Love to see this being played and massive props for trying it on Hard, the game is difficult enough on its own. Or I was just that bad it. Whatever. Anyway, this is a great piece of gaming history; if nothing else it should be remembered as the originator of World in Conflict which loving owns. anilEhilated fucked around with this message at 15:27 on Mar 27, 2020 |
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# ¿ Mar 27, 2020 15:25 |
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# ¿ May 10, 2024 05:10 |
Not really, a lot of the stuff you mention (terrain, spotting, elevation...) was featured in stuff like Total Annihilation (and stealth has been part of RTS since the original Command & Conquer). This might have been the first fully 3D RTS to do it, though.
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# ¿ Mar 29, 2020 00:29 |
Hell, I forgot we were fighting for the Craven Corporation... The game really doesn't do subtle.
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# ¿ Mar 30, 2020 20:38 |
Honestly, the fact it is a pain in the rear end to actually play makes the game perfect LP material. This way, everyone gets the experience but only you get the suffering.
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# ¿ Mar 31, 2020 20:13 |
Name one squad One Day to Retirement so we know who won't be missed by the enemy fire.
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# ¿ Apr 21, 2020 17:20 |
Having to do dry runs of a mission just so you know what to bring in order to win was what ultimately turned me off this game. As it progresses, it looks less and less like a strategy game and more and more like a puzzle - which is fine, I guess, but you expect some options in this genre.
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# ¿ Oct 10, 2020 01:31 |
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# ¿ May 10, 2024 05:10 |
Sylphosaurus posted:Oh boy! Imperium Galactica will make Ground Control feel like a masterpiece of game design, by comparison.
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# ¿ Oct 13, 2020 17:49 |