She's been actively sharing her thoughts as she plays on the Fiesta Discord and it's extremely watching someone play through FFV for the first time.
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# ? Jun 30, 2020 14:23 |
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# ? May 9, 2024 04:23 |
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Moogles are telepathic. And I still found a way to catfish one.
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# ? Jul 1, 2020 02:06 |
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PMush Perfect posted:Moogles are telepathic. And I still found a way to catfish one. You also reached the point where we can all look back at Coneria's dumbass baby bridge and laugh.
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# ? Jul 1, 2020 02:14 |
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I loved this game growing up, my second rpg after Dragon Warrior. The group-on-group combat was mind blowing after the 1 vs 1 of DW. I used the same party as this LP, but I really could have used a mechanics tutorial as my black belt kept using nunchucks until well after class change. I think I was messing around near the starter town admiring the different weapon sprites (also cool, for the time) when I tried punching imps. And oh my god, the monk went completely berserk! I'd basically been dragging him along through most of the game, and all of a sudden he's my hardest hitter. Pretty sure I never took his armor off, as I never knew about the passive absorb. I was 12, new to games, and this was NOT well explained at all.
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# ? Jul 1, 2020 02:34 |
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Spork Dragon posted:And oh my god, the monk went completely berserk! I'd basically been dragging him along through most of the game, and all of a sudden he's my hardest hitter. Pretty sure I never took his armor off, as I never knew about the passive absorb.
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# ? Jul 2, 2020 03:40 |
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Good news: I found my screenshots for the in-progress/delayed update for this and my other LP so I don't have to play through the entire game again to get back to where I was. Bad news: I haven't found my drafts for the updates, so I will need to reverse engineer the updates from the screenshots, with several months of distance between me and when I took them.
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# ? Sep 1, 2020 23:48 |
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Clearly, the culprit is ninjas.
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# ? Sep 2, 2020 00:00 |
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CirclMastr posted:Clearly, the culprit is ninjas. At least Monks and Samurai's are to blame, which I guess if you combine them together you get a ninja?
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# ? Sep 2, 2020 00:07 |
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PMush Perfect posted:Good news: I found my screenshots for the in-progress/delayed update for this and my other LP so I don't have to play through the entire game again to get back to where I was. Are... are you me?
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# ? Sep 2, 2020 00:13 |
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CirclMastr posted:Clearly, the culprit is ninjas. That sounds exactly like what an Elf Prince would say! Fantastic Foreskin fucked around with this message at 02:45 on Sep 2, 2020 |
# ? Sep 2, 2020 02:39 |
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CirclMastr posted:Clearly, the culprit is ninjas. Well, right now they're thieves.
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# ? Sep 2, 2020 02:54 |
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ultrafilter posted:It's hard to appreciate now, but rescuing the princess after the first dungeon was a huge departure from the standard approach to gaming at the time. In pretty much every other game to date with a captured princess, rescuing her was the win condition. The only exception I can think of is Dragon Quest, and there it's still a major quest line that'll take you about halfway through the game. Having that over and done with an hour into the game made it really clear that this was something new. Actually, in Dragon Warrior rescuing the princess is technically optional; the only requirement for beating the game is to defeat the DragonLord. Rescuing the princess is the game's only sidequest. The only thing you get for rescuing the princess is the item that helps you locate Erdrick's Token. The token can be found without it by trial and error, prior knowledge of its location from a previous playthrough, or using a FAQ. Failure to rescue her results in a slightly different ending that mentions your bachelorhood (and no "But thou must!"). You can even do both things simultaneously by rescuing the princess and then killing the DragonLord before taking her back to her castle. The DragonLord will actually have additional dialogue thanking you for bringing his bride to him, saving him the trouble of fetching her from the dungeon himself. Personally, I don't rescue her; she's kinda obnoxious.
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# ? Sep 3, 2020 01:25 |
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...! posted:Failure to rescue her results in a slightly different ending that mentions your bachelorhood (and no "But thou must!"). You can even do both things simultaneously by rescuing the princess and then killing the DragonLord before taking her back to her castle. The DragonLord will actually have additional dialogue thanking you for bringing his bride to him, saving him the trouble of fetching her from the dungeon himself.
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# ? Sep 3, 2020 02:15 |
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By the time you're ready to take on the Dragonlord, saving the princess is no big deal. That's an interesting point about the princess being a sidequest. The idea that you have to save the princess in video games was so ingrained by that point that no one ever really thought about not doing it.
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# ? Sep 3, 2020 02:22 |
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ultrafilter posted:By the time you're ready to take on the Dragonlord, saving the princess is no big deal. Most people also expected it to be the end of the game.
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# ? Sep 3, 2020 02:28 |
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MagusofStars posted:IIRC, the castle you need to deliver her to is also the only save point in the entire game. So if you're going for that extra DragonLord dialogue, you're basically doing the remainder of the game as an Ironman run. The princess is literally just a few steps out of the way on the run from Tantegel to Charlock. You have to walk right by her cell just to get through the Swamp Cave. It's a two minute detour to grab her then keep going to the DragonLord. You're making it sound like you're going to have to grind/quest for hours after freeing her or something.
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# ? Sep 3, 2020 13:20 |
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...! posted:The princess is literally just a few steps out of the way on the run from Tantegel to Charlock. You have to walk right by her cell just to get through the Swamp Cave. It's a two minute detour to grab her then keep going to the DragonLord. You're making it sound like you're going to have to grind/quest for hours after freeing her or something. I think he's suggesting that It's only possible by getting the princess first, as normally intended, and then continue the rest of the game without ever going back to deliver her. As opoosed to skipping her entirely, doing everything *except* the DragonLord, and then backtracking for her right before the final boss.
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# ? Sep 3, 2020 23:17 |
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As noted earlier, the Princess is entirely optional; she helps you find an item hidden on the overworld but it's absolutely possible to find it with some careful counting -- you get given coordinates with respect to the starting point, and what the Princess does is tell you your position with respect to the castle. But you can just wander off into the wilderness and mentally track your position. So you can in fact do everything required to get access to the Dragonlord without ever visiting the Princess, then nab her en route to endgame.
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# ? Sep 4, 2020 00:49 |
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...! posted:The princess is literally just a few steps out of the way on the run from Tantegel to Charlock. You have to walk right by her cell just to get through the Swamp Cave. It's a two minute detour to grab her then keep going to the DragonLord. You're making it sound like you're going to have to grind/quest for hours after freeing her or something.
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# ? Sep 4, 2020 01:21 |
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You can save the game before you rescue the princess, it really doesn't change anything.
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# ? Sep 8, 2020 00:32 |
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The point is that you can't save AFTER rescuing her without turning her in.
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# ? Sep 8, 2020 11:33 |
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It's 2020. We got save states now. We're civilized. The long nightmare is over.
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# ? Sep 8, 2020 14:56 |
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DGM_2 posted:The point is that you can't save AFTER rescuing her without turning her in. Yeah but she's in a super low level area. The only thing you're not saving is the fact that you rescued her, it doesn't change anything about the walk to the dragonlord in any meaningful way.
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# ? Sep 9, 2020 13:49 |
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Off topic but OP, how was the fiesta, did you finish it? I’ve been meaning to do it one of these years but it was a busy time for me this year. I never got FF1 on cartridge but I played DW when I was 6 or 7 and then moved right to FF4. FF1 was this mythic game for me that was always too expensive at funcoland, then I figured out emulators and got my poo poo kicked in. I think I gave up on it on some cave that hasn’t come up yet, I don’t remember too well. Even though it was different, I was glad the GBA port made it easy enough to run through without much grinding.
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# ? Sep 12, 2020 14:32 |
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JackBandit posted:Off topic but OP, how was the fiesta, did you finish it? I’ve been meaning to do it one of these years but it was a busy time for me this year.
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# ? Sep 12, 2020 17:16 |
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I started replaying FF1 a couple days ago and I've gotta say, the music is absolutely grating.
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# ? Sep 13, 2020 04:09 |
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Some Goon posted:I started replaying FF1 a couple days ago and I've gotta say, the music is absolutely grating.
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# ? Sep 13, 2020 04:35 |
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Plus it resets the loop every time basically anything happens.
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# ? Sep 13, 2020 04:48 |
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Really my main complaint is that it's way too high pitched. That the loops reset whenever you blink is a close second, but I think I could live with that if not for the first part. E: elucidation Fantastic Foreskin fucked around with this message at 05:21 on Sep 13, 2020 |
# ? Sep 13, 2020 05:12 |
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What about the “weeeer whoooa” when the dialogues open and close, what a silly choice by the designers. Or am I thinking of another game
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# ? Sep 13, 2020 14:13 |
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You're thinking of FF1. And I don't know, I find that kind of weirdly charming. Like the "weeeer" is them saying "Oh hai player", and then "whoooa" is "Bai now", or something.
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# ? Sep 14, 2020 01:41 |
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TooMuchAbstraction posted:Plus it resets the loop every time basically anything happens. I remember one time where I basically redid the entire soundtrack in the last dungeon... https://www.youtube.com/watch?v=O4Q2mOmCf5M&t=369s That quirk was actually one of the trickier problems I ran into while doing that. Whatever song I picked, it needed to be good right from the get-go. Otherwise, it would just reset before ever getting to "the good parts" .
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# ? Sep 14, 2020 03:39 |
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Fighter/Fighter/Red Mage/Red Mage is an absolutely wild party, and I'm here for it.
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# ? Sep 14, 2020 03:55 |
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Apparently there's a new randomizer or something out for FF1, which made me think about this.
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# ? Oct 27, 2020 23:39 |
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FeyerbrandX posted:Apparently there's a new randomizer or something out for FF1, which made me think about this.
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# ? Oct 27, 2020 23:56 |
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Ooh, how's it work?
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# ? Oct 28, 2020 00:24 |
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shrug. just saw it on the FFV fest discord when I was at work and decided it was a flimsy enough pretense to nudge the thread
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# ? Oct 28, 2020 00:37 |
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PMush Perfect posted:Ooh, how's it work? If you're interested, races are usually on one of the Speedgaming Twitch channels a couple times a week and it's part of SpeedgamingLive which starts next week (2nd I think?) and runs for like a week, so if you check around, you should be able to catch some and see if it piques your interest.
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# ? Oct 28, 2020 01:51 |
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PMush Perfect posted:Ooh, how's it work? my first run i got nuke as a Level one spell so i think its friggin great
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# ? Oct 31, 2020 17:59 |
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# ? May 9, 2024 04:23 |
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Hello, friends! It’s been a while, hasn’t it? I’ll cut to the chase, this isn’t a “this LP is still alive, honest!” post. But it’s not a confirmation of a dead LP either. It’s a confirmation of something I’ve said in other places but yet to make explicit here: This LP is on official hiatus until after I finish my Pokémon Stadium LP. Running two at once just isn’t something I’m capable of at this time in my life, and trying to force it hasn’t been good for me. But my LP niche is doing weird infotainment runs of janky retro games, and there are few more deserving than FF1 NES. So, I’ll be back. Just not for a while yet. See y’all then! girl dick energy fucked around with this message at 00:15 on Apr 10, 2021 |
# ? Apr 2, 2021 21:05 |