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Oh boy this looks fun. Yeah I can definitely see that this is very much an Unofficial SCP fangame.
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# ? Apr 24, 2020 20:00 |
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# ? May 7, 2024 12:30 |
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Now this seems neat. And I have a soft spot for LPs based around niche titles with bad/nonexistent translations, so that's cool too. Looking forward to how the game throws wrenches into the gameplay loop. It seems a little simplistic now, but I imagine it's going to layer problem on top of problem here on out.
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# ? Apr 24, 2020 20:22 |
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Let’s just say most anomalies aren’t as forgiving as our good skull friend.
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# ? Apr 24, 2020 20:55 |
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It was more than just a bad initial translation; apparently Project Moon gave a third party a pile of money to do the job, and what they turned in was one step removed from a machine translation, leading to the dev team splitting up. I love this game to death, so it's great to see somebody LPing it. And Library of Ruina enters early access next month! unless it gets delayed again
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# ? Apr 24, 2020 23:04 |
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Just chiming in to say I also grabbed the game and have been enjoying it quite a bit. Looking forward to seeing you how many mistakes I've made! (Given how I took neither of the ones you were looking for and did take the third one there, I'm going to guess "a lot").
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# ? Apr 24, 2020 23:51 |
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Nick Buntline posted:Just chiming in to say I also grabbed the game and have been enjoying it quite a bit. Looking forward to seeing you how many mistakes I've made! (Given how I took neither of the ones you were looking for and did take the third one there, I'm going to guess "a lot"). I'm glad to hear you're enjoying it! Don't worry too much about picking the wrong abnormality or what have you, this is one of those games where you have 'learning experiences' instead of 'mistakes.' It's just that sometimes those learning experiences involve a half-dozen agents being converted into bloody mist.
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# ? Apr 25, 2020 00:27 |
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Yeah, it’s actually very friendly to mistakes of that sort as well given that you can always restart the day, even! If you feel like you’ve taken losses that will flat out sink you in the future don’t hesitate to slap that restart button.
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# ? Apr 25, 2020 00:30 |
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Oooh, excited to see this get LP'd! I was interested in this game when it first came out, but I could never quite manage the gameplay loop, and the translation probably didn't help. Looking forward to seeing a proper dive into the Anomalies! I've submitted an agent, as well.
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# ? Apr 25, 2020 02:54 |
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Signed up too, cannot wait to have to go clean Cthulhu's toilet. One thing I am wondering about, where are we getting these abnormalies from? Not from a "how did they come to be?" point since I figure the game might go into that later, but rather what poor shmuck has the job of trucking those things from wherever they got them to our facility. Goodness knows that the last thing a trucker needs when spending hours on the road is an ancient horror of unfathomable terror speaking terrible secrets into their ear
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# ? Apr 25, 2020 05:48 |
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They actually do cover how they get them into the facility. The world-building is immense.
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# ? Apr 25, 2020 06:10 |
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Aw, you're not gonna let us vote on which Abnormality you pick at the end of the day? But I wanted to make things hard for you! /s
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# ? Apr 25, 2020 06:14 |
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serefin99 posted:Aw, you're not gonna let us vote on which Abnormality you pick at the end of the day? But I wanted to make things hard for you! /s I know you’re joking, but honestly I actually considered it at one point.The problem was that in order to do that I’d have to either let the screen sit on the abnormality selection until the vote was done-not really feasible as I’d be leaving a game that can have memory leaks open for days at a time-or replay the day another 2-3 times until whatever you voted for came up, which would really break continuity and also seriously slow down my ability to update. Unfortunately, there isn’t a way to realistically let you guys build the facility.
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# ? Apr 25, 2020 06:35 |
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You know, when I said I wanted to watch what horrible fate would await the first schmuck to deal with skull buddy here, it was a jest knowing how incredibly forgiving it is. I did not realize you could actually have it, and it alone, gently caress someone up enough to have them snap.
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# ? Apr 25, 2020 06:43 |
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TeeQueue posted:I know you’re joking, but honestly I actually considered it at one point.The problem was that in order to do that I’d have to either let the screen sit on the abnormality selection until the vote was done-not really feasible as I’d be leaving a game that can have memory leaks open for days at a time-or replay the day another 2-3 times until whatever you voted for came up, which would really break continuity and also seriously slow down my ability to update. Technically there is always a way. Don't bother doing this lol, but technically you could spin up a virtual machine, install the game within the VM, and whenever you get to a vote, store a memory snapshot of the VM and close it. Restore from snapshot when the vote is done.
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# ? Apr 25, 2020 07:01 |
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Carbon dioxide posted:Technically there is always a way. Don't worry about me doing it. It took about four reads and a google search just to wrap my head around the idea. It's beyond my ability. Still, a hearty tip of the hat for figuring out in like 30 seconds what I couldn't manage in a week.
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# ? Apr 25, 2020 07:23 |
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Carbon dioxide posted:Technically there is always a way. I vote Box 3, whatever Box 3 is next time
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# ? Apr 25, 2020 08:34 |
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gotta agree, box three it is
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# ? Apr 25, 2020 08:36 |
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RIP guy who went insane from... a floating skull.
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# ? Apr 25, 2020 08:51 |
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Talow posted:RIP guy who went insane from... a floating skull. I'm intensely curious if the reason you always start with the floating skull will come up in the playthrough
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# ? Apr 25, 2020 09:41 |
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Mechanics Talk 1: Risk Levels and Damage Welcome to Mechanics Talk, where I will be talking about a lot of the underpinnings that explain why things happen the way they happen. The first things I'll be covering are the risk levels of Abnormalities, and how damage is calculated. There are five different risk levels for Abnormalities and E.G.O gear, and they will roughly tell us how powerful things are. They are, in order: ZAYIN, TETH, HE, WAW, and ALEPH. These letters are out of place alphabetically, but lunnrais has a bit of insight as to the order. lunnrais posted:I can help out with a little explaining of the jewish mysticism as well, as things come up (Jen X is doing a pretty good job so far). I would like to note that they are using an older style of transliteration that is fallen out of style these days. It's a style that approximates the Ashkenazi style of pronunciation, which notably has a different pronunciation for the tav with or without a dagesh (a dot inside the letter, which is usually not actually written most of the time, with the expectation that you just "know" that the dot is supposed to be there in a particular word or not), while modern and sephartic hebrew does not make a distinction whether a dagesh is present or not. Amongst ashkenazi, the tav can be pronounced "t" or "s", depending on the dagesh, but when transliterating, they want to distinguish a tav from a samech or shin/sin, so instead of writing it as an "s", they write it as a "th" instead. It's why English has the word "Sabbath", when actual ashkenazi say "Shabbos", and modern Israelis say "Shabbat". As we can see from this screenshot, One Sin is a ZAYIN (1), the lowest Abnormality tier. It deals 1-2 White damage(2). Notably, it deals a random number from 1 to 2, so an Agent could take something like 1.4 damage. While the game only shows whole numbers next to agents' HP and SP, it actually tracks them to 4 decimal places. This is why an Agent will sometimes survive with 0 HP or SP. We can also see One Sin's E.G.O suit on the screen, Penitence (3). It has a tier of ZAYIN and RWBP defenses of 0.9/0.8/0.9/2.0, respectively. Any damage modifier in Lobotomy Corporation is done by multiplication, so if an Agent works One Sin and wears its E.G.O suit, the damage they would take on each failure would be between (1-2)*0.8= 0.8-1.6 White damage. Outside of damage resistance, the most common modifier to damage is based on risk levels. An ALEPH attacking a TETH will deal much more damage than a TETH would, because their base strength is that much higher. This chart shows what the multiplier is for every attack level vs every defense level. There's a slight defender's advantage to how the numbers work, so we want to keep our suits at least one tier below whatever it is we're dealing with in order to keep the damage our Agents take down. That's it for damage calculations and risk levels. It's basic information, but knowing it means that we can better eyeball how much damage our Agents are likely to take from working Abnormalities, and that comes in very handy later on. TeeQueue fucked around with this message at 10:00 on Jun 28, 2021 |
# ? Apr 25, 2020 12:21 |
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I spy a "abnormality story records" button up to, what's that about?
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# ? Apr 25, 2020 12:30 |
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Regallion posted:I spy a "abnormality story records" button up to, what's that about? Every abnormality has a story that you unlock as you get their info. I haven't shown it off yet since we haven't unlocked any full stories, but it'll be coming soon enough.
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# ? Apr 25, 2020 12:42 |
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TeeQueue posted:I know you’re joking, but honestly I actually considered it at one point.The problem was that in order to do that I’d have to either let the screen sit on the abnormality selection until the vote was done-not really feasible as I’d be leaving a game that can have memory leaks open for days at a time-or replay the day another 2-3 times until whatever you voted for came up, which would really break continuity and also seriously slow down my ability to update. I'd considered LPing this myself, and my "plan" was to offer a list of 3 possibilities to vote on and use the winners to build a priority list that would get picked if they ever came up. But yeah, there's not really a non-awkward or technical way to do it.
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# ? Apr 25, 2020 12:46 |
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Honestly, having seen enough LPs that rely on player input just stall out when the audience ends up selecting a series of choices that are just... A chore to play, I'm more than happy to watch the selections being made by someone who knows what they're doing. I'd rather have a complete, informative LP than an incomplete one where the final few posts are constant fire fighting to keep your head out of the water.
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# ? Apr 25, 2020 13:00 |
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Saw someone (Jadestar or Highwang probably) play this on twitch. Was totally lost. So pretty hype for an informative LP! Game has a strong mood. Even if the moe AIs are a little eye-rolling. If people want to play too the BeforeIPlay got a post about this recently (not on the wiki at time of posting.) Possibly spoilers I don't know! https://forums.somethingawful.com/showthread.php?threadid=2969807&userid=0&perpage=40&pagenumber=804#post504208582
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# ? Apr 25, 2020 17:52 |
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This game looks absolutely sick, about time someone made an SCP-style management game.
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# ? Apr 25, 2020 18:31 |
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Huh, I never realized that they actually got the risk order so weird! All the abnormality risk levels are transliterated hebrew letters, but instead of being in alphabetical order, they go 7, 9, 5, 6, 1 It would be like the following scale, in order: G, I, E, F, A
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# ? Apr 25, 2020 18:50 |
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I agree that I'd rather have TeeQueue pick the anomalies themselves. I'd like to see an informative LP and this game has a chance to be a massive slog if you pick poorly. And, usually, even if you don't. Although I'd love to see you pick that anomaly. You know the one. The thattest anomaly you can get.
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# ? Apr 25, 2020 19:45 |
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Chinely posted:I agree that I'd rather have TeeQueue pick the anomalies themselves. I'd like to see an informative LP and this game has a chance to be a massive slog if you pick poorly. And, usually, even if you don't. Although I'd love to see you pick that anomaly. You know the one. The thattest anomaly you can get. Every time I think I know what you mean I think of another anomaly that could be describe as the thattest
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# ? Apr 25, 2020 19:52 |
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What I’d say is that if there are any abnormalities you’re not going to take, under any circumstances, you could provide a spoiler-filled bonus explanation as to what the thing is and why you refuse to deal with it
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# ? Apr 25, 2020 19:53 |
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Jen X posted:What I’d say is that if there are any abnormalities you’re not going to take, under any circumstances, you could provide a spoiler-filled bonus explanation as to what the thing is and why you refuse to deal with it That'd definitely be interesting, without messing up the actual gameplay.
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# ? Apr 25, 2020 20:51 |
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The thottest abomination
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# ? Apr 25, 2020 20:54 |
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Love this game! Hoping to see some of my favourite anomalies like T-04-53 and T-01-68!
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# ? Apr 25, 2020 21:45 |
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While we're going to be seeing every abnormality eventually, I certainly don't mind providing my thought process behind picking them, like with -27 vs -56. (I also promise to tell you when we see my thattest abnormality. )
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# ? Apr 25, 2020 22:46 |
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Haha, I can't wait! I'd say mine but the later abnormalities are so spoiler filled that I don't even want to hint.
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# ? Apr 25, 2020 23:04 |
I am hooked and want to see where this goes.
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# ? Apr 26, 2020 00:41 |
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Day 2: Story Music: story 1 Since she's our "most trustworthy and capable companion among all the AIs," we're going to be speaking with Angela at the start of every day. Today is no different. That is the motto of our founder, the one whom we refer to as A. >Face the Fear Of course, with the exclusion of myself, as I do not exactly belong to humanity. How should I put it? We are pioneering an entirely new world in a brand new field of study. The discoveries we have made thus far are merely the tip of the iceberg. We confronted them for the first time. And we faced fear itself. They were fundamentally an incarnation of fear. ...Yeah, that tracks. --- >Build the Future One may simply lie atop the sand of the future… Or they may shape it with purpose. Lobotomy Corporation is an innovative company. The harvesting technologies we have discovered are such a… It’s simply remarkable. These technologies could be the salvation of mankind. With these, we will mould the future, creating brand new paths. --- Routes Merge Here In summary: Lobotomy Corporation is simply remarkable, says the AI who was made by Lobotomy Corporation for the advancement of Lobotomy Corporation's corporate agenda. Also, Abnormalities are apparently incarnations of fear. This means we're probably not going to see any cuddly teddy bears anytime soon. This isn't all, though. Any time you finish a mission for a Sephirot, their story progresses and they give you a new mission. Yesterday, we cleared Malkuth's first mission so right after this we get to see- Music: Town - Alone in a Crowd Angela again? Usually, I am in charge of the security of your office. However, it seems that I failed to pay close enough attention to the Sephirah meeting room. I heard that a Control Team employee has “resigned” from the corporation. "Good job?" You do know what it means to “resign” here in the company, don’t you? Great. Now they both think their boss is an idiot. I’ll take that as a no. I do sometimes miscalculate what information I should deliver to you and what I shouldn’t. Some aspects of our company that I considered natural and obvious may come as quite a shock to you. It’s like a well-structured play. Every actor has a role and they must be faithful to their part without any error, synergizing with each other. Now, imagine that one of the actors decides to leave the stage because they didn’t like their role. The actor should have played their predetermined part at the predetermined timing before making their exit stage left. But to leave the stage without fulfilling their part means that the life of the role and its actor are finished. That is what we mean when we say someone “resigns”. Oh, there's Malkuth! I mentioned earlier that it'd be fine if someone went into the Kabbalah stuff more in-depth, and Jen X was kind enough to oblige, so I'll be quoting them occasionally from here on in. Jen X posted:As far as the Sephirot symbolism goes, all that matters for the moment is that the higher sefirot are the aspects of god considered closer to the divine source, while the lower ones are the more...human accessible, is I guess the best way to put it? Malkuth (or Malkhut, if you want a better transliteration), for example, is "kingship". I knew you could do it! You’ll never guess how much I rooted for you back there. As for me, the day went alright; we covered a joint emergency-protocol drill for my team! Not a single dropout or injury! Everyone did a good job! Not to say that it was perfect, though. Malkuth is so earnest that it's easy to forget the first thing that she does is have someone iced for trying to quit their job. Those entities that wander the facility, unable to be contained. And sometimes, they manifest themselves in the corridors. The drills do no good when you encounter them, since we don’t have enough data on them. So we always have to stay alert! No matter how meticulous our plan is, we can’t control the unknown. Pausing here to say that I couldn't find the next song anywhere in the music files I had access to. If anyone can find it, please let me know and I'll get the name information updated. Music: UNKNOWN from M2 It’s not like fear or anything… Some other sensation. Strange, isn’t it? I feel nauseous, like something within me is palpitating out of control, and it feels… like I’m no longer myself… How could I describe it? Like something’s wriggling inside of me… In summary: If an employee tries to resign the higher-ups just murder them, confirming what happened at the end of day 1. There are also other things that just show up in hallways sometimes and cause problems. They seem to do something unpleasant to Malkuth's mental state. We can think about that later, though, because we've got a brand new mission to do! Next time, on Lobotomy Corporation: Time Kompression! Obscure mechanics! Malevolent vibes! TeeQueue fucked around with this message at 10:01 on Jun 28, 2021 |
# ? Apr 26, 2020 14:47 |
So even if we keep the Abnormalities in their boxes the mystery uncontained wandering entities might end up making the AIs snap? The same AIs that already see murder as a legitimate means of solving personnel issues? That's reassuring.
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# ? Apr 26, 2020 16:03 |
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AIs? Pfft. The clue is in the title. One ice pick and over-stressed employees become admin staff. Actually guessing that's not the case, with language barrier and stuff, but I like the idea.
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# ? Apr 26, 2020 18:06 |
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# ? May 7, 2024 12:30 |
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Better roll any broken AI back to the previous day.
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# ? Apr 26, 2020 19:08 |