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Centurium
Aug 17, 2009
Baker Company 3 Plt

We're still waiting for other elements to maneuver.

Move if there's an opportunity to better take advantage of that bunker high ground to protect yourselves.

HQ team should attempt to get on the correct side of the hedge with everyone else. Toss some smoke before moving.

otherwise anyone in a position to usefully area fire should do so, and anyone who can't should be target armor arcing to catch the panzers in case they get frisky.

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glynnenstein
Feb 18, 2014


Turn 40

https://www.youtube.com/watch?v=5UCjlSdCCY8


Turn 41

https://www.youtube.com/watch?v=a-xzAa7zitQ


Turn 42

https://www.youtube.com/watch?v=NJROh-Bhfq4


Unit positions.

Fray
Oct 22, 2010

Orders are due 3PM EDT / 7PM GMT / 8PM BST on Thursday, April 16.

Jaguars!
Jul 31, 2012




Goals:
1. Win current firefight
2. Reorganize
3. Provide backup fire support

Reorganizing:
Platoon is not to move before 1:14:00. Broken teams are to rest until they are back to Tired/Shaken/Unsupressed and then B and C teams should walk back to reabsorb into their main teams. Recover weapons as appropriate. Next move should be to garrison captured fortifications to free up fresher teams. Don't push too hard, if they're needed in combat, try and find roles around the edges of the battle where they can provide whatever firepower they can without much return fire. Avoid assaulting with these troops if at all possible.

Jaguars! fucked around with this message at 12:49 on Apr 15, 2020

Acebuckeye13
Nov 2, 2010


If you or someone you know has a gambling problem, crisis counseling and referral services can be accessed by calling
1-800-GAMBLER


Ultra Carp
Sorry, meant to put up orders earlier! Might go more detailed later, but in general plans remain the same: A Company takes the village, B holds, C advances where it can, D supports, Tank works to pick someone off if possible, and 1/B and 3/C works their way though the forest.

Main thing to add is Random, I need your platoon to advance, I want 1/A physically in the village by the end of the turn. I'll give you as much MG cover as I can, but you need to get your troops moving and putting out fire.

Jaguars!
Jul 31, 2012




Goals

1. Clear Strongpoint
2. Clear Objective "Gun #1"
3. Provide AT against tanks moving into the fort.
4. Support the next wave of assaulters
5. Clear other gunpits as appropriate

All movement past the breach should be FAST, SLOW or ASSAULT. If they aren't available, seriously consider staying in place and suppressing instead.

Immediate:

3 Sq: Take positions at or near the breach in the hedgerow and fire toward the enemy to the North. Keep firing until the strongpoint is captured, then sprint for gun#1. Bring their AT team through the breach and set it up somewhere where it can attack tanks moving to the middle of the fort.

1 Sq: Quick to the breach then sprint into the strongpoint trenches and clear the bunkers. From there, provide fire support to units attacking gunpit #1.

2 Sq: Move up and help if they can escape hyperspace.

HQ: Move to the breach. Once Gun #1 is secure, set up there.


Future:
Suppress for the flank units as their attacks reach the fort. Use the trench system to get around. AT units set up defensively to hit any tanks that move into the fort perimeter.

If you go tank hunting, coordinate with other units to try and hit tanks from multiple angles. Send infantry teams ahead of the AT teams if they are moving into uncleared trenches. Try to close to within 50m before firing unless firing in volley with multiple bazookas. Crawl up the trenches and pop up to fire if you can.

Once the flank attacks have gone in, push through and assault any remaining objectives. Always have the position covered by suppressing fire before sending in assault teams.

Jaguars! fucked around with this message at 12:28 on Apr 16, 2020

Randomcheese3
Sep 6, 2011

"It's like no cheese I've ever tasted."
1st Platoon, A Company



The platoon is to move into the village from the east, roughly following these lines in turn. Move as fast as possible between lines 1 and 2, and more cautiously when moving into the village.

C Company

1st Platoon (Bunnyofdoom) - Continue moving around the flank of the fort, before moving in to clear it.

2nd, 3rd Platoons (Jaguars!) - Support B Company's assault on the fort. Move forward at your discretion

C Company support elements continue to fire on the fort, in support of 2nd & 3rd platoons.

LazyQ
Feb 22, 2011

B Company

So, Baker company, here are your last orders.

1st Platoon: move through Thriller Forest and attack the fort with Charlie. Once we have taken control of the fort provide security for the pioneers and be ready to provide support for the attack on village.

2nd and 3rd Platoon: hold position, engage enemy forces if possible. Once our assault group enters the fort you can join the attack, your main targets are the tanks if they are still around. After that, provide security for the pioneers and be ready to provide support for the attack on village.

ORDERS FOR INPUT

4th Platoon: hang back with 2nd and 3rd platoons, support where needed/able

Pioneers: blow a hole for 2nd platoon, then wait in the rear until fort is safe and go blow the guns

LazyQ fucked around with this message at 18:16 on Apr 16, 2020

aphid_licker
Jan 7, 2009


OOC: This was fun. Godspeed for the finale, Ace!

A coy 2nd and 3rd plt

2nd plt
Hold position and engage targets of opportunity. Advance once Crisbecq is taken, or in support of other efforts.

3rd plt
Participate in the assault on Crisbecq alongside 1st plt and any further advances afterwards.

Jaguars!
Jul 31, 2012




Bear with me, these guys have a complex situation with a lot of contingencies to handle.

To start with, here's the reference points I use as well as which teams are which up front:


Goals:
1. cut the link between Crisbecq and the fort.
2. stop the tanks approaching the South end of the fort.
3. Assault objective "Gun #3" if needed.

Immediate:

1 sq: Pause 1-2 minutes to let the big assault in the fort jump off.Then shift to the left edge of the trees and sprint to the front hedgerow, provide small arms fire to the fort trenches or the flanking MG position.


2 sq: These guys have lost their bazooka man and there's some sporadic fire from Crisbecq. Their first task is to supress anyone still firing into the area and retrieve the bazooka. Smoke might be useful. Then they should push forward to help 3 squad.

3 sq: Bazooka team (3a I think) to crawl toward the north side of the woods they're in and try and engage the tanks. 3b is to crawl over to join 3c. 3c is to area fire on the MG team.

HQ is to stay in cover until these orders are carried out and then stay 50 - 100m behind the front squads.


Ongoing:

Goal 1:
Commit firepower against the MG post as it becomes available. If the post proves stubborn and the tank situation allows it, perform a platoon attack where two squads fire onto it while the other one crosses the road on the right flank and assaults it.

Once the MG is gone, at least four men should always be kept available to intercept anyone retreating from Crisbecq until US troops clear the town. They don't have to stay static and it doesn't have to be the same four all the time.

Goal 2:
Plan 1: Pull an AT team over to the Hedgerow where 1sq is going, have another engage from the woods.
Plan 2: Both AT teams volley fire from the woods while other infantry fires at the tanks to distract them and keep their lids buttoned.
Plan 3: Eliminate the MG team across the road and perform a right flanking manoeuvre. Send one infantry team across prior to the AT teams to test the crossing and secure an attack point
Plan 4: In some desparate situations a close assault might work. Only attempt to rush a tank if it's less than 50m away. Minimum is one bazooka firing and ten men rushing.

In general, keep the zook teams a little behind the infantry. Try and have the rest of the platoon suppress any enemy infantry before bringing the AT teams up to attack the tanks. Try and time attacks on the tanks to coincide with the tanks engaging other units, avoid attacking waiting tanks front on.

Goal 3:
Only assault if goals 1 and 2 are secure and the strongpoint has been captured. Otherwise, provide fire support to other units. The main target will be Gun #3. Plan A is to head straight for it via the trenches. Plan B is to cross the road and use the hedges to flank to the right. In general, one squad should be firing at the assault destination, one squad should be moving to it and one squad should be recovering stamina and morale. If the fire support squad can't fire at the destination, break it down into a smaller assaults.

Jaguars! fucked around with this message at 13:42 on Apr 16, 2020

bunnyofdoom
Mar 29, 2008
THE HATE CRIME APOLOGIST HAS LOGGED ON
Bunny Bastards, c-3



Turns 1-3, All platoons split into squads, move hunt to Purple line and pour fire into the Trenches. Get one squad with a bazooka to the southern most purple line to maybe make those Panzers regret the day they were born.

Going forwards, once those fucks in that trench are dead or surpress or run away, move HUNT to Red line, and hold the gun til we can blow it the gently caress up

bunnyofdoom fucked around with this message at 16:10 on Apr 16, 2020

oystertoadfish
Jun 17, 2003

LazyQ posted:

B Company
1st Platoon: move through Thriller Forest and attack the fort with Charlie. Once we have taken control of the fort provide security for the pioneers and be ready to provide support for the attack on village.

I could draw arrows for this, but I'd rather leave it up to the inputter at this point. good luck to the pixelmen in the final phase of operations

aphid_licker
Jan 7, 2009


Roosevelt heika banzai!

Centurium
Aug 17, 2009
Baker 3 plt

Try to edge closer to the hill while still blocking LoS until it's assault time.

Once it's assault time break back into fire teams. Each time has autonomy to reposition to best support the assault.

Tanks

Continue to cat and mouse per previous orders.

Only modification is that there is a ripe to strike. Come out shooting at tanks when an opportunity to catch both not looking presents itself.

If such an opportunity does not appear risk your tank if the panzers are threatening the success of the infantry assault.

If the tanks are dead or mission killed move up to suppress whatever sources of fire are still attacking our infantry.

If you survive, both tanks are dead, and there is no more significant fire, you are instructed to do donuts while expending smoke rounds. Then place your tank bodily in between the engineers and the vector of the majority of german contacts.

Acebuckeye13
Nov 2, 2010


If you or someone you know has a gambling problem, crisis counseling and referral services can be accessed by calling
1-800-GAMBLER


Ultra Carp
Turns!

https://www.youtube.com/watch?v=y3EoniJmxFA

https://www.youtube.com/watch?v=Y5FaC1TuBLg

https://www.youtube.com/watch?v=a56Hzsdzrf0

https://www.youtube.com/watch?v=I9L6T3jUh64

Unfortunately Saros had to head out after these turns, so we won't see the ~thrilling conclusion~ until tomorrow. Apologies for my omnipresent laptop fan ruining my audio, and for recording these in too-low quality. Hopefully it doesn't spoil things too much.

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glynnenstein
Feb 18, 2014


Super quick videos of the allied perspective for the last 3 turns! Just throwing this out fast so everyone can see.

Turn 47

https://www.youtube.com/watch?v=wcTZ45sCeuU


Turn 48

https://www.youtube.com/watch?v=Pob4Ek7yB8Y


Turn 49

https://www.youtube.com/watch?v=NX4oCOWbpK8

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