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Fray
Oct 22, 2010

This is the American team thread! If you are on the German team, stop reading now! If you’re wondering what this is, see this thread.



June 8, 1944
St. Marcouf, Utah Sector, France


***Special note: This match is closely based on a real event. I ask that you all refrain from reading up on it until the match is over!

You came ashore with the US 22d Infantry Regiment, 4th Infantry Division on D-Day. Your first day on the continent was calm, spent slowly crossing the inundations behind Utah against minimal resistance and then relieving pockets of Airborne. However, the regiment is now tasked with one of the most difficult missions in the Utah sector: Expand the perimeter northward up the coast, defeating numerous German forts along the way. One such installation, on a slope overlooking the villages of St. Marcouf and Crisbecq, hosts a battery of heavy casemated guns trained towards the sea. Despite massive aerial and naval bombardment, the guns remain intact after sinking the destroyer USS Corry on D-Day.



Capturing this fort was the D-Day objective of 1st Battalion, 22d Infantry Regt, but the first assault was not launched against it until D+1. That morning, the 1st advanced north from Ravenoville, through St. Marcouf, and up the slope. There the battalion encountered concrete blockhouses, pillboxes, and wire entrenchments. After several hours of fighting, the battalion was driven back by artillery and a counterattack from the northwest, and retired southward. Today, D+2, you will make a renewed attempt on the heights, backed by heavy fire support from Regiment and the Navy. This fort must fall to eliminate the threat of its guns and to bring more of the coastline under control.

Enemy Intel
The fort consists of concrete blockhouses, underground tunnels, casemated anti-ship guns, and pillboxes. Combat Mission can’t exactly model all this, so it’s basically a large trench network with pillboxes and wire. Bunkers simulate the underground shelters that allowed the garrison to survive the intense bombardments. The heavy gun positions are abstracted since they weren’t suitable for defending against ground attack anyway. You have this view from pre-invasion aerial reconnaissance:



The 709th Static Infantry Division mans the German coastal defenses in Utah sector. The first two days of fighting have revealed it to be far from first-rate, with much of it consisting of eastern conscripts. The enemy you faced yesterday were actual Germans, however, and their successful defense suggests that you face some of the 709th’s better troops. American tanks won a small armor engagement north of St. Mère-Église yesterday, so German armor is known to be in the area.

American Forces
Your force is the 1st Battalion, 22d Infantry Regiment, 4th Infantry Division. You are supported by a platoon of M4 Sherman tanks. The heavy cruiser USS Tuscaloosa and its 8-inch guns are tasked to deliver a preparatory bombardment against the fort. A Shore Fire Control Party (SFCP) from Tuscaloosa has been assigned to your force for this purpose. In-game, this is an FO team that you may only use to call fire missions from Tuscaloosa.

Force Walkthrough: https://www.youtube.com/watch?v=nPYm9ln0R4w




The Map!
The map is 1264m x 1456m. Map conditions are clear and dry. Moderate wind from the east.





Here’s the map walkthrough.
https://www.youtube.com/watch?v=dxcHtn69Dak

Objectives

The fort’s three gun positions are represented by specific points in the fort and are marked as terrain objectives. The Americans can demolish a gun by the following method:
  • Place engineer unit(s) inside the objective area.
  • The unit(s) must have at least one satchel charge and four soldiers between them.
  • Maintain this for four full consecutive turns. Any break in these conditions resets the clock.
  • At the end of the fourth turn, the gun will be demolished and the Americans will score 500VP. I will announce this to both teams, but I will only announce the start of a demolition clock to the Americans.

A strongpoint at the front of the fort and the nearby village of Crisbecq are each 250VP Hold objectives for the Americans. The Gun terrain objectives are not worth any VP aside from the demolition process. All German VP is scored by inflicting casualties, up to a maximum of 2000VP. Both teams have exactly the same info about objectives and scoring, and the terrain objectives are visible to all.

Reinforcements
Charlie company is held in reserve and will join the assault later.

Discord: https://discord.gg/AUQQwGd
Ask for the Allies role.

Save File: https://drive.google.com/open?id=17ePsWQbnsRkVrNLyQqiqENMKGO2wrfrh
Password: tuscaloosa
This file is official. You’ll do your setup in it and turn it over to the Germans.

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Fray
Oct 22, 2010

First orders are due 10AM EST / 3PM GMT on Saturday, March 7.

You will input your orders first and then pass the file to the Germans.

Fray
Oct 22, 2010

Orders are due 3PM EDT / 7PM GMT on Monday, March 9.

Going forward, all rounds are fixed at 3 minutes.

Fray fucked around with this message at 00:53 on Mar 8, 2020

Fray
Oct 22, 2010

Orders are due 4PM EDT / 8PM GMT on Thursday, March 12.

Fray
Oct 22, 2010

Orders are due 3PM EDT / 7PM GMT on Monday, March 16.

There is, however, a chance the inputters can run the turn Sunday 4PM EDT / 8PM GMT. If everyone gets orders in by then, and IRL works out, we'll go then.

Fray
Oct 22, 2010

Orders are due 3PM EDT / 7PM GMT on Thursday, March 19.

Fray
Oct 22, 2010

Orders are due 3PM EDT / 7PM GMT on Sunday, March 22.

Fray
Oct 22, 2010

Orders are due 3PM EDT / 7PM GMT on Tuesday, March 24.

Fray
Oct 22, 2010

Orders are due 5PM EDT / 9PM GMT on Friday, March 27.

Fray
Oct 22, 2010

Orders are due 3PM EDT / 7PM GMT on Monday, March 30.

Special note now that the fighting has reached the fort. There are a bunch of weaponless bunkers scattered around the trench complex of the fort proper. These basically represent the underground bomb shelters of the fort, so they can be used to protect against shelling. I don't intend for these to be used as actual fighting positions though (notice I pointed them all towards the rear), so please play accordingly! Both teams will get this message.

Fray fucked around with this message at 20:05 on Mar 29, 2020

Fray
Oct 22, 2010

One other thing. I've noticed that for casualty objectives such as the Germans have, the game counts points according to percentage of crew casualties rather than vehicles knocked out. That's loving stupid and not what I wanted, so heads up that at the end of this I'm going to make whatever manual adjustment of the score is necessary to count by vehicles knocked out.

Fray
Oct 22, 2010

Orders are due Noon EDT / 4PM GMT / 5PM BST on Wednesday, April 1.

Fray
Oct 22, 2010

24 hour extension!

Fray
Oct 22, 2010

Orders are due 3PM EDT / 7PM GMT / 8PM BST on Sunday, April 5.

Fray
Oct 22, 2010

Orders are due 3PM EDT / 7PM GMT on Thursday, April 9.

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Fray
Oct 22, 2010

Orders are due 3PM EDT / 7PM GMT / 8PM BST on Thursday, April 16.

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