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Fabulousity posted:The Descent engine from 1995 could also do the "4D" thing where separate level spaces could occupy the same location and the player could end up in different ones based on how the spaces were connected. It was never intended functionality so it was a bit glitchy: You'd sometimes get visual glitches and area of effect damage would apply across all intersecting spaces while point damage stayed local. Not to derail too much, I knew about 5-D space in Marathon but didn't know Descent also had it. Was it ever used in any of the official levels?
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# ¿ Apr 13, 2020 13:01 |
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# ¿ May 30, 2024 18:25 |