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Blackbelt Bobman posted:Jormungandr is pissing me off, somebody help me beat this guy before I throw my Switch in the garbage. He wouldn’t be so bad if it weren’t for the four other enemies who are also annoying and fast! I beat it at 58. Have someone with Phantom level 12 with a sub job of Salve-Maker. Use compound to constantly charm bombs and paralyze bombs. Since the bombs are guaranteed by the phantom ability it becomes a trivial slog. The enemies rarely use physical attacks so they'll keep smacking each other around as you slowly whittle their hp away. Took several hours however so... yeah. Fun fact, this tactic also trivializes almost all of the second round fighters with the asterisk bearers.
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# ¿ Mar 22, 2021 08:10 |
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# ¿ May 16, 2024 04:49 |
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ate poo poo on live tv posted:I've been playing this for while but I'm not sure about some of the subtler mechanics. Does a subjob provide any benefit beside the ability to use that jobs abilities? Is there any difference between a mastered sub-job vs an unmastered? Does anything change once you can start getting lvl 13-15 jobs? So there are certain abilities that will either grant you the specialities of the subjob (Subjob specialization 1 or 2) or the stat weapon proficiencies. Certain jobs as well. For example Swordmaster, with two swords equipped will grant all the specialities of the sub class. (Some weapons can do this too). Past that, yup, just the abilities are available when you choose a sub job and nothing more. You typically want to do something that compliments the main job attributes and skills.
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# ¿ Mar 23, 2021 22:42 |
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Contagion also does amazing wonders if you can survive the onslaught while it bleeds em (takes about 10 turns or so). Most enemies AI basically will keep spamming spells or abilities they have not enough mana to cast, so fights get hilariously silly.
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# ¿ Mar 25, 2021 09:12 |
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A bit of a PSA. The gambler's passive ability, Rare Talent seems to also reduce your chances of getting the normal drop of enemies by the same amount. Sheesh so much time grinding for nothing but 99 Huge JP orbs.
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# ¿ Mar 26, 2021 08:16 |
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BD1 had broken combos like BD2, but it felt more... unique. Yes there was cheese tactics but some optional bosses punished you heavily for it and you had to adjust your build very specifically for certain bosses. It treated the job system as a puzzle, which in turn makes it feel more rewarding. BD2 really don't have these kinds of bosses or challenge. The dominant strategy just works... every boss no matter what. The refights were close, but with their gain BP every move counter, it quickly penalizes you for trying interesting things. But really BD2 suffers because no one says Mggrrgrr.
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# ¿ Mar 28, 2021 10:31 |
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Seth must really want on that Soggy isle for some reason.
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# ¿ Apr 6, 2021 21:42 |
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# ¿ May 16, 2024 04:49 |
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Fancy Hat! posted:I gave up after beating Chapter 4, and felt the plot was growing a little listless and the constant enemy battles weren't interesting me enough to grind through. Nope. Letting the timer expire just gives you a game over and its never addressed again. It doesn't even bring it up when you talk to talk to the crystals again before the first ending.
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# ¿ Apr 7, 2021 04:01 |