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mmtt
May 8, 2009
I remember playing this game long ago and struggling to make use of regular infantry beyond the first missions. Glad to see I'm not the only one.

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mmtt
May 8, 2009
Offensive missions without timelimit really are an autowin with a couple of Hogs in the backline. When you defend, you can still be a bit overwhelm by the sheer mass of hoverdynes coming your way at times.
Yet I feel the way the game teaches you about turtling with the arty didn't prepare you well for MP, or at least didn't prepare me well for it. The MP maps let you flank pretty well and you couldn't field out a big enough force to cover all angles. So fielding a lot of arty in the beginning wasn't necessarily the best idea.

I suspect 3D graphics played a role in the sheer firepower of the Hogs though. Ground Control was pretty revolutionary at the time for its 3D engine in a RTS game. I also quite like the design of the hogs with their rotating barrels.
Shogun Total War, the first one in the series came about within the same timeframe I think, was using 2D spirites for units at the time.
I guess someone at Massive really did love big explosions, GC and WiC attest to that. And when they still look good 17 years later, who can blame them?

As an aside, is there a waypoint system in the game? Didn't seem to be introduced in the tutorial missions. My memory's fuzzy.

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