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Not being able to turn off enemy encounters is an enormous step back from the previous games, holy poo poo why Having "chance of being targeted" as a stat that different gear has different amounts of, that's an interesting new mechanic Edit: I'm assuming that the ability progression in the demo is not gonna be the same as in the full game, because it seems off for black mage to have no passive abilities at all, while learning the second ranks of each elemental spell after like 20 minutes and having nowhere near enough MP to use them regularly Suaimhneas fucked around with this message at 00:47 on Mar 27, 2020 |
# ¿ Mar 27, 2020 00:36 |
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# ¿ May 16, 2024 08:40 |