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Watching through this, I realize that I’ve had a perception of Super Metroid having a lot more pickups that are mechanically tricky to get than there actually seem to be. Maybe Nat has just avoided most of those, but the most taxing thing we’ve seen so far (IMHO) was needing to speed boost in from another room and then shinespark up once in a fairly precise location. Compared to some of the absolute BS they pull in Fusion and/or Zero Mission it seems pretty benign. Anyway, I’d say mention the thing, but only just before where it is, and don’t describe the payoff. Snap decision time!
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# ¿ Mar 14, 2020 10:22 |
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# ¿ May 16, 2024 09:12 |