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Crystalgate
Dec 26, 2012
This remake is good, but not great. A lot of outdated things have been improved, yet some relict from the past game still held this game back. I also question some decisions made.

They added more bather between the characters, yet not really. It doesn't fell like the characters are actually talking to each other. Usually they are either not at all talking to each other and just monologues or one character talks and then another character responds which then is never acknowledged. For example, Riesz says something in line of "I must retake Laurent" and then each character has a response line they can use if they're in the party. The dialog then stops. Had Riesz responded in turn and said something different depending on the second character, it would have felt more like they were talking to each other. As it is, most of the banter doesn't sell the illusion that they talk to each other or even see each other. There are exceptions and when they occur it's great.

The story was good enough for it's time, but did not really give the writers much opportunity to update it without drastically changing it. We have mana running low and in a real life situation, depletion of resources often leads to war. However, each nation was so good and benevolent that a convenient mind controlling villain was needed to make the war happen despite the game already having the setup for war. This is not a good writing by modern standard and drastically limits the story telling potential. Then we have the exception, the beastmen who seemed neither mind controlled nor too bothered by the depleting mana, but still attacked, presumable because they are jerks. Now, if you play Kevin's prologue, the game mentions humans oppressing the beastmen. This looks like a panic response by the writers who realized they needed to do more than "beastmen are complete jerks" and had to pull something from their asses. Considering how strong the beastmen are and that all major nations are so benevolent they needed a mind controlling villain to go to war despite a resource depletion scenario, there is nobody who both could and would oppress them.

The part of the game where you fight seven Benevodons is a very long pause in the story that a modern RPG should just avoid.

I liked the skills you could equip, but there should not be any "congratulations, now you just flat out do 30% more damage" skills. The developers should also make up their mind wether or not MP is an actual limit. Angela is severely limited by her MP supply early on, but can more or less spam freely once she hits class 3. Other characters has the problem that they can't really afford to use their skills for anything else than bosses until roughly they hit class 3, provided they even want to do so. If the characters use stat ups, stat downs or sabers on vanilla enemies, not only will they run out of MP very quickly, but there's no point in doing so in the first place until you get multi-target versions of said skills. Traps and Charlotte's summons are also not strong enough to be much worth until class 3.

That said, battles are fun to fight and I could play this game a few times before getting tired of it. It does work as simple fun. It's just that I can see how much better still this game could have been if it was an original mid budget game rather than a remake shackled by the original game.

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