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cytoc
Apr 3, 2009

Ibram Gaunt posted:

Thread seems kinda dead so I dunno if I'll get any answers but I just cleared the first Dojo and there's stuff I like about the game but it also feels really padded and tedious. The wild temtem variety isn't very good and the barrage of fights on the bridge and ruins was just draining rather than engaging. Are all the areas like this?

Each region is a lot like that, there is not a huge amount of variety on each Island and then the temtems there are all very similar varieties.

It does feel as though it opens up a bit once you start to have more options available, but I consistently notice the choices being made to develop the game as an MMO experience, rather than a single player experience, and they are never really positive. It also feels as though the latest islands have been designed to provide some challenge to people who have leveled their team prior to the island's release, so the transition can feel a bit obvious when reaching these islands.

But, the game and the battling is good enough that I'll continue to play the story as they expand it out.

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cytoc
Apr 3, 2009

Ibram Gaunt posted:

Is this game still really grueling to get through? I enjoyed the base systems but I didn't enjoy how exhausting it felt with dozens of trainer fights every path. But this was like a year or two ago so I don't know if that's changed at all.

They've made changes as previously mentioned, but it still feels very similar to me. For me, it's less the trainers and more the back tracking for different quests with the random battles this entails (and the length of time for combat intros / moves / etc). Money feels limited enough that I don't tend to use the scents to reduce encounter rate.

Having said that, it's not currently frustrating me enough for me to stop playing and I know there are things like mounts and eventually end game zones (that I've not yet got to) which should solve some of my issues.

I'd still probably recommend jumping back in and seeing how it feels for you if you're at all on the fence.

cytoc
Apr 3, 2009

FireWorksWell posted:

Yeah this was my biggest complaint for the campaign, too. Wish I knew earlier but there's a thing called FreeTem where you get money for each Tem you release proportionate to species/level while working up to prizes. It's to the left of the Breeding Center in Omniseia and it resets every Monday.

It sucks that mounts aren't around until the end game but man the lack of encounters alone is great for some of the bigger routes. Plus if you mount before surfing it stops those encounters too.

I didn't know about the surfboard trick, thanks for sharing, I'll remember that when I get the mount. Maybe I should just focus the main story and deal with sidequests once the mount is available, sounds much less frustrating. I also think I'm close to getting the teleport device which should make a big difference

I was doing FreeTem back when I played a bit more regularly, which I stopped before Cipanku was added. I do have a decently trained squad and around 130k pansuns, but I still can't bring myself to buy scents -> I've started using smoke bombs to return from deadends though, which makes a big difference.

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