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PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Psion posted:

You'll know when PTN gets there. It involves a bold fashion statement in the form of a jacket.

My favorite Flashpoint is "The Hounds of Zaroff" with UrbanMechs.

The first one I'm probably going to run will be Joint Venture, to unlock the Hatchetman as a fightable enemy 'Mech. That flashpoint's second mission is kinda notorious, so we'll see how I do.

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Veloxyll
May 3, 2011

Fuck you say?!

From all this chat, I should really get Flashpoint, and maybe Heavy Metal (ie the season pass) for my career run, shouldn't I?

Also: had a training mission in my 2nd run. Headcapped an Urbie.

Then double legged a Medium. Those were the only two mechs on the map.
I did not expect that and didn't have as much salvage rights as I would have liked. Still got half a trash can and half a Medium out of it.

Have you not had training missions show up or do you not like them?

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Let’s Play BattleTech: Career Mode – Alloway

We haven’t taken one yet, so let’s talk about Travel Contracts. Normally it costs money and time to travel to a different planet. A travel contract instead pays your travel costs for you to move to another planet, in exchange for you doing a mission when you arrive. If you can get a travel contract going the direction you want to travel, great. If you can’t? Eh. Even if there is a contract going the way you’d like to go, make sure it’s a mission type you actually enjoy. Either way, don’t let contracts dictate where you go.


We’ve had confirmation from several sources that the leader of an insurgent cell backed by the local pirate organization is moving in the open. This is a rare opportunity to take out one of the primary enemies of the legitimate local government regime in Alloway. Additionally, we’ll include a bonus payment if you’re able to destroy all of the target’s escorting units.


We’ve only got their word that this target is a terrorist, but that sort of extralegal maneuvering is why they’re hiring us instead of using their own forces. Still, best to be alert for anything.


This is an assassination missions, which means there’s very likely one good ‘Mech on the field with at least one strong lance of defenders. It’s only two skulls so I’m expecting the Assassination target will be piloting a tough medium like a Hunchback or a Centurion. It’s going to take a little more effort to get 3 guaranteed salvage drops on this one, but I think it’s worth the risk.




Along the way to Alloway, we finally upgrade the UrbanMech from this:



To this:



Downgrading the AC/10 to an Ultra AC/5 is a net DPS increase from 60 damage/shot to 90 damage/shot, at the expense of higher recoil. We’re also able to double the UrbanMech’s ammo so Rifle can shoot more rocks, and we’ve doubled the amount of small lasers it’s carrying in case we need it to bonk ram something in melee.

Payroll comes due, and I set our pay rate to average.




We also finish the lounge, so I have Dr. Murad upgrade the Argo’s power systems to pave the way for future upgrades and hopefully dodge that bad event from two updates ago reoccurring.


Running power through patched-together conduits isn’t reliable or safe. Upgrading all the conduits throughout the Argo is a monumental task, but necessary for anything that places a significant load on the system.

Notably, upgrading the power system will allow us to provide power to all three habitation pods, which means more room and more
Argo systems operational.

And we get an invitation to the Black Market less than 100 days into our run. This is huge.




The Black Market is amazing and I blow off our travel contract the second we reach Alloway to check out the shop. Alloway’s normal shop has jack poo poo I’m interested in. Alloway’s Black Market?



That’s an SLDF-era Atlas II, one of the game’s LosTech ‘Mechs. Hugely expensive, but it comes stock with double heat sinks and an XL Engine. Before Heavy Metal, the Atlas II was the best Assault ‘Mech in the game. After? It’s second place, but it’s a strong second place. Other notable ‘Mechs in the Black Market are a Cyclops-Z (the best Cyclops) and a King Crab. They’re all way out of our price range, though!

Something that is in our price range is this beauty:



We don’t have a good ‘Mech for this yet, but I will be sharing with you the glory of the Snub-Nose PPC. The stock one does up to 5 hits of 15 damage (75 damage) for 35 heat, compared to the standard PPC’s 50 damage for 35 heat. This one? That +10 damage is per hit. That’s up to 125 damage for 35 heat. That’s the same damage as 5 medium lasers at longer range and lower heat. Snub-Nose PPCs are incredible. The one right above it? Standard damage, but -10 heat per shot. We’ll be picking up both, probably. We don’t have a good ‘Mech to mount either of them yet but I doubt it’ll take long.


Alloway Travel Mission

Alloway 1: Insurgent Leader (Commentary) (Long, Recommended Viewing!)

After-Action Report:
Battle Record To Date (Victory/Loss/Draw): 11/0/0

OpForce Casualties:
1 Black Knight, 2 Griffins, 1 Shadow Hawk, 1 Kintaro, 1 Hunchback, 1 Javelin, 1 Spider

Allied Casualties:
Rifle and Booster both 18 days injured, the Enforcer suffers about 2 days of structure damage. Considering the OpForce, we got off light!



Rewards & Chosen Salvage:
BLK-6-KNT parts, 2x GRF-1s parts

Good Random Salvage Received:
Medium Laser+ (Accuracy), nothing else. Seriously, 14 rolls and the game decided our efforts were only worthy of salvaged LRM-5s and heat sinks. It happens. :shrug:

MechWarrior Stat Ups:
Thoth: Gunnery 5, Tactics 6. At Tactics 6, Thoth gets a bonus to making called shots which makes it more likely he’ll hit where I want him to. Tactics is low-key the strongest specialty tree so I’m trying hard not to rush it.
Venom: Piloting 7. At piloting 7 she gets a 20% bonus to sprint distance, which is nice for lights for the extra evasion pips and nice on slow units since it helps them keep up.
Rifle: Tactics 6. Our second pilot with Called Shot Bonus. He’s injured so we can’t use it, I’m just planning ahead.
Booster: Guts 7, +1 health. She can now take 5 hits before dying, in theory. In practice, it only takes 1 AC/20.

Since we’re down two pilots and only have one on our B-Team, I hire a pilot from the—motherfucker.



gently caress you, War Boar, you creepy bastard! If I had money to burn and a Spider. :argh:



Anyway, I hire Conquistador. She starts with Bulwark so she’s a nice pick-up. I hate her callsign, though. Someone please give her a new one!


Alloway missions


One of our covert operatives was captured by a local government patrol during a routine data drop, and is being held at a secure facility on Alloway. We need a rapid response team to raid the facility and get our operative out safely. We will pay a bonus if you're able to secure the data she was trying to deliver, as well. It's being held at a separate facility.


There shouldn't be too many surprises here, Commander. The target is expecting a pickup so she'll be aboard in a matter of moments. The data might be tougher but it's your call if you want to go after it.


In my experience, the data is never tougher. It's an easy payday.




Alloway 2: Intelligence Agent (Synopsis)

After-Action Report:
Battle Record To Date (Victory/Loss/Draw): 12/0/0


After that last mission, I play this one cautiously because I'm expecting enemy reinforcements. None arrive, but my caution was warranted as all of the 'Mechs in this mission had full armor. Fortunately, none of them were especially dangerous. Unfortunately, none of them were especially worth salvaging.

OpForce Casualties:
Blackjack, Trebuchet, Locust, Commando

Allied Casualties:
None

Rewards & Chosen Salvage:
135,720 c-bills, Blackjack parts, Trebuchet parts, LRM-15

Good Random Salvage Received:
LCT-1M parts, 2 large lasers

MechWarrior Stat Ups:
Venture: Piloting 5



We’re currently trying to engage in long-term operations in this system, which runs counter to pirate interests. They’ve hired a well-regarded mercenary outfit to engage the Magistracy of Canopus operatives on the planet’s surface, and the mercenaries have sent a single well-armed lance. We’d like you to counter that lance, by intercepting and destroying it.


I don’t like fighting other mercenaries, but that’s the nature of the business


“Well-armed lance” usually means fewer enemies with bigger ‘Mechs. Taking the risk on high salvage for this one.




Alloway 3: Clean Out the Mercs (Synopsis)

After-Action Report:
Battle Record To Date (Victory/Loss/Draw): 13/0/0


That Trebuchet was the bizarre House Kurita variant with a PPC and an Autocannon/5. I would've liked to see it up close.


Sorry, Yang. We destroyed the Griffin's PPC so early I decided to try to take it intact.


You call that intact, Commander? A small laser could core that hulk out!


Once we cleared out those Javelins, we spent near five minutes doing to the Griff what we tried to do to that Black Knight. This was a close call, and would've been a boring to watch, but we got our Griffin! And I got you a piece of that Trebuchet, too. We were so efficient blowing every weapon off the enemy the only thing left to salvage were 'Mech parts and heat sinks!


OpForce Casualties:
Griffin, Trebuchet, 2x Javelin

Allied Casualties:
None

Rewards & Chosen Salvage:
3x Griffin parts

Good Random Salvage Received:
2x Javelin parts, 1x Trebuchet parts.

MechWarrior Stat Ups:
Conquistador: Gunnery 5



The Griffin GRF-1N is a midgame powerhouse and a strong contender for best common medium. It’s beaten out by the SLDF variant, which has an XL Engine and a 4th missile spot. It can’t carry quite the same loadout as the Centurion but it’s much faster and slightly more heavily armored. We do the only logical thing and pack it full of SRMs.





We have an urgent assignment that we’d like your assistance with, Commander. We have a secret listening post here on Alloway, and we’ve just learned that local government agents have discovered the base’s location. We need time to transmit all the data we’ve gathered to a DropShip in orbit, but they’re already advancing on the facility. Worse, we’re detecting an engine signature form an assault-class ‘Mech closing on the base’s location. We need you to drop immediately and protect that base until we can get the data transmitted.


We’re going to try to keep an
assault ‘Mech from destroying a facility, without any ground intel. This seems like a really terrible idea, Commander.


I’M SORRY I CAN’T HEAR YOU OVER THE SOUND OF THAT IMPENDING ASSAULT ‘MECH SALVAGE.




Alloway 4: Titan Attack (Commentary)

After-Action Report:
Battle Record To Date (Victory/Loss/Draw): 14/0/0

OpForce Casualties:
1 Banshee, 2 Commandos, 2 Locusts

Allied Casualties:
None

Rewards & Chosen Salvage:
854,760 c-bills, BNC-3M parts, LCT-1E parts

Good Random Salvage Received:
I forgot to screencap this, sorry!

MechWarrior Stat Ups:
Conquistador: Piloting 4, Tactics 3
Venom: Piloting 8 grants Ace Pilot. Venom can now shoot then move instead of just moving and shooting. Useful for initiative shenanigans in light ‘Mechs.
Venture: Gunnery 5, Tactics 3


We’re going to need to do some ‘Mech repairs before our next contract, Boss! Can’t go into combat like this! See me in the MechBay when you’re ready!


You’re full of poo poo, Yang. Nothing’s damaged, you’re just grumpy because I keep bringing in ‘Mech parts instead of letting you put those SRMs I want into that Griffin.




Many years ago, we fought a lengthy conflict with Marik here in Alloway. Recently, however, news has trickled in from a remote region of the planet: enemy forces harrying regional transportation. Eyewitness reports describe very old ‘Mechs in colors from the conflict long since ended. You are to show these old MechWarriors that the war is over for them as well.


Commander, we can’t underestimate these old-timers, but fortunately we can expect poorly maintained ‘mechs. Finish them quickly.


Missions like this tend to involve better than average ‘Mechs with terrible armor.




Alloway 5: Stubborn Surrender (Synopsis)

After-Action Report:
Battle Record To Date (Victory/Loss/Draw): 15/0/0


We picked off the Jenner to try to buy an opportunity to take that Warhammer apart like we did the Griffin a few missions ago.


So, what happened?


'Hammer's machine gun ammo detonated the second we punched through its side torso armor and that was that.


OpForce Casualties:
1 Warhammer, 1 Jenner

Allied Casualties:
None

Rewards & Chosen Salvage:
I forgot to screenshot the cash but it was about 275k, 1 Warhammer part, 1 Jenner part, 1 Small Laser+ (Accuracy)

Good Random Salvage Received:
1 additional Small Laser+ (Accuracy), 1 PPC

MechWarrior Stat Ups:
Conquistador (sigh): Gunner 6
Thoth: Tactics 7
Venom: Gunnery 5



I won’t say ‘no’ to a spare Jenner! The Jenner is a good ‘Mech. People who say light ‘Mechs are bad have never really used them.



We need you to recover our operatives from inside a local government research facility. They will be carrying highly sensitive scientific materials which must be returned to us. These materials are of a biological nature, and must not be tampered with. Opening or tampering with the materials will be considered a breach of contract.


Commander, the Free Worlds League isn’t kidding about that non-tampering clause. The contract includes twenty pages of protocol for handling the sample cases we’ll be recovering.


Could it be? The legendary Wally Gisnep’s brain in a jar?! Low pay and high salvage means this is probably a cake-walk.




Alloway 6: Biological Sample[/url] (Synopsis)

After-Action Report:
Battle Record To Date (Victory/Loss/Draw): 16/0/0


Boss, can we get an AAR on this one? The Jenner’s in rough shape.


Centurion snuck up behind it and shot it in the back. This whole mission was an over-long slugging match on a
terrible map with both too much and too little cover. The Wolverine pilot was killed by an ammo explosion that didn’t even blow the side torso off his ‘Mech, and the UrbanMech got a lucky random headshot on a Locust at the end of the battle. I wanted to get a piece of that Crab for you, but the Enforcer killed it with a shot to the back.

OpForce Casualties:
1 Wolverine, 1 Centurion, 1 Crab, 1 Javelin, 3 Locusts

Allied Casualties:
Venom 18 days injured, Jenner 1 day of repairs

Rewards & Chosen Salvage:
215,280 c-bills, 3x WVR-6R parts

Good Random Salvage Received:
1 CN9-AL part, 1 JVN-10A part



Sold instantly, the LRM-15 Javelin is terrible.

With 3.25 million in the bank, we buy that Snub-nose PPC.

End of Planet Mechwarrior Stats:
A Team
Rifle (AKA Rooster AKA Rocky): (6/4/5/6)
Booster (AKA Rooster II) (5/5/7/4)
Thoth (5/4/5/7)
Viper (5/8/5/3)

B Team
Venture (AKA Grouchy) (5/5/7/3)
Conquistador (6/4/6/3)




Since I realize I didn’t do it, here are the ‘Mechwarriors stats and backgrounds. Rifle finally gets renamed Rooster per the earlier request, and because we named our Urbanmech ‘Trashcan’ I named Venture ‘Grouchy’:





Interesting stats:
Highest ‘Mech kill count: Thoth (22)
Highest vehicle kill count: Thoth (8)
Most injured: Booster (AKA Rooster II) (4)

And I just noticed Conquistador has ‘Unstable.’ gently caress. That’s going to cause problems.


Next Time: Conquistador immediately starts problems goddamn.

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




goatface posted:

Have you built a heavy firestarter for maximum punchtime?

Isn't that just a Grasshopper?

Gun Jam
Apr 11, 2015
Conquistador : rename to Mercurial?

Loxbourne
Apr 6, 2011

Tomorrow, doom!
But now, tea.
From reading the bio on the wiki, War Boar pretty clearly is some high-tier Kickstarter backer thinking he can write an oh-ho-ho-hilarious bio to Own The Libs.

Surprised the developers were dumb enough to accept him, frankly.

Seraphic Neoman
Jul 19, 2011


That assassination was rough. The amount of fire the Centurion was taking made me wince.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
The Centurion was our toughest 'Mech (now it's the Griffin, by about 100 points of armor) so it can take a beating as long as I'm eliminating the dangerous things as quickly as I can manage. Having a ridge to shield most of our 'Mechs from the Black Knight to encourage it to take lovely potshots at the first thing it could get line of sight to helped immensely.

Most 'mechs with a PPC will hang back and snipe with it even if the rest of their firepower is short range. As long as the Black Knight was content plinking rather than moving in to laser us to death we were in danger but we weren't in panic mode, if it'd charged in and gotten more than a few laser salvos off while we were still clearing out its support that fight would've been a lot different.


Loxbourne posted:

Surprised the developers were dumb enough to accept him, frankly.

The kickstarter backers' bios were all sanitized, too. That's War Boar after the devs stepped in to make him less creepy. Most of them are just run-of-the-mill generic, but War Boar and Death Krusade are creepy as hell. Odd how it's always the Lyrans.

Ok, Death Krusade is 'periphery' but Solaris VII police officer counts as Lyran to me.

PoptartsNinja fucked around with this message at 13:05 on Mar 28, 2020

Old Grey Guy
Feb 12, 2014

PoptartsNinja posted:

Next Time: Conquistador immediately starts problems goddamn.

Rename Conquistador to Heather

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
You should fire the colonial genocide before you get too attached. Replace them with someone more calming called "Chill", "Tea cosy" or "Hygge" or something.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Rename Conquistador to Huitzilin

Hummingbird is a good name for a pilot.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

goatface posted:

You should fire the colonial genocide before you get too attached.

'Unstable' is the game's way of saying 'Sociopath,' I wouldn't dare let you miss out on all the fun that entails!

We're going to get a frankly amazing result out of it. :allears:

Alumnus Post
Dec 29, 2009

They are weird and troubling. We owe it to our neighbors to kill them.
Pillbug

PoptartsNinja posted:

Next Time: Conquistador immediately starts problems goddamn.

Rename Conquistador to Karen.

SIGSEGV
Nov 4, 2010


Alumnus Post posted:

Rename Conquistador to Karen.

This is an excellent option.

Technowolf
Nov 4, 2009




Alumnus Post posted:

Rename Conquistador to Karen.

I was actually thinking of making the same joke.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
I am pretty sure the game has the "Karen" haircut, I'll check after work.

Technowolf
Nov 4, 2009




Who would win?

One ComStar Level II

vs

Karen, who wants to speak to your manger

MechaCrash
Jan 1, 2013

Does the Career Mode cover how you got the Argo? In the Story Mode, the Argo is LosTech, and it and the acquisition of it is kind of a big deal, but here you just have it.

I assume the explanation is "look, don't worry about it, we're not gonna stick you with a loving Leopard the whole time, but we built the game on the assumption you'd have this thing so just roll with it."

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
Career mode just starts you in it and says go, that's it. If you want story you go campaign, if you just want to get to the company command part, you do career. So, yeah, your assumption is more or less right. The company/finance layer of the game relies on the Argo so they just hand it to you and let you go.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

MechaCrash posted:

Does the Career Mode cover how you got the Argo?

Career mode assumes the Arano restoration won, so presumably you beat Victoria with your starter lance and they gifted you the Argo for the low low price of all but a million of your c-bills.

SpookyLizard
Feb 17, 2009
Its pretty good way to not have you working out of the cramped confines of a leopard without having to worry about different landing craft or anything. I just kinda headcannoned it that theres all kinda weird old freighters servicing merc groups on the periphery and no one realizes how important a piece of lostech it is.

Lord Koth
Jan 8, 2012

ComStar can and has literally murdered mercenary companies (and House forces, for that matter) that stumbled across Lostech far less valuable than what the Argo is to keep it for themselves, and that they never come after you in the game is very much just a gameplay conceit. It's just that most mercenary companies that last more than a few months generally have some sort of support structure on a planet somewhere, and/or start with something less cramped than a Leopard.

And unless you somehow literally never use an HPG relay, ComStar WILL know in fairly short order if you are tooling around in something like this.



edit: Alternatively you roll with the fan theory that Farah is a ROM agent and thus they're keeping tabs on you but you're a lowish priority. :v:

Lord Koth fucked around with this message at 21:18 on Mar 28, 2020

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
As a counterpoint: the Argo doesn't do anything other DropShips can't do more cheaply, and letting a big and obvious (but unarmed) LosTech DropShip wander around in places where ComStar is clearly aware of it makes disappearing it that much easier once everyone gets over how fancy it is and stops paying attention to it. The Argo's computers don't even have any dangerous information in them (yet), save for the position of the Taurian Castle Brian that we saved ComStar the trouble of blowing up in the campaign.

It's very hard to disappear something when everyone's watching it, and it's pretty clear all five successor states have an interest in the Argo. Why else would our liaisons be the same every time? Hell, our Liao handler is an actual Liao; and while the Draconis Combine rep may be happier getting drunk he still makes time for us. The only liaison that would clearly rather not be giving us dirty rabble the time of day is the Davion rep.

The Argo being unique doesn't make it good. It's just good for us!


Edit: BattleTech isn't a universe like Gundam where prototypes are super powerful. BattleTech is a universe where, if something didn't get mass-produced, it's because it sucked. :haw:

PoptartsNinja fucked around with this message at 21:38 on Mar 28, 2020

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Sucking never stopped things getting mass-produced.

MechaCrash
Jan 1, 2013

goatface posted:

Sucking never stopped things getting mass-produced.

Charger says hi!

90s Cringe Rock
Nov 29, 2006
:gay:
CGR-1A1 is my favourite assault and I will fight anyone who disparages it and I will lose.

Lord Koth
Jan 8, 2012

PoptartsNinja posted:


The Argo being unique doesn't make it good. It's just good for us!

To be entirely fair, it may arguably have one super unique feature that people would be very interested in, in being able to carry external dropships itself while hooked up to a jumpship. Mainly depends on whether you think a Leopard might be small enough that it can vaguely be read as the same ship. Admittedly no one in the game actually comments on this huge thing, so "we just brushed that little lore detail under the rug" is the more likely option.



Anyways, finding this finally got me to reinstall and finally get around to finishing the campaign. Wanted to start a career game too, but wanted to get the DLC for that first... not willing to pay $20 per expansion though, and Paradox Plaza uses the insanely lovely Xsolla system, so that will unfortunately just have to wait for a Steam sale I guess.





90s Cringe Rock posted:

CGR-1A1 is my favourite assault and I will fight anyone who disparages it and I will lose.

Charger would probably be incredibly effective in this game, since it'd probably have a bunch of support hardpoints.

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH

goatface posted:

Sucking never stopped things getting mass-produced.

The bad mechs might suck at destroying other mechs and vehicles, but they can be cheap ways to stomp on uppity peasants

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




Alumnus Post posted:

Rename Conquistador to Karen.

Oo, that's a spicy one.

Lord Koth
Jan 8, 2012

Technowolf posted:

Who would win?

One ComStar Level II

vs

Karen, who wants to speak to your manger

ComStar every time. After all they're the phone company with a monopoly, so they just pretend to listen to your initial complaint then stick you on permanent hold.

Veloxyll
May 3, 2011

Fuck you say?!

Lord Koth posted:

ComStar every time. After all they're the phone company with a monopoly, so they just pretend to listen to your initial complaint then stick you on permanent hold.

Note: ComStar doesn't hire us for jobs. THAT'S how rich they are

Octatonic
Sep 7, 2010

The open question: it better, all said and done, to hire mechwarriors with Comstar tags? That way you at least know who the spy is, and you don't risk someone competent enough to actually hide their identity coming for all the secrets.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Heck yeah it is, they start at a minimum of Tactics 7. Tactics is OP.

Veloxyll
May 3, 2011

Fuck you say?!

Look what House Marik donated, with only a couple of tanks, a Locust, and a Javelin guarding it!

https://steamcommunity.com/sharedfiles/filedetails/?id=2039473643

Tempted to slap an AC20 on it and have it go make friends

Loxbourne
Apr 6, 2011

Tomorrow, doom!
But now, tea.
As someone who has not played the game itself, what can the Argo do that is so fancy and setting-breaking? Does the usual set of requirements for a player base (medical facilities, repair and refit, parts storage, plot hangouts) violate canon somehow?

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




I'm pretty sure it doesn't actually break the setting? The Argo explicitly does not have a K-F drive so it's not as if you're running around in a jumpship. It's also not atmosphere capable, so it's not a particularly good dropship either.

Runa
Feb 13, 2011

People who genuinely thought the Argo broke the setting were wildly exaggerating. It's because it has a piece of equipment that wasn't canon as of the release of the game: an extra K-F boom that allows a smaller dropship to latch onto it while it's hooked up to a jumpship (it's how the Leopard sticks onto the Argo whenever it's not in use).

There was then a sourcebook released that gave rules for the equipment in question.

radintorov
Feb 18, 2011
I feel like HBS did a fantastic job with the Argo: it's a unique ship that feels like could have been produced in numbers if a certain Amaris didn't do the whole engineering a war in the Periphery to do a coup that ended in a bloody civil war; it's also good for a mercenary company that can afford to maintain it since it was designed as a mobile base of operation with all the facilities required to maintain vehicles (and 'mechs) and keep the crew comfortable while travelling around. While it has some advanced automation and other technology that helps with the maintenance of 'mechs, given that it wasn't meant to be a full-scale factory it's likely the tech itself is no more advanced than what can be found in those factories that fared through the Succession Wars, meaning that it's handy for the owner but not something to go out of the way to steal.
And like PTN pointed out, the only really juicy element were the coordinates of a single Castle Brian, which while extremely valuable is also unlikely that many would know something like this would be hid inside the Argo's computers. That and the place is no more. :v:

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Xarbala posted:

People who genuinely thought the Argo broke the setting were wildly exaggerating. It's because it has a piece of equipment that wasn't canon as of the release of the game: an extra K-F boom that allows a smaller dropship to latch onto it while it's hooked up to a jumpship (it's how the Leopard sticks onto the Argo whenever it's not in use).

There was then a sourcebook released that gave rules for the equipment in question.

Battletech has some of the most brokebrained fans I've ever seen, for anything.

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Yeowch!!! My Balls!!!
May 31, 2006

wiegieman posted:

Battletech has some of the most brokebrained fans I've ever seen, for anything.

hell hath no fury like old-rear end nerds

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