|
https://i.imgur.com/WHCa2SZ.mp4 Uh... okay? First time I've seen three vehicles on the SD at once. RA95 would frequently let two sit there (only one at a time would be repaired however), but this is another level.
|
# ¿ Aug 10, 2020 20:56 |
|
|
# ¿ May 21, 2024 10:04 |
|
Spookydonut posted:There's an annoying thing in the TD remaster where if a lot of vehicles are trying to get through a choke point created by neutral buildings, they'll attack those buildings, even if they are something like a flame tank that will do splash damage to your own units. They even attack trees, as I found out the hard way when all my infantry got torched by an impatient Flame Tank while attempting to cross a nearby bridge.
|
# ¿ Aug 13, 2020 17:46 |
|
"There, all the leaves are gone, now I can go around this tree and cross the bridge." -- Flame Tank Needless to say it prompted a restart. Dumb no-base mission and all that.
|
# ¿ Aug 13, 2020 20:04 |
|
Katamari Democracy posted:I have been messing around with mods now that I have beaten both TD and RA but the best mod by far is everyone shooting obelisk lasers. It turns Rocket Soldiers, Recon Bikes and Mammoth Tanks into impossibly long-ranged monsters.
|
# ¿ Aug 20, 2020 22:29 |
|
Do NOT attack or capture the Naval Yard under any circumstances while the enemy MiG exists else you'll activate it and have 30 minutes of misery in your hands. Leaving the Naval Yard alone (for now) ensures that the MiG will stay put until you invade the island housing it. By all means destroy/capture everything else in the small West base first then clear the waters with some Submarines and concentrate on pushing toward the South base for more resources. Capturing the Airfield is recommended, but also a bit of a bastard, since the MiG can and will bomb anything right next to it without a care in the world (which is an outcome I've received more than once -- it nukes my tanks and the Airfield disintegrates in the process, then the MiG fucks off outside the map for good leaving me with a stack of useless Engineers). I don't know if advancing too far South does anything to activate the endless nuclear strikes, because all this stuff is something I (somehow) worked out back when I was 11 or 12 and had all the patience in the world. I've never looked at this map in RAED or any other map editor so I might be missing a few things, but generally speaking the Naval Yard is a no-go; just leave it alone until the MiG is yours/doesn't exist
|
# ¿ Aug 22, 2020 12:37 |
|
Mordja posted:Global Conflagration, an RTS I've been keeping an eye on that's obviously C&C-influenced is doing an open playtest imma check out. Very Generals with a few mechanics lifted from COH it seems. Developer: Midwood
|
# ¿ Jan 7, 2021 23:06 |
|
Motherfucker! Edit: By all means take and use these as you see fit. ZogrimAteMyHamster fucked around with this message at 04:37 on Mar 5, 2022 |
# ¿ Mar 5, 2022 04:35 |
|
Am I the only one who likes futzing around with lovely Tech Level 1 skirmishes?
|
# ¿ Mar 5, 2022 19:29 |
|
What the gently caress is "EA Play" and why would I subscribe to it to play a 1995 game made freeware in 2007?
|
# ¿ Mar 19, 2024 00:14 |
|
Twerk from Home posted:Are the freeware copies still up? I grabbed Tib Sun when it went freeware but I think it's gone now. CnC Net still has all three freeware games up: C&C: Tiberian Dawn C&C: Red Alert C&C: Tiberian Sun
|
# ¿ Mar 20, 2024 00:46 |
|
|
# ¿ May 21, 2024 10:04 |
|
PlushCow posted:Steam isnt showing the games available for purchase individually for me, everything i do it goes straight to the bundle. They must have
|
# ¿ Mar 20, 2024 11:58 |