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Glad to not be really necro-ing this thread. Been enjoying the game for a solid 60 hours, but I have some gripes I need to get off my chest..... 1) The sniper is terri-bad. Jesus...... So all the classes in this game are fun to play and have the potential to make some really cool plays,..........except the Sniper. He is soooo bad . How did they fumble this guy so hard? -His class item is awful and scales really poorly with upgrades. -He has very situational healing -He doesn't even get a sniper rifle until his level 15 passive, every other class starts with a defining weapon. -He relies WAAAY too much on headshots..... but a ton of enemies in this game are machines/robots..... that don't have heads to shoot. -Furthermore, the headshot mechanics are really finnicky when aiming at enemies coming from above you. -His Drone shooting is really underpowered compared to the Engineer's drone, AND the thing will shoot on its own and ruin your perfect, lined-up shots. -His credit-earning passives pale in comparison to the Madness perk offered for Commandos. -A lot of the encounters in this game are designed to dick him over. The Blob Boss on level 3, the conveyer belt of doom introduced in the last patch, the Server Room at the end. -He gets easily swarmed by enemies late game if you don't pick the Decoy or get an item that lets you summon mooks to protect you. -Bad mobility -His prestige passive is terrible Apparently, the last patch is the also, well.... the last patch that this game will get and it saddens me the sniper will remain this bad. 2)Some of the enemies in this game are kinda.... well, overwhelming. The seismic mortar drones in the last level, the elite teleporting chrono-guys that will blink in melee range to you and kill you in 0.5 seconds with their rapid-fire laser guns, the Gattling hover tanks. Overall the enemy balance is pretty good, but those few exceptions stand out 3) I wish the game would let me assign the drop chance tokens to red weapons/items as well. Maybe they only become availible in the 3'd shop onwards to prevent it becoming too easy?
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# ¿ Jan 7, 2021 14:31 |
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# ¿ May 17, 2024 14:18 |
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Evil Kit posted:I think that's a kind of interesting take as Sniper (and Assassin) are the only two classes I've beaten the game on at 140% difficulty for the first time below class level 15. I think I beat it with Sniper at level 8 and Assassin at 11? Been a long while but I know I was really startled at how effective they felt. I think it was a little bit of luck for those wins but not too insane, for reference my favorite classes Breacher and Riot Guard I beat the game on 140% for the first time well past level 20 on them. I also struggle mightily with Raider and the Specialist classes which are all have strong playstyles that I just don't jive with. The sniper is bad though. I'm not talking about whatever guns/ items you happen to find within the run. You can for example, run into this item on floor 1: quote:INFINITY DRILL PIECE ... and just spam it through every encounter in the game and win that way. Absolutely no part of being the sniper would contribute to your win. I mean, you can WIN with every class, the problem is that the sniper's contribution, his item, his passive, his level up passives, are just terrible and he is way , waaay under what the other classes can acheive.
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# ¿ Jan 8, 2021 01:07 |