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Dec 14, 2015

Fabulousity posted:

The Descent engine from 1995 could also do the "4D" thing where separate level spaces could occupy the same location and the player could end up in different ones based on how the spaces were connected. It was never intended functionality so it was a bit glitchy: You'd sometimes get visual glitches and area of effect damage would apply across all intersecting spaces while point damage stayed local.


It's a real kick in the groin on E4M1 with loads of shotgunners and I think five barons of hell (or is it 6?) in very close quarters. The rest of the levels are significantly easier with E4M2 and E4M6 being the other notable stand outs for difficulty.

Not to derail too much, I knew about 5-D space in Marathon but didn't know Descent also had it. Was it ever used in any of the official levels?

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