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This is pretty cool. I wonder how my nostalgia will hold up with these things. I loved me some Red Alert and the ant mission were fun. I don't remember how the dinosaur missions worked, I played them and the dinosaurs were invisible, and buggy, but they had great sound effects which I'm pretty sure were just westwood employees making dinosaur noises.
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# ¿ Jun 2, 2020 07:49 |
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# ¿ May 21, 2024 09:44 |
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Spookydonut posted:There's a preset kill limit, kill too many nod and it sets all units to hunt. Cool as gently caress. I always enjoyed that mission, but I'd always try to destroy all the sam sites, which is very difficult, and apparently completely pointless. Is there any difference between blowing up the airfield (the mission objective) and not? I think I recall that the next mission only had like two fewer light tanks or something trivial/minor like that. e: AS for multiplayer I'd always win by spamming recon bikes as nod. Once you get like 10ish of them you can kill/run past any of GDI's forces and pop their barracks before they build counter infantry. 20 and you can kill their construction yard and tiberium refinery's before they can respond. Plus you can easily kill their harvester before they can stop you. ate shit on live tv fucked around with this message at 00:41 on Jun 6, 2020 |
# ¿ Jun 6, 2020 00:25 |
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Pussy Cartel posted:I was never able to create new warheads in RA1 back in the day, I know it's possible for TS and RA2 but little kid me never figured it out for RA1 (if it's even possible.) I don't think you could create new ones, but you could certainly use the already existing ones, such as firing dogs from bazooka men, or having infantry shoot nukes etc.
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# ¿ Jun 6, 2020 05:21 |
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Fallom posted:It's funny seeing people get reminded of how difficult C&C was back in the day. The missions where you just straight-up get a base to build up are the easy ones - everything else is kind of a murderously difficult puzzle. Covert Ops missions were by far the hardest.
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# ¿ Jun 6, 2020 06:27 |
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Mordja posted:Early on in the GDI campaign and some enemy vehicles have half health. I'm guessing this was in the original games and was a way to lower the difficulty a bit for the first few missions? Yep. I distinctly remember early vehicles/bases etc starting at low health, there were even in game justifications for it.
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# ¿ Jun 6, 2020 07:11 |
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Does capture the flag mode still existing in TD? I remember fondly going to a computer lan place and having 8 players spawn in on a small map and when you killed their mobile command center, all their units died.
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# ¿ Jun 6, 2020 23:22 |
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RA is definitely my preferred C&C, no question. But C&C was my only for 3 years or whatever until I could get RA, and those years were a lot of fun. I even did some dial-up multiplayer with school friends. It was such a pain in the rear end and took forever to actually work, but when it did it was joyous as hell. Also I played the original c&c and Red Alert on a 486dx 66mhz. It was SLOOOOOOW but when that's all you've got, you learn to deal with it as a kid. I beat both GDI, NOD, most of the Covert Ops mission, and Red Alert + the expansions.
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# ¿ Jun 7, 2020 04:45 |
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OneEightHundred posted:The other big way to econ harass them is steal their silos, which gives you all of the money inside. Whether that's better than the refinery depends on the mission though, i.e. how protected the refinery is vs. the silos. i still love how RA nerfed engineers, but also created thieves for this purpose.
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# ¿ Jun 8, 2020 02:45 |
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Hed posted:Does the new RA come with upscaled themes?
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# ¿ Jun 8, 2020 05:33 |
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Katamari Democracy posted:Something has been in my mind and I am wondering if I ever dreamed this or something. But I remember there being a very strange map in RA where rules are changed. V2 rockets now fire nukes, Mammoth Tanks also belch fire, etc. Units did very strange things and their prices were changed accordingly. I remember if you wanted to play it like this you have to play in a certain map. Mind you this was on the DOS / 95 version. Or maybe it was the PS1 version? yes that definitely existed on PC. it was called like gem garden or something. e: actually there were more then one of them but yea, they were named (special).
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# ¿ Jun 9, 2020 23:03 |
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obese retard posted:Old school game difficulty: Make things arbitrarily difficult by stacking the odds unfairly against the player to give the illusion of challenge. When poo poo is stacked against you, that is literally the definition of a challenge
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# ¿ Jun 13, 2020 02:40 |
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Arrrthritis posted:If the enemy has extra silos that the money can go to, you don't get anything aside from the silo. If there's no where for the resources to go, you collect any resources the enemy cannot store (in addition to the silo). in TD if you capture a silo you get the money in it, so when full its around 1500. in RA, you dont, but the allies get a thief unit take steals some portion of the money stored in it (only works on silos and its defined in rules.ini) and you can make a thief steal 400,000% of the money in a silo which will essentially give you unlimited funds.
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# ¿ Jun 17, 2020 01:23 |
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axeil posted:The Chronosphere in general kinda sucks. You so rarely want to teleport anywhere because it doesn't give you any kind of advantage in the single player campaign. I'd much rather make some of my strike force invulnerable for a minute. its only useful for teleporting a cruiser to a lake near the enemy base. and even then its situational. if it worked via group select it might be ok. so you could chronoshift a full group of units into the soviet base. chrono tanks are a waste of money. but i wont hear anyone badmouth the nuclear trucks the RA expansion added.
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# ¿ Jun 17, 2020 01:33 |
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missile subs suck. they take the allies gimmick make it better and give it to the already dominate team. idea! chrono shift should work on enemy units.
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# ¿ Jun 17, 2020 03:49 |
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obese retard posted:It's probably necessary to remove Aftermath units from quickplay because most of the new units that were added in that expansion heavily favored the Soviets: M.A.D. Tanks, Missile Subs, Tesla Tanks and Shock Troopers. What did the Allies get? Field Mechanics and Chrono Tanks. tbf, mechanics are actually really good. but yea, short end of the stick for sure.
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# ¿ Jun 17, 2020 03:52 |
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# ¿ May 21, 2024 09:44 |
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Surely its world domination right?
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# ¿ Jun 18, 2020 18:18 |