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roomforthetuna
Mar 22, 2005

I don't need to know anything about virii! My CUSTOM PROGRAM keeps me protected! It's not like they'll try to come in through the Internet or something!

Leylite posted:

Beret is a 2D puzzle platformer where the main character has telekinesis based on line-of-sight to the object. This lends itself to simple combat, tricky maneuvering, and fiendish combinations of elements that lead to puzzles to get stuck on for hours or days. There's a built-in level editor and a small but decent number of user-published levels too.
I was here to say Beret, very surprised to see someone else saying it! (And also Iji, less surprised.)

For anyone who liked Deadly Rooms of Death, Wonderquest Dreams was a pretty great variant on it; more variety and story. You can probably still find it here, search the page for WonderQuest_Dreams_Setup_42.exe, it's the second instance where it's in small print in the left column under RabidChild. That appears to be the last surviving link, its own webpage has disappeared.

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roomforthetuna
Mar 22, 2005

I don't need to know anything about virii! My CUSTOM PROGRAM keeps me protected! It's not like they'll try to come in through the Internet or something!
Has there been any kind of a game with a similar concept to Toribash but with the controls not being deliberately a giant pain in the rear end?

It's a genre I keep being a bit tempted to make. I realize it's hard, because turning the player's expressed intent into actual physics that can work isn't easy (like "I want the fist to go here" probably involves running a complicated set of inverse kinematics to make that happen without also falling over backwards), and collecting the player's intent coherently is also not a super easy task (I have a good mental model for that part though). But it seems like a fun game could be made of it. Conceptually kind of similar to Superhot, but with flexible physics rather than FPS-rules physics.

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