|
The characters and enemies look so good I'm really impressed with them. The UI is kind of inelegant, both in the pause menu and battle compared to BS. Like some of the info isn't where I would want it and have to back out to look at a different menu and tooltips covering up stuff I should be able to see. The UI and controls to do with Brave/Default in the battles are overly simple, it's a huge part of the system and deserves good presentation like it had in BD1 and BS. I like the way the turns play out now, but I think it has to come with at least some indicator for whose turn is up next. The camera cuts make it impossible to tell which one out of a group of similar enemies just acted so strategizing is difficult. Very excited about this.
|
# ¿ Mar 27, 2020 07:26 |
|
|
# ¿ May 16, 2024 09:42 |
|
Debuffs need to last longer. In the wood golem fight I would use the mag defense debuff attack with Adelle and its 2 turns would be over by the time Gloria's turn rolled around sometimes.
|
# ¿ Mar 28, 2020 00:00 |
|
Cattail Prophet posted:I'm still trying to figure out the right balance of offense and defense to fight him normally, but honestly it feels like the safest strat might be to run four vanguards, one with a black mage sub and the rest subbing white mage, get poison to stick, and then just sandbag until the worm dies. Obviously this would be incredibly unfun, though. For both the tough guys I had Gloria with black mage / thief so she could steal some magic attack and everyone else holding poo poo together and feeding her mp and bp and throwing some debuffs on the enemy. Worm guy very often decided to kill main guy, but cramming shields on everyone made it so the multi target attacks were manageable. Ice spell 2 was doing almost 4k iirc (maybe 3k? can't remember) with the debuffs lined up to the worm, the golem took more like 2.8k from fire. I couldn't get physical attacks to do anything comprable to that, I saw 1.5k from the thief skill that costs 2 bp.
|
# ¿ Mar 28, 2020 23:47 |