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Ugh, I still don't understand how games like this feel like the whole (spoilers for incredibly common and overused RPG trope) ally dying right in front of you from a wound that there's no way for you to possibly cure despite the fact that one of your party members has white magic equipped, can cast everything from Curaga to Arise, have a backpack full of healing items, etc. It's not like the enemies are pulling punches! I've had characters die multiple times in a single fight to attacks that are so much more deadly than the love taps that you got in a cutscene! Otherwise I've been enjoying the game. Killing the optional overworld bosses and getting their crazy gear does kind of break the story quest difficulty, but that's somewhat expected.
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# ¿ Mar 2, 2021 17:57 |
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# ¿ May 16, 2024 17:55 |
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BabyRyoga posted:Infinite JP in ch 3: To add to this, this is absolutely fantastic for upgrading Gambler since you bypass its whole bullshit about getting 0 or 15x rewards.
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# ¿ Mar 2, 2021 18:17 |
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PageMaster posted:Are there any essential abilities worth getting from the gambler job? I really don't want to keep dealing with this card game but I hate being locked out of another job right now. Yes. There's a passive that gives 10% rare drop rate increase. That's an additive 10%, and it stacks. Note that you only need to play the card game something like 2-3 times in the gambling tent to get the job to unlock; you don't need to do a whole lot. PageMaster posted:I think there's a special they gives 100 percent steal rate while it's up which is the only time I think I would bother with stealing until someone comes up with an inevitable (I hope) ultra broken stealing build/guide. What I've been doing is giving characters a combination of rare drop rate, basic attack hits all targets, basic attacks trigger steal, steal can get rare items, and stealing gets double items when grinding or running through basic dungeons. You end up with so much random crap, and even though the stealing success rates are a bit low (though I do have 2x thief gloves slotted if I can do so without getting splattered by counters), when you're hitting 5-6 enemies at once with 4 attacks per character, you steal quite a bit before the encounter is over.
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# ¿ Mar 3, 2021 00:48 |
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So I'm partway through Chapter 5 and there are so many cool things that I could unlock and use, and so many neat things that seem like they would be amazing. And yet, everything kind of just dies to godspeed strike spam, so that's what I've been doing. The story bosses say their first spiel after the initial hits, then the damage over time hits and they go down immediately. It's amusing, but I want to start changing it up more.
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# ¿ Mar 3, 2021 06:39 |
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Butz, Larry Butz.
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# ¿ Mar 3, 2021 23:37 |
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PageMaster posted:Does a character's main job at level up affect stat gains? My Adelle does like 50 percent more damage than my Seth with same gear and had a lot more Physical Attack in the stat screen but I'm not sure why. Nope. All base character stats are equal. If you feed buns to a character, their base stats increase. Odds are there's some wonkiness with an ability or something.
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# ¿ Mar 3, 2021 23:42 |
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oswald ownenstein posted:What exactly are these games? The big thing they have is a combination of a pretty deep job system (there are a lot of jobs in this game, each of which has ~12 abilities, some of which are passive and some of which are active, and you can choose any 5 passives + 2 sets of active abilities) and a really neat action economy system. To put it quickly, you can bank extra turns by defending (which makes defending an interesting choice at times), and you can spend extra turns to take up to four actions at once. You can even borrow against future actions by spending yourself from 0 down to -3 at the start of a fight. Some abilities even cost extra actions to activate, and there are other abilities that will grant extra actions under certain conditions. There's a lot of interesting design space and play space that opens up with the combination of the jobs and the action economy, and the game is not afraid to let you break it wide open.
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# ¿ Mar 4, 2021 00:39 |
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raditts posted:They scale differently with what job they have when they level up, don't they? Jobs modify base stats. All base stats are always equal across all characters unless you modify them with buns.
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# ¿ Mar 4, 2021 00:48 |
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LiefKatano posted:Weight's super annoying when it's like... "hey you found this cool new shield for your Vanguard! jk it'd put you two points over capacity so your stats will drop a ton". Yeah, but it makes for interesting choices when you get/steal cool loot from the overworld bosses. A lot of the better weapons weigh something like 20-30, so even though you can get them super early, you can't actually use them without making major sacrifices to your other gear. By the time you can slot them in normally, you're rocking other equipment on the same power level and they're no longer exceptionally powerful and gamebreaking.
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# ¿ Mar 4, 2021 23:42 |
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Turns out that there are ribbons in this game! You can get them in Chapter 5. The Cyclops boss south of Holograd has a Ribbon as its rare drop. Definitely not the easiest boss to take down, but also not too terrible. There are also a couple of other bosses in the area, Zeus and Susanoo, who have a powerful staff and an absolutely nuts sword respectively.
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# ¿ Mar 5, 2021 04:07 |
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The Shame Boy posted:For a village that worships dragons the fact we have the son of the local god hiding out in our backpack that could very easily defuse the situation going on here does not occur to ANYBODY in the party? I know they are already suspected of being fairies and all but what's gonna happen if they try? More suspicion? Yeah, that whole area strikes me as one where the story would be perfectly fine if the party didn't have access to as many asterisks as they do. They have literally dozens of possible solutions to the situation at hand, many of which would outright prevent all of the bloodshed entirely. Instead, they just kind of sit there and say "we've tried nothing and we're all out of ideas" over and over again. If it were the first area and they were freelancers with maybe a black mage crystal, then sure, but by the time that reviving the dead is a party trick, and one of the least powerful things that they can do, that sort of story really loses its impact.
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# ¿ Mar 5, 2021 04:13 |
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Have you seen the kind of hits that we routinely take in combat from legendarily powerful enemies? If something hits you for 5,000 damage, it probably wouldn't exactly leave much of a corpse either.
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# ¿ Mar 5, 2021 04:41 |
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The Shame Boy posted:That being said though, was anybody else bothered by How when it was the priests daughter we just coulden't get there in time to do anything to stop her from being killed, but as soon as it's the hot flirty lady that used to have the Dragoon job suddenly THAT'S when Adelle decides to use the wings? To be fair, the latter is a close personal friend of Adelle's, so she's willing to go the extra mile to protect her.
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# ¿ Mar 5, 2021 04:51 |
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Josuke Higashikata posted:There are also some mushroom enemies in a story required dungeon in Chapter 2 and if you have gambler's rare drop up on all your characters they drop magic attack up buns very consistently. As a heads up, most random enemies have buns as either their rare drop or their rare steal. Running through the game with rare drop increases and some AOE stealing ends up netting you massive amounts of stat increases of various types.
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# ¿ Mar 5, 2021 18:43 |
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Jack-Off Lantern posted:I heard you cannot adjust the encounter rate in this? Enemies run around the overworld and you get into a battle if you run into them (similar to Earthbound/Tales games). They run away from you if you're overleveled, and you can lure them in for multiple battles with bait. On a different note, magic does get quite strong in the mid-late game once you start being able to combine multiple jobs, allowing it to crit, etc. My Red Mage was actually outdamaging my fighter for a bit towards the end.
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# ¿ Mar 6, 2021 09:39 |
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Natural 20 posted:If you could perhaps assume I know the basics of the upside of Area damage instead of being incredibly condescending then that would be good. I'm in Ch4 and running an auto attack mug/sweep build that one rounds everything. The dungeon I'm in has once again, taken nearly two hours to run through. I just... how? If you're one rounding things, then each battle is what, 20 seconds, maybe 30? And if you fight enough things, they'll start running away from you? You are on speed 4 for trash encounters, right? You're also using Y to repeat commands, right? I mean yeah, there are a couple of dungeons that are super long, but those tend to be climactic end chapter areas with multiple places to teleport out to take a break. A lot of dungeons loop back on themselves, which can make getting all the treasures kind of a pain, but even with getting all the treasures it doesn't take that long.
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# ¿ Mar 7, 2021 06:23 |
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Kyrosiris posted:Yep, they're loving hilarious. Even better, they stack if you equip the ability too. Dual thief knives with the rob blind passive equipped as well means that you steal 4 copies of items from enemies.
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# ¿ Mar 7, 2021 06:37 |
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Borsche69 posted:Yeah that's definitely weird. I guess the Basuna spirit is wiping it out. I never noticed because I never bothered casting Regen once at level 12, although it sucks Reraise gets wiped (even though I just ran white mage as the sub for Arise anyway). Its also a little confusing since there's not really any reason for Basunabringer and Purebringer to be active at the same time, and it also has the knockon effect of disabling Beserk. Spiritmaster is one of those jobs where you will occasionally want it to be a main job, and occasionally not want it to be a main job. Starting out a battle with all those buffs in place is fantastic for short fights, and even sometimes fantastic for longer fights where buffing is difficult or even disadvantageous. On the other hand, sometimes you want to be able to put reraise and regen into place and are content with just one spirit at a time, and for that situation it's best to make it a sub job.
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# ¿ Mar 8, 2021 01:01 |
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Natural 20 posted:I run at 2x speed because 4x speed gives me a headache. But yes I know all of the above. The important thing to note is, if you just play the game without grinding then enemies will never get to the point that they run away from you in level appropriate dungeons. So you end up fighting everything and even with fights lasting 30 seconds dungeons are long as sin. Just did a fairly unscientific test on a late game fight with unskippable intro cutscenes. My characters ended the fight in 8 actions (2 characters took 4 actions with short animation times - late game job spoilers Minus Strike targeting all, 3x mimic). From touching the enemy to first input took ~20 seconds (again, this was unskippable, an ordinary fight would have cut this down to ~10 seconds or so) Speed 4 took ~13 seconds to kill all enemies by hitting Y and then A Speed 2 took ~30 seconds to kill all enemies by hitting Y and then A Of course, counterattacks are going to majorly impact this as well. I'm not trying to discount your experience, but I do want to point out to other people in the thread that much of your concern with dungeons taking forever is self-imposed. Speed 2 is extremely slow, and even when I'm fighting a boss where I want to know every action/counter that they do, I put it at speed 3.
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# ¿ Mar 8, 2021 02:29 |
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Natural 20 posted:I appreciate that. That's absolutely fair; there are games paced such that every encounter is meaningful, teaches you something (especially about the upcoming boss), and difficult. In my opinion, the Bravely series really isn't about that though; the design goal seems to be typically to come up with a way to splatter the encounters across the walls quickly and easily (being able to Brave x 4 makes for a hell of an alpha strike), and the challenge is in chaining fights together (since that limits your alpha strikes substantially), farming efficiently, killing bosses, and killing rare monsters. Breaking the power curve of the game is very much expected. For the most part, I think a lot of players play the first few encounters with new enemies a little slower to swap out passives and active abilities to kill them easily, and then speed everything up to sweep the regular encounters. Bosses and rare monsters are more tests of endurance and require a completely different approach to a normal fight. Adapting to those challenges, integrating new job abilities, and having fun with tweaking how you fight encounters is what makes me like these games.
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# ¿ Mar 8, 2021 03:55 |
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LiefKatano posted:Is there any way to increase infliction rates beyond (job/ability spoiler) the Phantom's level 12 specialty? especially one that's not a specialty because it's a pain in the rear end to combine them. Yes, one of the jobs you get in the snow area can increase status effect landing rates. It's still a bit hit or miss though, unfortunately.
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# ¿ Mar 8, 2021 06:19 |
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wokow6 posted:I'm on chapter 4, and I feel conflicted about the story and characters. Reminder that BD's story twist happens after you deal with all four crystals. I'm neither going to confirm nor deny a twist in Bravely Default 2, but if there is a twist, you haven't yet dealt with all four of the crystals.
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# ¿ Mar 8, 2021 18:28 |
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kidfresca posted:I hated the Lost Woods-esque area. All I wanted to do was to take a look at all routes to get the treasure chests, but 70% of the paths put you back near the beginning. That was the only one that frustrated me, and a map wouldn't have helped. There's actually a clue as to which paths send you backwards if you can see a cluster of yellow mushrooms while standing next to an exit, it will send you backwards. It's never mentioned though, and the only reason I bothered to look for it is that I played Secret of Evermore growing up, which had a similar system.
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# ¿ Mar 9, 2021 19:10 |
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Evil Fluffy posted:I tried the last salve-maker skill as well but the "makes that family type take vulnerable damage" doesn't seem to ever do anything? Unless it's an effect that bosses just keep resisting, like how I've yet to see a status-aliment bomb actually inflict its aliment on anything that wasn't immune to it. I think it's a buff instead of a debuff from the one time I tried it.
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# ¿ Mar 9, 2021 20:02 |
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Evil Fluffy posted:One of the bosses that wiped me multiple times had a "counter when any ability is used" counter that gave them +1bp so it was literally impossible to not have them at 3BP unless you want to autoattack a boss and single target heal with hi potions, which cannot keep up with their dmg output. Yeah, it's kind of interesting how you either build for survivability and sustain, or you go all in and just crush the enemy in one fell swoop. Right now I'm fighting an endgame optional boss Gwydion where I have a setup that basically makes two characters immortal while the other two characters get healed to full and then sacrifice all of their health to chunk the boss's health down rapidly (and die to the boss's damage reflection in the process). It's funny because I end up with so much extra BP that I end up having the two immortal healers smack the boss with sticks just to burn off the excess.
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# ¿ Mar 9, 2021 23:53 |
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PageMaster posted:Is weight locked by your class or can you level it somehow? I'd be pretty day if I can never carry these two weapons in trying to fit in Adelle. Class and level affect weight. There are some really good quest rewards, and most of them trigger when one of your party members wants to do a sidequest. There's usually some cutscene and more story about them that is worth watching and you often get a neat accessory at the end.
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# ¿ Mar 9, 2021 23:58 |
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Ytlaya posted:Is it just me or is Gambler kind of bad? Even the best rolls on its chance-based skills seem to just give "okay" damage. There are some enemies where drops are not the same as steals, and in that case, the rare drop up is really really nice. Leaving it on as you run around dungeons nets you a lot of random rare weapons, items, and booster buns too. That being said, aoe stealing from enemies with magpie is another good way to get those things, and if you can spare it, it's worth doing both just to get those incidentally useful items as you go.
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# ¿ Mar 10, 2021 08:18 |
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Impermanent posted:im sorry. i got it the first time. i think i skipped you in the RNG queue.(also i have 4x rare talent, that helps a lot!) Funnily enough, I'm not sure that rare talent helps. It specifically makes rare drops more frequent, and the rare drops are actually the JP orbs, while the normal drops are the thing you actually want. It's super frustrating, because rare drops are so much easier to get than common drops.
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# ¿ Mar 11, 2021 10:04 |
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Josuke Higashikata posted:There's a post on Gamefaqs suggesting that the weapons are in the common drop slot, but with a low rate. You can't steal them either. You can check the drops in the lore page. Vanguard actually has the shield as the common drop and the sword as the rare drop, and Bastion has the same setup.
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# ¿ Mar 11, 2021 17:04 |
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John Wick of Dogs posted:Even with just one rare talent I have gotten so much good poo poo from trash mobs. Too bad it sounds like it doesn't work where you need it It just doesn't work on some very very endgame content. Running rare talent throughout the game is a fantastic idea, and you'll get a lot of equipment, consumables, buns, and orbs randomly as you fight.
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# ¿ Mar 11, 2021 17:06 |
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John Wick of Dogs posted:I just fought the shield Knight but I didn't spec my party for him because I didn't want all the jp to go to waste. One tip for crap like that is that if monsters are specifically resistant to weapons (rather than physical attacks in general), try unequipping them and just punching the bastards. Fists have no element or weapon type to resist, and are surprisingly effective against certain irritating enemies.
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# ¿ Mar 11, 2021 19:12 |
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PageMaster posted:What's the end game xp grind strategy? I'm at 61 but finally hit a brick wall with (ch6 spoilers) the berserker challenge portal one-shotting my party and I can't do enough damage to him first turn. Even rare monsters are only giving about 5k xp. I can do the other ones, but they give maybe 7k exp and take 3 times as long (though I think I'm set on giant jp orbs). Honestly, I just farmed the other portals. I was looking for ~4 of each of most of the weapons anyway. There are growth eggs available from a side quest in the dragon cave, and a second set of growth eggs later on in the final village. As far as dealing with the turn 1, swordmasters with ninefold flurry can make mincemeat of most bosses. Toss on dual wield, the beastmaster passives, and whatever else you want, and they'll tear anything apart. I'd honestly suggest getting a beastmaster spear so that you can ensure the swordmasters go first and have all the passives to make brave x4 + ninefold flurry hit like a train. If you're really struggling, Hellblade and Red Mage combine in a hilarious way with one of the final Hellblade moves and Red Mage passives...
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# ¿ Mar 11, 2021 20:16 |
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^burtle posted:What do I need for Godspeed hitting everyone? Be at the very end of the game. The game makes it quite clear when you get to that point.
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# ¿ Mar 11, 2021 22:21 |
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do u believe in marigolds posted:Does this mean there is a way to make one character's Godspeed be multi-target? The poo poo you can pull in the very endgame is hilarious.
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# ¿ Mar 12, 2021 00:42 |
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ThisIsACoolGuy posted:I really like having a varied set of jobs in these games- no one sharing the same one unless it's to level it up but holy poo poo I was getting mad at the W/R/R/V trial so I said gently caress it and had a shieldbearer with salvemaker and 3 assassins/thiefs godspeed everyone straight to hell.. The game has at lest one trick up its sleeve, but once you have one strong damage alpha, you're pretty much good to go. Have fun with the weapons though! The poo poo you can pull is really funny. If you want to see absurd damage, check out Hellblade and Ultima strike with Red Mage Convert HP/MP
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# ¿ Mar 12, 2021 05:37 |
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No Mods No Masters posted:I don't think there is, but I also don't think the game really intends for you to change your strategy to avoid the counters in most cases, especially as you get later in the game and the counters get broader and broader- they're often just the way the bosses get any edge at all against your overpoweredness and you just have to power past them in turn. Granted this isn't particularly well conveyed Yeah, especially in the late game when bosses just straight up get a counter to any ability that gives them 1 BP. It's not a 100% fire rate, but it's frequent enough that regardless of what you do, there's no way to keep them from getting turn(s) in on you short of killing them outright.
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# ¿ Mar 12, 2021 20:02 |
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Kyrosiris posted:The only "counter" that's ever made me just plain angry is "Reflect Physical Damage" because gently caress yoooouuuuuuu. To be fair, that was literally the only thing stopping me from one-shotting the final fights since the reflected damage meant that I couldn't brave multiple giant hits together.
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# ¿ Mar 12, 2021 20:58 |
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ThisIsACoolGuy posted:God Chapter 5 boss character spoilers but they don't even tell you why Edna went crazy. You're told several times she loved humans but she came out went nutso and just started being evil because ??? Then she's just never really mentioned again outside one or two lines. Yeah, Edna was a really big missed opportunity. Adelle talks about her a lot, and she's the driving force behind everything that goes on in the plot. And then we see her and she just kind of... disappears? We never hear about her again, we never dive into what happened, and all of the focus shifts immediately to the Night's Nexus. I was convinced for a while that Edna was going to turn out to have been the old Faerie Queen, especially since the 4th member of the previous warriors of light was never shown in the flashbacks, but that didn't happen. I mean, I liked the reveal about the old boat lady being the faerie queen, and it explained the amusing situation of her being around in the middle of active war zones, but the game really should have tied something else to Edna at any point. Edit: Compare her to Golbez and it's not even close. Not every villain needs a redemption arc or to have everything fully explained, but a cursory examination of how the Night's Nexus influenced her could have been the key to figuring out how to destroy it permanently. Dirk the Average fucked around with this message at 06:57 on Mar 13, 2021 |
# ¿ Mar 13, 2021 06:55 |
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do u believe in marigolds posted:Ultimately my endgame team setup was two Freelancer/Thief with Ringmaster's Spear and Sword of Light, a Freelancer/Salve-Maker with Ringmaster's Spear, and a Freelancer/Arcanist with Crescent Cane. Use the abilities that make attacking multiple targets use full damage. With all of my jobs maxed out the Freelancer just has raw stats in everything and basically I x4 Godspeed Strike'd all the bosses, used Mimic with the non Arcanist characters or threw an Elixir on my entire team, and used Meteor with my Arcanist. I used two Freelancer/Hellblade (Red Sword/Sword of Light), and two White Mage/Spiritmasters (WM Staff/whatever). Ultima blade can hit the entire enemy team for 99,999 guaranteed with convert HP/MP. The two spiritmasters ensure that the entire team is being healed, revived, purged, etc. every single turn, and can fully recharge the HP of the attackers whenever necessary. I slotted the monk HP doubling passive into everyone. It was basically impossible for the team to ever die for any reason at any point, and while the attackers would die repeatedly if the enemy had physical reflect, it was completely irrelevant since they could be revived instantly at any point with full health. The healers actually ended up with so much extra BP when fighting Gwydion that I had to actually have them use the attack command to burn off extra BP to keep the spirits active (he absorbs light, so the spiritmaster attack spells weren't helpful). And against anything short of Gwydion, two ultima blades killed the entire enemy team and ignored every gimmick that they might have had. You can even swap out one of the swords for the blessing shield to go Ultima Blade -> Cura -> Ultima Blade for 99,999 twice in a single turn.
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# ¿ Mar 15, 2021 11:42 |
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# ¿ May 16, 2024 17:55 |
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FZeroRacer posted:I think one of the big reasons why everything feels tonally off is because of how inconsistent they are about the characters. I was really, really hoping they would play up the angle of the asterisks corrupting people and that the twist would be something along the lines of how we slowly would become the bad guys as the asterisks corrupt us and give us ever more flimsy excuses to flex our newfound power, but no, that never happens. Rand Brittain posted:Gladys is basically awful, but then finds out she's actually been killing a bunch of real people and immediately pivots, so it's like... I guess her real sin was being incredibly stupid, like, good lord. I like the idea that she started down the path of redemption, but was then killed (which itself was hilarious because the party could have cured her with a snap of their fingers). It was somewhat refreshing to see that she didn't get a full redemption arc, and that the feelings of the townsfolk towards her were somewhat complicated in the end.
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# ¿ Mar 16, 2021 01:23 |