damage to head

Changes for Jack “Classic” Braddock:
XP Earned: 489.48
OVR Change: 3.99
Damage Suffered: No notable damage

Lance Heartilly (0-2) vs. Diamond Steel (1-1)

It took this long in the night to have a match that essentially was one-sided from start to finish. Steel had tried to get some offense in, but on this night Lance Heartilly had her number. The match ended in short order, with Heartilly earning the submission victory with his patented Hellacious Leglock and looking none the worse for wear for it.

Lance Heartilly def. Diamond Steel via submission (Hellacious Leglock) in 11:43. Rating: *

Changes for Lance Heartilly:
XP Earned: 445.15
OVR Change: 2.39
Damage Suffered: No notable damage

Changes for Diamond Steel:
XP Earned: 111.29
OVR Change: -1.59
Damage Suffered: Minor damage to head

WHITE DIVISION
Jean-Paul Ouilette (0-2) vs. Eugene Nagata (0-2)


This match, had it been held in one of the more “established” major promotions, would have been called an overbooked mess. The whole debacle started at fourteen minutes into the match, with Eugene in control and being issued a final warning after a second low blow in as many minutes. A few minutes later, Nagata caught Ouilete in a schoolboy roll up, and for the second time tonight netted a three-count. A few seconds later, though, the referee waved it off, having seen Ouilette’s foot between the bottom and middle rope and ruling that the pin should have been broken by a rope break. Two minutes after that, the referee was taken out after a reversed irish whip. So, naturally, Eugene hit a Nagata Knockout but had no referee to count the pinfall. By the time the ref recovered, Nagata had degenerated into simply punching the head of Ouilette like a speed bag, taking his frustrations out on the Frenchman. Then Cecile Corine had to get involved, tripping Eugene up while he was going for another schoolboy roll up, which led to her being ejected from ringside. Nagata quickly recovered from that, and four minutes later, after a second Nagata Knockout that busted Ouilette open, Eugene finally got a pinfall to stick, and earns his first win of the season, even if most of the audience thought this ran far too long for what it was worth.

Eugene Nagata def. Jean-Paul Ouilette via pinfall (Nagata Knockout) in 25:35. Rating: *

Changes for Jean-Paul Ouilette:
XP Earned: 95.89
OVR Change: -1.90
Damage Suffered: Moderate damage to head, minor damage to body

Changes for Eugene Nagata:
XP Earned: 383.57
OVR Change: 2.85
Damage Suffered: No notable damage

GREEN DIVISION
Daniel Simmons (0-2) vs. Glenn Knight (1-1)


Goons have gone three-for-three on the night so far. Hailey, Eugene, and Jack all emerged victorious in their struggles. Can Glenn complete the sweep?

In the opening minutes, Knight had the advantage, hitting Think Fast! early on and keeping Simmons on the back foot early. Simmons would fight back, and the middle part of the match was back and forth. Knight hit a low blow, and for a moment it seemed like the events of last week would play out again here, but on this night Glenn simply pulled Simmons to his feet and attempted The Promise. Daniel countered with a palm thrust, and a minute later hit a powerbomb that Simmons held on for the pin to ruin the dream of a goon sweep…at least for this week.

Daniel Simmons def. Glenn Knight via pinfall (Powerbomb Pin) in 12:11. Rating: **

Changes for Daniel Simmons:
XP Earned: 485.85
OVR Change: 3.61
Damage Suffered: Minor damage to head

Changes for Glenn Knight:
XP Earned: 121.46
OVR Change: -0.80
Damage Suffered: Minor damage to head

RED DIVISION
Sven Ulafsson (1-1) vs. Otto von Schwarz (2-0)


This ended up being a serious contender for Match of the Night, and only lost because it was slightly shorter than the opening match of the night. The main question going into this match was “could Sven pick up Otto for his Pure Power finisher?” We’d know for certain by the end of the match, or at least so everyone proclaimed.

This was a close match between big men, with stamina retention being a non-issue given both men were worn out by the seven-minute mark. The first big move came from Ulafsson, who somehow managed to get von Schwarz up into a powerbomb and then drive the giant onto the mat. The impact sounded like thunder even in the rafters of the RRW Arena, with 445 pounds of German giant bouncing off the canvas. A single-arm DDT, a regular DDT, and an Implant DDT would follow in the next few minutes, but eagle-eyed viewers would catch something that was eventually made into a Twitter GIF: the grimace of pain on Sven’s face when lifting up von Schwarz for a later wrist-clutch [pumphandle] slam. (It would later be discovered, post-match, then Sven suffered a back spasm on delivering the powerbomb earlier in the match which affected him for the remainder of the contest.)

Otto would be unable to come back from that offensive onslaught, and after missing a Gute Nacht, Ulafsson would use a spinning elbow blow to take down von Schwarz and garner a pinfall victory, coming through when part of his power game simply could not.

Sven Ulafsson def. Otto von Schwarz via pinfall (Spinning Elbow Blow) in 17:20. Rating: ***

Changes for Sven Ulafsson:
XP Earned: 529.01
OVR Change: 5.15
Damage Suffered: Minor damage to head

Changes for Otto von Schwarz:
XP Earned: 112.42
OVR Change: 0.01
Damage Suffered: Moderate damage to head, minor damage to body

HARDCORE MATCH
Indigo Rose (2-0) vs. Vladimir Chavinski (1-1)


If RRW has proved anything in the last two weeks, it’s that management doesn’t know how to properly end their shows. For the third week running, that ends up being the case. Indigo was out of her element from the opening bell, and it was rather apparent. Chavinski essentially controlled this match from the jump, and despite Rose hitting her trademark DDT once or twice, it largely proved ineffective as Vladimir got off a good twenty seconds of ground-and-pound and quickly transitioned that into a rear naked choke for the tap out victory and yet another unimpressive end to a weekly show.

Vladimir Chavinski def. Indigo Rose via submission (Rear Naked Choke) in 14:29. Rating: *

Changes for Indigo Rose:
XP Earned: 111.60
OVR Change: -1.65
Damage Suffered: Moderate damage to head

Changes for Vladimir Chavinski:
XP Earned: 446.37
OVR Change: 2.48
Damage Suffered: No notable damage

-=-=-=-=-=-=-=-=-=-

ROWDY RINGSPORTS WRESTLING STANDINGS AFTER WEEK 3

RINGSPORTS CONFERENCE

BLUE DIVISION

Hailey Carmichael: 2-1, ATV 17:20, AMR 1.67, OVR 405.53
Indigo Rose: 2-1, ATV 40:04, AMR 1.33, OVR 407.92
Lance Heartilly: 1-2, ATV 11:43, AMR 1.00, OVR 399.15
Diego Rodriguez: 1-2, ATV 14:52, AMR 1.67, OVR 401.36

RED DIVISION
Otto von Schwartz: 2-1, ATV 11:00, AMR 3.00, OVR 409.48
Sven Ulafsson: 2-1, ATV 19:16, AMR 3.33, OVR 411.93
Jun Onoo: 1-2, ATV 13:16, AMR 2.67, OVR 404.09
The Siberian Nightmare: 1-2, ATV 14:48, AMR 3.00, OVR 405.01

WHITE DIVISION
Brandy McDonald: 2-1, ATV 13:54, AMR 1.67, OVR 405.68
Terrance Stevens: 2-1, ATV 14:13, AMR 2.00, OVR 406.35
Eugene Nagata: 1-2, ATV 25:35, AMR 1.00, OVR 399.83
Jean-Paul Ouilette: 0-3, ATV --, AMR 1.33, OVR 395.61

YELLOW DIVISION
Markus Clay: 2-1, ATV 13:26, AMR 2.00, OVR 406.60
Yoshii Nakamatsu: 2-1, ATV 14:37, AMR 2.00, OVR 406.52
Brian Blackfield: 2-1, ATV 21:29, AMR 2.33, OVR 407.25
Elyssa Anderson: 2-1, ATV 33:54, AMR 2.33, OVR 412.58

WRESTLEHUT CONFERENCE

BLACK DIVISION

Rev. Johnny Gross: 3-0, ATV 12:40, AMR 1.67, OVR 409.74
Jimmy Anarchy: 1-2, ATV 11:21, AMR 2.00, OVR 401.95
Sin: 1-2, ATV 14:41, AMR 2.00, OVR 402.00
Blood River: 1-2, ATV 19:43, AMR 2.33, OVR 403.21

GREEN DIVISION
Lord Robert Abernathy: 2-1, ATV 11:57, AMR 2.67, OVR 408.84
Erick Gibson: 2-1, ATV 15:36, AMR 2.33, OVR 407.57
Glenn Knight: 1-2, ATV 8:40, AMR 2.33, OVR 402.65
Daniel Simmons: 1-2, ATV 12:11, AMR 2.67, OVR 403.69

ORANGE DIVISION
Pulsar: 3-0, ATV 18.54, AMR 2.67, OVR 415.35
El Tornado: 1-2, ATV 13:52, AMR 2.33, OVR 403.67
Billy Norris: 1-2, ATV 14:41, AMR 2.33, OVR 403.36
Sterling Silver: 0-3, ATV --, AMR 2.33, OVR 398.48

PURPLE DIVISION
Vladimir Chavinski: 2-1, ATV 14:49, AMR 1.00, OVR 403.32
Jack “Classic” Braddock: 2-1, ATV 15:51, AMR 1.67, OVR 405.77
The Mastodon: 1-2, ATV 15:20, AMR 1.67, OVR 400.87
Diamond Steel: 1-2, ATV 16:12, AMR 1.67, OVR 401.43

PREDICTION STANDINGS
Senerio: 14 + 5 = 19
I Before E: 10 + 0 = 10
Projecthalaxy: 8 + 8 = 16
ShadowedFlames: 8 this week

ROWDY RINGSPORTS WRESTLING: WEEK 4 SCHEDULE
Live from the RRW Arena in Kansas City, Missouri!

  • BLUE DIVISION: Lance Heartilly (1-2, OVR 400) vs. Hailey Carmichael (2-1, OVR 406)
  • Pulsar (3-0, OVR 415) vs. Jack “Classic” Braddock (2-1, OVR 406)
  • Jean-Paul Ouilette (0-3, OVR 402) vs. Jimmy Anarchy (1-2, OVR 402)
  • Eugene Nagata (1-2, OVR 400) vs. Rev. Johnny Gross (3-0, OVR 410)
  • El Tornado (1-2, OVR 404) vs. The Mastodon (1-2, OVR 401)
  • Sterling Silver (0-3, OVR 398) vs. Vladimir Chavinski (2-1, OVR 403)
  • TABLES MATCH: Markus Clay (2-1, OVR 407) vs. Diego Rodriguez (1-2, OVR 401)
  • The Siberian Nightmare (1-2, OVR 405) vs. Glenn Knight (1-2, OVR 403)
  • Billy Norris (1-2, OVR 403) vs. Diamond Steel (1-2, OVR 401)
  • Terrance Stevens (2-1, OVR 406) vs. Sin (1-2, OVR 402)
  • YELLOW DIVISION: Yoshii Nakamatsu (2-1, OVR 407) vs. Brian Blackfield (2-1, OVR 407)
  • Elyssa Anderson (2-1. OVR 413) vs. Indigo Rose (2-1, OVR 408)
  • Brandy McDonald (2-1, OVR 406) vs. Blood River (1-2, OVR 403)
  • EUROPEAN RULES: Jun Onoo (1-2, OVR 404) vs. Daniel Simmons (1-2, OVR 404)
  • SUBMISSION MATCH: Sven Ulafsson (2-1, OVR 412) vs. Lord Robert Abernathy (2-1, OVR 409)
  • Otto von Schwarz (2-1, OVR 409) vs. Erick Gibson (2-1, OVR 408)

ANY TRAINING IS DUE TO ME BY THURSDAY, 2/20 AT 11:59 PM EASTERN US.

ShadowedFlames fucked around with this message at 23:17 on Feb 17, 2020

I Before E
Jul 2, 2012

Finally!

Senerio
Oct 19, 2009

Roëmænce is ælive!
BLUE DIVISION: Lance Heartilly (1-2, OVR 400) vs. Hailey Carmichael (2-1, OVR 406) (duh)
Pulsar (3-0, OVR 415) vs. Jack “Classic” Braddock (2-1, OVR 406)
Jean-Paul Ouilette (0-3, OVR 402) vs. Jimmy Anarchy (1-2, OVR 402)
Eugene Nagata (1-2, OVR 400) vs. Rev. Johnny Gross (3-0, OVR 410)
El Tornado (1-2, OVR 404) vs. The Mastodon (1-2, OVR 401)
Sterling Silver (0-3, OVR 398) vs. Vladimir Chavinski (2-1, OVR 403)
TABLES MATCH: Markus Clay (2-1, OVR 407) vs. Diego Rodriguez (1-2, OVR 401)
The Siberian Nightmare (1-2, OVR 405) vs. Glenn Knight (1-2, OVR 403)
Billy Norris (1-2, OVR 403) vs. Diamond Steel (1-2, OVR 401)
Terrance Stevens (2-1, OVR 406) vs. Sin (1-2, OVR 402)
YELLOW DIVISION: Yoshii Nakamatsu (2-1, OVR 407) vs. Brian Blackfield (2-1, OVR 407)
Elyssa Anderson (2-1. OVR 413) vs. Indigo Rose (2-1, OVR 408)
Brandy McDonald (2-1, OVR 406) vs. Blood River (1-2, OVR 403)
EUROPEAN RULES: Jun Onoo (1-2, OVR 404) vs. Daniel Simmons (1-2, OVR 404)
SUBMISSION MATCH: Sven Ulafsson (2-1, OVR 412) vs. Lord Robert Abernathy (2-1, OVR 409)
Otto von Schwarz (2-1, OVR 409) vs. Erick Gibson (2-1, OVR 408)

projecthalaxy
Dec 27, 2008

Yes hello it is I Kurt's Secret Son


I love it. 20 minutes of stalling then a flash pin. That's me baby. That's where I live.

BLUE DIVISION: Lance Heartilly (1-2, OVR 400) vs. Hailey Carmichael (2-1, OVR 406) Hailey

Pulsar (3-0, OVR 415) vs. Jack “Classic” Braddock (2-1, OVR 406) Braddock

Jean-Paul Ouilette (0-3, OVR 402) vs. Jimmy Anarchy (1-2, OVR 402) Anarchy

Eugene Nagata (1-2, OVR 400) vs. Rev. Johnny Gross (3-0, OVR 410) Eugene

El Tornado (1-2, OVR 404) vs. The Mastodon (1-2, OVR 401) Mastodon

Sterling Silver (0-3, OVR 398) vs. Vladimir Chavinski (2-1, OVR 403) Chavinski

TABLES MATCH: Markus Clay (2-1, OVR 407) vs. Diego Rodriguez (1-2, OVR 401) Markus

The Siberian Nightmare (1-2, OVR 405) vs. Glenn Knight (1-2, OVR 403) Siberian Nightmare

Billy Norris (1-2, OVR 403) vs. Diamond Steel (1-2, OVR 401) Steel

Terrance Stevens (2-1, OVR 406) vs. Sin (1-2, OVR 402) Stevens

YELLOW DIVISION: Yoshii Nakamatsu (2-1, OVR 407) vs. Brian Blackfield (2-1, OVR 407)Nakamatsu

Elyssa Anderson (2-1. OVR 413) vs. Indigo Rose (2-1, OVR 408) Anderson

Brandy McDonald (2-1, OVR 406) vs. Blood River (1-2, OVR 403) Blood River

EUROPEAN RULES: Jun Onoo (1-2, OVR 404) vs. Daniel Simmons (1-2, OVR 404) Simmons

SUBMISSION MATCH: Sven Ulafsson (2-1, OVR 412) vs. Lord Robert Abernathy (2-1, OVR 409) Ulafsson

Otto von Schwarz (2-1, OVR 409) vs. Erick Gibson (2-1, OVR 408) Gibson

ShadowedFlames
Dec 26, 2009

Shoot this guy in the face.

Fallen Rib
I’m about to head out for an orthopedist appointment, but I ran into something in my tracking database that ended up being an error.

To keep the explanation short, the formula I was using to calculate the Overall stat’s change per match had a parenthesis in the wrong spot, and I only caught it when checking the database against an older Excel sheet I used for the first run.

What this means in practice is that every character’s Overall rating was lower than it should have been by anywhere from 1 to 4 points, roughly. It doesn’t sound like much but that would add up over time.

After this week of matches, I’ll be updating everyone’s OVR to what it should be with the proper formulas in place, so expect a few (very) slightly higher numbers in the second post come this Monday.

Also, the post match summary will look a little different. All of the same info will be there, just in a slightly different order.

ShadowedFlames
Dec 26, 2009

Shoot this guy in the face.

Fallen Rib
ROWDY RINGSPORTS WRESTLING: SEASON ONE, WEEK FOUR
Live from RRW Arena in Kansas City, Missouri!


BLUE DIVISION
Lance Heartilly (1-2, OVR 402) vs. Hailey Carmichael (2-1, OVR 408)


For the first time this season, the opening match failed to set a good bar for the rest of the show to match. This was very one-sided, and it just barely got out of squash territory thanks to a DDT from Hailey. That gave her a few moments to get in some offense, but the beating she’d taken earlier in the night was the catalyst for Hailey falling victim to the surprise small package, countering a rope-assisted choke she was attempting and not being able to escape the pinning predicament in time. Heartilly steals one here with the pinfall victory, if winning a mostly one-sided match in your favor can be counted as “stealing.”

Lance Heartilly (2-2) def. Hailey Carmichael (2-2) via Pinfall (Small Package) in 11:04. Rating: **

Changes for Lance Heartilly: OVR + 4.03, XP + 485.31, No notable damage
Changes for Hailey Carmichael: OVR -0.07, XP + 103.13, No notable damage

Pulsar (3-0, OVR 416) vs. Jack "Classic" Braddock (2-1, OVR 408)

Folks, I’m not going to lie to you. I got caught completely off-guard with the finish of this match. Braddock had been in control for most of the match, had hit a Spinning Backfist twice, and looked to be ready to end it at nine minutes into the match. (Going into game mechanics and such, Braddock was at 48% health, just barely into the “low” range. Pulsar was down to 0% health.) Pulsar avoided a Jack Attack and on the next move, hit a Rana Pinfall. Below is the detail of the move pulled from the moveset of Pulsar during the match:



Meta-game talk incoming.

I’d like to call attention to the “Chance to Win” for this move. That number or less needs to come up on a roll of 1 to 1000. 60 out of 1000 is a 6% chance. Six percent.

Pulsar rolled a loving one. In D&D terms, he rolled a critical off a d1000.

So the match ends with Jack Braddock, who was still several big moves away from being in danger of eating a finisher, getting pinned by a normal rana pinfall. Folks, I’ve run several hundred exhibition matches in Wrestling Spirit 3 over the years, and this is the first match I can recall that ended with the loser of the match still having over 45% of the starting health remaining. The RNG gods giveth, and they also taketh away.

Pulsar (4-0) def. Jack "Classic" Braddock (2-2) via Pinfall (Rana Pinfall) in 10:08. Rating: **

Changes for Pulsar: OVR + 3.97, XP + 484.86, Minor damage to head
Changes for Jack "Classic" Braddock: OVR -0.07, XP + 121.22, No notable damage

Jean-Paul Ouilette (0-3, OVR 398) vs. Jimmy Anarchy (1-2, OVR 404)

Jean-Paul Ouilette cannot seem to catch a break, and his woes continued here tonight. If the match only lasted seven minutes before going to judges for a decision, Ouilette would have won easily. He was in control for most of it, and had Anarchy in position to start putting the final touches on the match. That all changed when Anarchy reversed an irish whip to the corner and sent Jean-Paul headlong into the referee.

Ouilette never stood a chance after that. For the three minutes the official was out, Anarchy was on the attack the whole time. By the time the ref recovered, Anarchy had hit a Purge, and the end followed in short order. It was a standard low blow, and not the direct punch to the gonads that Anarchy claims as a finisher, that sent Ouilette tumbling into an 0-4 record.

Jimmy Anarchy (2-2) def. Jean-Paul Ouilette (0-4) via Pinfall (Low Blow) in 13:26. Rating: **
Changes for Jimmy Anarchy: OVR + 4.16, XP + 486.45, No notable damage
Changes for Jean-Paul Ouilette: OVR -0.07, XP + 103.37, No notable damage

Eugene Nagata (1-2, OVR 402) vs. Rev. Johnny Gross (3-0, OVR 411)

In typical Eugene Nagata fashion, he was slow to start after the bell rang. Gross was showing exactly why he was undefeated in his last three matches, taking the fight to Nagata early. This match looked to be heavily in favor of the Reverend, and things were looking bleak for the goon-controlled character.

That’s when Nagata decided to show up to the fight. Nagata Lock 5. A new move in his arsenal, an exploder suplex he dubs the Nagata Special. Another Nagata Lock 5. Nagata Knockout. All in the span of four minutes and ten seconds. And when the dust settled…there was only one left in RRW who was undefeated. Nagata had pulled off what many would consider a major upset, and in quite emphatic fashion.

Eugene Nagata (2-2) def. Reverend Johnny Gross (3-1) via Pinfall (Nagata Knockout) in 20:11. Rating: **

Gains for Eugene Nagata: OVR + 4.54, XP + 416.23, Minor damage to head
Gains for Reverend Johnny Gross: OVR -0.08, XP + 122.42, Minor damage to head

El Tornado (1-2, OVR 406) vs. The Mastodon (1-2, OVR 402)

This ended up being a serious contender for match of the night, even if some would consider this another overbooked mess. It was a standard, back-and-forth match for the first twelve minutes. The chaos started when Tornado got thrown into the ref off a countered whip into the corner. Tornado had the advantage through most of the time the ref was out, which did him little good when Mastodon landed a Cull the Weak to turn the tide in his favor. He missed a Rampage, though, and for a few seconds a defensive struggle took place.

Then, Tornado got thrown into the ref again. Tess Bradenbury, on commentary, muttered that the refs needed to learn to get the hell out of the way, which is sure to go over well in the locker room…but I digress. Mastodon used this second ref bump period to blast Tornado with a Rampage, but the ref was still too out of it to count the pinfall. Tornado broke a powerbomb by flipping out of it, took to the offensive, and managed to land a Tornado Splash a couple minutes later.

Which Mastodon no-sold and went on an adrenaline rush.

The next minute was all Mastodon, hitting various blows to get his momentum back. In the last dregs of his adrenaline rush, he attempted a Rampage that Tornado managed to duck. Tornado followed with a DDT, leapt to the top rope, and landed a Tornado Splash. One, two, three…no, wait, Mastodon had a foot on the ropes! The match continued for another minute, in which Tornado had all of the offense, and a third Tornado Splash finally stuck for the win.

El Tornado (2-2) def. The Mastodon (1-3) via Pinfall (Tornado Splash) in 21:04. Rating: ***
Changes for El Tornado: OVR + 5.94, XP + 530.95, Minor damage to head and body
Changes for The Mastodon: OVR + 0.82, XP + 122.74, Moderate damage to head

Sterling Silver (0-3, OVR 401) vs. Vladimir Chavinski (2-1, OVR 406)

Chavinski had the early advantage, controlling the first couple of minutes handily with various strikes and holds. When he went to deliver a leaping elbow drop and missed, however, Silver took over and, aside from a few scattered offensive maneuvers from Chavinski, never relinquished control of the match. Her patented 450 splash, On Wings of Silver, was enough to put away Chavinski at less than nine minutes into the contest, and deliver Silver her first win of the campaign.

Sterling Silver (1-3) def. Vladimir Chavinski (2-2) via Pinfall (On Wings of Silver) in 8:18. Rating: **

Changes for Sterling Silver: OVR + 3.87, XP + 483.98, No notable damage
for Vladimir Chavinski: OVR -0.07, XP + 121, Minor damage to head and body

TABLES MATCH
Markus Clay (2-1, OVR 408) vs. Diego Rodriguez (1-2, OVR 404)


This ended up being a depressingly average bout that only had two moments of interest—both involving tables, of course. The first was Markus getting Diego set up on a table, going up top and attempting his Johannesburg Express, only for Rodriguez to move to force Clay to put himself through the table. The second came two minutes later, with Clay realizing his mistake and this time simply DDTing Rodriguez through a table that wasn’t fully set up in the ring to earn the victory. The remainder of the contest was nothing to write home about and quickly forgotten.

Markus Clay (3-1) def. Diego Rodriguez (1-3) via Table Break (DDT) in 11:48. Rating: **

Changes for Markus Clay: OVR + 4.07, XP + 485.66, No notable damage
Changes for Diego Rodriguez: OVR -0.07, XP + 121.42, Minor damage to head

The Siberian Nightmare (1-2, OVR 407) vs. Glenn Knight (1-2, OVR 405)

While this appeared on the surface to be an even match throughout, the truth of the matter is that Glenn was on the attack more often than not. He managed to skirt around several of Nightmare’s more devastating attacks, including a moment where he ducked under Nightmare’s Sickle discus clothesline and connected with a straight right hand that reverberated throughout the arena. The ending came quickly, as with a single Promise, Knight put down the Nightmare for the three-count and evening his record on the season.

Glenn Knight (2-2) def. The Siberian Nightmare (1-3) via Pinfall (The Promise) in 11:00. Rating: **

Changes for Glenn Knight: OVR + 4.02, XP + 485.28, No notable damage
Changes for The Siberian Nightmare: OVR -0.07, XP + 121.32, Minor damage to head

Billy Norris (1-2, OVR 406) vs. Diamond Steel (1-2, OVR 403)

Billy Norris, the cocky Aussie that he is, seems determined to attempt his Down Under Disaster at any and every moment that seems opportune. Once again, this came back to bite him as Steel was able to avoid his third attempt at the move, catch hm in a schoolboy roll up, and hold him down for the pin in what was otherwise an average match. As Steel walked up the ramp to celebrate her victory, Norris could be seen fuming in the ring, kicking the bottom rope in frustration several times as if it was the ring’s fault, and not his own, that led to him being beaten in this manner yet again.

Diamond Steel (2-2) def. Billy Norris (1-3) via Pinfall (missed Down Under Disaster) in 11:26. Rating: **
Changes for Diamond Steel: OVR + 4.05, XP + 485.49, No notable damage
Changes for Billy Norris: OVR -0.07, XP + 121.37, Minor damage to head

Terrance Stevens (2-1, OVR 408) vs. Sin (1-2, OVR 404)

Much like Glenn Knight’s win earlier in the night, this match seemed closer than it actually was. Sin did manage some offense but when she missed a Cast the Stone, Stevens took over and never let up. It showed how much disdain he had for his opponent that he chose to win the match with a simple spear instead of his trademark finisher.

Terrance Stevens (3-1) def. Sin (1-3) via Pinfall (Spear) in 12:47. Rating: **

Changes for Terrance Stevens: OVR + 4.12, XP + 486.14, Minor damage to head
[u[Changes for Sin:[/u] OVR -0.07, XP + 121.53, No notable damage

YELLOW DIVISION
Yoshii Nakamatsu (2-1, OVR 408) vs. Brian Blackfield (2-1, OVR 410)


Another contender for Match of the Night, this was an enjoyable match to watch. Typical back-and-forth affair for the first twelve minutes, with Yoshii clawing his way back after being on the defensive in the opening minutes of the contest. About thirteen minutes in, the official found himself in the way of a reversed irish whip, continuing the apparent theme of the night. The fight continued, with neither man apparently caring that the referee was knocked down. First big move of the match went to Yoshii, who laid out Blackfield with a Nakamatsu Driver while the referee was still out.

And much like The Mastodon did earlier, Blackfield popped back up like hadn’t felt a thing. Unlike Mastodon, though, Blackfield’s adrenaline rush was mediocre at best, not even getting Yoshii into position for a Tartan Effect, much less the Scotland Destroyer. Yoshii capitalized on that by eventually hitting his second Nakamatsu Driver of the contest.

Blackfield kicked out at two. So Yoshii followed that with a DEVASTATION Knee, a third Nakamatsu Driver, and this time Blackfield finally stayed down for the three. Blackfield ended up looking like a beast, but the cameras caught him holding his head as he staggered up the ramp, barely able to walk in a straight line after the beating he took in this match.

Yoshii Nakamatsu (3-1) def. Brian Blackfield (2-2) via Pinfall (Nakamatsu Driver) in 17:53. Rating: ***

Changes for Yoshii Nakamatsu: OVR + 5.71, XP + 529.3, No notable damage
Changes for Brian Blackfield: OVR + 0.79, XP + 132.32, Moderate damage to head, Minor damage to body

Elyssa Anderson (2-1, OVR 413) vs. Indigo Rose (2-1, OVR 409)

This ended up being the biggest contender for Match of the Night, and it was arguably a few steps shy of being RRW’s second “instant classic” bout (after Ulafsson vs. Simmons in week one, which drew a four-star rating). After the events of last week, in which it was shown that Anderson could be beaten, it fell to the Italian technician to test that theory a second time. There were fewer theatrics from Anderson during her entrance this week; it seemed like she was more focused than normal.

For the first dozen or so minutes, neither woman could get a concrete edge in the contest. Rose would get a series of holds applied, Anderson would respond back with strikes and an occasional hold, rinse and repeat. Elyssa hit the first of several Andersaults in this match at thirteen-and-a-half minutes in, and followed that up with a diving reverse DDT. She seemed on the verge of victory when she made a stupid mistake and went to the top rope. Anderson seemed like she was waiting for Rose to get up to deliver a double axe handle from the top, but Rose surprised Anderson by rushing to the corner and quickly throwing her off of the top turnbuckle and back into the ring. Rose then went to whip Elyssa across the ring to the opposite turnbuckle, and ended up catching the referee in the process, to the vocal dismay of Tess Bradenbury at the commentary table. Anderson went low to take the offensive back, hitting her second Andersault and following that with an Elysium Whirl…but the referee was still out cold and in no condition to count what should have been an easy pinfall. So Elyssa hit her third Andersault out of spite, followed that with a knee drop from the middle rope, and looked like she might be in “force a blood stoppage” mode yet again.

So it was rather ironic that Rose drew first blood, fittingly enough with her Blood From a Rose variated DDT. The pin attempt that followed only got a two, but it was enough for Rose to press the advantage, trying to wear Elyssa down for a submission finisher. At one point, twenty-five minutes deep into the match, she actually did get her Vite d’Indaco locked in, but it was too close to the ropes and Elyssa managed to get an ankle on the bottom rope to force the break. This seemed to cause Rose to lose focus for a bit, as she did something totally out of character and started to climb the turnbuckles. Rose isn’t known for her aerial abilities, though, and although managing to fake Elyssa out once by threatening a cross body but staying perched on the ropes, it was apparent she was out of her depth and Anderson chucked her back into the squared circle, followed that up with a pair of Andersaults, and then a pair of seated dropkicks as well.

Rose wouldn’t give up, though, and fought back yet again, eventually driving Anderson to the mat with a DDT and quickly applying the deathlock she calls the Vite d’Indaco (loosely translated, “Vine of Indigo”) and forcing Anderson to tap out after a lengthy, and exhausting match that the audience in attendance gave a standing ovation to afterwards.

Indigo Rose (3-1) def. Elyssa Anderson (2-2) via Submission (Vite d’Indaco) in 33:56. Rating: ***

Changes for Indigo Rose: OVR + 6.89, XP + 537.65, Severe damage to head, moderate damage to body
Changes for Elyssa Anderson: OVR + 0.95, XP + 134.41, Minor damage to head and body

Brandy McDonald (2-1, OVR 407) vs. Blood River (1-2, OVR 406)

Yet another contender for Match of the Night, this one actually managed to go over a half hour without the referee being run into, which has to be a new RRW record. Sarcasm aside, the main reason this one wet so long as that River had the Brandy With a Twist well-scouted, and McDonald simply could not land it on at least a half-dozen attempts. Blood River managed to draw a little blood from McDonald about twenty minutes into the contest, but still seemed hesitant to attempt his finisher until the match had gone for over half an hour. At that point, he finally went for his Offering top rope rana, and managed to keep Brandy down for three seconds to claim victory in a grueling match. Both competitors looked worse for wear after this one, with Brandy reporting pain from the base of her neck (an MRI came back negative, so good news on her end), and River having difficulty breathing for about an hour after the match.

Blood River (2-2) def. Brandy McDonald (2-2) via Pinfall (The Offering) in 31:34. Rating: ***

Changes for Blood River: OVR + 6.71, XP + 455.95, Moderate damage to head, minor damage to body
Changes for for Brandy McDonald: OVR + 0.93, XP + 134.1 Severe damage to head, minor damage to body

EUROPEAN RULES MATCH
Jun Onoo (1-2, OVR 406) vs. Daniel Simmons (1-2, OVR 406)


Tess Bradenbury: Coming up next is RRW’s second-ever European Rules bout—

Johnny Tyler: Aaaand I just remembered that I need to go to the bathroom, Tess. Looks like you’re—

Tess Bradenbury: Johnny Tyler, you will sit your rear end in that chair and you will not move! You’re being paid to do a job, so do it!

Johnny Tyler: I have been sitting out here for drat near four hours at this point, I don’t want to hear it!

Tess Bradenbury: News flash, Johnny—so have I. You don’t see me making excuses to leave my post, do you?

Johnny Tyler: *incoherent grumbling*

Tess Bradenbury: While my counterpart mutters threats under his breath, let’s go to the ring, where this unique style of match is about to begin!

quote:

(00:07) Onoo hit a Drop Toe Hold
(00:15) Daniel Simmons moved out of the way from a Fist Drop.
(00:19) Simmons hit a Fist Drop
(00:23) Simmons hit a Stomp
(00:43) Simmons applied a Rear Chinlock
(00:48) Onoo fought back against being picked up from behind
(01:02) Onoo applied an Arm Wringer
(01:16) Onoo applied a Top Wrist Lock
(01:23) Simmons got a rope break to stop a Front Facelock
(01:27) Onoo hit a Kick To Knee
(01:30) Onoo hit a Kick To Gut
(01:33) Onoo hit a Punch
(01:37) Onoo hit a Kick To Knee
(01:41) Simmons blocked a Side Headlock
(01:45) Onoo hit a Japanese Binta
(01:48) Onoo hit a Kick To Gut
(01:52) Onoo hit a Headbutt
(02:12) Onoo applied a Rear Chinlock
(02:26) Onoo applied a Choke Hold
(02:26) The referee gave Onoo a stern warning
(02:32) Simmons very easily avoided a Stomp.
(02:35) Simmons hit a Forearm Blow
(02:45) Simmons hit a Bodyslam
(02:49) Simmons hit an Elbow Drop
(02:56) Simmons picked up Onoo from behind
(03:00) Simmons hit a Forearm To Back Of Head
(03:08) Simmons applied a Hammerlock
(03:08) Simmons irish whipped Onoo into the corner
(03:23) Onoo very easily avoided a Corner Knife Edge Chop.
(03:30) Onoo hit a Corner Forearm Blow
(03:37) Onoo hit a Corner Elbow
(03:55) Onoo hit Ten Turnbuckle Smashes
(04:05) Onoo hit a Headbutt To Groin
(04:05) The referee gave Onoo a stern warning
(04:12) Onoo hit a Knee Pull
(04:16) Onoo hit an Elbow Drop On Knee
(04:25) Simmons very easily avoided a Stomp Flurry.
(04:35) Simmons hit a Bodyslam
(04:44) Jun Onoo easily moved out of the way from a Running Knee Drop.
(04:48) Onoo hit a Leaping Elbow Drop
(04:55) Onoo used a Face Rub Taunt
(05:00) Onoo hit a Knee Pull
(05:00) The round ended

Tess Bradenbury: Pretty even round to open things in this match, but even so, I feel this match firmly favors Daniel Simmons.

Johnny Tyler: Are you that fatphobic, Tess?

Tess Bradenbury: What? No. I’m just going off of what I’ve seen these last three weeks. Onoo is normally winded by ten minutes in; even with the one-minute breaks in between rounds he’s going to be exhausted sooner than Simmons would be.

Johnny Tyler: Yeah, in my view that’s being fatphobic.

Tess Bradenbury: *exasperated sigh*

quote:

(05:14) Simmons applied a Front Facelock
(05:14) Simmons irish whipped Onoo into the corner
(05:25) Simmons hit a Corner Knife Edge Chop
(05:32) Simmons hit a Turnbuckle Smash
(05:39) Simmons hit a Side Headlock Takedown
(05:43) Simmons hit a Legdrop
(05:52) Jun Onoo moved out of the way from a Knee Drop.
(05:59) Onoo hit a Knee Pull
(06:09) Onoo hit a Headbutt To Groin
(06:09) The referee angrily told off Onoo
(06:23) Onoo applied an Arm Bar
(06:29) Simmons very easily avoided a Stomp Flurry.
(06:37) Simmons applied a Hammerlock
(06:42) Onoo reversed an irish whip to the corner
(06:46) Simmons broke a Corner Ten Punch
(07:00) Simmons applied a Side Headlock
(07:04) Simmons hit an Open Handed Chop
(07:10) Onoo avoided a Running Clothesline.
(07:14) Simmons countered a Strong Open Handed Chop with a Slap To Chest
(07:17) Simmons hit a Kick To Gut
(07:21) Simmons hit an Open Handed Chop
(07:24) Simmons hit a Bell Clap
(07:31) Simmons hit a Running Forearm Blow
(07:38) Simmons hit a Knee Pull
(07:53) Simmons hit a Stomp Flurry
(08:00) Simmons used a Face Rub Taunt
(08:04) Simmons hit a Running Knee Drop
(08:19) Simmons hit a Stomp Flurry
(08:23) Simmons hit a Running Knee Drop
(08:43) Simmons applied a Rear Chinlock
(08:51) Simmons hit a Stomp To Groin
(09:04) Simmons hit a Posing Elbow Drop
(09:08) Simmons hit a Leaping Elbow Drop
(09:15) Simmons hit a Snap Driving Elbow
(09:22) Simmons used a Slit Throat Motion
(09:26) Simmons hit a Running Knee Drop
(09:31) Onoo stopped a Stalk Grounded Enemy by rushing Simmons
(09:45) Onoo applied a Side Headlock
(09:55) Onoo hit a Backbreaker
(09:59) Onoo hit an Elbow Drop On Knee
(10:00) Simmons blocked a Rear Chinlock
(10:00) The round ended

Tess Bradenbury: Feels like Simmons controlled most of that round to me. That has to put him in a good place for the next round or two, anyway.

Johnny Tyler: Yeah, yeah, but that backbreaker at the end of the round, though. Few more shots like that and Onoo is going to be the bane of Daniel Simmons!

Tess Bradenbury: Did you just seriously try to hide a Batman reference in that sentence?

Johnny Tyler: Bat-what now?

Tess Bradenbury: Never mind….

quote:

(10:04) Onoo blocked a Knee Plant
(10:09) Simmons slipped out the front of the Trapping Headbutts
(10:19) Simmons hit a Samoan Drop
(10:23) Simmons hit a Measured Knee Drop
(10:27) Simmons hit a Running Knee Drop
(10:32) Onoo stopped a Slit Throat Motion by rushing Simmons
(10:46) Onoo applied a Side Headlock
(10:53) Onoo hit a Toss To Corner
(11:11) Onoo hit Ten Turnbuckle Smashes
(11:25) Onoo applied a Side Headlock
(11:29) Simmons blocked a Backbreaker
(11:36) Onoo hit a Snap Mare Takedown
(11:40) Onoo hit an Elbow Drop On Knee
(11:44) Simmons blocked a Knee Bar
(11:49) Simmons blocked a Hammerlock Drive
(11:55) Simmons climbed the turnbuckles
(12:00) Onoo stopped a Working Man's Dropkick by rushing Simmons
(12:05) Simmons fought back as Onoo tried to climb down from the turnbuckles
(12:10) Simmons climbed down off the top rope
(12:17) Simmons threw Onoo off the top rope
(12:30) Simmons hit a Posing Elbow Drop
(12:38) Simmons hit a Splash
(12:47) Simmons climbed the turnbuckles
(12:54) Simmons used a Top Rope Predator's Taunt
(13:01) Simmons used a Top Rope Predator's Taunt
(13:17) Simmons from the top rope...Working Man's Dropkick! Jun Onoo is down!
(13:21) Simmons hit a Running Knee Drop
(13:29) Simmons hit a Splash
(13:33) Onoo fought back against being picked up
(13:41) Onoo applied a Hammerlock
(13:46) Simmons blocked a Hair Pull Takedown
(13:53) Onoo hit a Backslide
(13:57) Onoo got a one count
(14:04) Onoo hit a Toss To Corner
(14:09) Simmons slipped out of the back of the Corner Repeated Shoulder Rams
(14:09) Simmons irish whipped Onoo into the corner
(14:21) Simmons hit a Corner Clothesline
(14:26) Onoo blocked a Stump Piledriver
(14:30) Onoo broke a DDT
(14:34) Simmons broke a Backbreaker
(14:41) Simmons hit a DDT
(14:50) Simmons picked up Onoo
(14:54) Onoo countered a Blue Collar Driver with a Japanese Binta
(15:00) Onoo hit a Backbreaker
(15:00) The round ended

Johnny Tyler: Again with the backbreaker! It’s not going to take much more!

Tess Bradenbury: To your point, Johnny…if Jun keeps working over the back of his opponent, how is Simmons going to pick Onoo up for the Blue Collar Driver?

Johnny Tyler: With a forklift, I’d think. I mean, he works in construction, right? He’s got to know where to find one.

Tess Bradenbury: Why am I not surprised….?

quote:

(15:05) Onoo reversed an irish whip to the corner
(15:12) Onoo hit a Corner Knife Edge Chop
(15:30) Onoo hit Ten Turnbuckle Smashes
(15:35) Simmons slipped out of the back of a Samoan Drop
(15:39) Onoo reversed an irish whip to the corner
(15:43) Simmons blocked a Corner Ten Punch
(15:47) Simmons blocked a Corner Forearm Blow
(15:51) Onoo broke a Powerbomb Pin
(15:55) Simmons slipped out the front of a Standing Spinebuster
(16:02) Simmons hit a DDT
(16:09) Jun Onoo moved out of the way from a Leaping Elbow Drop.
(16:15) Simmons got a rope break to stop a Knee Bar
(16:31) Onoo hit Trapping Headbutts
(16:38) Simmons countered a Running Forearm Blow with a Running Clothesline
(16:53) Simmons hit a Stomp Flurry
(17:01) Simmons picked up Onoo
(17:05) Onoo broke a Stump Piledriver
(17:21) Onoo hit a Pancake
(17:25) Simmons blocked a Headbutt To Groin
(17:35) Onoo hit a Headbutt To Groin
(17:42) Onoo hit a Knee Pull
(17:49) Onoo used a Face Rub Taunt
(17:53) Onoo hit an Elbow Drop On Knee
(18:00) Onoo hit a Knee Pull
(18:14) Onoo applied a Knee Bar
(18:18) Onoo hit a Stomp
(18:32) Onoo applied a Knee Bar
(18:45) Onoo used a Stalk Grounded Enemy
(18:57) Onoo hit a Powerbomb
(19:10) Onoo used a Stalk Grounded Enemy
(19:16) Onoo hit a Low Blow
(19:16) The referee gave Onoo a final warning
(19:20) Simmons stopped a Stalk Grounded Enemy by rushing Onoo
(19:30) Simmons hit a Samoan Drop
(19:43) Simmons hit a Posing Elbow Drop
(19:50) Simmons hit a Snap Driving Elbow
(19:58) Simmons hit a Splash
(20:00) Simmons hit a Stomp To Groin
(20:00) The round ended

Tess Bradenbury: This time it’s Simmons with the end of round flurry, but he took some pretty good damage from Jun Onoo in those five minutes. We’re almost back to even footing.

Johnny Tyler: Okay, I’ll admit it. So far this match has been better than the last one of these European things we had. It better not go and disappoint me now!

Tess Bradenbury: You mean, like how you disappointed your family growing up?

Johnny Tyler: Yes, exactly like—hey, goddammit!

quote:

(20:05) Simmons broke a Japanese Power DDT
(20:08) Onoo countered a Powerbomb with a Punch
(20:28) Jun Onoo is trying to squeeze the life out of Simmons by way of Lasting Agony....
(20:39) Onoo got a near submission
(20:55) Onoo hit a Standing Spinebuster
(21:01) Onoo picked up Simmons
(21:17) Onoo hit a Japanese Power DDT
(21:26) Onoo picked up Simmons
(21:42) Onoo hit a Stump Piledriver
(21:51) Daniel Simmons very easily moved out of the way from a Posing Elbow Drop.
(21:58) Simmons hit a Knee Pull
(22:02) Simmons hit a Knee Drop
(22:09) Simmons hit a Knee Pull
(22:17) Simmons hit a Stomp To Groin
(22:21) Simmons hit a Measured Knee Drop
(22:26) Onoo broke a Stomp To Groin
(22:38) Onoo hit a Powerbomb
(22:45) Onoo picked up Simmons
(23:02) Daniel Simmons's insides have to be quivering after that IMPACT Driver!

Johnny Tyler: Cover the man already!

Tess Bradenbury: Onoo looked like he may have knocked the wind out of himself there for a moment. Now he falls into the cover…one…two…three! Onoo takes the first fall!

Johnny Tyler: And now it’s all easy going from here for Onoo! He only needs one more big move!

quote:

(23:17) Simmons hit an Inverted Atomic Drop
(23:20) Onoo countered a Powerbomb with a Punch
(23:36) Onoo hit a Standing Spinebuster
(23:46) Onoo picked up Simmons
(23:51) Simmons blocked a DDT
(23:55) Simmons slipped out the front of a Powerbomb
(23:58) Onoo countered a Powerbomb with a Forearm Blow
(24:05) Simmons got a rope break to stop a Lasting Agony
(24:25) Jun Onoo is trying to squeeze the life out of Simmons by way of Lasting Agony....
(24:39) Onoo got a near submission
(24:55) Onoo hit a Japanese Power DDT
(25:00) Onoo picked up Simmons
(25:00) The round ended

Johnny Tyler: With as much work as is being done on the body of Simmons, we may see him not even get out of the corner when the bell rings next!

Tess Bradenbury: I think you’re underestimating Simmons there, Johnny. He’s a workhorse, he isn’t going to voluntarily just quit.

Johnny Tyler: Pfft. Isn’t going to be anything voluntary about his ribcage getting crushed by Onoo again!

quote:

(25:10) Simmons hit an Inverted Atomic Drop
(25:17) Simmons climbed the turnbuckles
(25:33) Simmons from the top rope...Working Man's Dropkick! Jun Onoo is down!
(25:43) Simmons picked up Onoo
(25:59) Daniel Simmons plants Onoo with a Blue Collar Driver!

Johnny Tyler: Wait, what the hell?!

Tess Bradenbury: Simmons reaches forward to hook a leg…one…two…three! Just like that, this match is tied up!

Johnny Tyler: I want to see a replay, I think there was something illegal going on there!

Tess Bradenbury: Nothing of the sort going on, Johnny, I was watching the whole time! Simmons earns his first fall of the contest, and now we go to the decisive third fall of the match!

quote:

(26:20) Onoo hit Trapping Headbutts
(26:26) Daniel Simmons very easily moved out of the way from a Posing Elbow Drop.
(26:36) Simmons climbed the turnbuckles
(26:52) Simmons from the top rope...Working Man's Dropkick! Jun Onoo is down!
(26:57) Onoo fought back against being picked up
(27:01) Simmons blocked an Inverted Atomic Drop
(27:11) Onoo hit a Belly To Belly Suplex
(27:18) Onoo picked up Simmons
(27:30) Onoo hit a Powerbomb
(27:35) Simmons fought back against being picked up
(27:51) Simmons hit a Piledriver
(28:04) Simmons hit a Posing Elbow Drop
(28:14) Simmons picked up Onoo
(28:18) Onoo broke a Stump Piledriver
(28:22) Simmons blocked a Standing Spinebuster
(28:27) Simmons slipped out the front of a Standing Hot Shot
(28:39) Simmons hit a Powerbomb
(28:47) Simmons picked up Onoo
(28:52) Onoo slipped out of the back of a Blue Collar Driver
(29:18) Onoo applied a Full Nelson
(29:43) Onoo hit a Japanese Backdrop Suplex
(29:49) Onoo picked up Simmons
(29:54) Simmons slipped out of the back of a Japanese Power DDT
(29:54) Simmons irish whipped Onoo into the corner
(30:00) Simmons hit an Avalanche
(30:00) The round ended

Tess Bradenbury: The momentum seems to be behind Daniel Simmons, especially if the chants out in the crowd are any indication!

Johnny Tyler: It’s still only going to take one move, Tess. His ribs can’t take much more punishment!

Tess Bradenbury: We’re going to find out soon enough; the ref calls for the bell and round seven is underway!

quote:

(30:04) Simmons broke a Lasting Agony
(30:08) Onoo countered a Powerbomb Pin with a Slap To Chest
(30:28) Jun Onoo is trying to squeeze the life out of Simmons by way of Lasting Agony....
(30:39) Onoo got a near submission
(30:46) Onoo hit a Running Forearm Blow
(30:54) Daniel Simmons easily moved out of the way from a Posing Elbow Drop.
(31:02) Simmons hit a Splash
(31:17) Simmons hit a Stomp Flurry
(31:27) Simmons climbed the turnbuckles
(31:35) Simmons waited for Onoo to stand
(31:51) Simmons from the top rope...Working Man's Dropkick! Jun Onoo is down!
(31:55) Simmons hit a Measured Knee Drop
(32:05) Simmons picked up Onoo
(32:09) Onoo countered a Blue Collar Driver with a Kick To Thigh
(32:19) Onoo hit a Front Backbreaker
(32:27) Simmons easily avoided a Stomp.
(32:43) Daniel Simmons plants Onoo with a Blue Collar Driver!

Johnny Tyler: How? How can he still lift Onoo up like that?!

Tess Bradenbury: The official slides in…one…two…three! Simmons finishes the comeback in a most dramatic fashion!

Johnny Tyler: Dramatic my rear end, the ref was against Onoo from the very start.

Tess Bradenbury: Wait, how in the—no, you know what? Never mind. I’m not about to try to figure out your manner of thinking this close to the end of the show this week.

Johnny Tyler: Because you know I’m smarter than you and you’ll never understand me.

Tess Bradenbury: You keep thinking that, Johnny.

Daniel Simmons (2-2) def. Jun Onoo (1-3), Two Falls to One, in 32:48. Rating: ****

Changes for Daniel Simmons: OVR + 8.35, XP + 653.37, Moderate damage to head and body
Changes for Jun Onoo: OVR + 1.98, XP + 219.59, Severe damage to head, moderate damage to body
This was the Match of the Night (2 for Daniel Simmons, 1 for Jun Onoo)

SUBMISSION MATCH
Sven Ulafsson (2-1, OVR 414) vs. Lord Robert Abernathy (2-1, OVR 410)


For two guys who are not submission wrestlers at all, this turned out to be a decent match, if a bit ugly near the end. The first fifteen minutes were designed more around just trying to beat the other man into submission more than applying holds, given the slams and standing spinebusters that were prevalent. A catch-as-catch-can classic, this was not, as was apparent by the ending.

Abernathy had been on offense for about a minute, attempted a Shatterfall, but Sven was able to break it before Abernathy could get him lifted too far off the ground. Thinking quick, and remembering that there were no DQs in this match, Abernathy went low to put the larger Ulafsson on the mat, writhing in pain. Abernathy then grabbed the legs of Sven, spread them, and drove a knee into the already hurting groin of Ulafsson. A second repetition of this followed, and before Abernathy could do it a third time Sven verbally submitted to end the contest before any further damage could be done. An ugly end to an otherwise decent contest.

Lord Robert Abernathy (3-1) def. Sven Ulafsson (2-2) via Submission (Force Submission) in 21:40. Rating: ***

Changes for Lord Robert Abernathy: OVR + 5.99, XP + 531.27, No notable damage
Changes for Sven Ulafsson: OVR + 0.83, XP + 132.82, Minor damage to head

Otto von Schwarz (2-1, OVR 411) vs. Erick Gibson (2-1, OVR 409)

In true RRW form, the final bout of the match was underwhelming. Gibson was simply outclassed, and Otto put him away in short order while Karen McClure looked distinctly uninterested at ringside. Before the three was even counted, she was already walking back towards the locker room, leaving her boss to recover on his own after getting chopped in the head and left to lay as the crowd filed out of the arena.

Otto von Schwarz (3-1) def. Erick Gibson (2-2) via Pinfall (Gute Nacht) in 10:31. Rating: **
Changes for Otto von Schwarz: OVR + 4.00, XP + 412.29, No notable damage
Changes for Erick Gibson: OVR -0.07, XP + 103.07, Minor damage to head

-=-=-=-=-=-=-=-=-=-

ROWDY RINGSPORTS WRESTLING STANDINGS AFTER WEEK 4

RINGSPORTS CONFERENCE

RED DIVISION
1. Otto von Schwarz: 3-1, ATV 10:50, (AMR 2.750), OVR 414.72
2. Sven Ulafsson: 2-2, ATV 19:16, (AMR 3.250), OVR 414.57
3. Jun Onoo: 1-3, ATV 13:16, (AMR 3.000), OVR 408.46
4. The Mastodon: 1-3, ATV 15:20, (AMR 2.000), OVR 403.18


BLUE DIVISION
1. Yoshii Nakamatsu: 3-1, ATV 15:42, (AMR 2.250), OVR 413.56
2. Brian Blackfield: 2-2, ATV 21:29, (AMR 2.500), OVR 411.19
3. Elyssa Anderson: 2-2, ATV 33:54, (AMR 2.500), OVR 414.29
4. Billy Norris: 1-3, ATV 14:41, (AMR 2.250), OVR 405.44


YELLOW DIVISION
1. Indigo Rose: 3-1, ATV 38:01, (AMR 1.750), OVR 416.05
2. Lance Heartilly: 2-2, ATV 11:23, (AMR 1.250), OVR 405.6
3. Hailey Carmichael: 2-2, ATV 17:20, (AMR 1.750), OVR 407.76
4. Diego Rodriguez: 1-3, ATV 14:52, (AMR 1.750), OVR 404.19


WHITE DIVISION
1. Terrance Stevens: 3-1, ATV 13:44, (AMR 2.000), OVR 412.06
2. Brandy McDonald: 2-2, ATV 13:54, (AMR 2.000), OVR 407.86
3. Eugene Nagata: 2-2, ATV 22:53, (AMR 1.250), OVR 406.67
4. Jean-Paul Ouilette: 0-4, ATV N/A, (AMR 1.500), OVR 397.9

WRESTLEHUT CONFERENCE

GREEN DIVISION
1. Lord Robert Abernathy: 3-1, ATV 15:11 (AMR 2.750), OVR 416.48
2. Glenn Knight: 2-2, ATV 9:50 (AMR 2.250), OVR 409.07
3. Erick Gibson: 2-2, ATV 15:36 (AMR 2.250), OVR 408.74
4. Daniel Simmons: 2-2, ATV 22:29 (AMR 3.000), OVR 414.09


ORANGE DIVISION
1. Pulsar: 4-0, ATV 16:42 (AMR 2.500), OVR 419.54
2. Markus Clay: 3-1, ATV 12:53 (AMR 2.000), OVR 411.93
3. El Tornado: 2-2, ATV 17:28 (AMR 2.500), OVR 411.86
4. Sterling Silver: 1-3, ATV 8:18 (AMR 2.250), OVR 405.05


PURPLE DIVISION
1. Diamond Steel: 2-2, ATV 13:49 (AMR 1.750), OVR 407.43
2. Vladimir Chavinski: 2-2, ATV 14:49 (AMR 1.250), OVR 405.51
3. Jack "Classic" Braddock: 2-2, ATV 15:51 (AMR 1.750), OVR 407.53
4. The Siberian Nightmare: 1-3, ATV 14:48 (AMR 2.750), OVR 406.89


BLACK DIVISION
1. Reverend Johnny Gross: 3-1, ATV 12:40 (AMR 1.750), OVR 410.65
2. Jimmy Anarchy: 2-2, ATV 12:23 (AMR 2.000), OVR 408.06
3. Blood River: 2-2, ATV 25:38 (AMR 2.500), OVR 412.44
4. Sin: 1-3, ATV 14:41 (AMR 2.000), OVR 404

PREDICTION STANDINGS
Senerio: 19 + 7 = 26
Projecthalaxy: 16 + 8 = 24
I Before E: 10 + 0 = 10

ROWDY RINGSPORTS WRESTLING: WEEK 5 SCHEDULE
Live from the RRW Arena in Kansas City, Missouri!

  • YELLOW DIVISION: Elyssa Anderson (2-2, OVR 414) vs. Yoshii Nakamatsu (3-1, OVR 414)
  • GREEN DIVISION: Erick Gibson (2-2, OVR 409) vs. Daniel Simmons (2-2, OVR 414)
  • Otto von Schwarz (3-1, OVR 415) vs. Terrance Stevens (3-1, OVR 412)
  • Jun Onoo (1-3, OVR 408) vs. Glenn Knight (2-2, OVR 409)
  • ORANGE DIVISION: El Tornado (2-2, OVR 412) vs. Sterling Silver (1-3, OVR 405)
  • YELLOW DIVISION: Markus Clay (3-1, OVR 412) vs. Brian Blackfield (2-2, OVR 411)
  • Lord Robert Abernathy (3-1, OVR 416) vs. Blood River (2-2, OVR 412)
  • The Siberian Nightmare (1-3, OVR 407) vs. Jean-Paul Ouilette (0-4, OVR 398)
  • BLUE DIVISION: Diego Rodriguez (1-3, OVR 404) vs. Hailey Carmichael (2-2, OVR 408)
  • ORANGE DIVISION: Pulsar (4-0, OVR 420) vs. Billy Norris (1-3, OVR 405)
  • Sven Ulafsson (2-2, OVR 415) vs. Brandy McDonald (2-2, OVR 408)
  • BLACK DIVISION: Sin (1-3, OVR 404) vs. Reverend Johnny Gross (3-1, OVR 411)
  • BLUE DIVISION: Indigo Rose (3-1, OVR 416) vs. Lance Heartilly (2-2, OVR 406)
  • PURPLE DIVISION: Vladimir Chavinski (2-2, OVR 406) vs. Jack "Classic" Braddock (2-2, OVR 408)
  • Eugene Nagata (2-2, OVR 407) vs. Jimmy Anarchy (2-2, OVR 408)
  • PURPLE DIVISION: Diamond Steel (2-2, OVR 407) vs. The Mastodon (1-3, OVR 403)

ANY TRAINING MUST BE SENT IN BY THURSDAY, FEB 27 AT 11:59 PM EASTERN US TIME!

ShadowedFlames fucked around with this message at 00:34 on Feb 25, 2020

I Before E
Jul 2, 2012

Never count out Knockout Nick

Senerio
Oct 19, 2009

Roëmænce is ælive!
Win some, lose some. Training incoming.

YELLOW DIVISION: Elyssa Anderson (2-2, OVR 414) vs. Yoshii Nakamatsu (3-1, OVR 414)
GREEN DIVISION: Erick Gibson (2-2, OVR 409) vs. Daniel Simmons (2-2, OVR 414)
Otto von Schwarz (3-1, OVR 415) vs. Terrance Stevens (3-1, OVR 412)
Jun Onoo (1-3, OVR 408) vs. Glenn Knight (2-2, OVR 409)
ORANGE DIVISION: El Tornado (2-2, OVR 412) vs. Sterling Silver (1-3, OVR 405)
YELLOW DIVISION: Markus Clay (3-1, OVR 412) vs. Brian Blackfield (2-2, OVR 411)
Lord Robert Abernathy (3-1, OVR 416) vs. Blood River (2-2, OVR 412)
The Siberian Nightmare (1-3, OVR 407) vs. Jean-Paul Ouilette (0-4, OVR 398)
BLUE DIVISION: Diego Rodriguez (1-3, OVR 404) vs. Hailey Carmichael (2-2, OVR 408) (duh)
ORANGE DIVISION: Pulsar (4-0, OVR 420) vs. Billy Norris (1-3, OVR 405)
Sven Ulafsson (2-2, OVR 415) vs. Brandy McDonald (2-2, OVR 408)
BLACK DIVISION: Sin (1-3, OVR 404) vs. Reverend Johnny Gross (3-1, OVR 411)
BLUE DIVISION: Indigo Rose (3-1, OVR 416) vs. Lance Heartilly (2-2, OVR 406)
PURPLE DIVISION: Vladimir Chavinski (2-2, OVR 406) vs. Jack "Classic" Braddock (2-2, OVR 408)
Eugene Nagata (2-2, OVR 407) vs. Jimmy Anarchy (2-2, OVR 408)
PURPLE DIVISION: Diamond Steel (2-2, OVR 407) vs. The Mastodon (1-3, OVR 403)

projecthalaxy
Dec 27, 2008

Yes hello it is I Kurt's Secret Son


At this point I am going to be disappointed if one of my matches ends in a way that makes any sense.

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ShadowedFlames
Dec 26, 2009

Shoot this guy in the face.

Fallen Rib

projecthalaxy posted:

At this point I am going to be disappointed if one of my matches ends in a way that makes any sense.

Hmmmm.

*Scribbles notes into a folder marked “Gimmick Ideas DO NOT STEAL”*

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