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Ethiser posted:They really could have added more times that the Whispers actively harmed the characters. What was the most negative thing they did? Hurt Jessie’s ankle? Nothing negative I can think of that was on the scale of saving Barret’s life. Did they do anything to ensure that the plate fell? They popped up multiple times to ensure the characters arrived too late and literally stopped Tifa shutting down the the plate purge system or whatever. Sakurazuka fucked around with this message at 16:11 on Apr 13, 2020 |
# ¿ Apr 13, 2020 16:08 |
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# ¿ May 14, 2024 06:02 |
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ApplesandOranges posted:Why did they even hurt Jessie's ankle anyway? The reactor was gonna blow up regardless if Jessie was there or not since Shinra. They weren't going to take Cloud with them until Jessie had to stay home
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# ¿ Apr 13, 2020 16:13 |
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Decided to do the combat training sim stuff in chapter 16 and now there's a greyed out option to do some with Aerith, how do I get her to it?
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# ¿ Apr 14, 2020 03:12 |
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NikkolasKing posted:It absolutely is, every word of it. Hmm, you're being a weirdo about Zack who you obviously have some bizarre grudge against.
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# ¿ Apr 14, 2020 04:19 |
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I think it was just that one helicopter that that exploded lol
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# ¿ Apr 14, 2020 07:03 |
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X4 speed in the remaster makes it go by quicker but it's still a boring piece of poo poo
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# ¿ Apr 23, 2020 09:34 |
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Caesar Saladin posted:The time I tried to play the XII remaster, it seemed like once you set up your gambits properly you didn't really do anything in combat, like it just kinda played out and you barely pressed any buttons. Theres four bosses in the game you might need to take direct control once or twice for!
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# ¿ Apr 23, 2020 09:40 |
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homeless snail posted:Pretty much, things go faster if you intervene occasionally though. Gambits are really good for automating out the low level maintenance work of jrpgs, targeting mooks and healing and buffs/esuna, leaving you to make the actual impactful decisions. If your setup is good enough though yeah gambits will probably carry you through most of the game because its not a particularly difficult one. Gambits are a hell of a lot more interesting than turning on auto battle for random fights in DQ or something though That game took five minutes though
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# ¿ Apr 23, 2020 09:47 |
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homeless snail posted:I don't think that's even remotely true, its a tiny part of the game. They make a big deal out of it because its a unique feature that barely any other RPG has, but it absolutely doesn't define the combat system and the game is completely playable without using gambits. Which isn't true for just about any other of the actual defining elements of the game Seriously, I want to see someone attempting to micromanage the combat in FF12 without using gambits and see how far they get without going insane.
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# ¿ Apr 23, 2020 11:30 |
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I mean it doesn't really matter because if you use gambits or not it's still utterly tedious one way or another.
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# ¿ Apr 23, 2020 11:58 |
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Onmi posted:I have no concept for the broken brained "FFXII is bad and I can't imagine managing this stuff that is ENTIRELY THE ATB COMBAT SYSTEM because I can also move characters independently, even though that literally doesn't matter and when I input a command the character will move on their own." Because like, if you can't stand that, you can't stand ATB combat period. That's all it is seriously, go play it, you can not touch the stick and just input commands when ATB pops up, and you can set it to wait mode, just like an ATB game. The issue is not the game, it's your brain. All Gambits are telling you, is that ATB actually sucks. FF12 is especially bad though because the menus are not designed to used by humans and it takes 30 seconds to select a single action from its slow, laggy interface.
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# ¿ Apr 23, 2020 13:06 |
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I always like the learn abilities from equipment system when it appears, because it usually means I can just learn every ability instead of having to pick and choose. Of course they almost always have some sort of system that means you can can't have them all active at once but I'm okay with that.
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# ¿ Apr 23, 2020 15:59 |
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Agents are GO! posted:I'm guessing they changed the Jenova blood trail from red to purple so it would be easier to sell in markets that ban video game gore. Yes, such as Japan It was 100% a ratings decision.
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# ¿ Apr 24, 2020 09:17 |
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Could be worse I somehow missed the first enemy skill materia you can get, for the first time ever in 20 or so play throughs of FF7. Next one is in Junon, meh.
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# ¿ Apr 24, 2020 19:46 |
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Mechafunkzilla posted:Actually, the problem with XII is the Great Crystal dungeon being the worst loving thing ever made That's being kind
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# ¿ Apr 24, 2020 20:25 |
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morallyobjected posted:can you just replay the sector 5 plate section to keep getting more elemental materia? The blue link materia don't come back once you've collected them, ever. I wanted more than one magnify.
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# ¿ Apr 25, 2020 00:12 |
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Yeah it really needed like materia templates you could set up and switch between easily.
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# ¿ May 10, 2020 02:45 |
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No the characters assume she's his wife and Cid basically goes '@&£$ who'd marry her' Because he's an rear end in a top hat
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# ¿ Jun 5, 2020 17:51 |
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# ¿ May 14, 2024 06:02 |
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Jessie's alive but everyone else is dead
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# ¿ Mar 21, 2021 22:04 |