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aldantefax
Oct 10, 2007

ALWAYS BE MECHFISHIN'
I was...unaware that there was a print copy of this! I just picked this up over the weekend after two separate people from completely different game groups are like "this game seems neat". The idea of using maneuverability and speed as a resource very much reminds me of Formula D, where you burn tire points and whatnot to shift gears and corner around a racetrack. Very fun boardgame. I'm interested in getting in greater depth for the rules here and seeing what's good.

One question, and maybe the book already answers this, but what if I wanted some kind of physical representation of what's going on in theater of the mind with things like biplane positioning and so on? Some of my players have a hard time staying strictly theater of the mind and want some kind of physical representation to help inform their decisions.

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