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Thanks for the thread drunkill! You know, I've played every C&C game but never actually beat a single campaign, something I should rectify when this comes out.a glitch posted:Having never played Tiberian Dawn and only a bit of the Soviet campaign in Red Alert, I'm really looking forward to this! Do the campaigns in Tiberian Dawn have a suggested play order ala Starcraft or can I just go for whichever?
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# ¿ Apr 3, 2020 16:52 |
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# ¿ May 17, 2024 20:26 |
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I'll also assume this can also serve as a catch-all C&C thread and will probably end up re/posting random other stuff, mostly mods lol
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# ¿ Apr 3, 2020 16:55 |
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Haha, never heard someone refer to Tiberian Sun as "C&C2" but i guess it is.
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# ¿ Apr 4, 2020 00:49 |
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The definitive ranking: Generals/ZH>RA2/YR>TS/FS>CNC3>C&C/RA>RA3>>>>>>>>>>>>>>>>>>>>>>>>TT although on pure visuals I'd probably put C&C3 dead last
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# ¿ Apr 7, 2020 17:00 |
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No? I play it to this day. In fact if anything it's most fondly remembered for mods.
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# ¿ Apr 7, 2020 17:39 |
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Dandywalken posted:What mods? Genuinely curious because RotR was in a weird incomplete state last month when I checked it out. Mid East Crisis was good too tho. I dunno that I'd call RotR "incomplete" because even if a new version never came out, what's there is still really polished and chock full of content. Otherwise there's been Shockwave, Contra, Cold War Crisis, Firestorm, Vietnam:GO, The End of Days, Untitled, Blitzkrieg 2, christ, just go on moddb and there are pages and pages of the things, some good, a lot bad. That said, I do agree that Mental Omega is absolutely ridiculous in quality and the sheer amount of stuff it's got. Especially when you consider its singleplayer campaigns (that I haven't played lol) while ZH modding is more focused on skirmish gameplay. E:But at the end of the day, I just really like ZH's gameplay more than any other
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# ¿ Apr 7, 2020 18:48 |
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Archonex posted:CnC TS also has a pretty hefty mod community. Yeah it is, so is Dawn of the Tiberium Age, which I'm playing coop missions with my brother. It's a sort of (optionally) "expanded" remake of the first two games in the TS engine.
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# ¿ Apr 11, 2020 03:52 |
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Game's out in less than a month. Hopefully this will succeed like AOE2 suceeded, I pray for some kind of resurrection of the genre.
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# ¿ May 13, 2020 16:49 |
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Yooooooooooooooo!!quote:Fellow Command & Conquer fans,
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# ¿ May 20, 2020 18:32 |
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LLJKSiLk posted:Question: Will they eventually remaster all of them? I'd be surprised if they do 3d games, but hopefully they get to TS and RA2, preferably as one package again. Depends on how this one sells, I'm sure, and of course the hope would be that these games lead to actual new games.
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# ¿ May 28, 2020 17:07 |
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You love to see it.
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# ¿ Jun 2, 2020 03:19 |
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Vlex posted:I hope those mods get ported over to remastered C&C, they sound amazing. Which mods?
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# ¿ Jun 2, 2020 14:15 |
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Neat, there're already mods on the workshop before the game's even out.
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# ¿ Jun 3, 2020 03:49 |
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GDI or NOD? Note: there is only one right answer
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# ¿ Jun 5, 2020 16:32 |
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They pulled the article because I guess there's an embargo, but I saw the headline for wccftech's review calling it something along the lines of "the perfect remaster."
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# ¿ Jun 5, 2020 17:32 |
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Oh yeah, I remember that, though it might have only come up in mods. Basically if you had frequent enough explosions next to a tank it would rock the voxel and eventually tip over and die.
Mordja fucked around with this message at 17:55 on Jun 5, 2020 |
# ¿ Jun 5, 2020 17:41 |
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Full disclosure, I haven't bought this yet, just waiting a couple hours to make sure people don't report that it's actually a technical mess. Let me know, gang!
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# ¿ Jun 5, 2020 18:17 |
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night danger posted:I haven't played a C&C game since Tiberian Sun. How wackadoo does the story get after that? Read this thread and find out! https://forums.somethingawful.com/showthread.php?threadid=3914433
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# ¿ Jun 5, 2020 18:43 |
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Milo and POTUS posted:I mean yeah that was pretty much it. It feels like someone should blast yakety sax over it. I wonder if it made since back when pcs were slower but now it's basically playing on fast forward
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# ¿ Jun 5, 2020 19:58 |
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Early on in the GDI campaign and some enemy vehicles have half health. I'm guessing this was in the original games and was a way to lower the difficulty a bit for the first few missions?
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# ¿ Jun 6, 2020 06:38 |
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Desperately need a mod that makes NOD's tank inexplicably look like a Bradley IFV.
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# ¿ Jun 6, 2020 15:55 |
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Fallom posted:Not sure if the devs have a plan to allow mods in multiplayer at some point.
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# ¿ Jun 6, 2020 18:39 |
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So it sounds like most people (myself included) have mostly been playing the TD campaigns. I long thought RA was more popular! Was I wrong or is everyone just sticking to the original release order?
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# ¿ Jun 7, 2020 04:10 |
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Dunno why it's only got three stars, but there's already a mod that lets you space out your buildings and you know I am subscribing to that asap. https://steamcommunity.com/sharedfiles/filedetails/?id=2122093636 Now for someone to mod in rally points... E: Ah, looks like it breaks the modern wall-building mod since each code change completely replaces the .dll.
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# ¿ Jun 7, 2020 15:36 |
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I feel like a TS/RA2 bundle would definitely be more work, but I'd also pay $30+ for that and if they open-sourced the code for those games too, then oooooooh baby.
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# ¿ Jun 7, 2020 16:10 |
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Samopsa posted:I think it's actually a lot less work, as they won't need a complete graphics overhaul, and I'd reckon most original assets are still easily available for EA. RA2/TS are also pretty much playable right out of the box with practically no issues, so a remaster wouldn't add that much. Except that I imagine they would do a full graphical overhaul because otherwsie what's the point, and that's where the work would be, simply because the later games have way more unique assets to be remade. I dunno, maybe I'm overestimating things, but I also think the very different art styles between the two games would also require more care. Mordja fucked around with this message at 17:13 on Jun 7, 2020 |
# ¿ Jun 7, 2020 17:10 |
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I don't think so, the popup usually says "unlocked by beating any Mission # level" or something similar.
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# ¿ Jun 8, 2020 00:23 |
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I installed that mod before I even installed the game.
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# ¿ Jun 8, 2020 18:45 |
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Man I forgot how rough the economy is in TD. It feels like by the time I've got enough miners and refineries to get a steady flow coming in I'm all out of nearby tiberium.
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# ¿ Jun 8, 2020 20:34 |
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Has anyone given that pathfinding mod a go? It's supposed to add rally points also.
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# ¿ Jun 8, 2020 21:46 |
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Dandywalken posted:Trying out Tiberium Essence mod for CnC3 now actually. Orcas with miniguns are all I ever wanted:( Essence is great. I kinda dislike CNC3's visual style and the way they got rid of mechs so that mod is really my preferred way to play that game. Apparently the latest version is kinda buggy tho and most people play with 1.6, though that does mean no Forgotten faction.
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# ¿ Jun 9, 2020 00:25 |
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I'm on GDI mission 13 but I still have a question about the ideal economy. I've found I need about two refineries and four harvesters to get a reliable stream of cash coming in BUT at the same time, on most maps by the time I've built all of those, along with enough units/defences to (just) fend off the enemy, I've all but exhausted my nearby tiberium fields, and it takes so drat long to regrow. I mostly hasn't been a problem, and I've been able to build enough tanks to steamroll, but am I essentially wasting my money on getting more money? Should I just be making a single refinery and then hunkering down as I slowly build, like, one tank per drop off? E:Orcas have been a godsend though. Picking off attackers and turrets and blowing up harvesters without retribution.
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# ¿ Jun 9, 2020 04:24 |
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Chev posted:Yeah, the vehicles are probably gonna be the big change in a remaster. The voxel-based models haven't aged well at all. You can also make SHP vehicles but they don't animate properly on slopes.
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# ¿ Jun 9, 2020 17:38 |
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Escape Goat posted:Last time I tried to run it it was completely busted and I had to find some old direct draw DLL or something to get the main menu to even load. Never really had any issues with any other C&C game, would love to see that one get some attention. I'm pretty sure if you just install the free CnCNet version it'll work out of box though.
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# ¿ Jun 9, 2020 21:27 |
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Escape Goat posted:I'm going to have to check this out, thanks. I love the atmosphere of Tiberian Sun and it's the one I've played least due to life timing/old jank. I just gave it a go and yup, it works all right. Make sure to download the full installer specifically, because there's also a multiplayer-only version on that page. Speaking of, one interesting side-effect of these remasters looks to be more people playing the other, fan-maintained games online. There are currently over 1000 people playing Yuri's Revenge on CnCNet.
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# ¿ Jun 9, 2020 21:43 |
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axeil posted:I got Generals and Zero Hour working by following these instructions: I've never done that because, as with every other C&C game, there's a fanmade thing that just makes the game work in Gentool: https://www.gentool.net/
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# ¿ Jun 9, 2020 22:06 |
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Fallom posted:There’s no way I’m going back to playing without the rally points that the pathfinding mod adds I still haven't played with that yet because I think it might end up conflicting with my zoom mod? How much of a difference does the pathfinding itself make?
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# ¿ Jun 10, 2020 02:56 |
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Fallom posted:It’s still not fantastic but you do have to babysit your units a lot less. The harvesters are also smarter about how they queue up for drop offs. They’ll still get hung up on bridges, though. Yeah, I'm sure eventually there'll be a de facto community patch online.
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# ¿ Jun 10, 2020 03:45 |
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Beat the GDI campaign (on Normal because Hard sounds like it was made for ball torture enthusiasts) though I had to reload thanks to those surprise nukes. Still, this actually marks the first time I've actually beaten a C&C campaign at all! I'm gonna switch things up and jump over to Red Alert, play the Allied campaign. Interested in seeing the advances between the two games, because I never actually played RA at all back in the day. In fact, until not all that long ago I'd actually thought that it was made before TD.
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# ¿ Jun 10, 2020 16:03 |
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# ¿ May 17, 2024 20:26 |
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axeil posted:I really want to know what the hell happened with C&C4. I've never seen a game in a franchise that's been that bad and so universally hated. It's like Daikatana except in a franchise that's been running for almost 30 years. It's baffling. I think it was originally supposed to be a Chinese F2P spinoff wasn't it?
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# ¿ Jun 10, 2020 16:32 |