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PoptartsNinja posted:I don't have any 'Mechs that are good at doing that. The Centurion can be a passable LRM boat, but you really need bigger 'Mechs to make that work. Stability damage has been pretty heavily nerfed, too, so knockdowns are less reliable. So, three maruaders and an annihilator coming with all the dakka?
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# ? Mar 24, 2020 03:46 |
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# ? May 7, 2024 08:12 |
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Joey Steel posted:So, three maruaders and an annihilator coming with all the dakka? lol UACs go BRRR
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# ? Mar 24, 2020 03:54 |
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goatface posted:The three commando start must be an experience. Gross. Also, did you dsay why Playername isn't coming along? Veloxyll fucked around with this message at 05:41 on Mar 24, 2020 |
# ? Mar 24, 2020 05:14 |
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This is a score attack mode, and Rando Schmuck Pilot XP is counted towards your score. Player Character XP is not, presumably because the player character can never actually die, so there's no risk of losing all the time you invested in them.
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# ? Mar 24, 2020 21:46 |
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Joey Steel posted:So, three maruaders and an annihilator coming with all the dakka? Remember that UAC/5? The UrbanMech is getting it before we reach the next planet. Veloxyll posted:Also, did you dsay why Playername isn't coming along? MechaCrash is correct. I also find the player character to be a headshot magnet.
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# ? Mar 24, 2020 22:55 |
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That pilot we got in the Urbie keeps shoting random rocks instead of enemies. I suggest we rename him "Rocky".
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# ? Mar 26, 2020 11:09 |
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PoptartsNinja posted:Remember that UAC/5? i had a mission where I just managed to lose all 4 mechs. One arm, one leg. THE REST CTs. IT WAS A 1 SKULL MISSION. Losing a Medium on turn 2 of shooting, and then going downhill from there is NOT ideal. Also RNG, there are mechs other than Javelins. It is very hard to do anything when there's only 1 part for anything bigger.
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# ? Mar 26, 2020 11:57 |
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So, random aside: on the missions where it's very straightforward and we don't see or use anything new, would you be content seeing just the results of the mission rather than the video? I'm mostly asking for those missions where the entire OpForce is 2 light 'Mechs or a bunch of chaff that aren't really a threat except via incidental headshot. Also, I was wrong, I forgot to upgrade the Urbie.
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# ? Mar 26, 2020 17:29 |
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Recap makes sense to me unless something wild/fun/catastrophic happens edit: my experience with this stuff is playing a bunch of MWO so it's fun to see which mechs are good in these rules, and that metal babies suck no matter what Victis fucked around with this message at 17:59 on Mar 26, 2020 |
# ? Mar 26, 2020 17:34 |
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Recap would be totally fine for me.
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# ? Mar 26, 2020 17:36 |
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Ok. That saves me from processing both of world 3's videos, which are both the same map with the same objective except one has an OpForce consisting solely of a Commando and a Javelin, while the other is two commandos, a locust, and a spider. I'll just upload the shorter one so you can see the map.
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# ? Mar 26, 2020 17:55 |
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Recap only
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# ? Mar 26, 2020 17:55 |
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Recap only; dunking on a couple Locusts and a handful of tanks isn't entertaining, or really worth mentioning.
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# ? Mar 26, 2020 18:25 |
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Let’s Play BattleTech: Career Mode – Joppa Since I didn’t show travel last time, I will this time. We have two options: Liu’s Memory, and Joppa. Liu’s Memory is a two skull ice world with the Battlefield flag. IIRC, battlefield usually means more ‘Mech parts in the shop. There are travel contracts to Liu’s Memory, which means we can travel here without it costing us money as long as we do a mission right when we arrive, but I’m not confident in taking on a two skull planet with just our starter ‘Mechs. I’d like one more good medium first. A Hunchback, Centurion, or Griffin would be ideal but I’d gladly take a Wolverine or Shadow Hawk. Our other option is Joppa. Joppa is an airless moon (read: sucks to fight on) but it’s only a one skull planet and it has one advantage no planet we’ve visited so far has had. Joppa is a black market world. The black market is only available after we’re offered membership, but it’s absolutely worthwhile to join. Joining costs anywhere from 10,000 c-bills (if the pirates really like you) to over a million if they hate your guts; and you’ll only receive the offer to join the black market if you spend time at, traveling to, or traveling from a black market world. We have enough money to join the market if they offer, so I decide Joppa is our next stop. Getting black market access early would be really nice. On the way to Joppa, I have Dr. Murad start work on the Argo’s I’ve just had to chase another card game out of the mess hall so the staff could clean up, Commander. The crew needs somewhere to relax that isn’t also where we’re trying to serve meals. On the way to Joppa, we also get a bad event. Ordering Venom to stand down will make her sad but probably have no other lasting consequences. Waiting to see how it resolves could lead to one or both Mechwarriors getting injured so gently caress that. If we had She gets sulky for a month but I don’t give a poo poo, she’s not my primary called shot maker. The lounge is so quick to build that Dr. Murad finishes it before we reach Joppa. I start her working on the simulator pods. In my experience, this event is pretty common. The simulators generate 20 experience a day for any ‘Mechwarrior with under 10,000 total experience. The only one on the ship right now who can earn any experience from the simulator is JSON and we only accrue experience while the clock is running which is something I avoid doing wherever possible, but at 90,000 c-bills and 10 days to complete the first upgrade isn’t so expensive that I hate having it. Level 2 and Level 3 simulators are much more expensive and also have experience caps so rather than just being vaguely grumpy at the necessity I actually genuinely hate getting them. There’s nothing of any real interest in Joppa’s shop, just some Orion parts and components for the Urbanmecn R60, which carries an AC/20. We don’t get an offer to join the black market on the way in so I can’t see what sorts of wonderful goodies the pirates have in stock. Most of the missions here aren’t great. They’re either escorts or attack/defend and we’re a little slow for the first and nowhere near tough enough for the second. There is one battle and two base captures, so I’ll do those and see if we get any good travel contracts. I meant to upgrade the Urbanmech on the way to Joppa but I totally forgot. Joppa Missions We’re planning an operation and to pull it off, we need the local government authorities to be temporarily distracted. We need you to create that distraction. We’ll point you at a local government patrol. You do something loud and fatal to them. Meanwhile, we execute our operation and give you a cut of the proceeds. Oh, and there may be reinforcements. That’s good; that’s one less lance to get in our way. I really like ‘loud and fatal’ as a job description, Commander. I may get it put on a plaque. They’re offering a lot of salvage on this one … But I go with neutral sliders. This is a one skull planet, three salvage is probably excessive. I’m probably going to regret not gunning for more cash. Joppa 1: Distraction (Commentary) After-Action Report: Battle Record To Date (Victory/Loss/Draw): 8/0/0 OpForce Casualties: 1 Griffin, 2 Locusts, 1 Jenner, 1 Galeon tank, 1 Striker tank Allied Casualties: Thoth 18 days injured Rewards & Chosen Salvage: I forgot to screencap how much money we made but it was about 350k, GRF-1N parts, 2x JR7-D parts Good Random Salvage Received: JR7-D parts, LCT-1E parts, LCT-1M parts MechWarrior Stat Ups: Venom: Piloting 6 (+1 hit defense, +3 melee hit defense). Piloting 6 is really good for her survivability. We need a fresh body because Thoth ate an injury early. Most everyone in Joppa’s hiring hall has lovely stats so I hire Venture because he starts with bulwark. Despite being a criminal, Venture doesn’t have the ‘Unstable’ tag so this was a good pick up. Criminals can sometimes trigger interesting events. The only other pilot here worth considering is Peanut Butter but Venture was cheaper in spite of already being at Guts 7. Rank 2 skills are easy to train up. We’ve located the secure facility where the Magistracy of Canopus stores its payroll before distributing it to local forces. We believe we could put that payroll to better use. We’d like you to hit the facility and steal the payroll. It will be well-defended, and there is a bonus if you eliminate all the defenders. Personally, I’m not above simple robbery to pay the bills, Commander. Joppa 2: Payroll Seizure (No Commentary) After-Action Report: Battle Record To Date (Victory/Loss/Draw): 9/0/0 OpForce Casualties: 1 Javelin, 1 Commando Allied Casualties: My respect for 1.5 skull missions Rewards & Chosen Salvage: 257,125 c-bills, COM-1B parts, JVN-10A parts Good Random Salvage Received: We got everything else too. One large laser and 2 jump jets, woo! We would’ve salvaged everything on a 1/5 salvage contract. MechWarrior Stat Ups: Venture: Gunnery 4, Piloting 3 (4/3/7/2). This gets him up to speed nicely, he’ll make a good addition to the B team and I gave him the Brooklyn accent so he sounds like a 30 year old Joey Wheeler. One of our VIPs is in a Capellan facility on Joppa. We need to get her offworld, but the building is surrounded by local government forces. You will sweep aside the opposition, recover our VIP, and transport her to a designated landing zone for extraction. Be prepared for the opposition - the local government units surrounding the embassy won’t let you extract our personnel without a fight. Payment will be issued when you deliver our VIP alive and in one piece. I like Marina Liao. As quest givers go, she’s no-nonsense. She will absolutely ask us to do some horrendous things but she’s one of the only quest givers who will share the moral burden for those decisions with us rather than throwing us under the bus for making them. The enemy has to be expecting an attempt to break their siege, so there will be significant resistance. Yeah, I doubt that. Joppa 3: Embassy Extraction (No Video) After-Action Report: This mission shares the same map as Payroll Seizure but took almost two whole minutes longer to complete! Battle Record To Date (Victory/Loss/Draw): 10/0/0 OpForce Casualties: 2 Commandos, 1 Locust, 1 Spider Allied Casualties: My patience for missions on Joppa, time to GTFO Rewards & Chosen Salvage: 187,000 c-bills, SDR-5V parts Good Random Salvage Received: 3x COM-1B parts We immediately sell this for 215,040 c-bills. The game gives you the option to scrap any ‘Mech you complete for c-bills, but as a general rule you can get slightly more money selling them. I reserve scrapping for emergency cash influxes if my funds get exhausted by an event mid-transit and I need money to make payroll. With luck, that won’t happen this run. Checking where we can go next, there’s a travel contract to Alloway which is another 1.5 skull planet with a black market (which means the time we spend traveling out of Joppa and the time we spend traveling in to Alloway could trigger the event that gives us black market access!) and a much better local biome. I check the travel contracts and Oooooh a two skull Assassination? We’re doing this. Most missions secretly vary their difficulty a little. Most of the time the skull rating is fairly accurate, but some missions can be easier than expected by a skull (like we saw on Joppa) while others can be harder by up to a skull. Assassination missions are never easier than their skull rating indicates so we should be in for a fun time! Next Time: Beat the Black Knight! Edit: I finally decided what I wanted to do for Local Government vs. Pirate, since they use the same talking head. I helpfully photoshopped an eyepatch onto the pirate! PoptartsNinja fucked around with this message at 19:36 on Mar 26, 2020 |
# ? Mar 26, 2020 19:11 |
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Arban posted:That pilot we got in the Urbie keeps shoting random rocks instead of enemies.
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# ? Mar 26, 2020 20:47 |
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Fire Rifle already, wow. He is a terrible, terrible shot
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# ? Mar 26, 2020 21:09 |
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I renamed him to Rooster on suggestion, but after the world I'm currently recording we'll change it to Rocky and rename Booster to Rooster.
PoptartsNinja fucked around with this message at 21:18 on Mar 26, 2020 |
# ? Mar 26, 2020 21:09 |
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So what's the next major buy, or dream buy?
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# ? Mar 26, 2020 21:16 |
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Yeah. And I imagine that if a fight is a good watch, even if its some ordinary thing, you'd show it. edit: hey look at this fool leaving a tab open for a while and forgetting
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# ? Mar 26, 2020 21:34 |
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SSNeoman posted:So what's the next major buy, or dream buy? I'd really love another good medium. The Enforcer is solid but it's rapidly outclassed, I'd love to replace it with a Hunchback, Griffin, or Centurion but I'd take a Shadow Hawk or a Wolverine instead. As much as I love it we do need to phase out the UrbanMech sooner rather than later. Everything else really depends on what we find in the shops, and whether or not we get black market access.
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# ? Mar 26, 2020 21:37 |
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The dream buy, of course, is a Marauder.
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# ? Mar 26, 2020 21:47 |
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With a UAC5 he can waste more ammo even faster.
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# ? Mar 26, 2020 21:49 |
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Yeah watching this LP has got me to reinstall the game, never really got far into the story at all but career mode is fun and learnt a few things watching you play.
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# ? Mar 26, 2020 23:31 |
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SpookyLizard posted:The dream buy, of course, is a Marauder. Comedy option: a Cicada.
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# ? Mar 26, 2020 23:34 |
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Fortunately, our next 'Mech isn't a strong contender for worst 'Mech of the game, but is definitely a contender for strongest common medium.
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# ? Mar 26, 2020 23:40 |
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Started a new career, named the starting pilot Bethany Cochrane, renamed the company "Totally Not Spies." Flashpoint text became worth reading again.
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# ? Mar 27, 2020 00:29 |
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PoptartsNinja posted:Fortunately, our next 'Mech isn't a strong contender for worst 'Mech of the game, but is definitely a contender for strongest common medium.
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# ? Mar 27, 2020 00:30 |
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Oh, good. I'm looking forward to this as I muddle through my first career run and probably make all kinds of mistakes about scoring. I had no idea your avatar didn't count and mine is my best pilot by a long shot so I'm already learning stuff!
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# ? Mar 27, 2020 00:55 |
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I respectfully request that Thoth's mech be renamed Prayers.
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# ? Mar 27, 2020 08:13 |
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PoptartsNinja posted:So, random aside: on the missions where it's very straightforward and we don't see or use anything new, would you be content seeing just the results of the mission rather than the video? Yes, but only if they're narrated by Captain Korvat.
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# ? Mar 27, 2020 08:57 |
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Zeroisanumber posted:Yes, but only if they're narrated by Captain Korvat. Seconded. Thirded. Signed, sealed, delivered.
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# ? Mar 27, 2020 10:48 |
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berryjon posted:A Whitwoth? Sadly, AFAIK PGI never did the Whitworth. Closest alternative is the Vulcan, which is as close as the game comes to having a good 40 tonner (it's still not good, but it's usable. The Vulcan would have been amazing if it had 2 more support hardpoints). Our next 'Mech is a Are you sure you want to know? Griffin PoptartsNinja fucked around with this message at 14:09 on Mar 27, 2020 |
# ? Mar 27, 2020 14:07 |
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Next mech should be 2 urbies in a trenchcoat First heavy should be 3 urbies in a trenchcoat First assault should be 4 urbies in a trenchcoat, imo
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# ? Mar 27, 2020 14:35 |
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I guess that's technically possible if you abstract it to be "an AC/10 and a ML" just x2, x3, x4 i think there's something in each weight class which can plausibly do that Psion fucked around with this message at 17:24 on Mar 27, 2020 |
# ? Mar 27, 2020 17:22 |
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Slaan posted:Next mech should be 2 urbies in a trenchcoat Well, an Awesome is basically 3 Suburbies in a very heavy trenchcoat, isn't it?
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# ? Mar 27, 2020 17:29 |
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Our first heavy 'Mech basically is a couple of urbies in a trenchcoat. Just not how I built it.
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# ? Mar 27, 2020 17:33 |
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Slaan posted:First assault should be 4 urbies in a trenchcoat, imo That's basically an Annihilator
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# ? Mar 27, 2020 18:04 |
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I was about to say, 4x AC/10 and 4x M.Las, isn't that just an Annihilator?
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# ? Mar 27, 2020 20:17 |
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Have you built a heavy firestarter for maximum punchtime?
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# ? Mar 27, 2020 21:11 |
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# ? May 7, 2024 08:12 |
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also I just got to a flashpoint (I'm on my first run through any of the DLC) which this thread needs to see. Needs. Period. You'll know when PTN gets there. It involves a bold fashion statement in the form of a jacket. Psion fucked around with this message at 21:31 on Mar 27, 2020 |
# ? Mar 27, 2020 21:27 |