Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
FairGame
Jul 24, 2001

Der Kommander



ps for those of you who celebrate christmas, I hope you have a happy and safe holiday. Eat some good food and watch some mediocre football.

For those of you who don't, I hope you also have a happy and safe non-holiday!

Thanks for paying attention to my dumb alien shooting game LPs for years, now. I appreciate all of you.

Adbot
ADBOT LOVES YOU

Kibayasu
Mar 28, 2010

That mission name for a VIP extraction would have been a bad omen a while ago. I’m sure it’ll be juuuuuuust fine now.

Munin
Nov 14, 2004


RE, the funny way that overwatch on the Andromedon suit triggered. It didn't trigger on the first move because he was stealthed and stealthed units don't fire on overwatch. The moved revealed him though so on the second move the now revealed unit is allowed to shoot the overwatch shot.

At least that is my conjecture.

Grapplejack
Nov 27, 2007

FairGame posted:



ps for those of you who celebrate christmas, I hope you have a happy and safe holiday. Eat some good food and watch some mediocre football.

For those of you who don't, I hope you also have a happy and safe non-holiday!

Thanks for paying attention to my dumb alien shooting game LPs for years, now. I appreciate all of you.

Lol Christ that last pod is the worst thing I've ever seen, 3 spectres and a gatekeeper?? gently caress off!

kw0134
Apr 19, 2003

I buy feet pics🍆

Grapplejack posted:

Lol Christ that last pod is the worst thing I've ever seen, 3 spectres and a gatekeeper?? gently caress off!
Ethereal cackles as FairGame reveals the pod on his turn, "let's see you wriggle out of this!"

Two minutes later: "ah well, nonetheless"

Dead Reckoning
Sep 13, 2011
Yeah, I don't think you're going to have any problems with the endgame missions. You have all the important tools, and Tactical Analysis is one of the most powerful abilities in the game.

Grapplejack
Nov 27, 2007

kw0134 posted:

Ethereal cackles as FairGame reveals the pod on his turn, "let's see you wriggle out of this!"

Two minutes later: "ah well, nonetheless"


Dead Reckoning posted:

Yeah, I don't think you're going to have any problems with the endgame missions. You have all the important tools, and Tactical Analysis is one of the most powerful abilities in the game.

I mean sure he dealt with it no problem but I don't think I've ever seen an xcom game so openly be like "hey buddy, gently caress you"

Dead Reckoning
Sep 13, 2011

Grapplejack posted:

I mean sure he dealt with it no problem but I don't think I've ever seen an xcom game so openly be like "hey buddy, gently caress you"
I think the game is programmed to never have more than one specter use shadowbind per turn, so really it was a Gatekeeper and three dudes with plasma rifles. And it doesn't really matter what they can do if each of them only gets to take 1/2 a turn.

FairGame
Jul 24, 2001

Der Kommander

Chuu
Sep 11, 2004

Grimey Drawer
Those last two missions really showcase how busted Tactical Analysis is. Are you guaranteed to get it at some point, or are there more random perks than ways to obtain them?

FairGame
Jul 24, 2001

Der Kommander

Chuu posted:

Those last two missions really showcase how busted Tactical Analysis is. Are you guaranteed to get it at some point, or are there more random perks than ways to obtain them?

There's a deck of perks each game that will come out as resistance orders and continent bonuses. There are more perks than there are bonuses, so you're not guaranteed to get it every mission.

There's a perk that allows ANY ballistic hit on a Lost to be an instant kill, for example, which makes sharpshooters and templars hilariously OP on those missions. But we didn't get it this game.

Kibayasu
Mar 28, 2010

That civilian at 20:40 and at 24:25 was just all "God, this firefight has ruined my day!"

FairGame
Jul 24, 2001

Der Kommander

Hey, y'all. To be honest I'm kind of tired of subtitling "here's another mission where I dominate because the difficulty curve in endgame is enormously balanced toward XCOM, and I'd love to end the game except I'm still waiting for the final research project to finish."

I have reached the final 2 missions, but there are 2 missions (this upcoming retaliation, and one other) between now and then. Nothing of consequence happens in either of them. Would y'all mind if I just posted those 2 without subs, and we could move on to endgame?

DTurtle
Apr 10, 2011


Sounds good to me!

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.
That's fine with me.

cambrian obelus
Sep 14, 2010

I've never seen a French woman before!
Soiled Meat
I good with skipping to the good part.

Grapplejack
Nov 27, 2007

You can skip them, unless I'm in them, then you have to post it. :colbert:

FairGame
Jul 24, 2001

Der Kommander

Well, you're in this one, Grapplejack. One more mission to go (split into 2 videos) before we reach endgame.

Grapplejack
Nov 27, 2007

FairGame posted:

Well, you're in this one, Grapplejack. One more mission to go (split into 2 videos) before we reach endgame.



Lol oh you

Am I the first grenadier to make captain? I always thought the captain choice was weird. Chainshot is like, a shittier rapid fire and volatile mix just makes your grenades stronger. It's a bit lazy imo.

FairGame
Jul 24, 2001

Der Kommander

The mission is in the banner, but there's 15 minutes of "the PS4 was making scary noises so I stopped recording and restarted it" that's me scanning, getting the mission, gearing up, and starting the mission.

Like 99.9% of the mission action is in the banner, though.

If you want to be completionist, here's an uneventful Pt. 1: https://www.youtube.com/watch?v=9jof0csLR1g

And then Pt. 2, per normal:

Chuu
Sep 11, 2004

Grimey Drawer

FairGame posted:

The mission is in the banner, but there's 15 minutes of "the PS4 was making scary noises so I stopped recording and restarted it" that's me scanning, getting the mission, gearing up, and starting the mission.

Like 99.9% of the mission action is in the banner, though.

If you want to be completionist, here's an uneventful Pt. 1: https://www.youtube.com/watch?v=9jof0csLR1g

And then Pt. 2, per normal:



Well that was unexpectedly eventful given your description of the last two missions.

For all the disrespect you give Codices (or maybe because of it?) I still feel like they've been the most dangerous enemy. The forced lack of utility their AOE disarm causes has lead to incredible awkward situations and I believe multiple deaths in this playthrough.

FairGame
Jul 24, 2001

Der Kommander

The botched Deadford rescue mission was bloody as hell, but mostly a problem because we shanked a couple shots on a codex and THEN got Din shadowbound.

I think the only other missions with multiple casualties were:
1.) The first time the Assassin showed up
2.) The time I screwed up and needlessly moved into codex overwatch

I'm always happy to see a codex. They're predictable. Purifiers and Andromedons can do a nasty AoE that also adds a DoT with debuff; they're far scarier to me.

bpACH
Apr 5, 2009

Chuu posted:


For all the disrespect you give Codices (or maybe because of it?) I still feel like they've been the most dangerous enemy. The forced lack of utility their AOE disarm causes has lead to incredible awkward situations and I believe multiple deaths in this playthrough.

My opinion is that it is the disrespect that they caused so many problems.

The feedback order is a bit of a trap in my opinion. While Fairgame was able to pull out without problems most of the time, it caused problems that didn't need to happen. In order to kill a codex with it, the codex needs to psi bomb 3-4 troopers depending on difficulty. If it bombs less than that, it will have enough health to clone itself and now you have 2 of them on the field and several of your troopers have to move and can't shoot.

FairGame posted:


I'm always happy to see a codex. They're predictable. Purifiers and Andromedons can do a nasty AoE that also adds a DoT with debuff; they're far scarier to me.

I believe I posted this before but I generally play more defensively, so Purifiers and Andromedons aren't as scary to me (my troops a generally further away from the enemy and I use more guaranteed damage abilities). Codexes teleport and prevent me from using my troops.

That said, Purifiers and Andromedons are pretty high on my list too.

FairGame
Jul 24, 2001

Der Kommander

That might be correct. Certainly I've basically ignored them and let them disable me in exchange for a lot of damage all campaign, and that definitely led to problems in the Deadford mission.

Kind of a chicken/egg thing. Best way to shut down a codex is a flashbang; then they're just a bozo with a plasma rifle (and a massive aim malus from the flashbang). But all my grenadiers were dead which made flashbang strats not really worthwhile to me. And by the time I got other grenadiers, I was on plasma tier, and you can 1-shot a codex with bluescreen once you reach that tier.

FairGame
Jul 24, 2001

Der Kommander

cambrian obelus
Sep 14, 2010

I've never seen a French woman before!
Soiled Meat
Ha. the spokesman was a thinman the entire time.

Crazy Achmed
Mar 13, 2001

All I wanted was the chosen's rifle, now I can (potentially) die happy. Kudos to FairGame for keeping me alive all the way from the first mission and especially through that one where (iirc) everything went horribly wrong and basically everyone died except for megane and I.

What causes a concealed unit on overwatch to shoot or not? And one more thing that's been bothering me the entire game but I always forget to ask about: does anyone actually pump a shotgun this way? Like, I know nothing about guns but letting go of the handle of your weapon mid-firefight just seems like a bad idea.

Crazy Achmed fucked around with this message at 00:43 on Dec 31, 2020

Chuu
Sep 11, 2004

Grimey Drawer
Hope we get an explanation for the final team. I am really surprised Quinn made the cut, it feels like as insane as Templars were in the early game their power has just fallen off relative to everyone else in the late game.

Grapplejack
Nov 27, 2007

Chuu posted:

Hope we get an explanation for the final team. I am really surprised Quinn made the cut, it feels like as insane as Templars were in the early game their power has just fallen off relative to everyone else in the late game.

100% it's being able to ignore being shot at once, and the duplicate skill or w/e will probably be used

Dead Reckoning
Sep 13, 2011

Chuu posted:

Hope we get an explanation for the final team. I am really surprised Quinn made the cut, it feels like as insane as Templars were in the early game their power has just fallen off relative to everyone else in the late game.
The benefits of taking a Templar are that this is a long mission, and most of their powers are cooldown or focus limited, rather than being per-mission, that they're good at drawing fire without getting their health whittled down, and also that void conduit shuts down Avatar teleportation, which is clutch for one-turning at least one in the final room.

Crazy Achmed posted:


And one more thing that's been bothering me the entire game but I always forget to ask about : does anyone actually pump a shotgun this way? Like, I know nothing about guns but letting go of the handle of your weapon mid-firefight just seems like a bad idea.
It looks bad rear end, but no, absolutely no one who is getting in gunfights, or competitions, or duck hunts with a shotgun would do that. Not only are you breaking your strong hand off the gun, but you're breaking your cheek weld/sight picture as well. Plus, unless you have one of those straps on the pump to lace your hand through, it increases the chances of the gun slipping out of your hand, and most shotguns are not drop safe.

The normal way would be to cycle the pump while keeping the gun in your shoulder & the sights on target or transitioning to another target.

https://www.youtube.com/watch?v=Z3m-WNk44hI&t=180s

Real "combat" gun handling would show Vaughn topping up his magazine at every opportunity.

This all sort of ignores that there is no reason a weapon derived from futuristic alien technology would need to be pumped between shots.

FairGame
Jul 24, 2001

Der Kommander

Dead Reckoning posted:

The benefits of taking a Templar are that this is a long mission, and most of their powers are cooldown or focus limited, rather than being per-mission, that they're good at drawing fire without getting their health whittled down, and also that void conduit shuts down Avatar teleportation, which is clutch for one-turning at least one in the final room.


Holy drat, I wish I'd known that spoiler thing.

Dead Reckoning
Sep 13, 2011

FairGame posted:

Holy drat, I wish I'd known that spoiler thing.

Oh, I thought you knew based on the Chosen planeswalker discussion. (It doesn't work on them because the game doesn't consider them person-sized.) Yep, it's pretty useful, and the reason my endgame team is usually Ranger, Grenadier, Specialist, Sharpshooter, Psi-Op, Templar.

eating only apples
Dec 12, 2009

Shall we dance?

Crazy Achmed posted:

All I wanted was the chosen's rifle, now I can (potentially) die happy. Kudos to FairGame for keeping me alive all the way from the first mission and especially through that one where (iirc) everything went horribly wrong and basically everyone died except for megane and I.

Hope you've still got my cool jacket

Crazy Achmed
Mar 13, 2001

It’s bulky but helps keep the snake armour from chafing, I’d imagine.

FairGame
Jul 24, 2001

Der Kommander



I swear I wasn't trying for the 69th video to be the finale, but that's where we've ended up.

Dancer
May 23, 2011
I mean... I can't not say it... I'm trying...

SugarAddict
Oct 11, 2012
Nice.

cambrian obelus
Sep 14, 2010

I've never seen a French woman before!
Soiled Meat
Better than trying for 420.

SugarAddict
Oct 11, 2012

cambrian obelus posted:

Better than trying for 420.

I think there was an x-com longwar game that got that far.

Adbot
ADBOT LOVES YOU

Dead Reckoning
Sep 13, 2011
That Lancer was definitely a pucker moment: "Ohh shiiit, he's going for the medic!" Two Specialists isn't a bad plan on this mission precisely because it gives you two sources of revive. That or toss a sustaining sphere in your specialist's utility slot.

That giant faceless/zerker pod would have been a great time to use Shepard's Void Rift: they're all relatively weak mentally, so there's a good chance of panicking or mind controlling a few and letting you focus on the rest.

You absolutely can see a poo poo load of 'lids as one of the Alien Base pods, but they really aren't much of a problem at this point.

You'll do fine in the last room, Tactical Analysis procs on all the adds.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply