|
Should I be buying things from the shop? I forgot about it like a week after it was introduced, I think I bought one epic thingy that I've never used. God knows I'm sitting on a billion of the currency.
|
# ? Feb 22, 2024 04:16 |
|
|
# ? May 6, 2024 18:07 |
|
Buy the golds they have a timer ofike 4 weeks? 6? Something like that.
|
# ? Feb 22, 2024 04:26 |
|
Pilchenstein posted:I thought you used to be able to play a burst spell and pass to keep the turn going but they changed that because it felt unintuitive or some such? Did they change it back and nobody told me? Ah, you’re right, that’s what it was. Re: Spirit forges. They refresh more quickly than most other things in the shop, so if you buy them on cooldown it will take quite a bit longer to afford an epic relic. As a rule, I only buy them as needed when I want to try a purple relic on someone else. It’s obviously better if you’ve got one of the broader use purples.
|
# ? Feb 22, 2024 06:02 |
|
Yeah unless you are turbo grinding poo poo to be peak efficiency/completionist won't need to buy the "give a guy an epic slot" item. I've optimized a dude every couple of weeks after coming back to the mode and most don't need one of the two epics I've unlocked, since the endgame right now is just "enough champs usable in monthly challenges"
|
# ? Feb 22, 2024 06:49 |
|
Given how much they want for 5 shards in the store it would probably be more than I’d like, but it would be nice if I could just give them a bit of money to unlock and upgrade or speed up unlocking and upgrading a few champions, cause I see the roadblocks they put in place are very soon gonna grind my pace of progress to a halt.
|
# ? Feb 22, 2024 07:16 |
|
What we've seen of upcoming content implies that we're going to be getting a bunch of new champions (to PoC) and additional star levels all over, so stalling in being able to progress will presumably be much further out. I wouldn't mind if they added any options for monetization that make sense for the game.
|
# ? Feb 22, 2024 07:50 |
|
I’m having trouble imagining how they can escalate the power level further without devolving into nonsense
|
# ? Feb 22, 2024 15:31 |
|
Is this a misnomer? This and most champions don’t have a custom campaign, right? From my purchases.
|
# ? Feb 22, 2024 17:09 |
|
Is this working as intended or is it bugged? Hold It! and Follow are both supposed to target the strongest enemy, but when they both trigger the second to go off targets the next strongest enemy. Not complaining, but I was surprised it worked that way.
|
# ? Feb 23, 2024 19:31 |
|
Working as intended. The same applies when you get multiple copies of Hold It!
|
# ? Feb 23, 2024 19:36 |
|
I’ve had a lot of little interactions like that that are unclear. Unlike MtG, where the text is pretty unambiguous.
|
# ? Feb 23, 2024 19:40 |
|
Rinkles posted:I’ve had a lot of little interactions like that that are unclear. Unlike MtG, where the text is pretty unambiguous. Broad example: if you pass after only using a burst spell your opponent gets the "end turn" button instead of pass. The game pretty much programs you to expect that they can't end turn if you've done something. But, it works differently. e: I was wrong about why. See reply below. Khorne fucked around with this message at 20:28 on Feb 23, 2024 |
# ? Feb 23, 2024 20:17 |
|
They changed the burst priority in a patch a long while ago because people would often use a cheap burst to get the opponent to spend mana or pass the end turn over to you which meant the opponent went under the mana for something threatening like ruination or pass you back the attack turn and lost.
|
# ? Feb 23, 2024 20:23 |
|
Ra Ra Rasputin posted:They changed the burst priority in a patch a long while ago because people would often use a cheap burst to get the opponent to spend mana or pass the end turn over to you which meant the opponent went under the mana for something threatening like ruination or pass you back the attack turn and lost.
|
# ? Feb 23, 2024 20:25 |
|
I think at the time it was mainly because it slowed the game down a lot to have everyone slowly play out one burst spell at a time and passing back and forth before they committed to any big plays once the mana has been drained from the passes and it mostly happened at the higher level of play and tripped up newer players that it was the "optimal" way to play.
|
# ? Feb 23, 2024 20:29 |
|
Ra Ra Rasputin posted:I think at the time it was mainly because it slowed the game down a lot to have everyone slowly play out one burst spell at a time and passing back and forth before they committed to any big plays once the mana has been drained from the passes and it mostly happened at the higher level of play and tripped up newer players that it was the "optimal" way to play.
|
# ? Feb 23, 2024 20:51 |
|
Ra Ra Rasputin posted:I think at the time it was mainly because it slowed the game down a lot to have everyone slowly play out one burst spell at a time and passing back and forth before they committed to any big plays once the mana has been drained from the passes and it mostly happened at the higher level of play and tripped up newer players that it was the "optimal" way to play. I pulled up their reasoning at the time, it was partially that you couldn't play a burst/focus spell to pass priority that way mid-combat and they wanted to unify how it worked and partially what you said. I was never that good at the game, but as I understand it high level play could become very focused on durdly "I play a burst spell and pass the turn to you, are you going to commit" "well, I play a burst spell and pass the turn back, are you going to commit" and it was just a needlessly fiddly play pattern.
|
# ? Feb 23, 2024 22:44 |
|
As someone who played Teemo/Cait around the time of the change I both 100% supported the change to burst spells counting against ending the turn and bemoaned it taking away some of my tricks. Much like Damage on the Stack removal from MTG, it was a Good Thing that I didn't like due to removal of a system mastery mechanic in a versus environment.
|
# ? Feb 23, 2024 22:48 |
|
I assumed I was missing something when none of my Deathless creatures revived, but no the item that gives it is just broken, and apparently has been for months. Maybe an indicator of the state the game is in?
|
# ? Feb 24, 2024 15:55 |
|
Found out the hard way that Tough doesn’t stack.
|
# ? Feb 24, 2024 22:47 |
|
Rinkles posted:Found out the hard way that Tough doesn’t stack. Impact's the only keyword that stacks that way, for what it's worth. It mostly comes up because the win condition a lot of yordle champions (or the mecha-yordles Rumble produces, or sometimes Poro King) is getting a bunch of Impact and having the final damage hit them over the top on attack no matter what.
|
# ? Feb 24, 2024 23:56 |
|
Rinkles posted:I assumed I was missing something when none of my Deathless creatures revived, but no the item that gives it is just broken, and apparently has been for months. Yeah. Well, to be specific it is broken when your units have it. Appears to work fine on AI units.
|
# ? Feb 25, 2024 00:46 |
|
Can you tell how much damage a unit has (lost health)? It comes up often with Tahm Kench and healing.
|
# ? Feb 25, 2024 01:47 |
|
Just had Kalista as a support champion. Pity she’s not a regular Path champion. She felt really strong.
|
# ? Feb 25, 2024 03:54 |
|
Rinkles posted:Can you tell how much damage a unit has (lost health)? It comes up often with Tahm Kench and healing.
|
# ? Feb 25, 2024 05:27 |
|
I believe part of the drive for adding new content is going to be adding existing champions to PoC. Seems like it would take way less development effort compared to new champions, and some of them could be really fun if fleshed out.
|
# ? Feb 25, 2024 08:24 |
|
Need Noxus and Runeterra champions to unlock the next set of adventures, but none of my Vault rolls have been Noxus yet so it’s gonna take a while. For Runeterra I’ll likely go with the Poro King. Wouldn’t be my first pick, but it’s where the chips fell.
|
# ? Feb 27, 2024 19:02 |
|
Rinkles posted:Need Noxus and Runeterra champions to unlock the next set of adventures, but none of my Vault rolls have been Noxus yet so it’s gonna take a while. I found him super fun!
|
# ? Feb 28, 2024 15:28 |
|
Poro King is fun to level, but he's not amazing for the monthlies, except for a few modifiers. Jax is probably the best in that regard.
|
# ? Feb 28, 2024 16:05 |
|
I need to start paying more attention to attacking order. Not putting my trampler first cost me a game in the monthly challenge.
|
# ? Feb 28, 2024 22:00 |
|
got lucky and unlocked Illaoi without any wild fragments. I already had a Bilgewater champion, but I’ll take it. (E: and she has a campaign, so more loot!) There seems to be milestone quests that aren’t on the regular quest tracker, because I’ll occasionally complete one without knowing how. Any idea how to look these up ahead of time?
|
# ? Feb 28, 2024 22:23 |
|
Seems the Deathless item is fixed. It’s pretty funny with the power that gives your Champions ephemeral copies E: actually idk how I ended up with two Deathless non-ephemeral Caitlyns. E2: oh right I used a Chronobreak revive, which would restore the Deathless attribute Rinkles fucked around with this message at 00:20 on Feb 29, 2024 |
# ? Feb 29, 2024 00:11 |
|
Lissandra is a beast. I went though my first play through against her as 4* ASol, and I'm not sure how a good portion of the roster has a fair shot against her.
|
# ? Feb 29, 2024 03:10 |
|
They updated. You can buy Norra as a champ now. (Thank gently caress, sitting at 50/50 was so painful.)
|
# ? Feb 29, 2024 13:40 |
|
Casual turn 3 zero mana Aurelion (yeah I had the deck to support it but still), as a first experience it was awesome (one star, before any leveling). Quite the contrast to Mordekaiser, who’s been a bit of an uphill battle. Rinkles fucked around with this message at 04:46 on Mar 2, 2024 |
# ? Mar 2, 2024 04:43 |
|
Wollawolla posted:Lissandra is a beast. I went though my first play through against her as 4* ASol, and I'm not sure how a good portion of the roster has a fair shot against her.
|
# ? Mar 5, 2024 16:31 |
|
The other "safe" option seems to be stun-heavy decks that can lock down sections of the board to create openings for attacks and prevent early blow-out losses. Yasuo and Jhin do well, Gnar seems to be alright, and I've seen a Kindred build that uses 3 of the common stun-on-play relics to cheese wide stuns with her champion spell, 2 stun and a GA also works well to fill the board.
|
# ? Mar 5, 2024 20:44 |
|
I've beaten her with ASol, Yasuo, Nidalee and LeBlanc for now (all maxed) and honestly none of them felt like super lucky runs, but to be fair these are also all very strong champs. Some of the weaker ones probably need very specific setups (maybe with epics relics) or some lucky powers. One thing that might be bugged but is a very strong strategy at the moment: the middle/top path has a fixed Mind Melt node that lets you cut cards for 2 health each. Normally the health cost doubles with every cut, but for this one it stays at 2, so you can basically throw out all but your strongest cards. 3*Guardian's Orb LB becomes absolutely bonkers that way.
|
# ? Mar 6, 2024 11:36 |
|
Game is slowly getting a little stale, but it’s always a joy when you unexpectedly discover another crazy interaction. Like zero mana flipped Katarina being a one card win con (she rallies on etb, and returns to hand when she strikes). And cards like Ahri are just pure fun, and a reminder of the cool creative things you can do within the framework of (loosely speaking) MtG rules when you’re not bound by a paper release.
|
# ? Mar 6, 2024 21:00 |
|
|
# ? May 6, 2024 18:07 |
|
phbr posted:I've beaten her with ASol, Yasuo, Nidalee and LeBlanc for now (all maxed) and honestly none of them felt like super lucky runs, but to be fair these are also all very strong champs. Some of the weaker ones probably need very specific setups (maybe with epics relics) or some lucky powers. ASol, Morganna and Elise are the ones I’ve beaten Liss with so far. ASol was (as usual) super easy; he was the first one I used and I had no idea what Liss does, so I was a bit surprised/briefly worried when she dropped the 80something/130something watcher. Then I remembered that I had a leveled Viego on board and just stole the Watcher next turn. Morganna felt a bit close on some of the more aggro fights leading up to Liss, but she can just stabilize and heal up late game, so they were no real problem in the end. Liss herself was super chill. Just kept locking down her board and whittled her down. Elise was the fastest by far - her build with Spirit of the Buhru, Voidborne Carapace and Galeforce obliterates everything once you get to play Elise and attack just once. I went to the Mind Meld node on this run and just cut everything that didn’t spawn spiderlings. And then I got the +1/+1 for each keyword power on the final node before Liss, poor thing probably didn’t know what hit her.
|
# ? Mar 7, 2024 18:12 |