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Samopsa
Nov 9, 2009

Krijgt geen speciaal kerstdiner!
30 minutes left before it unlocks!

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Samopsa
Nov 9, 2009

Krijgt geen speciaal kerstdiner!
A part is still up in the google cache:
https://webcache.googleusercontent....n&ct=clnk&gl=nl

quote:

Command & Conquer Remastered Collection Review – The Best Remaster
By Chris Wray
3 seconds ago
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I'm starting to feel like I'm in a bit of an alternate reality version of our history at the moment. Is this 2014, but rather than a load of games getting a remaster or touchup for the PS4 and Xbox One, as they did in our universe, it's the PC that is getting the remasters. From the fantastic Catherine to the somewhat poorly received Warcraft III: Reforged and the excellent Saints Row: The Third to the dreadful Mafia II. The previous year and a half have seen a litany of old games getting at least some new treatment. Command & Conquer Remastered may very well be the best of them all.

Taking from The Secret of Monkey Island remake, Command & Conquer Remastered has been made in a way that also shows how much has been done to improve what are two games, one that is twenty-five years old and another that's twenty-four years old. Not only do you get visual improvements, but you also have UI, usability, networking and so much more. Command and Conquer Remastered Collection is something special and it's cheap to boot.

Want to know something that took me a little by surprise? I don't remember Command & Conquer being this difficult. So when playing I've gone and completed the NOD campaign in Tiberian Dawn and then spent my time across GDI and both factions in Red Alert. I can't help but find that I'm struggling with this a lot more than I did in the original releases. Maybe my memory is failing me and I always struggled. Maybe I'm just getting rubbish at games as my body slowly decays, falling victim to the passage of time. I'm honestly not sure.

What I am sure of is that the brand new ability to select a difficulty level is a saving grace. I'm somewhat disappointed in myself that I had to go on casual mode for a few missions (one of which will be in the video attached to this review). Still, if it's providing a challenge, it seems the remaster comes with an improved AI, one that will be more than happy to offer a challenge. This is especially true in missions that have you in a very restricted position and with only the most ideal of actions being suitable.

I suppose that's actually my first complaint - the learning curve and maybe being too true to the originals as the difficulty as you hit the second-third of missions is sky-high. I've found myself telling the game to f-off a few times. I've just got a base with the limited units gave to me and then a huge army is crawling on my doorstep, making the mission seem impossible. Casual difficulty, here I come. Red Alert doesn't seem to have suffered from this to the same level, the learning curve a little smoother, everything just that bit more approachable and easier to use.

This doesn't mean things aren't a little dated at points. This is still a game older than practically all professional eSports players and the vast majority of influencers. It's a dinosaur and it shows. From niggly elements in Tiberian Dawn like the inability to build anything more than one space from a currently placed building to unit pathfinding across the two titles, leaving something to be desired. Sure, one of your units has blocked a ford as it's crossing, but that doesn't mean the rest of the army should turn around and head for the insanely defended bridge.

So there are a few issues from the old still left in, but what about the things that have changed? There's a hell of a lot of that, let's make it clear. As you'll be able to see from the above two screenshots, part of what's changed but also still the same is the way the game looks.

Samopsa
Nov 9, 2009

Krijgt geen speciaal kerstdiner!
its good poo poo

Samopsa
Nov 9, 2009

Krijgt geen speciaal kerstdiner!

Mordja posted:

I feel like a TS/RA2 bundle would definitely be more work, but I'd also pay $30+ for that and if they open-sourced the code for those games too, then oooooooh baby.

I think it's actually a lot less work, as they won't need a complete graphics overhaul, and I'd reckon most original assets are still easily available for EA. RA2/TS are also pretty much playable right out of the box with practically no issues, so a remaster wouldn't add that much.

Samopsa
Nov 9, 2009

Krijgt geen speciaal kerstdiner!
nah, ra3 is fine.

Samopsa
Nov 9, 2009

Krijgt geen speciaal kerstdiner!
if you wanna see some fairly high-level multiplayer on C&C: RA Remastered, check this guy out:
https://www.youtube.com/watch?v=_qjohix0kHo&t=467s
a semi-pro starcraft 2 player who is trying to get a high rank in the ladder.

Samopsa
Nov 9, 2009

Krijgt geen speciaal kerstdiner!
I'm replaying parts of TS now and the speed is really off, yeah. If you put it on medium everything goes really frikkin slow. Put it on fast or faster and the lack of attack-move combined with fragile units really fucks you over sometimes, leading to massive losses when you're not looking for a moment. This lead to spamming durable units instead of toying around with the rest, so it's ticktanks / titans all the way, with some artillery/air to back it up.

I do think tib sun has the best atmosphere of all the games by far. It's the most serious entry in the series and the world feels properly hosed. The ambient 'storytelling' with the villages and tiberian wildlife is very cool. The scripting feels more advanced than even the latter games, like when NOD troopers are loving around with the tib fiends and you kill them and the good doggos help you out... nothing like that has been in the games ever since.
CnC3's world and cutscenes feels like disneyland by comparison, even though the world is literally ending and being ripped apart by the time that game is over. Even the settings deep in the red zone feel less hostile compared to most tib sun maps!

Samopsa
Nov 9, 2009

Krijgt geen speciaal kerstdiner!
It's really weird how fast/slow the early C&C games are. If you look the other way for a second your 100-strong infantry force will be squished by a light tank. But on the other hand, it'll take literaly minutes for that infantry force to cross some campaign maps on the default speed setting (medium). Rocket soldiers absolutely decimate armour in TS, but flames or grenades will kill them basically instantly. If you mix the wrong infantry the whole group explodes if the wrong enemy sneezes on them. If you mine out most tib/ore after the first like 8 minutes your income slows to a crawl. Units get damaged real quick but healing is either really fiddly (repair pads) or really slow (medics). Air units are fragile as hell but if you mass enough you can shortcut basically every mission by deleting their con yard with them.

and if you put the game on the fastest setting one misclick will lead to your entire army walking through an entrenched position and dying in a manner of seconds.

Still, this poo poo owns. I'm still hoping an attack-move mod will come out for CnC Remastered though, it would solve a lot of my problems with fiddly controls.

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Samopsa
Nov 9, 2009

Krijgt geen speciaal kerstdiner!
Noclip doc on this just dropped, 30 minutes+ of interviews!
https://www.youtube.com/watch?v=7MUDQYWk6qY

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