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Oo Koo
Nov 19, 2012
I generally find that regardless of the character, the party ai is most useful when it's set up to balanced attack, freely use moves and class strikes without restriction and only keep a single healing item in reserve so they don't accidentally empty the item wheel.

The game throws enough healing items at you, that you're not likely to run out, and you can always buy more. There's always a gold statue before boss fights, so you never go into one without full health/mana and the boss arenas usually have enough blue urns to fill one or two cs bars, so there's really not much need to micromanage the ai's resource usage.

Balanced attack with unrestricted item usage makes both ai characters automatically use heals or revives if someone is low, debuffed or dead, otherwise they just keep fighting normally.

I find that the QoL increase from just letting the ai do it's thing on it's own is worth the minimal efficiency loss from occasional wasted item, spell or class strike. And all characters have slottable conditional mp/cs regen abilities in their spirit training tree, that can be used to stretch the game's already generous resource reserves further.

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Oo Koo
Nov 19, 2012
You should change the character you control occasionally. Angela and Hawkeye are both fun to play.

Angela, because you can hotkey your spells to the right bumper+facebutton for quick access, so you don't have to pause to fiddle with the spell menu, and can recharge your mana by bludgeoning enemies in melee with reclaim (mp from heavy attacks) from strength 6/12 or victory mp boost (mp from kills) from spirit 4.

Also her melee combos have her swinging her stick like a street punk would swing a golf club or baseball bat and it's hilarious beacause it looks so amateurish, unprincesslike and absolutely in character for her, while still being decently effective from a gameplay perspective. In my opinion she's the character with the best melee animations just out of sheer personality, even if they aren't as devastating as Kevin's or flashy as Hawkeye's.

And Hawkeye is a fun melee/ranged hybrid between his spells, flashy multihit melee combos (his running light attack is this floaty horizontal jump charge pirouette thing and it's great) and quickslotting a stack of thrown weapons (darts are cheap on the night market and scale off of luck).

Riesz is relatively boring to main by comparison, though she has good class strikes and enough cs regen abilities to use them often.

Oo Koo
Nov 19, 2012
If you haven't left Beuca yet, you should speak to everyone in Tomatotown before leaving.

Oo Koo
Nov 19, 2012

Bruceski posted:

Nope, neither the future transportation nor Booskaboo will land there. No cactus there either, the lil' guy is only in places reachable at the end of the game.

There is one missable there that I tried to vaguely hint at earlier, but that can always be gotten in a new game+.

One of the friendly tomatomen in Tomatotown gives you a chain ability that allows you to substitute 30% of your mp costs with health.

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