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Leylite posted:Beret is a 2D puzzle platformer where the main character has telekinesis based on line-of-sight to the object. This lends itself to simple combat, tricky maneuvering, and fiendish combinations of elements that lead to puzzles to get stuck on for hours or days. There's a built-in level editor and a small but decent number of user-published levels too. For anyone who liked Deadly Rooms of Death, Wonderquest Dreams was a pretty great variant on it; more variety and story. You can probably still find it here, search the page for WonderQuest_Dreams_Setup_42.exe, it's the second instance where it's in small print in the left column under RabidChild. That appears to be the last surviving link, its own webpage has disappeared.
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# ¿ Mar 8, 2020 06:46 |
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# ¿ May 8, 2024 17:38 |
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Has there been any kind of a game with a similar concept to Toribash but with the controls not being deliberately a giant pain in the rear end? It's a genre I keep being a bit tempted to make. I realize it's hard, because turning the player's expressed intent into actual physics that can work isn't easy (like "I want the fist to go here" probably involves running a complicated set of inverse kinematics to make that happen without also falling over backwards), and collecting the player's intent coherently is also not a super easy task (I have a good mental model for that part though). But it seems like a fun game could be made of it. Conceptually kind of similar to Superhot, but with flexible physics rather than FPS-rules physics.
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# ¿ Mar 9, 2020 02:46 |