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bunnyofdoom
Mar 29, 2008
THE HATE CRIME APOLOGIST HAS LOGGED ON
C-3 Platoon command
Reporting in sir! Lt tripped over a root, and got knocked out. Any reports it was fist are incorrect. Sgt Bunnyofdoom in charge.


Platoon is to move Quick to the solid purple line. We will move in this formation. Should the men show fatigue, will switch to Move for one turn

bunnyofdoom fucked around with this message at 15:43 on Apr 2, 2020

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glynnenstein
Feb 18, 2014


Turn 31

https://www.youtube.com/watch?v=n0JONx6UPS4


Turn 32

https://www.youtube.com/watch?v=tG6iEEP5KcA


Turn 33

https://www.youtube.com/watch?v=gN8aSbN7qM8


Unit Shots.


e:Videos uploading kinda slow today.

Acebuckeye13
Nov 2, 2010


If you or someone you know has a gambling problem, crisis counseling and referral services can be accessed by calling
1-800-GAMBLER


Ultra Carp


At last, our long national nightmare of German armored supremacy has concluded. Both Marders and all three AT guns lay as smoking wrecks, while we still have one proud Detroit-built Sherman on the field. This will be immensely important in the minutes to come.

A Company Orders:

At this point, much of our company has made contact with the enemy, so your job is to fight it out on the line and keep them occupied. Advance your units to where they can put fire on known German positions, but don't move any further than that.

B Company

You're still very much in the thick of it. 1st and 2nd Platoon are very much fighting ineffective, though 3rd Platoon is still a fighting force. Do anything you can to continue slugging it out with the Germans, get the 1st Platoon stragglers back up to the line, and see if there's any way you can bring a mortar strike onto their trench line.

C Company

1st Platoon has reached the jumping-off point, while 2nd isn't far behind. Get your troops organized and begin the assault. Make sure to use liberal use of Assault Commands, those are very helpful in closing to contact and establishing firing positions. Don't forget as well to get your MGs and Mortars deployed and ready to assist (Those MGs might be particularly helpful up on the line with B Company). This won't be easy, so above all: Be careful.

D Company

Bring up more of your MGs, and make sure to put down target orders where you can to help relieve B Company.

Tank

With the Marder knocked out, we have a lot more freedom to maneuver. Still, be careful-last thing we need is to have survived all that just for a Panzerscheck to take out our last tank. Get the vehicle to a position where it can put fire on the German positions, and give B Company some help.

Note to Tank and C Company: The Germans have re-occupied the right bunker. Make sure to get some target orders on it and force them out again, as it'll be a massive obstacle for C Company to overcome if not dealt with immediately.

As always, questions, comments, concerns, ping me on Discord, and I'll get you screenshots and unit info if able.

Fray
Oct 22, 2010

Orders are due 3PM EDT / 7PM GMT / 8PM BST on Sunday, April 5.

oystertoadfish
Jun 17, 2003

B coy 1 pltn

get the stragglers up to the line and pop that drat smoke already

Jaguars!
Jul 31, 2012






HQ to crawl across and try and establish Command link with the nearest squads. stay back from the hedge.

Guys in the hedge corner area keep doing what they're doing.

For the rest, try and concentrate fire on the circled position if able. Anyone whose guns don't bear target any known german concentration.

There's a stray squad somewhere at the back , bring them a bit closer if able.

Jaguars!
Jul 31, 2012


Sorry, can't wait any longer for company orders as this is my last chance to post before the deadline.

Orders C-1 Platoon



HQ: Pull back about 20m.

3 Sq: Break into two and follow the quick and move arrows. Assault team first followed by the rest 1 minute later.

Orders C-2 Platoon

No change

aphid_licker
Jan 7, 2009


A coy 2nd & 3rd plts

2nd: please move up everyone from the back line who can't see poo poo to a position on the front one where he can
3rd: please move everyone who can't see poo poo to a position where they can while roughly keeping the position of the platoon

Good luck guys!

Randomcheese3
Sep 6, 2011

"It's like no cheese I've ever tasted."
C Company Orders

C Company is to continue orders from last turn. Company MGs are to be moved into position to support 1st Platoon's approach to the fort. Company mortars are to deploy, and to fire towards the fort, if possible.

1st Platoon, A Company Orders

1st Squad is to move up, following 3rd Squad.

LazyQ
Feb 22, 2011

B Company

Sorry for the late orders.

1st and 2nd Platoon: try to get your men in shape, slug it out where you can.

3rd Platoon: take and man the strongpoint. If interference from the right is too strong, don't force it.

ORDERS FOR INPUT

4th Platoon: mortars and right mg shoot the trench near Gun #1, left mg at any enemy contacts in Thriller Woods and hedges

LatwPIAT
Jun 6, 2011



ORDERS
Machine guns are to fire at any and all areas that have Germans in them, or are suspected to have enemies in them. That area-fire thing where they fire at potential enemy contacts and question marks. That one.

Pioneers
Are to advance to the bocage northeast of the Powerslave line.

Platoon 2
Platoon 2 is to engage the enemy with machine gun fire. Their targets are the area on the far side of the Run DMTrees line and the bunkers. If they cannot accomplish this from their current position, they are to leapfrog to the Faelyn line, where they will deploy their machine guns and engage the enemy.

Everyone Else
As you were.

LatwPIAT fucked around with this message at 16:17 on Apr 5, 2020

bunnyofdoom
Mar 29, 2008
THE HATE CRIME APOLOGIST HAS LOGGED ON
C-3 Platoon command



Platoon is to move MOVE for one turn then Quick for the rest to the dotted purple line.

Acebuckeye13
Nov 2, 2010


If you or someone you know has a gambling problem, crisis counseling and referral services can be accessed by calling
1-800-GAMBLER


Ultra Carp


General advice, people: When closing to contact, use HUNT orders or ASSAULT orders when possible, depending on the situation.

PROVISIONAL TANK ORDERS

Tank is to move QUICK to the line at RunDMTrees, and TARGET BRIEFLY visible sections of the trenches. Should any anti-tank teams be spotted during the turn, target the motherfuckers. At the end of the second minute, REVERSE out of line of sight.



A Company Weapons

A Company LMG is to move QUICK about twenty feet to the right to put down fire on suspected German positions.



The other gun is to move QUICK up to the forward line and Deploy. Target any positions that German fire is coming from.



While we're at it, move the Machine Gun HQ currently back by the mortars up to join them.

A Company Command

XO Team and HQ Support Team (Back by the mortars) are to move Quick to C Company's staging line and Target the occupied German bunker.

A Company Command is to move up with the LMG team.

Centurium
Aug 17, 2009
Baker 3rd


Ok, assault in 3 phases. First phase, marked squads QUICK diagonally to a place that gives them LOS to lay down fire and cover the assault.

Phase 2, the first half assault squads FAST to the trenches by the strong-point. Other teams lay down suppressing fire.

Phase 3, the second half moves up to the trenches as the first half take over fire superiority efforts.

IF, as the first half reaches the trenches it seems that fire superiority cannot be achieved, have the first half teams in the trenches POP SMOKE if they are able.

Edit: oh, and the HQ needs to move down the treeline to get to position.

Centurium
Aug 17, 2009
Tanks



Provisional orders are ratified. ELAN to position.

Tank is to move QUICK to the line at RunDMTrees, and TARGET BRIEFLY visible sections of the trenches. Should any anti-tank teams be spotted during the turn, target the motherfuckers. At the end of the second minute, REVERSE out of line of sight.

Centurium fucked around with this message at 19:13 on Apr 5, 2020

glynnenstein
Feb 18, 2014


Turn 34

https://www.youtube.com/watch?v=M2NpE7NjNYo


Turn 35

https://www.youtube.com/watch?v=sMMfLvrN5PM


Turn 36

https://www.youtube.com/watch?v=GM-gyNuBDRU


Unit shots.

Acebuckeye13
Nov 2, 2010


If you or someone you know has a gambling problem, crisis counseling and referral services can be accessed by calling
1-800-GAMBLER


Ultra Carp


First things first: The Germans have reinforcements. At least two Panzer IVs have driven onto the battlefield. I'm not going to lie: This is a game changer. If we can't take those Panzers out, we'll face tremendous difficulties in taking and holding the objectives. And unfortunately, command has informed me that no help is coming—if we want to take those bastards out, we'll have to do it with the resources already at our disposal.

A Company

The first rounds of the 105mm bombardment are beginning to fall. Sit tight, let the bombardment hit, and begin thinking about how we want to hit the town in the aftermath. Also make sure to target every possible German position—we need to cover C Company as much as possible.

B Company

Keep fighting. The worst has passed, and though you've taken heavy casualties, many of your units are back in fighting shape—or at least, something resembling it. Get all your troops back up to the line, try and spread them out, and make sure you're putting as much fire on those German trenches as possible. LazyQ, make sure as well to get Glynn to give those mortars target orders—all three of them are now deployed, and two of them can fire directly into the German trenches.

Also: get your bazookas ready. We're going to need them soon.

C Company

This is the time and the moment. Get your troops on the line and into action—we need to put as much pressure on the Germans as possible. I want 3rd Platoon moving to take those hedges near Thriller Forest, and 1st and 2nd Platoon moving to take the bunkers and finally storm the trenches. A Company will try and suppress any German forces in the village. Make contingency plans for how to deal with the tanks. Godspeed.

D Company

Excellent bombardment, you really kicked the poo poo out of the Germans. Look for more targets, and give me plans for more artillery bombardments and/or smoke cover to keep those tubes hot. Keep those HMGs firing, and keep moving them to support 3/C's advance on our left.

Tank

A 2v1 tank fight is not an easy thing to win, but we've got a big advantage: Bazookas. If the Germans want to approach, that means getting in bazooka range, and the defender has the advantage in a tank fight. Of course, this still won't be easy—especially if they hang back with their armor and start playing defensive. If that happens, we may have to move offensively, but for now try and stay on the defensive, and make it as hard as possible for the Germans to knock you out.

As always, for questions, comments, LoS checks, etc, feel free to ping me on the discord.

Fray
Oct 22, 2010

Orders are due 3PM EDT / 7PM GMT on Thursday, April 9.

LazyQ
Feb 22, 2011

B Company

1st and 2nd Platoon: get your platoons together on the line and try to rest for this round. Squads that are in shape suppress any enemy positions they can see, main targets are troops in the trenches inside the fort.

3rd Platoon: previous orders stand. However, if you believe you cannot take the strongpoint pull back, do not waste your men for nothing.

ORDERS FOR INPUT

4th Platoon: mortars keep firing at the trenches, move if necessary. Right mg seems to be shooting, left should move when able to put area fire into anyone still possibly alive in Thriller Woods.

HQ+XO: keep their heads down and rest

LazyQ fucked around with this message at 18:13 on Apr 9, 2020

oystertoadfish
Jun 17, 2003

first platoon might need a rest, yeah. I'm having a hard time grasping what's visible on that reverse slope behind run dmtrees, but I can order them to fire on anyone they can see each let glynn sort it out

Jaguars!
Jul 31, 2012




Shift fire to the trenches if able. Let broken squads go. HQ continue trying to establish command links to squads.

LatwPIAT
Jun 6, 2011



MAP


ORDERS

Platoon 2 HQ
Are to attempt to call down SMOKE, LINE, MORTARS 5-6, MEDIUM, MEDIUM, IMMEDIATE on an 100 m line north-south on the road next to the woods between Fort Duran and Graceland, marked Iris on the map. The purpose is to cover the enemy forces in the woods with smoke, denying them the ability to fire upon the remaining combat-effective unit of Baker. This will enable Baker to retain their combat-effectiveness and regroup. Hopefully we can get that smoke there in time.

If this is impossible or rendered irrelevant, Platoon 2 HQ are to attempt to call down LINE, MORTARS 5-6, MEDIUM, MEDIUM, PERSONNEL, IMMEDIATE onto the one of the legs of the crook in the trenches at Ielena, prioritizing the north-south leg. This will suppress the enemy forces defending the fort and deny them the ability to resupply the bunkers safely through the trenches, will which diminish the German ability to maintain fire on Baker and Charlie.

If neither are possible, Platoon 2 HQ are to remain able to call in fire directions.

If Platoons 1 & 2 need to retreat as per the following orders and Platoon 2 HQ are not providing fire direction, Platoon 2 HQ shall follow.

Platoons 1 & 2
If the leftmost machine guns at the Faelyn line can target them, I want up to two HMGs engaging the bunkers at the Strongpoint.

The machine gun at Dorothy is to continue covering the Back in Black forest.

The remaining machine guns should be available to suppress targets of opportunity north of the Run DMTrees line. Their purpose is to suppress the enemy and win the firefight, which will enable Baker and Charlie to finally push into the German compound.

The machine guns should prioritize targets in the following order:
1: Exposed enemy tank crews.
2: Enemy artillery spotters
3: Enemy machine guns
4: Enemy infantry

This will keep the Germans from delivering effective return fire.

Platoons 1 and 2 are pretty bunched up, so if mortar spotting rounds start to land near them, they should retreat to the forest to their immediate south.

Jaguars!
Jul 31, 2012


C-1 Platoon

3rd Squad:

3B is to carry out it's current orders then continue walking or hunting up to the marked position. It is to prioritize infantry outside the bunkers unless the bunkers engage them. (Hoping weapons platoon keeps that suppressed.)


3A is to finish current orders, wait until 3B is in position and if all is quiet, take the foxholes across the road. Sprint across the road if you feel it appropriate. If 3B is in a firefight, engage the enemy instead.

If the move is successful, detach the AT team. The remainder of 3B then pushes past 3A and slightly into the trees.


Other squads to these positions:


they can quick to the end of the yellow arrow around the edge of the wire, but from there walk.

C-2 Platoon


3 squad stay this side of the hedge and get as close to the front lines as possible without engaging. 1 Sq to run, move, hunt. 2 Sq move to aid 1 Sq if they are attacked. HQ to run to the hedge only if fired upon.

Jaguars! fucked around with this message at 15:04 on Apr 9, 2020

bunnyofdoom
Mar 29, 2008
THE HATE CRIME APOLOGIST HAS LOGGED ON
C 3 Orders

Alright Bunny's bastards! Time to get into the fight. We're here to kill Germans, so we're gonna need to get close to the fuckers to show em the errors of nazism via the application of a bullet to the forehead.



Turn 1
Move 1 2 and 3 to Solid Purple line at QUICK.
Turn 2: Move HQ to Solid Purple QUICK
Turn 3: Move 1 and 2 at HUNT to Dotted Purple line. If contact is made, hold at Solid Purple line and shoot those nazis!

bunnyofdoom fucked around with this message at 14:50 on Apr 9, 2020

aphid_licker
Jan 7, 2009


A Coy, 2nd and 3rd plt
2nd plt
Hold. If the HQ can be moved up without losing the fire mission please move it up to the hedgerow behind the main line.

3rd plt
Please move the plt roughly into the area indicated on QUICK, (SLOW to get back from the edge of the woods where fire is coming in). Choose final positions that ensure that the guys are not visible from the known enemy positions.

Acebuckeye13
Nov 2, 2010


If you or someone you know has a gambling problem, crisis counseling and referral services can be accessed by calling
1-800-GAMBLER


Ultra Carp
Quick and Dirty orders:

-Send a Pioneer team at QUICK to blast a hole in the hedgerows to let 3/B and 1/C access to the bunkers

-Keep the A Company MGs firing on German positions. In particular:



Also make sure to move the MG's ammo bearer so he doesn't run out of ammunition.

-Get the Tank HQ crew up to the B Company line near the tank. Maybe they can stand next to it shouting encouraging slogans they can help un-rattle it.

Centurium
Aug 17, 2009
Baker 3 Plt

It all gets sticky quickly.

Orders aren't certain to be received and good positions may be found that aren't obvious, so here's what I'd like done by way of priority:

1. Preserve forces and to the extent possible recover morale. If pulling back is likely to best result in substantial force preservation do so.

2. Toss smoke for anyone who will. Delay this for that one forward squad on the hedge that's still ok- they may have found a safe position. If it becomes clear they haven't, they toss smoke too.

3. Return fire.

This is a losing firefight by nature. Primary goal is to survive as an effective force long enough for the smoke barrage to land and C company to arrive so we can meaningfully contest fire superiority once more.






Tanks

For one turn at most:

Take your best guess as to what will break sight to any Germans. It may be that they can't see us where we are. As long as it seems like there's time to do so without surprise Panzers, reverse move (if you need to) to break spotting on the tank. Then smoke 2 places on the hedge, intending to minimally disrupt ability of the infantry to shoot at remaining German positions. The goal is to make a convincing show that we're attempting to protect the infantry and/or break the hedge for an assault and intend to occupy the smoke cloud to do so.

After that is done/at the start of turn 2, whichever comes sooner:

Move around the down end of the up/down running hedge that t bones into the bunker hedge and somewhat away from it to the right. I think there's a bit of hull down opportunity around there with decent lines of fire to the hill crest. Open up [only do this if you feel certain small arms fire is not a factor] , target armor arc intended to catch the Panzers.

Goon luck, and Godspeed.

Centurium fucked around with this message at 20:06 on Apr 9, 2020

oystertoadfish
Jun 17, 2003

the one thing I will add in terms of orders is that, while you're resting, b coy 1 pltn should spread out so they're not so lumped together. if it's not too late

glynnenstein
Feb 18, 2014


Turn 37

https://www.youtube.com/watch?v=5hUOFxx4Udw


Turn 38

https://www.youtube.com/watch?v=8FkVz2EK1dQ


Turn 39

https://www.youtube.com/watch?v=ohYzAYJGgk0


Unit Shots.

Acebuckeye13
Nov 2, 2010


If you or someone you know has a gambling problem, crisis counseling and referral services can be accessed by calling
1-800-GAMBLER


Ultra Carp


Good news for us: We have eyes on both their tanks, and neither of them appear to be moving aggressively. That could change, of course—not too long ago they tried hitting our Shermans in a pincer movement with their Marders, but fortunately a similar 2-1 trade would favor us pretty heavily. So for now, our objective is to move to cover any potential movements by their tanks, surround them, and finish them (And Fort Duran) off for good.

A Company Orders

I believe opposition in the village to be relatively slight, and with the artillery bombardment coming down (And the tanks distracted for the moment), we should move rapidly to clear Maddonaviile (Or crisbaguette or whatever its name is). Random, I want 1st Platoon to start approaching the town, advancing into positions along the hedges to the east. See what kind of opposition you take—if I'm right, we may be able to roll over the survivors. Aphid, I want 3rd Platoon to get into 1st Platoon's positions and provide covering fire if necessary. 2nd Platoon can stay where it is, and also provide covering fire.

A Company MGs are to target German positions in the town. Spread those bullets far and wide.

B Company Orders

Enemy tanks on station change up the plan somewhat. Your primary job is to hold the line, but I need those bazookas in place to do some damage. I also want what's left of 1st Platoon to cross the road and link up with 3rd Platoon, C Company for a task I am designating MISSION JACKSON, which I will describe separately.

To help get the bazookas up and to provide access to the trenches, I will be tasking a Pioneer section to you to help blast holes in the hedgerows. LazyQ, they'll now be under your direct command, so be careful with them.

MISSION JACKSON

With the mortar strike now concluding, we've blasted a large hold in the German lines, one I wish to exploit. I am thus tasking 1st Platoon, B Company and 3rd Platoon, C Company to cross Route U2 and clear Thriller Forest, establishing positions on the edge of the forest that can fire into Fort Duran. These positions should allow us not only to put effective fire into the surviving German defenders, but also flanking AT shots into the sides or rear of the German Panzers.


Thriller Forest and Fort Duran with trees turned off

This plan does carry with it some risk, as German defenders may have pulled back into the northern end of the forest, and could oppose this movement. But those defenders are also likely shaken and demoralized, and may not be able to withstand the force of (roughly) a platoon and a half of infantry. And if nothing else, it will continue putting significant pressure on the Germans from all sides.

C Company

Continue your advance, though with additional caution. Try and get bazookas in place where they may get shots on the Panzers (If not now, then when/if the Panzers move to threaten our remaining Sherman), and clear out any remaining German infantry. This especially includes that MG to the northeast of 1/C, he's a significant threat to our freedom of movement and I want him d e a d.



D Company

Good work on overwatch. Not much else to add but make sure that MG that's in the jeep gets deployed, ping me on Discord but I think there's a few good places they could get deposited. Also, see if you can task an MG to MISSION JACKSON and have it run over with 1/B and 3/C.

Tank

Right now it's a waiting game. They probably won't get too crazy with their Panzer IVs, but we can't know that for certain. Remain wary and go on a TARGET ARMOR ARC. Depending on how the turn shakes out, there may be an opportunity to drive forward and put some 75mm HE into the side of one of their tanks, so I want some orders for that contingency—especially if one of their tanks ends up in a place where we can exploit LoS to make it a 1v1 matchup.

edit: Oh yeah and Artillery, cancel the 105 bombardment once 1/A gets too close.

Acebuckeye13 fucked around with this message at 00:39 on Apr 11, 2020

LazyQ
Feb 22, 2011

B Company

Everyone keep your bazookas near, looks like we're going to have some close combat with tanks.

1st Platoon: cross the road to the hedges and attack any remaining enemy units in Thriller Forest. Coordinate with BunnyofDoom's Charlie 3rd. If you need a hole in your hedge I can arrange.

2nd Platoon: hold tight. You're in deep poo poo but as long as those germans are shooting at you they aren't shooting something else.

3rd Platoon: hold. The strongpoint mound offers cover and I'll get you some openings in the hedge, but as long as those tanks are pointing at you going forward is even more suicidal than usual.

ORDERS FOR INPUT

HQ+XO: pull back next to the north-south hedge with 3rd platoon

4th Platoon: previous orders stand

Pioneers: blow some holes in the hedges to move through as indicated. Red X is probably too dangerous, disregard while still under fire. Black X's should be safe, adjust if needed and possible. Top priority for pioneers is survival and having enough explosives for the guns.

LazyQ fucked around with this message at 16:04 on Apr 12, 2020

Jaguars!
Jul 31, 2012




Target as appropriate. Take the risks and shift the HQ to voice contact range (50m) of the squad on the far right.

Jaguars!
Jul 31, 2012







Move the a teams and bazooka teams to these areas. Run through open ground, walk in the undergrowth. 2a routes through the gap in the hedge.

3b and 2c are to wait until their lead teams are in place or engaged and then hurry forward to form a front line..

If contacted en route, prioritize returning fire with both main teams of the squad. AT teams prioritize reaching their destination.

Jaguars! fucked around with this message at 02:31 on Apr 12, 2020

oystertoadfish
Jun 17, 2003

B Coy 1st Pltn Orders - now with edits

follow the one grand sweeping arrow and hold a front roughly equivalent to the red line. everybody goes around the hedge



chaaaaarge let's get just a little more specific

the troops should get from the hedge to the forest as quickly as they can. that's the priority. if possible, though, it would be great to keep them rested enough to function afterwards. overall speed can be sacrificed for that - maybe the rearmost units should go slow before leaving the hedge? only if necessary. spread out to the degree you can.

oystertoadfish fucked around with this message at 16:32 on Apr 12, 2020

LatwPIAT
Jun 6, 2011



ORDERS

Platoon 1 Section 1 MG 1 (off with the Shore Party)
Are to drive up Oates Way then into the Compton Woods, dismounting as they enter the forest. When they have arrived at Compton Woods they are to advance towards the northern edge of the forest, where they will deploy their machine gun. Their job is to provide machine gun fire to suppress the Germans defending Madonnaville, which will enable Able to continue their assault.

If the MG team comes under fire they are to retreat to the nearest available cover, deploy their machine gun, and return fire.

And oh god the ammo bearer team is to attempt to meet up with them I guess? Poor guys. They're to take the road towards Appetite for Destruction and hope the jeep arrives so they don't have to walk all the way to the Compton Woods.

Once the jeep becomes available, it is to drive to the ammo bearer team and transport them to the edge of the Compton Woods, which will enable the machine gun to fire more so it can accomplish its mission of supporting Able etc. etc.

Platoon 2 sans HQ
Can we do this? Yeah we can do this.

Half of 2nd Platoon is to advance to the northeast-most bocage between Run DMTrees and Thriller Forest, where 3rd Charlie is now. Once they arrive, they are to deploy their machine guns. Their job is to suppress enemy forces and win the firefight, which will enable the Jackson task force to accomplish their assault on the enemy fortifications.

The second half of 2nd Platoon is to cover the first half's advance until they reach the bocage. When the first half reaches the bocage, the 2nd half are to advance to the northeast-most line of bocage between Run DMTrees and Thriller Forest (where 3rd Charlie is now) and meet up with the rest of the platoon Once they arrive, they are to deploy their machine guns. Their job is to cover cover the first half of the platoon against fire from the northwest to northeast directions by laying down machine gun fire on the enemy.

If no enemy threatens 2nd Platoon, Charlie, or Baker from the north, the second half of 2nd Platoon are to join in on shooting the everloving gently caress out of the Germans in the fort.

Platoon 2 HQ
Once they complete the current fire mission, they are to advance to Faelyn, then towards Platoon 2's position.

Rest of Platoon 1
Are to remain in place and support Platoon 2's advance with machine gun fire. This includes continuing their fire into the Back in Black forest and covering the north to northeast area into Thriller Forest. This will ensure we maintain fire superiority while Platoon 2 leapfrogs into the bocage, increasing their chances of survival and success.

Everyone Else
As you were.

Jaguars!
Jul 31, 2012


C-2 Platoon

1st Squad

Wait until the pioneers blast a hole and B-3 to move through if they're going first. Then move as fast as possible and occupy a bunker or the trench connecting the bunkers. Do not cross the road into the rest of the fort.

2nd Squad

Follow hyperspatial disambiguation drill (I dunno, maybe give them a move order that goes wide around the wire?)


3rd Squad


Detach AT squad to it's destination, and occupy the corner of the hedge and target the trench enemy. Both parts of the squad sprint.

bunnyofdoom
Mar 29, 2008
THE HATE CRIME APOLOGIST HAS LOGGED ON
C-3 Bunny's Bastards



Alright, we've been told to take Thriller woods, so we're gonna take it!

Turn 1: 3rd Squad move along Red Line at walk.
Turn 2: 1st and 2nd Squad move to Purple line at walk and break into fireteam.
Turn 3: 3rd Squad move to Purple line at walk and break into fireteams

HQ will move to the end of the Red line at Quick (IE I want it to go to where 1 and 2 are right now) over the course of three turns. If it gets there before end of turn 3, hold there and just shoot the poo poo out of any germans.

bunnyofdoom fucked around with this message at 15:27 on Apr 12, 2020

aphid_licker
Jan 7, 2009


A coy 2nd & 3rd

2nd plt
Hold in place, shoot at visible contacts.

3rd plt


Please move forward elements 3rd plt into position on the edge of the treeline as indicated. Where possible place them so they can see into the village, but just staging for further advance is fine as well. Don't move guys into positions where they get into bad trouble (like taking on MGs singlehandedly), this is more of a repositioning than an attack, attack comes later.

Once the indicated section of treeline is full place the remaining platoon elements in the area from the last map to avoid bunching, again avoiding enemy observation:

aphid_licker fucked around with this message at 19:45 on Apr 12, 2020

Randomcheese3
Sep 6, 2011

"It's like no cheese I've ever tasted."
C Company Orders

Bunny, your platoon needs to clear the forest between you and the fort.

The other two platoons should continue to advance towards the fort, leapfrogging as they go.

Support platoon assets should move into positions where they can fire on the fort, and do so.

A Company, 1st Platoon

Get 1st and 3rd squads moving towards the end of the forest. 2nd Squad should stay in place and fire towards the town.

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Centurium
Aug 17, 2009
Tanks

My orders have to be fairly reactive right now, so I'm going to feed you some goals that will require you to examine what is happening at the turns:

1. Time to play hide and seek. React to tank movement in a way to keep high ground breaking LoS as they move. If you can, attempt to use this movement to bait the tanks towards some bazookas.

2. Always be armor arcing.

3. Look from a safe distance. If you're safe from small arms fire because of LoS and terrain, open up to help spot. If you're moving to a place where infantry can take pot shots, close up again.

2. Be willing to take a risk if there's a golden opportunity. If the Panzers decide to react to the infantry moving into thriller or some such and offer sweet, sweet flanking shots to us then you should move out to take advantage of the opportunity. Just remember a 1 for 1 exchange at this point would be a loss for us, so it probably ought to be an opportunity to take out both tanks. I expect this won't happen.

3. Don't be seen. If you're pretty sure the tank has been spotted, look for a safe way to withdraw behind a LoS break. I'd highly prefer they react to the possibility of tank rather than a concrete tank threat.

4. Use smoke to maximize this guessing game where you can. Two caveats: First, don't shoot smoke if the Panzers could gank you while doing so. In that case target armor arc takes priority. Second, consider whether doing so would give information about the current location of the tank, and try to move somewhere else if you've given them a vector.

Sorry about the complex orders, but at this point we have to play reactively.

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