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This is easily the most ambitious PbtA project yet and it's also so extremely my poo poo so I'm ridiculously excited. My friends are just gonna have to suck it up and accept that this is their next game if they want me to run anything. Is there enough variation in the playbooks to make it interesting if everyone flies the same/similar model of aircraft? If, for example, I wanted to run a more military group?
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# ¿ Apr 9, 2020 21:04 |
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# ¿ May 10, 2024 08:12 |
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That's rad. Is there a system for breakdowns, repairs, maintenance, and overhauls? Or is that pretty much left to the MC?
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# ¿ Apr 9, 2020 22:30 |
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mllaneza posted:I just skimmed through the PDF. I was looking at the page 7 art on my computer when my son walked up behind me and said "Wow, that art is amazing! How do people draw so well digitally?" Also, solid job making the politics of this game clear right away! I am so excited that I'm getting the print version of this. Zurui fucked around with this message at 20:10 on Apr 15, 2020 |
# ¿ Apr 15, 2020 20:04 |
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Hey y'all, I decided to throw up a PbP recruitment thread for a one-shot, in case anyone is interested!
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# ¿ Apr 20, 2020 10:42 |
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Loxbourne posted:I admit to a bit of a twitch at that line about leaving proto-Nazis out. Can someone expand a little on what the game's default setting involves there? One of the factions pushes a social agenda where some people are "volk" and others are...less so. It's standard in/out-grouping but the book makes it clear that you're not to play out that kind of emotional aggression involving PCs (unless literally everyone agrees). The setting does a great job of balancing the realities of what a postwar fantasy Germany looked like while leaving out the worst of it.
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# ¿ Apr 20, 2020 12:10 |
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Really looking forward to the patch. My only request would be to make the aircraft entries more larger and more readable - I feel like they should each be half a page (with art). This would probably also allow room for details about engines and weapons.
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# ¿ May 1, 2020 03:02 |
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Regarding the Collision move, for a head-on collision you roll a total number of d20 equal to the combined Speed Factors of both aircraft. Since the Speed Factor is the hundreds digit of the airspeed, this means that any two aircraft headbutting each other at a speed less than 100 knots will always do zero damage. In fact, they could both be at 90 knots and still, no damage. Should the minimum damage be set to 1 die, or should it be SF+1, or is this intentional to prevent pilots from playing derby plane roundup?
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# ¿ May 1, 2020 22:14 |
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open_sketchbook posted:Oof, that's an oversight! I'll have to fix it in the patch. No big deal, I made an on-the-spot ruling but what should the move say?
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# ¿ May 1, 2020 22:36 |
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Flying Circus doesn't actually use any positioning other than altitude, so a single-axis stack with ~30 rows should be enough to manage just about any combat. Bonus points if you find bitty little biplane miniatures to put on your chart. It should be enough to give them a more concrete vision of how the battle is arranged. If they want more visual aids, spindown dice can be used to represent speed and placed next to enemy fighters.
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# ¿ May 6, 2020 22:51 |
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I know it's a lot of work but an index would really be brilliant.
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# ¿ May 8, 2020 02:38 |
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open_sketchbook posted:Jesus yeah that'd suck. I'll make one but I'll make it a separate document (save time flipping back and forth anyway), I'm running at the edge of pagespace here. Even just a single page with really important concepts would be huge - especially in print.
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# ¿ May 8, 2020 04:08 |
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For Move Exchange, you do have to actually know the move before you give it to someone else, right? The rules don't actually make this clear.
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# ¿ May 8, 2020 05:44 |
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I just finished running a pretty big combat involving an (abstracted) airship and I swear we've invoked almost every move in the game at this point. The final combat was essentially a stress test designed to determine how lethal the system can be and, well, the answer is "pretty lethal" but also "surprisingly balanced." A few observations:
It's been a great game and I'm so happy I'm running it! Here's a link for those of you who might be interested in reading: https://forums.somethingawful.com/showthread.php?threadid=3921499
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# ¿ May 14, 2020 02:16 |
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# ¿ May 10, 2024 08:12 |
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Weather Flak is absolutely fukken DEADLY.
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# ¿ May 29, 2020 03:19 |