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nielsm
Jun 1, 2009



President Ark posted:

I don't know if it's as useful in openRCT2 because I hear they've improved the pathfinding in it, but something that was useful in RCT1 was the no-entry signs, which you can make by putting down the decoration signs then clicking on them and clicking the stop sign. This stops guests wandering down paths which is useful on ride exit paths; if the ride exit path just kinda goes awhile before connecting to anything you can use the no-entry sign so guests won't wander up the exit path and waste time they could be using to spend money.

I don't remember if it was added in one of the expansions, but the original, unexpanded RCT1 does not have no-entry signs.

Roth: I don't know if you're aiming to play the RCT1 scenarios "pure", but I think these theming elements are not in the original game?

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nielsm
Jun 1, 2009



Loxbourne posted:

A Steeplechase roller coaster with only one track? The whole point of the Steeplechase is to simulate a race, with up to four tracks side by side. Looks like the game engine couldn't handle that, unless there's a way to add more parallel tracks somehow.

Of course that means four times as many things to break, so there's only one left in operation (at Blackpool).

Yeah while you can set up two rollercoasters in sync, having more is pretty hard bordering on impossible, since you need to place the entrance and exit huts on the side of the platform, but you also need the rides' platforms to be next to each other for them to sync. If there was a way to have the entrance and exit huts above or below the platform it could work.

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