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LazyQ
Feb 22, 2011

THE PLAN

The plan for Phase One is very straightforward A to B to C as far as movement goes. The company carefully moves up to JUMP line in rough diamond formation, 3rd on point, 1st on the left, 2nd on the right and 4th at the back, scouting ahead and identifying German defensive positions for our supporting tanks to engage and destroy.
At H+15 as bombardment starts the company approaches the START line from which it will launch the assault against the fort immediately after the artillery falls silent.
Once taken the company takes position on the eastern side of the fort to defend against counterattacks and provide security for the pioneers.



ENEMY

Black marks possible enemy positions. Lines in RunDMTrees and Thriller Forest are expected to be infantry, the circle in Back In Black Forest most likely Anti-tank guns.
Two major threats: first, the possibility of a tank attack from the northwest. Unfortunately in this open country there is very little B company can do about that so we put our trust in FrangibleCover's tanks.
Second is the black X in the corner of RunDMTrees. This is an opening giving any units in the strongpoint excellent view across the field and our approach. This will be countered, in addition to the initial artillery strike, with heavy smoke cover and additional suppressive fire from our support units.

PLATOON ORDERS

1st Platoon under oystertoadfish moves up to the hedgerow east of Route U2. Once the bombardment is under way you will proceed to the western end of START.
During the assault your job is to clear any remaining defenders in Thriller Forest, then turn east and attack the fort itself.

2nd Platoon under HabeasDorkus takes position at the eastern end of the Powerslave Line and, at H+15, move forward to the eastern end of START.
Your right flank should be covered by A company but they will be positioned way back there so keep an eye out.
During the assault you will strike the southern tip of the fort along the road.

3rd Platoon under Centurium takes point, moving up to the small copse of trees west of Powerslave Line. At H+15 you move to the center of START line and from there attack the middle of the opening between the strongpoint and Thriller Forest.

GENERAL NOTES

Don't be afraid to split squads and scout forward! Any initial contact with the enemy should be light with minimal casualties. We have tanks and heavy weapons to engage at range. The main event for B company is the assault on the fort, our real work begins at START line.

We have very open ground on our approach, use your own judgement interpreting my plan. The main objective for Phase One is to be as close as possible to the START line at H+20, with rested men and minimal casualties.

You notice the assault plan for Phase Two is pretty vague, we need to improvise a bit there since we have no intel on the disposition of German defenses.

SUPPORT

FrangibleCover, I would like you to take major part in taking out any enemy first line of defense up to the RunDMTrees. My guys scout targets and your tanks blast 'em.
There's also two specific jobs for you and Eukie. First, suppressing the strongpoint as Baker approaches RunDMTrees, 81s fill that thing with smoke and then just pour area fire in. Assuming the big guns didn't do the job. Second is giving close support to 1st platoon during their assault into the Thriller Forest during Phase Two.

UNIT ORDERS FOR INPUT

HQ: moves along with 3rd platoon

XO: moves along with 1st platoon

4th platoon: behind 3rd and 2nd, roughly in between as per map

EDIT All platoons keep their main force hidden in deployment; only send scouts forward. General plan takes effect on command.

LazyQ fucked around with this message at 13:20 on Mar 6, 2020

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LazyQ
Feb 22, 2011

B Company

No change in orders, be very careful now.

LazyQ
Feb 22, 2011

B Company

Everyone, we should be moving forward in 6 minutes. Forget JUMP, this is where we begin our approach to START.

1st Platoon, nothing much for you, hunker down and wait.

2nd Platoon, there seems to be somebody skulking in the bushes near you, investigate and deal with it, don't forget Area Fire

3rd Platoon, try to get more to the left from 2nd so you don't clump together once you go forward.

UNIT ORDERS FOR INPUT

HQ+XO: continue but trail right behind their respective platoons if possible

4th Platoon: move up to the low hedge just south of 2nd Plat 2nd squad/B team.

LazyQ
Feb 22, 2011

B Company

Generally we are starting to move north with the goal of reaching RunDMTrees by turn 20. This will take some tricky coordination especially from 1st platoon since there are three conditionals: first, tanks must begin shooting; second, the bunker facing southwest must be destroyed; third, platoons should reach RunDMTrees together.

1st platoon, your men on the left should get up and start suppressing any target of opportunity. The right should join with the center and find safe forward position from which they can start moving up to RunDMTrees. You might want to take cue from Das Panzer's 2nd Section

2nd platoon, get together to support 3rd. Send one team up to Powerslave Line to scout.

3rd platoon, take lead in countering enemies approaching along the Hall Road, move up to Powerslave Line if applicable. You have 2nd and 4th platoon to support you, be clear if you have any specific deployment requests. Be mindful of the bunker facing south.

Orders for Input
HQ: as before
XO: as before
4th platoon: Move to line indicated into positions with best possible LOS towards the approaching germans, probably not very good but we'll settle for this turn. Movement should be as fast as possible without becoming too tired.

LazyQ fucked around with this message at 12:03 on Mar 16, 2020

LazyQ
Feb 22, 2011

B Company, 2nd platoon

Team next to the hedge moves across the road and continues to hunt to Powerslave Line. Everyone else rendezvous as shown.

LazyQ
Feb 22, 2011

B Company

1st Platoon, with the tanks retreating you're pretty much stuck. Hide if you must, shoot and suppress germans if you can.

2nd Platoon, take position at the right end of Powerslave Line and send a small team along the Hall Road to the hedge parallel to Powerslave. Also, your 3rd squad sees some guy near them (Turn 15 vid, 10:07), get rid of him.

3rd Platoon, take position along Powerslave Line. Shoot/suppress at your discretion.

UNIT ORDERS FOR INPUT

HQ+XO: as before

4th Platoon: the 2nd Team mg doesn't seem to be doing much, move it up to Powerslave with 3rd platoon. At least one mortar sees the Marder, if it makes sense to shoot at it go ahead. If not, keep them being as useful as possible.

Contingency: if the bunkers are taken out of action 2nd platoon, after regrouping, starts to attack enemy positions along the Hall Road line. Rest of B company gives all the supporting fire they can.

LazyQ fucked around with this message at 19:40 on Mar 18, 2020

LazyQ
Feb 22, 2011

B Company, 2nd Platoon

2nd Platoon takes position at the right half of Powerslave Line. 3rd squad engages the enemy they saw near them but do not cross the road.

If HabeasDorkus posts orders, disregard this post.

LazyQ
Feb 22, 2011

B Company

We are hitting the limit of our advance, nothing for us for now than to pour fire at the enemy lines and wait for the tanks to pop a bunker.

1st Platoon does what it can to regroup, moving forward is not currently possible.

2nd Platoon probes along the road as already posted, be careful with the bunker facing south.

3rd Platoon stays in line and keeps firing

Orders for input

4th Platoon move the second mg up to Powerslave Line

LazyQ
Feb 22, 2011

B Company

1st Platoon starts moving to RunDMTrees immediately. Move as fast as you can without tiring your men too much.

2nd Platoon moves around the wire from the left and advances to RunDMTrees. Cover 1st and 3rd if needed.

3rd Platoon moves out and secures the line of trees along Hall Road. Clear the strongpoint if possible.

Orders for Input

HQ waits on the Powerslave Line to join 2nd platoon

XO as before

4th Platoon: rest of 4th moves up to Powerslave Line. If there is no resistance to our advancement that requires fire support from 4th platoon in the first minute, move up to RunDMTrees with 2nd platoon

LazyQ
Feb 22, 2011

We're moving to RunDMTrees and you notice we are crowding the place so we do not want to hang around for too long. So you're getting your orders in two parts, first what you definitely should be doing and second the broad strokes on the actual attack on the fort. The reason for this is that we still don't really see what's up there, be prepared for a rapidly changing situation.

1st Platoon: oystertoadfish, continue to RunDMTrees, adjusting your mg'd squad slightly to the right might be enough to break LOS

2nd Platoon: Jaguars!, get to RunDMTrees right now, we might have mortars coming down any minute

3rd Platoon: Centurium, try get some more info on their defences

UNIT ORDERS FOR INPUT

HQ+4th Platoon: sprint up to the parallel hedge, the quick to RunDMTrees. Speeds demonstrate general intent, units should be fit to fight once they reach their destination, adjust accordingly. Mgs should find positions where they can see the fort and Thriller Forest, mortars blind those two bunkers next to the road with smoke

ATTACK ON FORT



So we're finally at the main event and here are your areas of responsibility and main threats. On the left we have a Marder and an mg, Frangible's tanks are already on those. In the center there are possible enemy positions in the southern edge of Thriller Forest and on the right inside the fort itself we already see one mg, some infantry and more of those wacky bunkers.

2nd and 3rd will attack the fort as indicated, 2nd taking the west side and 3rd south and east. 1st suppresses anything in the hedges and Thriller Forest, hopefully tanks get their job done and join with you.
I have given orders for 4th but if you have any specific requests for fire support, I can adjust.

LazyQ
Feb 22, 2011

B Company

1st and 2nd Platoon: pop smoke and take a breather, try to get your bazookas on that visible Marder if you can

3rd Platoon: hold your positions

ORDERS FOR INPUT

Fire Mission:

I'll take one of these with four 81s and two Able 60s

4th Platoon: left mg deploys and targets infantry in the hedges, when done target positions in Thriller Forest. Right mg targets Gun #1 trenches. Pull mortars back to safe distance, recover, target priority Gun #1 trenches.

HQ+XO: return fire and yell encouraging slogans.

LazyQ fucked around with this message at 20:22 on Mar 28, 2020

LazyQ
Feb 22, 2011

B Company

Previous orders stand, smoke, bazookas on Marders and bunkers, return fire. You're in a tight spot but there's a mortar strike coming so hold fast.

4th Platoon: deploy anywhere they can as soon as possible to start suppressing any enemy positions shooting at B Company. This includes both mgs and mortars.

LazyQ fucked around with this message at 11:08 on Apr 1, 2020

LazyQ
Feb 22, 2011

B Company

Sorry for the late orders.

1st and 2nd Platoon: try to get your men in shape, slug it out where you can.

3rd Platoon: take and man the strongpoint. If interference from the right is too strong, don't force it.

ORDERS FOR INPUT

4th Platoon: mortars and right mg shoot the trench near Gun #1, left mg at any enemy contacts in Thriller Woods and hedges

LazyQ
Feb 22, 2011

B Company

1st and 2nd Platoon: get your platoons together on the line and try to rest for this round. Squads that are in shape suppress any enemy positions they can see, main targets are troops in the trenches inside the fort.

3rd Platoon: previous orders stand. However, if you believe you cannot take the strongpoint pull back, do not waste your men for nothing.

ORDERS FOR INPUT

4th Platoon: mortars keep firing at the trenches, move if necessary. Right mg seems to be shooting, left should move when able to put area fire into anyone still possibly alive in Thriller Woods.

HQ+XO: keep their heads down and rest

LazyQ fucked around with this message at 18:13 on Apr 9, 2020

LazyQ
Feb 22, 2011

B Company

Everyone keep your bazookas near, looks like we're going to have some close combat with tanks.

1st Platoon: cross the road to the hedges and attack any remaining enemy units in Thriller Forest. Coordinate with BunnyofDoom's Charlie 3rd. If you need a hole in your hedge I can arrange.

2nd Platoon: hold tight. You're in deep poo poo but as long as those germans are shooting at you they aren't shooting something else.

3rd Platoon: hold. The strongpoint mound offers cover and I'll get you some openings in the hedge, but as long as those tanks are pointing at you going forward is even more suicidal than usual.

ORDERS FOR INPUT

HQ+XO: pull back next to the north-south hedge with 3rd platoon

4th Platoon: previous orders stand

Pioneers: blow some holes in the hedges to move through as indicated. Red X is probably too dangerous, disregard while still under fire. Black X's should be safe, adjust if needed and possible. Top priority for pioneers is survival and having enough explosives for the guns.

LazyQ fucked around with this message at 16:04 on Apr 12, 2020

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LazyQ
Feb 22, 2011

B Company

So, Baker company, here are your last orders.

1st Platoon: move through Thriller Forest and attack the fort with Charlie. Once we have taken control of the fort provide security for the pioneers and be ready to provide support for the attack on village.

2nd and 3rd Platoon: hold position, engage enemy forces if possible. Once our assault group enters the fort you can join the attack, your main targets are the tanks if they are still around. After that, provide security for the pioneers and be ready to provide support for the attack on village.

ORDERS FOR INPUT

4th Platoon: hang back with 2nd and 3rd platoons, support where needed/able

Pioneers: blow a hole for 2nd platoon, then wait in the rear until fort is safe and go blow the guns

LazyQ fucked around with this message at 18:16 on Apr 16, 2020

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