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Jinnigan posted:is there a guide somewhere to how to shape your heir? i am finding some articles about archetypes but i don't quite understand how to link that to how i want my heir to turn out TL;DR: You can shape your heir by choosing their Education. There are four Heir Educations you can choose from, which you'll be presented with in a pop-up when your Heir hits 10 years old: Philosophy Student (+1 wisdom) Politics Student (+1 charisma) Tactics Student (+1 courage) Commerce Student (+1 discipline) Note you can only have one student of each type at a time. So if you have multiple kids you can't make everyone a Politics Student. Between the ages of 10 and 18 you can Tutor your heir. You need a courtier who is not employed to do this. If you have a Scholar leader, you can also Tutor with your Scholar leader, additionally and concurrently with the courtier. ("Scholar double-tutoring"). Tutoring will increase your heir stats based on the Tutor's stats -- e.g. a high wisdom courtier is more likely to have the tutee gain wisdom. This is not guaranteed though, just favored odds. There are also various tutoring events that give additional bonuses depending on the event. There are also events for being a student. At 18, your heir will have the choice of Archetype. This will be a limited selection -- you'll pick from two out of the five possible archetypes. The possible archetypes for each heir education are shown in the tooltip for "X Student" but for ease of reference are: Philosophy - Tactician, Zealot, Builder, Judge, Scholar Politics - Hero, Diplomat, Judge, Orator, Scholar Tactics - Commander, Hero, Tactician, Zealot, Schemer Commerce - Commander, Builder, Diplomat, Orator, Schemer Generally I'd recommend your immediate heir being a Politics student because I feel all those five archetypes are strong (esp. Hero, Orator, and Scholar). I like my second child being Philosophy and try to train kids to serve as good governors. I tend to avoid Tactics Students because there's an event where your kid can fall off a horse and die which is not great. Hope that helps as a quick overview -- please follow up with any questions! I have a tab in my Old World Reference spreadsheet that tries to summarize this as well: https://docs.google.com/spreadsheets/d/1rm7G2MH2O61XmV0ONTwPmWjocPvAF3S6qKfrwZJoqyU/edit?pli=1#gid=0 alcaras fucked around with this message at 21:34 on Jun 20, 2022 |
# ? Jun 20, 2022 17:47 |
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# ? May 5, 2024 04:27 |
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alcaras posted:Made what I thought was going to be a quick video about Unique Units that somehow clocked in at 50 minutes... >.> thanks for posting this and other recent stuff. I've been going through your latest single-player game, it's great I remember my first game I was baffled by UUs, I kept searching for them in the tech tree. of course the UI told me I needed a Stronghold but I also wasn't sure what that was or how to build it. I think years of Civ have conditioned me to expect other games to have a similar mechanical structure, part of what's cool about OW
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# ? Jun 20, 2022 20:49 |
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alcaras posted:
I understand why they changed it and it was for the best but I do miss the build where the only limit on how many courtiers can tutor someone was based on how many free courtiers you had. I would end up with heirs where all their stats were double digits and some were more than 20. It was bonkers.
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# ? Jun 20, 2022 23:15 |
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i cant believe darkrenown stealth released the best 4x of 2021 and then dipped into retirement. what a loving pro move
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# ? Jun 21, 2022 07:11 |
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Mohawk continues to make great balance changes, adjusting and improving the game. Here's a quick (does 25m count as quick?) video summarizing the changes: https://www.youtube.com/watch?v=LAq3_FFZt0w I'm most excited about the historical nerd potential of the dynasty system.
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# ? Jun 23, 2022 03:10 |
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One thing I don’t yet have a great sense of in this game is what a city should look like. What is it’s potential? Should I just be blanketing every single tile in its borders with improvements? Is there any reason not to? What about specialists? I don’t yet know what the expected city building logic is I guess is the word.
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# ? Jul 8, 2022 11:12 |
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Generally yes, you want to build as much improvements as you can blow orders on. Similarly, there's really no downside to plopping down specialists other than opportunity cost. The opportunity cost is real though, as you gotta pump out those settlers and soldiers. Try not to waste time on tiles with no innate production bonuses unless specifically fighting shortages, whenever it feels like you really have more of everything than you can spend yet have idle workers, build stone quarries.
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# ? Jul 8, 2022 12:13 |
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Just finished HD processing (that took like a day o.O, I guess YT doesn't like 10 hour videos lol) on this video of an entire cloud duel (narrating my turns) against another player; we discussed and analyzed the game afterwards as well: https://www.youtube.com/watch?v=GUYLwivB9W8
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# ? Jul 12, 2022 13:57 |
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alcaras posted:Just finished HD processing (that took like a day o.O, I guess YT doesn't like 10 hour videos lol) on this video of an entire cloud duel (narrating my turns) against another player; we discussed and analyzed the game afterwards as well: I just watched your city production video, and I feel like either I missed that part of the tutorials, or it was entirely skipped over. It all makes sense now, but I feel like the official manual could use a clear explanation of the city production mechanics and overflow right up front.
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# ? Aug 1, 2022 19:41 |
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This game is cool as heck. I bought the DLC just to support the devs. It feels like they took some of the better parts of the character system from crusader kings and then gave you a fun game to play with it. I'm bummed there isn't more attention for it. Youtube is pretty sparse on the lets plays. Any thematic music suggestions by the way?
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# ? Aug 2, 2022 21:31 |
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FalloutGod posted:Any thematic music suggestions by the way? Scroll through the in-game playlist until you find "Sluntse". It's one hell of a song and not quite what it seems at a first glance.
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# ? Aug 3, 2022 01:02 |
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alcaras posted:FilthyRobot and I just finished an epic 1v1 play-by-cloud duel where each of us recorded and narrated our turns as we played them. I finally finished watching this game and it was amazing, it did not end the way I expected it to at all. Thank you!
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# ? Aug 4, 2022 15:12 |
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Game is still rad! Watching all of the videos. Why would I upgrade tiles? Is it just a space saving measure?
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# ? Aug 15, 2022 14:47 |
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FalloutGod posted:Game is still rad! Watching all of the videos. Using a Judge leader? Space saving, and since the upgrade takes 1 year (instead of how many it normally takes to build the building itself) you can enable some timings -- e.g. Upgrading from Stronghold to Citadel can get you your UU out a few turns earlier.
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# ? Aug 15, 2022 15:11 |
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Since each Garrison, Stronghold & Citadel provides half an order, you'll probably want to build a new one after upgrading to get the extra order, so I've never seen the point of upgrading. It seems to me like trading an extra builder turn (and 2+ orders) to get a benefit slightly sooner. Generally, the game operates on much longer time scales, so a few turns plus or minus rarely seem worth it to me. I suppose if you're already in a losing war and need the new unit yesterday it might be worth it. I play on the middle set of difficulty settings usually, so maybe high end play is different.
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# ? Aug 15, 2022 15:44 |
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So urban tiles, any reason to get builders and make em? I remember reading somewhere about how there is discontent based on number of urban tiles but I don't see where that is represented in game. Trying to decide if it'd worth pushing out to expand borders with an urban snake or just plop quarries everywhere. Also, to build urban improvements like odeon on an existing urban tile or a new spot to expand border/urban reach for more 2 adjacent tile urban builds?
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# ? Aug 17, 2022 06:36 |
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Urban tile pushes out your border so you can grab more resources with your city.
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# ? Aug 17, 2022 07:25 |
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There is also a requirement of 1 urban tile per citizen, otherwise you get a series of penalties.
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# ? Aug 17, 2022 18:30 |
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Does it list the penalty anywhere and does it only count for citizens that haven't been transformed into specialists or are specialists also counted?
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# ? Aug 17, 2022 20:12 |
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Asproigerosis posted:Does it list the penalty anywhere and does it only count for citizens that haven't been transformed into specialists or are specialists also counted? I think it is only for citizens, i.e. the number you see on the world map next to each city. If you don't have enough urban tiles that number turns red. As for where the penalty is listed before you get it, it might be in the in-game wiki. When you start getting the penalty you can mouse over it and you'll see what it is. I know it's a per-citizen penalty, I think it's - growth, + corruption, but I'm not sure what else.
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# ? Aug 18, 2022 14:45 |
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why's greece the only civ with multiple leader choice?
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# ? Aug 20, 2022 05:53 |
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Asproigerosis posted:why's greece the only civ with multiple leader choice? I'm not sure what you mean by this.
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# ? Aug 20, 2022 08:53 |
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I think it's a reference to the Dynasty system, which gives Greece more than one preset leader. I went over it in detail here: https://www.youtube.com/watch?v=LAq3_FFZt0w I imagine it'll eventually roll out to all other nations though?
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# ? Aug 21, 2022 02:28 |
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Yeah that's what I was referring to. Struggling to figure out a good balance to putting down urban improvements cause I want to get all the adjacency but also I could expand borders and also is it really worth taking up this tile with the odeon when I could get a 5 stone quarry and just put the odeon on an already existing urban that isn't doing anything?!!
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# ? Aug 21, 2022 04:47 |
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Adjacency isn’t that big a deal — it’s a nice to have. Border expansion only matters if it grabs you tiles you need (resources or coast for movement). That said, a 5 stone quarry is … not great. Unless there are no mountains or arid tiles accessible, I would never build a quarry that gives less than 6.
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# ? Aug 21, 2022 15:52 |
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the orders adjacency from barracks/ranges/strongholds/keeps is worth doing. The adjacency for the Odeon's isn't. It's much more worthwhile to use the power of the Hamlet's to border pop and grab specific resources.
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# ? Aug 22, 2022 01:05 |
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If you're going for a more peaceful victory how large of a military should you maintain? How does the AI size you up? If I keep my units on my borders to "show force" does that do anything or should I just park them on the barracks? The Old World official manual is fantastic. The multiplayer section by FluffyBunny was a real good read but how much of it can be applied to single player? I've watched and enjoyed a lot of your match videos alcaras but I wish there was more single player content out there.
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# ? Aug 22, 2022 03:43 |
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A lot can be applied to single player -- the AI is less aggressive than human players are, and you can use diplomacy to keep it happy, or even turn different AI against one another. The biggest change is the beginning of the game -- you start behind in SP (AI has more cities and more tech than you do) so you have to suck up to them and play nice until you get your footing. The AI will look at your military strength and will attack if it thinks you're weak and doesn't like you. If you enable the "Ruthless AI" option, in lategame, if you're near victory, AI will get a worse and worse opinion of you -- leading them to gang up on you if you're close to winning.
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# ? Aug 22, 2022 05:37 |
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I think the bare minimum you should have is 2 military units per city, plus a small expedition army (maybe 4 units) lead by your leader to clear barbarian camps etc. You should also have a detachment of chariots (2-3) that can get pretty much anywhere in your empire within 2 turns. I'd also say make sure you are at parity with whatever units the AI has. If they have archers, you better be prioritizing archers, if they have Axemen,, make sure you have chariots, if they have chariots, makes sure you have spears.
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# ? Aug 22, 2022 05:40 |
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Is -5 upset the same as -98 upset as far as relations go? Should I only influence relationships if I can hit a breakpoint?
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# ? Aug 28, 2022 15:10 |
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FalloutGod posted:Is -5 upset the same as -98 upset as far as relations go? Should I only influence relationships if I can hit a breakpoint? Yes.
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# ? Sep 2, 2022 18:26 |
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There's a demo on Steam available now
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# ? Sep 4, 2022 19:12 |
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Oh amazing. I've been waiting for a demo.
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# ? Sep 4, 2022 20:53 |
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This is on sale, and as big Civ fan, I am tempted to grab it. But I felt the same way about humankind, which left me underwhelmed and honestly, a lot of its core mechanics I didn't enjoy or outright hated (god the switching civs every age is just a terrible idea). I know there is a demo by I never find demos for games like these give you a good idea of what the game is like beyond the earliest points, which in a grand strategy 4x game is not enough to get how the game actually will be like. I see from the reviews its civ meets crusader kings, which is a good thing, but there's a smaller choice of civs and only one age? I can live wiht the smaller number of civs because even though Civ6 has like 40 at this point, i normally only play with about 5 or 6 so no biggy. Its the lack of ages that makes me hesitant. Does this mean you're just in the ancient or classical era, there is never any technological progress and you'll be fighting with warriors and bowmen the whole game?
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# ? Sep 5, 2022 20:20 |
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twistedmentat posted:This is on sale, and as big Civ fan, I am tempted to grab it. But I felt the same way about humankind, which left me underwhelmed and honestly, a lot of its core mechanics I didn't enjoy or outright hated (god the switching civs every age is just a terrible idea). There is technological progress, but yes, it's only through the ancient era. I have never played Humankind and it's been a long time since I played a Civ game, preferring Paradox Grand Strategy games. One of the biggest differences between this and CK3 (and probably Civ 5/6) is the challenge, CK3 is incredibly easy at the moment but the AI can really provide a challenge at all difficulty levels in Old World except maybe the easiest. There is a character system and events for characters, it's not as robust as CK3 though. I would recommend picking this up if you're a Civ fan and looking for something more serious without being completely tryhard. It's also more immersive of a story, since you aren't just playing as one ruler, your starting ruler grows old and dies and is replaced by someone new.
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# ? Sep 5, 2022 20:42 |
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I will say this game has a more complex land development / improvement model than Civ, by quite a lot. If meticulously crafting optimized tile layouts for your cities is something you enjoy, this game features that in spades.
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# ? Sep 5, 2022 20:46 |
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the technology goes from ancient to kinda early medival? i guess like late wre times humankind is underwhelming because everything about it is under baked. this game all the systems work together normally nicely, more than any recent civ. its challenging, though part of that is probably starting smaller than your neighbors, but the nature of the combat can really make you have to think about how a war will play out FLIPADELPHIA posted:I will say this game has a more complex land development / improvement model than Civ, by quite a lot. If meticulously crafting optimized tile layouts for your cities is something you enjoy, this game features that in spades. yeah if you like the sim city aspect of civ 6 this takes it to the next level
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# ? Sep 5, 2022 20:53 |
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FLIPADELPHIA posted:I will say this game has a more complex land development / improvement model than Civ, by quite a lot. If meticulously crafting optimized tile layouts for your cities is something you enjoy, this game features that in spades. Oh gently caress yea. I've been on a big management sim kick, especially colony/town sims and that sounds right up my alley. The rest also sounds good. The progression from ancient to medieval sounds good too. Sometimes I feel that civ goes to fast in the early mid game so I never get to play with stuff before gunpowder as much.
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# ? Sep 5, 2022 21:39 |
Yeah Old World feels like basically the opposite of Humankind to me - they made a very focused game, heavily incentivized important decision making and nailed it. It has none of the meandering, mindless clicking that Humandkind can get. If you’re okay with the limited scope of the game it’s an easy recommendation imo.
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# ? Sep 5, 2022 22:05 |
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# ? May 5, 2024 04:27 |
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I also felt underwhelmed by humankind and I loved old world.
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# ? Sep 5, 2022 23:08 |