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Issaries
Sep 15, 2008

"Negotiations were going well. They were very impressed by my hat." -Issaries the Concilliator"
I used the free OBS studio, but any capture software should do.


This game can be so frustrating.
360 inward heelflip-noscopes are easy, but aligning yourself to the next trick in a line is hard.

Also either my thumb is broken or my 360 controller is.
I constantly get accidental shuvits, instead of ollies, because I pull right stick 2mm too much left or right, instead of directly down. I don't have this problem with nollies at all.

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zelah
Dec 1, 2004

Diabetes, you are not invited to my pizza party.
E: yeah I get that weird shove it thing too, but it’s not all the time.

Awesome. A lot easier than I thought it would be to capture at least.

https://twitter.com/catcavespdx/status/1289447805702922241?s=21

xzzy
Mar 5, 2009

I shuvit way too much too but when I turned the onscreen controller on I realized two things: I wasn't actually angling the left thumb stick properly (what I thought was the upper left was actually straight up) and I keep scooping the right thumb stick for some dumb reason. It's a horrible muscle memory and I'm not sure where it came from.

Issaries
Sep 15, 2008

"Negotiations were going well. They were very impressed by my hat." -Issaries the Concilliator"

xzzy posted:

I shuvit way too much too but when I turned the onscreen controller on I realized two things: I wasn't actually angling the left thumb stick properly (what I thought was the upper left was actually straight up) and I keep scooping the right thumb stick for some dumb reason. It's a horrible muscle memory and I'm not sure where it came from.

I think the stick positioning on skate and other games is way more forgiving.
I wouldn't mind the accidental shuvit motions, if they happened after I release the stick and not when I do the initial pull down.

xzzy
Mar 5, 2009

Game a glitchy unfinished tech demo, still fun as gently caress.

https://i.imgur.com/YQuw8bV.gifv

Good job avoiding that fire hydrant suppository, dude.


The high school is quite possibly the best single skate map IN HISTORY. I load up the others and pretty much instantly do a u-turn and go back to the school.

Issaries
Sep 15, 2008

"Negotiations were going well. They were very impressed by my hat." -Issaries the Concilliator"
Chicago park is pretty great too.
https://www.youtube.com/watch?v=5yZ-uMW-TVA

wa27
Jan 15, 2007

This thread has inspired me to get back into Skate 2 and create some stuff. It still holds up very well, and I'll take this over Skate 3 any day. It's a shame only 1 and 3 are backwards compatible on the Xbone.

https://i.imgur.com/4kq9w6P.mp4

They don't sell the Filmer Pack anymore, even though all the other DLC is still available. You can still download it by scrolling through your download history and finding it in the list.

Intel&Sebastian
Oct 20, 2002

colonel...
i'm trying to sneak around
but i'm dummy thicc
and the clap of my ass cheeks
keeps alerting the guards!
drat I love that. Wish I had gotten into the filmer pack back then.

Intel&Sebastian
Oct 20, 2002

colonel...
i'm trying to sneak around
but i'm dummy thicc
and the clap of my ass cheeks
keeps alerting the guards!
https://i.imgur.com/BkY40kA.mp4

Spent all night on another line but not done with the camera angles. This is just one where I was messing with very slow shuvits from various roof drops.

Intel&Sebastian
Oct 20, 2002

colonel...
i'm trying to sneak around
but i'm dummy thicc
and the clap of my ass cheeks
keeps alerting the guards!
Heres the other one


https://i.imgur.com/igh8G7R.mp4

xzzy
Mar 5, 2009

Game needs an FPS camera tool. You chase after the skater with standard shooter controls but holding a wide angle camera low to the ground instead.

Am already sick of arm wrestling key frames.

Intel&Sebastian
Oct 20, 2002

colonel...
i'm trying to sneak around
but i'm dummy thicc
and the clap of my ass cheeks
keeps alerting the guards!
I just try to pretend im a filmer skating and sometimes it dont make sense but works. Looking at #skaterxl clips on twitter reveals that a lot of people have better control of this thing than me but theyre all adhd weirdos who have the camera whipping around at 100mph every couple of seconds. I dont even know how to do slow mo.

Regrettable
Jan 5, 2010



Welp, I was looking for a Skater XL thread recently and missed this one. Game is great. I've been playing since early access and already have a bunch of footage from mod maps as well as a bunch of stuff from the main levels. Might throw a video together soon.

https://i.imgur.com/6k9Fhbk.mp4

https://i.imgur.com/PDLKqVv.mp4

https://i.imgur.com/SlYYjvj.mp4

https://i.imgur.com/BUCTmtV.mp4

Regrettable
Jan 5, 2010



https://i.imgur.com/ctR7YmS.mp4

https://i.imgur.com/K5NACNh.mp4

https://i.imgur.com/aYYur3K.mp4

https://i.imgur.com/zDkUYru.mp4

Regrettable
Jan 5, 2010



Last post for now:

https://i.imgur.com/3w56DHJ.mp4

https://i.imgur.com/LAcYwJn.mp4

https://i.imgur.com/SFRdaji.mp4

https://i.imgur.com/WLCfhLE.mp4

Intel&Sebastian
Oct 20, 2002

colonel...
i'm trying to sneak around
but i'm dummy thicc
and the clap of my ass cheeks
keeps alerting the guards!
:hmmyes:

Intel&Sebastian
Oct 20, 2002

colonel...
i'm trying to sneak around
but i'm dummy thicc
and the clap of my ass cheeks
keeps alerting the guards!
The cali park gap to the pool is especially nice

Regrettable
Jan 5, 2010



Yeah, it took me a little bit to figure out exactly where I needed to push to get over the fence. If you don't time it just right you lose most of your momentum right at the peak of the transition. Would probably have been a lot easier if I used the mod that lets you edit your speed and pop height but I'm running vanilla aside from some modded maps.

I think my personal favorite is the first one in my last post because it's so ridiculous. I don't know if you can tell since it's so quick but I tail bonked the bike rack with that nose grab. You can hear it if you turn on sound. That and the powerslide/shifty into boardslide at the end really made that for me.

Regrettable fucked around with this message at 09:30 on Aug 3, 2020

Regrettable
Jan 5, 2010



Another rail bonk at the end of this first one.

https://i.imgur.com/OeIFrMn.mp4

https://i.imgur.com/cgO6dsA.mp4

https://i.imgur.com/YhyjRqG.mp4

https://i.imgur.com/zjyGGYp.mp4

xzzy
Mar 5, 2009

Need a new page because my browser is choking hard trying to render this one!

Regrettable
Jan 5, 2010



Sorry, I may have been a little overexcited to share these now that I have a place I can do that. Would changing the links to gifv's help?

And while I'm here, has anyone tried out decoupled board rotation? Thinking about checking it out so I can do better looking fronside flips.

xzzy
Mar 5, 2009

They are gifv's, there's just a billion of them and I have my preferences set to show them as videos and not links.

I haven't dug into modding yet other than custom maps, there's a lot of things that bug me with the game but not enough to actually do anything about it. :v:

Tonight's annoyance: grinding kinks. The way it's impossible to go over a kink without getting airborne looks cheesy as hell.

SquirrelGrip
Jul 4, 2012
Nice clips. The skating looks a lot smoother than session, but the pop makes it look so floaty imo.

zelah
Dec 1, 2004

Diabetes, you are not invited to my pizza party.
I always tried to recreate realistic filming, but now they’re doing this


https://twitter.com/skateboardvine/status/1278764024763736065?s=21

xzzy
Mar 5, 2009

Justifies my flailing around with the freecam keyframes now! It's just drone footage. :science:

xzzy
Mar 5, 2009

SquirrelGrip posted:

Nice clips. The skating looks a lot smoother than session, but the pop makes it look so floaty imo.

I'm really starting to dislike it, but the game is built around the default physics. There are many spots that require doing high pop ollies where the standard ollie is already pushing the bounds of believability. It's pretty normal that video games require scaling things up to look "correct" but this seems like a case where they should have avoided it.

Still having a ton of fun playing it, it's just annoying to give up on an idea because the replay looks too floaty.

Regrettable
Jan 5, 2010



xzzy posted:

I'm really starting to dislike it, but the game is built around the default physics. There are many spots that require doing high pop ollies where the standard ollie is already pushing the bounds of believability. It's pretty normal that video games require scaling things up to look "correct" but this seems like a case where they should have avoided it.

Still having a ton of fun playing it, it's just annoying to give up on an idea because the replay looks too floaty.

Eh, I wouldn't say the standard ollie is pushing the bounds of believability. Looks like a solid high pop to me, but the high pop is way too high, yeah. I don't know how you would get around the scale issue and still be able to maintain a sense of speed in a third person game, though.

Also, drone shots seem like they're pretty much required to film certain lines, especially if there are multiple big stair sets or drops with some turns along the way.

Issaries
Sep 15, 2008

"Negotiations were going well. They were very impressed by my hat." -Issaries the Concilliator"
Too bad that wallrides aren't officially supported. This is the only wall, I can get consistently some wallride action.
https://www.youtube.com/watch?v=QV6-bN-cn8g

Very satisfying to land a tailslide.
https://www.youtube.com/watch?v=lIyCWbtGBzc

Downside of 2 sticks system. You have to late grab any tricks.
https://www.youtube.com/watch?v=DZipRptnQ8M

SquirrelGrip
Jul 4, 2012

xzzy posted:

I'm really starting to dislike it, but the game is built around the default physics. There are many spots that require doing high pop ollies where the standard ollie is already pushing the bounds of believability. It's pretty normal that video games require scaling things up to look "correct" but this seems like a case where they should have avoided it.

Still having a ton of fun playing it, it's just annoying to give up on an idea because the replay looks too floaty.

I think the fun part is a major reason why it’s the way it is, more realism would mean more people bouncing off and wanting something closer to skate and being able to skate everything. It happened to a lot of my friends, they found session too hard or unforgiving when the trial was released but are enjoying xl.

Lemon
May 22, 2003

Just picked it up a couple of days ago, took a few tries before it started to click but I'm really liking it now.

I spent an unreasonable amount of time getting this line:
https://i.imgur.com/LQZOoDP.mp4

Gratuitous slow-mo makes everything better:
https://i.imgur.com/RQy7Vyl.mp4

zelah
Dec 1, 2004

Diabetes, you are not invited to my pizza party.
There’s no in-game slow mo that I’m missing, is there?

Regrettable
Jan 5, 2010



Couldn't resist:

https://i.imgur.com/nyYZsxb.mp4

I'm not sure what's up with the lighting or the skybox. I think either the mod map fix needs an update or I need to do a clean reinstall.

zelah posted:

There’s no in-game slow mo that I’m missing, is there?

You can gently hold down the right trigger for a slow mo effect when recording if you don't want to do it in a video editor.

Issaries
Sep 15, 2008

"Negotiations were going well. They were very impressed by my hat." -Issaries the Concilliator"

Regrettable posted:

Couldn't resist:

I'm not sure what's up with the lighting or the skybox. I think either the mod map fix needs an update or I need to do a clean reinstall.

1.0 broke all the mod maps.

Casual Combustion
Jan 12, 2003

Skater XL is fun and extremely janky, but in a couple hours of loving around with it, it definitely recaptured that feeling of skate where you just sit and try to nail a line forever, looking forward to patches where it will hopefully become less laggy. Does the game explain pumping, powersliding, anything like that? I did the tutorial at the start but it was pretty lacking. Any other "hidden" mechanics the game doesn't tell you about that would be useful to know?

e: completely missed the powerslide tutorial section, whats the trick for reverts? I'm trying to mirror the stick movement but I just keep powersliding

Casual Combustion fucked around with this message at 16:14 on Aug 5, 2020

xzzy
Mar 5, 2009

I've been pretty harsh on XL the past few days, but then I fired up Session for about 30 minutes and though I like the dedication to realism, it definitely lacks that "fun" magic.. it really doesn't look as good. The animations in particular are pretty bad, where XL's trick animations are so loving good. My biggest critique is the game needs more "wobble," like the skater should look more off balance when landing a trick poorly or during manuals.

I think I just gotta bite the bullet and get the realism mods for XL, see if it helps.


To get a revert you have to do the powerslide, then use a trigger to rotate your body, then release the powerslide at the right time to minimize speed loss. It is an extremely quick set of inputs.

Casual Combustion
Jan 12, 2003

xzzy posted:

To get a revert you have to do the powerslide, then use a trigger to rotate your body, then release the powerslide at the right time to minimize speed loss. It is an extremely quick set of inputs.

Thanks! Completely missed the trigger input.

Game fun, needs some QoL improvements but I'm really enjoying my time

https://www.youtube.com/watch?v=UCe2_a_wuf8

Regrettable
Jan 5, 2010



You can do reverts without using the triggers if you just time it right. The powerslide to revert down the tiny stair set I posted earlier was done without using triggers.

Lemon
May 22, 2003

Just got the XXL mod and I'm really liking the decoupled board rotation and manual catching

https://i.imgur.com/7Vd5yLc.mp4

xzzy
Mar 5, 2009

Nothing looks cooler to me than the board staying in place while the skater spins around. I would spend too much time in EA Skate doing the same thing.

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Issaries
Sep 15, 2008

"Negotiations were going well. They were very impressed by my hat." -Issaries the Concilliator"
Need bit more practice to get it smoother:
https://www.youtube.com/watch?v=cM3WAS_gBPQ


SKYMALL SCRILLA posted:

Any other "hidden" mechanics the game doesn't tell you about that would be useful to know?

When grinding or sliding, you can low pop out by pressing one of the sticks. Left one to pop left or right one to pop right.

Smoother grinds: Instead of using triggers to turn the whole skater, use the sticks to just turn your board in needed position. When you release the sticks, you continue in forward direction, instead of whatever direction you rotated to.

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