Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Mordja
Apr 26, 2014

Hell Gem
Thanks for the thread drunkill! You know, I've played every C&C game but never actually beat a single campaign, something I should rectify when this comes out.

a glitch posted:

Having never played Tiberian Dawn and only a bit of the Soviet campaign in Red Alert, I'm really looking forward to this! Do the campaigns in Tiberian Dawn have a suggested play order ala Starcraft or can I just go for whichever?
Order doesn't matter, they're alternate scenarios, though I think just about ever C&C sequel assumes the good guys won the previous game.

Adbot
ADBOT LOVES YOU

Mordja
Apr 26, 2014

Hell Gem
I'll also assume this can also serve as a catch-all C&C thread and will probably end up re/posting random other stuff, mostly mods lol

Mordja
Apr 26, 2014

Hell Gem
Haha, never heard someone refer to Tiberian Sun as "C&C2" but i guess it is.

Mordja
Apr 26, 2014

Hell Gem
The definitive ranking:

Generals/ZH>RA2/YR>TS/FS>CNC3>C&C/RA>RA3>>>>>>>>>>>>>>>>>>>>>>>>TT

although on pure visuals I'd probably put C&C3 dead last

Mordja
Apr 26, 2014

Hell Gem
No? I play it to this day. In fact if anything it's most fondly remembered for mods.

Mordja
Apr 26, 2014

Hell Gem

Dandywalken posted:

What mods? Genuinely curious because RotR was in a weird incomplete state last month when I checked it out. Mid East Crisis was good too tho.

MO for RA2 has set an insurmountably high bar to clear.

Sorry if my first post was overly dismissive, just woke up :(

I dunno that I'd call RotR "incomplete" because even if a new version never came out, what's there is still really polished and chock full of content. Otherwise there's been Shockwave, Contra, Cold War Crisis, Firestorm, Vietnam:GO, The End of Days, Untitled, Blitzkrieg 2, christ, just go on moddb and there are pages and pages of the things, some good, a lot bad.

That said, I do agree that Mental Omega is absolutely ridiculous in quality and the sheer amount of stuff it's got. Especially when you consider its singleplayer campaigns (that I haven't played lol) while ZH modding is more focused on skirmish gameplay.

E:But at the end of the day, I just really like ZH's gameplay more than any other :shrug:

Mordja
Apr 26, 2014

Hell Gem

Archonex posted:

CnC TS also has a pretty hefty mod community.

Twisted Insurrection (Basically a "What if Kane actually won the campaign?" bad future.) has a campaign, all sorts of new stuff, along with new music by Frank Klepacki. It's pretty high quality, though obviously the TS era UI is kind of a bitch to use.


Pretty sure it might be standalone now too. So you don't need to own the original game.

Yeah it is, so is Dawn of the Tiberium Age, which I'm playing coop missions with my brother. It's a sort of (optionally) "expanded" remake of the first two games in the TS engine.

Mordja
Apr 26, 2014

Hell Gem
Game's out in less than a month. Hopefully this will succeed like AOE2 suceeded, I pray for some kind of resurrection of the genre.

Mordja
Apr 26, 2014

Hell Gem
Yooooooooooooooo!!

quote:

Fellow Command & Conquer fans,

Since the announcement of the Remastered Collection, one of the top questions from the community has been if the game would provide Mod Support. Given the incredible C&C community projects over the past two decades, we appreciated how important this was going to be for the Remastered Collection. It’s time to finally answer the question around Mod Support, but it first requires the reveal of a special surprise for the community.

Today we are proud to announce that alongside the launch of the Remastered Collection, Electronic Arts will be releasing the TiberianDawn.dll and RedAlert.dll and their corresponding source code under the GPL version 3.0 license. This is a key moment for Electronic Arts, the C&C community, and the gaming industry, as we believe this will be one of the first major RTS franchises to open source their source code under the GPL. It’s worth noting this initiative is the direct result of a collaboration between some of the community council members and our teams at EA. After discussing with the council members, we made the decision to go with the GPL license to ensure compatibility with projects like CnCNet and Open RA. Our goal was to deliver the source code in a way that would be truly beneficial for the community, and we hope this will enable amazing community projects for years to come.

So, what does it mean for Mod Support within the Remastered Collection? Along with the inclusion of a new Map Editor, these open-source DLLs should assist users to design maps, create custom units, replace art, alter gameplay logic, and edit data. The community council has already been playing with the source code and are posting some fun experiments in our Discord channel. But to showcase a tangible example of what you can do with the software, Petroglyph has actually created a new modded unit to play with. So we asked a fun question - “What would the Brotherhood of Nod do if they captured the Mammoth Tank?” Well, one guess is they’d replace the turret with a giant artillery cannon and have it fire tactical nukes! Thus the Nuke Tank was born. This is a unit which is fully playable in the game via a mod (seen in the screenshot above), and we hope to have it ready to play and serve as a learning example when the game launches.

Alongside Mod Support, I wanted to be transparent and address a feature which many of you have also been passionate about, which is LAN Play. Earlier this year, we had every intention of including LAN Play in the launch version of the game, but sadly this feature did not make it in time. Unfortunately LAN Play became the key impact of the Covid-19 situation as we realized the challenge of developing / testing a “local area network” feature in a workplace time of social distancing. We understand this feature is vital as both an avenue to play mods in multiplayer, and also to serve as a backup in case the online systems are ever down. We’re bummed this one got away, and will continue to keep this on our priority list going forward.

Now in terms of discovering user content, we wanted to take full advantage of the PC platforms to streamline this process. For Steam players, we’re utilizing the Steam Workshop for sharing both maps and mods. Players can subscribe to maps and mods directly in the game’s Community Hub within Steam, or utilize in-game menus to browse / download content as well. Origin players can use the same in-game process for downloading maps but will need to manually install mods into their respective folders outside the game. For both versions, once you’re in the game, you may navigate to the Options / Mods tab where you can then activate the mod. We’re aiming to put together further documentation on uploading content and the entire UGC process around the launch window.

Overall, we are incredibly excited to see what the community creates over the coming months. We anticipate some fantastic content for the Remastered Collection itself, some great updates in current community projects as they incorporate the source code, and perhaps we’ll even see some new RTS projects now made possible with the source code under the GPL. One final note we want to emphasize - we’ve done our best to bug fix and prepare these UGC systems for launch, but we have no doubt that once thousands of you begin creating and sharing content, some quirks will be discovered. Please continue to share your experience once the game launches, and let us know how we can continue to improve these tools for your benefit.

We look forward to seeing all of you on the battlefield in less than three weeks, and in the meantime please stay healthy, safe, and thanks for all your support and feedback.

Cheers,

Jim Vessella

Mordja
Apr 26, 2014

Hell Gem

LLJKSiLk posted:

Question: Will they eventually remaster all of them?

I'd be surprised if they do 3d games, but hopefully they get to TS and RA2, preferably as one package again. Depends on how this one sells, I'm sure, and of course the hope would be that these games lead to actual new games.

Mordja
Apr 26, 2014

Hell Gem
You love to see it.

Mordja
Apr 26, 2014

Hell Gem

Vlex posted:

I hope those mods get ported over to remastered C&C, they sound amazing.

Which mods?

Mordja
Apr 26, 2014

Hell Gem
Neat, there're already mods on the workshop before the game's even out.

Mordja
Apr 26, 2014

Hell Gem
GDI or NOD?

Note: there is only one right answer

Mordja
Apr 26, 2014

Hell Gem
They pulled the article because I guess there's an embargo, but I saw the headline for wccftech's review calling it something along the lines of "the perfect remaster."

Mordja
Apr 26, 2014

Hell Gem
Oh yeah, I remember that, though it might have only come up in mods. Basically if you had frequent enough explosions next to a tank it would rock the voxel and eventually tip over and die.

Mordja fucked around with this message at 17:55 on Jun 5, 2020

Mordja
Apr 26, 2014

Hell Gem
Full disclosure, I haven't bought this yet, just waiting a couple hours to make sure people don't report that it's actually a technical mess. Let me know, gang!

Mordja
Apr 26, 2014

Hell Gem

night danger posted:

I haven't played a C&C game since Tiberian Sun. How wackadoo does the story get after that?

Read this thread and find out!
https://forums.somethingawful.com/showthread.php?threadid=3914433

Mordja
Apr 26, 2014

Hell Gem

Milo and POTUS posted:

I mean yeah that was pretty much it. It feels like someone should blast yakety sax over it. I wonder if it made since back when pcs were slower but now it's basically playing on fast forward
I always play on speed 4/6. Fastest is basically unplayable and faster is still too much for me.

Mordja
Apr 26, 2014

Hell Gem
Early on in the GDI campaign and some enemy vehicles have half health. I'm guessing this was in the original games and was a way to lower the difficulty a bit for the first few missions?

Mordja
Apr 26, 2014

Hell Gem
Desperately need a mod that makes NOD's tank inexplicably look like a Bradley IFV.

Mordja
Apr 26, 2014

Hell Gem

Fallom posted:

Not sure if the devs have a plan to allow mods in multiplayer at some point.
Currently the idea is that they'll be allowed in LAN when that's in, and assumedly CNCNet could be made to hook into the remasters.

Mordja
Apr 26, 2014

Hell Gem
So it sounds like most people (myself included) have mostly been playing the TD campaigns. I long thought RA was more popular! Was I wrong or is everyone just sticking to the original release order?

Mordja
Apr 26, 2014

Hell Gem
Dunno why it's only got three stars, but there's already a mod that lets you space out your buildings and you know I am subscribing to that asap. https://steamcommunity.com/sharedfiles/filedetails/?id=2122093636
Now for someone to mod in rally points...

E: Ah, looks like it breaks the modern wall-building mod since each code change completely replaces the .dll.

Mordja
Apr 26, 2014

Hell Gem
I feel like a TS/RA2 bundle would definitely be more work, but I'd also pay $30+ for that and if they open-sourced the code for those games too, then oooooooh baby.

Mordja
Apr 26, 2014

Hell Gem

Samopsa posted:

I think it's actually a lot less work, as they won't need a complete graphics overhaul, and I'd reckon most original assets are still easily available for EA. RA2/TS are also pretty much playable right out of the box with practically no issues, so a remaster wouldn't add that much.

Except that I imagine they would do a full graphical overhaul because otherwsie what's the point, and that's where the work would be, simply because the later games have way more unique assets to be remade. I dunno, maybe I'm overestimating things, but I also think the very different art styles between the two games would also require more care. :shrug:

Mordja fucked around with this message at 17:13 on Jun 7, 2020

Mordja
Apr 26, 2014

Hell Gem
I don't think so, the popup usually says "unlocked by beating any Mission # level" or something similar.

Mordja
Apr 26, 2014

Hell Gem
I installed that mod before I even installed the game. :colbert:

Mordja
Apr 26, 2014

Hell Gem
Man I forgot how rough the economy is in TD. It feels like by the time I've got enough miners and refineries to get a steady flow coming in I'm all out of nearby tiberium.

Mordja
Apr 26, 2014

Hell Gem
Has anyone given that pathfinding mod a go? It's supposed to add rally points also.

Mordja
Apr 26, 2014

Hell Gem

Dandywalken posted:

Trying out Tiberium Essence mod for CnC3 now actually. Orcas with miniguns are all I ever wanted:(

Essence is great. I kinda dislike CNC3's visual style and the way they got rid of mechs so that mod is really my preferred way to play that game. Apparently the latest version is kinda buggy tho and most people play with 1.6, though that does mean no Forgotten faction.

Mordja
Apr 26, 2014

Hell Gem
I'm on GDI mission 13 but I still have a question about the ideal economy. I've found I need about two refineries and four harvesters to get a reliable stream of cash coming in BUT at the same time, on most maps by the time I've built all of those, along with enough units/defences to (just) fend off the enemy, I've all but exhausted my nearby tiberium fields, and it takes so drat long to regrow. I mostly hasn't been a problem, and I've been able to build enough tanks to steamroll, but am I essentially wasting my money on getting more money? Should I just be making a single refinery and then hunkering down as I slowly build, like, one tank per drop off?

E:Orcas have been a godsend though. Picking off attackers and turrets and blowing up harvesters without retribution.

Mordja
Apr 26, 2014

Hell Gem

Chev posted:

Yeah, the vehicles are probably gonna be the big change in a remaster. The voxel-based models haven't aged well at all.

You can also make SHP vehicles but they don't animate properly on slopes.

Mordja
Apr 26, 2014

Hell Gem

Escape Goat posted:

Last time I tried to run it it was completely busted and I had to find some old direct draw DLL or something to get the main menu to even load. Never really had any issues with any other C&C game, would love to see that one get some attention.

I'm pretty sure if you just install the free CnCNet version it'll work out of box though.

Mordja
Apr 26, 2014

Hell Gem

Escape Goat posted:

I'm going to have to check this out, thanks. I love the atmosphere of Tiberian Sun and it's the one I've played least due to life timing/old jank.

I just gave it a go and yup, it works all right. Make sure to download the full installer specifically, because there's also a multiplayer-only version on that page. Speaking of, one interesting side-effect of these remasters looks to be more people playing the other, fan-maintained games online. There are currently over 1000 people playing Yuri's Revenge on CnCNet.

Mordja
Apr 26, 2014

Hell Gem

axeil posted:

I got Generals and Zero Hour working by following these instructions:

https://cncnz.com/features/technical-support-help-guides/installing-command-conquer-generals-zero-hour/

https://cncnz.com/features/technical-support-help-guides/installing-command-conquer-generals/

The key thing I found is that the very first time you boot the game you need to boot in windowed mode with a shortcut with -window at the end. Once you do it once your should be good.

I've never done that because, as with every other C&C game, there's a fanmade thing that just makes the game work in Gentool: https://www.gentool.net/

Mordja
Apr 26, 2014

Hell Gem

Fallom posted:

There’s no way I’m going back to playing without the rally points that the pathfinding mod adds

I still haven't played with that yet because I think it might end up conflicting with my zoom mod? How much of a difference does the pathfinding itself make?

Mordja
Apr 26, 2014

Hell Gem

Fallom posted:

It’s still not fantastic but you do have to babysit your units a lot less. The harvesters are also smarter about how they queue up for drop offs. They’ll still get hung up on bridges, though.

All mods conflict because you can only run one .dll at a time. Check for mod compilations. People are just cramming everything into mega mods and the more clever ones are adding .ini files that let you turn off the mods you don’t want.

Yeah, I'm sure eventually there'll be a de facto community patch online.

Mordja
Apr 26, 2014

Hell Gem
Beat the GDI campaign (on Normal because Hard sounds like it was made for ball torture enthusiasts) though I had to reload thanks to those surprise nukes. :argh: Still, this actually marks the first time I've actually beaten a C&C campaign at all!

I'm gonna switch things up and jump over to Red Alert, play the Allied campaign. Interested in seeing the advances between the two games, because I never actually played RA at all back in the day. In fact, until not all that long ago I'd actually thought that it was made before TD.

Adbot
ADBOT LOVES YOU

Mordja
Apr 26, 2014

Hell Gem

axeil posted:

I really want to know what the hell happened with C&C4. I've never seen a game in a franchise that's been that bad and so universally hated. It's like Daikatana except in a franchise that's been running for almost 30 years. It's baffling.

I think I played about 2? 3? missions before giving up and never playing again. And now I hear it's actually impossible to play because the activation servers were deactivated.

I think it was originally supposed to be a Chinese F2P spinoff wasn't it?

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply