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Horsebanger posted:4 of the 6 players are taken, We need a Fremen player and an Emperor. Heck yeah I'll WORMSIGN for Fremen. Only played this once, as the Spacing Guild. Won by default in the last round. Looking forward to seeing how this game will go!
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# ¿ Feb 1, 2020 02:54 |
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# ¿ May 17, 2024 21:13 |
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Yeah I'm all for keeping the game moving. edit: hello update! Phelddagrif fucked around with this message at 06:19 on Feb 3, 2020 |
# ¿ Feb 3, 2020 06:12 |
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Horsebanger posted:I was actually wrong about this before... I thought you can share faction advantage information, but this can only be done to your ally apparently. Nah, you can (and should!) absolutely sell/trade information. That rule means you can't share other faction advantages (so I, for instance, can't offer storm damage reduction as part of a deal).
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# ¿ Feb 3, 2020 15:26 |
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Passing on this one.
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# ¿ Feb 3, 2020 19:47 |
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I'll go 1 spice on card #2.
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# ¿ Feb 4, 2020 23:10 |
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2 spice on card #4.
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# ¿ Feb 6, 2020 15:12 |
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3 spice on card #5
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# ¿ Feb 7, 2020 18:10 |
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3 spice on card #6
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# ¿ Feb 9, 2020 17:27 |
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The Fremen hear the call of the Shai-Hulud. 8 warriors arise from the sands of the Broken Land (farthest sector from the storm), and the entire force at Sietch Tabr marches to the Funeral Plain.
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# ¿ Feb 11, 2020 05:59 |
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sebmojo posted:Are we doing shipping and moving orders simultaneously? 5 Sand Reclamation Technicians eye the tasks noticeboard in the canteen, sigh, and trudge into South Mesa, brooms over their shoulders Given that this is the first round, and we're still getting the hang of this play-by-post format, I don't object to going back and doing this movement, especially since it shouldn't affect anybody else. That said, before you move there, would you like to know if it's safe? The Fremen know the secrets of the storm, and are willing to share how far it will move for but 1 spice.
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# ¿ Feb 11, 2020 16:11 |
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Aces High posted:Just so I understand it, because Broken Land covers 2 sectors, the spice is split over them, yes? Not quite. Here's the relevant sections from the rulebook. "Phase 2: Spice Blow and Nexus": The amount of spice indicated on the card is taken from the Spice Bank and placed onto the territory in the sector containing the Spice Blow icon. "Phase 8: Spice Collection": Any player with forces in a sector of a territory in which there is spice may now collect that spice.
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# ¿ Feb 11, 2020 16:40 |
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Aces High posted:I can change my orders if that's not a legal move It is legal; you probably just want to be in the sector with the spice (along with the Harkonnen and Fremen). As Horsebanger said, there's a battle either way.
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# ¿ Feb 11, 2020 17:56 |
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ProfFrink posted:I'll clear out the Fremen rabble before indulging in the fine art of Kanly. You may try.
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# ¿ Feb 13, 2020 17:45 |
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Horsebanger posted:I have processed Turn 2 but will not post it as something is happening I'm not sure on the rules for: Rulebook page 8: "If the Spice Blow icon is currently in storm, no spice is placed that turn."
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# ¿ Feb 16, 2020 08:17 |
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A rumbling is felt below the sands of the Broken Land. An earthquake? Or is it something... hungrier?
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# ¿ Feb 18, 2020 15:31 |
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What say you, Spacing Guild? Shall we join forces to keep the peace on Dune? We have many ways to keep your fighters away from harm, and while we have little need for your transport ships, it is in our joint interests to prevent these invaders from controlling the flow of spice.
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# ¿ Feb 20, 2020 06:06 |
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Alliance accepted. The Fremen will ride the Shai-Hulud to the Hagga Basin, in the westmost sector (with the spice icon). Dune is a dangerous and unpredictable planet. The second sandworm arises in the Broken Land.
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# ¿ Feb 21, 2020 03:53 |
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Fair enough. Imperial Basin it is! edit - there should be another spice blow card still, right? Phelddagrif fucked around with this message at 23:30 on Feb 21, 2020 |
# ¿ Feb 21, 2020 15:47 |
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# ¿ May 17, 2024 21:13 |
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Indeed, thanks for giving this a go.
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# ¿ Mar 8, 2020 18:12 |