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Your Computer posted:yeah, it gave you complete control over the encounter rate - you could turn it down, turn it off, even turn it way up if you wanted. You also had control over exp gain, job point gain and money gain which let you grind exactly as much or as little as you wanted. It was genuinely the best implementation possible in my opinion, and then we never saw it again Not only is the encounter rate not back, apparently now exp and jp gains are tied to your difficulty setting so you get more on easy mode and less on hard, so not only are those sliders gone they forcibly condensed them into the difficulty modes Overall any reviewer that says it's more of the same really feels like they're looking for completely different things because every change they've made so far compared to BD and BS just feels like a weird downgrade; I wish it was more of the same but it really doesn't feel like it so far.
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# ¿ Feb 25, 2021 20:08 |
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# ¿ May 16, 2024 17:27 |
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Pollyanna posted:They are????? As in all bosses? Status effects have historically never been useful on bosses because JRPGs train you to expect every boss to resist all status effects. I’m surprised this game is an exception. JRPGs in general maybe, but Bravely has always had its bosses very susceptible to status effects and you are very much rewarded for using them; in BD1 outside of the final bosses and a very select few others, nothing resists most status effects, it's incredibly easy to lock down almost every single boss fight in the game, including late-game rematch bullshit, with a combination of poison and paralysis.
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# ¿ Mar 25, 2021 19:46 |
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Pollyanna posted:Finishing up the game, and it’s finally doing something interesting. Super, super loving huge ending spoilers: I just finished translating the book, and now there’s a really creepy and weird-looking save file option in the save menu. Hell yeah, this is the good poo poo. I’m gonna try loading it and seeing what happens. you can actually translate the save file itself as well using the letters you've obtained from the Asterisks, and it shows who was in the save file
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# ¿ Mar 26, 2021 16:41 |
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Pollyanna posted:God, the more I think about BD2's story, the more I'm disappointed. I could write an absolute shitload of words, but I dunno if anyone else is interested in talking about it. Do it, there's a lot of problems I have with the story and the game's structure in general and definitely would want to hear some other thoughts on them.
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# ¿ Mar 27, 2021 19:47 |
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I rarely grinded and not being able to just turn off encounters and get to point a to point b without having to faff about trying to dodge bullshit running away from you directly into critical chokepoints or poo poo running at you at mac speed was annoying as hell.
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# ¿ Mar 28, 2021 15:09 |
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# ¿ May 16, 2024 17:27 |
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berenzen posted:Phantom/Salvemaker with rewarding results and enough MP regeneration to generate 40 mp a turn give you the ability to inflict drat near every status effect that the boss is weak to (except for daub, sadly). Also a stupidly good healer with cheap and easy access to the elixir and half-elixir mixes. Cash intensive. If you want Daub, there's an axe that sets it as a secondary effect you can equip mid-battle, attack with once, and then unequip again to set it.
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# ¿ Apr 11, 2021 10:59 |