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Just finished it an hour ago, still digesting the ending: What I liked overall: -They really nailed the characterisations, Aerith and Barret especially. -Each character felt really fun to play as -Chapter 4 in general, seeing more of the AVALANCE Crew -Wall Market -The music that plays in the Sector 6 slums when it's just Cloud and Aerith, that gorgeous, melancholic synthy ambiance -The humour was perfect, so many funny one-liners ("Yeah, nailed it, moving on") -The first half of the Shinra Building (including the climb to get there) -Red XIII being a guest character was pretty cool -Fighting Rufus, The Arsenal and the motorcycle fights. Climactic. What I disliked: -Some of the sidequests were worse than loving Runescape -Strange pacing issues (the pillar is being attacked! Now spend an hour playing an anime filler episode with ghost kids while you can see the pillar being attacked in the distance!) -Second half of the Shinra Building had some incredibly cheeky padding and constantly switching Materia between Aerith and Barret was a bit of a chore. -I couldn't take the 'Barret gets held up by President Shinra' scene seriously because a) it was stupid and b) he has a loving gun arm. -Jenova felt awkwardly shoehorned in, I can't really explain it. If I had played this game without having played the original I would have assumed she was just another random rear end monster Hojo had made, like Not- Cthulu in the lab. Still immensely enjoyed the game and I'm hyped for the next one.
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# ¿ Apr 17, 2020 01:49 |
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# ¿ May 14, 2024 10:48 |
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Biggs being alive owns because he'll likely show up when the party parachutes back into Midgar to stop the Sister Ray only to get killed by Hojo just before he drinks the T-Virus.
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# ¿ Jul 31, 2020 00:51 |