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Limited Run has started issuing the Steam keys for the remaster. They say to wait until June 1st before emailing support if you haven't received yours.LLJKSiLk posted:Question: Will they eventually remaster all of them? RA2 is practically a national treasure so I think it'd be foolish of them not to. I'd be surprised if they haven't already put some effort into scoping the work. Officially, all they've said is they won't rule it out. Tiny Timbs fucked around with this message at 17:03 on May 28, 2020 |
# ¿ May 28, 2020 17:00 |
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# ¿ May 21, 2024 01:29 |
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AMA here: https://old.reddit.com/r/Games/comments/gswgbw/amaa_were_the_team_behind_the_command_conquer/
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# ¿ May 29, 2020 21:33 |
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They just posted the source code today: https://github.com/electronicarts/CnC_Remastered_Collection Durendal posted:Never got my Steam key, now I get to wait 3-5 days on Limited Run's support. Not that big of issue since the preload is 25GB and there is no way I would be able to download it anyways. I was shocked it was 25GB. Is every little unit built in 4k!?
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# ¿ Jun 2, 2020 03:21 |
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drkeiscool posted:it's probably from the bajillion music tracks they added Duh, and I forgot they pulled in cutscenes from the console versions and whatever else they could find in storage.
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# ¿ Jun 2, 2020 05:06 |
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A special message from Kane: https://www.youtube.com/watch?v=5VAMcOJuhBA and a link to "secret" intel: https://www.ea.com/games/command-an...s=1591296121439 the wallpaper download includes ANIMATED GDI AND NOD BRIEFING BACKGROUNDS FOR ZOOM CONFERENCES!!!
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# ¿ Jun 4, 2020 19:50 |
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Yo this is even better than I expected, and I was super hypedMMF Freeway posted:Seems good on this front btw. The FMV up-scaling looks a little wonky but that's to be expected I guess Yeah the FMV looks janky in certain scenes but the comparison videos really show off how awful the source material was. IIRC somebody used the same AI technique to upscale RA2 videos and it looks a lot better there, probably because they weren't so low-res from the beginning. Found it: https://www.youtube.com/watch?v=fz1jA0C8uJI
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# ¿ Jun 5, 2020 19:26 |
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Milo and POTUS posted:I got some questions about RA2 game speed that I've asked about in the strategy thread before but I wanna wait until everyone's ragers subside What about it? I don't like playing on the fastest speed either. I think Faster is the one I like.
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# ¿ Jun 5, 2020 19:41 |
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What's the optimal number of barracks/factories for the build speed increase?
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# ¿ Jun 5, 2020 20:06 |
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drunkill posted:Also, big tip: Wait I thought they weren't going to add this in? Edit: Ok, this is just the Guard mode that was in the original game. Your units will move to the location you pick and be more aggressive about attacking enemy units around it once they're there, but they won't stop and engage stuff on the way. Tiny Timbs fucked around with this message at 20:50 on Jun 5, 2020 |
# ¿ Jun 5, 2020 20:39 |
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Here's an old page that goes over what the movement hotkeys do: http://ra.afraid.org/html/ra/hotkeys.html The formation move and queuing stuff only work in RA, still
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# ¿ Jun 5, 2020 21:03 |
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VALIS666 posted:There are some things that take adjustment just because the game is so old (I think your troops have an awareness level of either "an enemy is right in front of me" or "an enemy is shooting me"), Put them in guard mode where they are with G or Ctrl + Alt + Left Click at their destination and they’ll act more like you expect.
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# ¿ Jun 6, 2020 03:51 |
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It's funny seeing people get reminded of how difficult C&C was back in the day. The missions where you just straight-up get a base to build up are the easy ones - everything else is kind of a murderously difficult puzzle.
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# ¿ Jun 6, 2020 05:48 |
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People already started working on fixing the harvester AI before the game came out. I expect we'll probably see a lot of overhaul mods start popping up within the next couple of weeks. Not sure if the devs have a plan to allow mods in multiplayer at some point.
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# ¿ Jun 6, 2020 18:20 |
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Sheen Sheen posted:Is there a way to keep units in formation so the fast units don’t speed ahead of the slow ones and get massacred before my tanks can get there, or did this game predate that kind of option? Only in RA. Check the hotkeys, but it should be F when you select a group of units.
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# ¿ Jun 8, 2020 21:27 |
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Katamari Democracy posted:What am I missing? I noticed the weird name change too but I'm confused by the of course part. Humvee is trademarked.
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# ¿ Jun 8, 2020 21:55 |
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Kin posted:As an aside, was there ever a way discovered to roll back the Steam C&C3 version to unfuck the campaign difficulty? ChairmanMauzer posted:I would kill for this. I've been wanting to replay those campaigns for years. There's no way to roll back the Steam version but this guy recently made a mod that backs out the economy changes: https://www.reddit.com/r/commandand...tm_medium=web2x
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# ¿ Jun 8, 2020 23:44 |
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axeil posted:I booted up Tiberian Sun last night (from The First Decade) and holy crap its borderline unplayable. Every unit looks like an ant and it's impossible to tell what's going on. If you're using the cncnet loader or ddraw.dll replacements make sure you play it in something like 1280x720 Scaling up to 1920x1080 or greater makes things too tiny for me
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# ¿ Jun 9, 2020 15:51 |
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axeil posted:Er, how do I do this? I have an AMD card. https://www.amd.com/en/support/kb/faq/dh-019
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# ¿ Jun 9, 2020 16:11 |
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Mordja posted:I've never done that because, as with every other C&C game, there's a fanmade thing that just makes the game work in Gentool: https://www.gentool.net/ This is how I did my recent play through. Being able to pull the camera out is very nice.
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# ¿ Jun 9, 2020 22:33 |
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There’s no way I’m going back to playing without the rally points that the pathfinding mod adds
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# ¿ Jun 10, 2020 02:52 |
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Mordja posted:I still haven't played with that yet because I think it might end up conflicting with my zoom mod? How much of a difference does the pathfinding itself make? It’s still not fantastic but you do have to babysit your units a lot less. The harvesters are also smarter about how they queue up for drop offs. They’ll still get hung up on bridges, though. All mods conflict because you can only run one .dll at a time. Check for mod compilations. People are just cramming everything into mega mods and the more clever ones are adding .ini files that let you turn off the mods you don’t want.
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# ¿ Jun 10, 2020 03:02 |
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Sheen Sheen posted:I didn’t play either of those—since the remasters have me on an RTS kick maybe I should try them out. I also still own RA3 through Origin; I should probably get around to finally playing that too. I seem to recall Petroglyph made a Star Wars RTS a while back—how does that one hold up? Kharak is an awesome, if short, playthrough and I would highly recommend it to anyone looking for a recent-ish RTS. I thought Grey Goo was well-produced but felt pretty miserable to play. RA3 is definitely worth a playthrough, and so is Star Wars: Empire at War. I'll throw Battlestar Galactica Deadlock out there, too. The strategy layer is pretty simplistic but the gameplay is a ton of fun.
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# ¿ Jun 10, 2020 18:44 |
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Just buy the game on Origin and download the ISOs somewhere. I have like three retail copies lying around and licenses on Steam and Origin so I feel no shame.
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# ¿ Jun 11, 2020 00:13 |
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It is pretty funny when you micro a few infantry well enough to take out some of an opponent's tanks but it takes so much concentration that you'll probably get owned somewhere else while doing it
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# ¿ Jun 11, 2020 16:15 |
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C&C multiplayer is only remotely balanced through gentleman's agreements. God help you if you encounter an opponent who knows "the meta" because they will 100% be doing poo poo like selling their conyard immediately to rush you and quitting if it doesn't work.
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# ¿ Jun 12, 2020 15:02 |
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This is becoming my favorite QOL mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2121899275 quote:**Every feature can be toggled in the INI file.** The tiberium growth is probably the only thing that truly unbalances the game but it's set to standard growth by default.
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# ¿ Jun 12, 2020 17:02 |
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VodeAndreas posted:I have tried to find this game and failed, I only had the demo back at the time but I remember the unit design part was fantastic... I never found a copy and it's not on GoG https://archive.org/details/msdos_War_Inc._1997
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# ¿ Jun 13, 2020 04:25 |
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Ran into a nasty bug where loading a save on the last mission crashed the game every time. Luckily the save system forces you to make a bunch of backups.
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# ¿ Jun 14, 2020 02:20 |
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Chronojam posted:The part that sucks is they select-all instead of teleporting if you double click Someone needs to mod in the deploy key that RA2 has. Wouldn't help in multiplayer, though. I might take a crack at it if I feel up to it this week
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# ¿ Jun 15, 2020 04:49 |
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gdi would never kill children*
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# ¿ Jun 15, 2020 15:55 |
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Has anyone here played Twisted Insurrection? I'm enticed by the seemingly well-produced campaign but I'll lose interest if it's going to hammer my balls like Mental Omega's.
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# ¿ Jun 16, 2020 16:48 |
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Alkydere posted:Yeah, it's pretty bad with Seth's briefing having maps that point to actively different countries than where you clicked. Just in case you didn't miss that the names were wrong. No wonder he's getting kinda pissed at you after a while: He tells you to go to point A, you go to point B, and Kane still loves your work! I also love that there are identical missions set in both Ukraine and Germany
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# ¿ Jun 16, 2020 23:42 |
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Milo and POTUS posted:Watch it be missile subs He explains in one of the Reddit comments; it is indeed the missile subs
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# ¿ Jun 17, 2020 03:27 |
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Eregos posted:Thanks. I'll give those a try. The only renderer that works properly on Windows 10 (including windowd/borderless modes) is the cnc-ddraw one here: https://github.com/CnCNet/cnc-ddraw/releases. You can just drop it in to the installation folder to use it. The TS, RA2, etc. launchers all make this part really confusing because they offer a bunch of options with no explanation but the intent is to maximize compatibility on various systems. Twisted Insurrection is the first one I've seen that comes with the cnc-ddraw dll
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# ¿ Jun 17, 2020 17:36 |
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Mordja posted:lol i'm enjoying the "current events through the lens of C&C" memes while i can because i know it'll all end tragically with some white supremacist chan guy being caught with a Nod tattoo on his arm
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# ¿ Jun 18, 2020 16:57 |
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The magazine ads for TS doctored in fake lighting effects so their actual presence in the game was a little underwhelming
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# ¿ Jun 19, 2020 15:24 |
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Attack Move is now available in the CFE Patch mod (can turn things on/off in the ini) as well as a standalone mod
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# ¿ Jun 19, 2020 23:33 |
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Mordja posted:Full patchnotes are out. That's an outstanding list of changes Good work Wow way to ruin The Original Experience: quote:Made an adjustment to GDI Mission 8 where Civilians will now avoid Tiberium tiles, and the trigger-happy Civilian has been removed from the map entirely Tiny Timbs fucked around with this message at 17:55 on Jun 22, 2020 |
# ¿ Jun 22, 2020 17:53 |
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Trigger Happy Civilian was the hero of C&C
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# ¿ Jun 22, 2020 18:03 |
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# ¿ May 21, 2024 01:29 |
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FrickenMoron posted:Trigger Happy Civilian was a cop. I retract my statement of support
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# ¿ Jun 22, 2020 18:37 |