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Ah, hell. I had no idea about this. Got it just now; it's way too cool to ignore! Thanks for bringing it up over in the Making Games thread, Your Computer. I followed the same raycaster tutorial recently, working on a thing in Pixel Vision 8, but could not get the textures working correctly. I'll have to try again -- or, if you don't mind sharing your code? I just ordered a USB keyboard for the Wii, for Animal Crossing, and I went specifically for the smallest one I could find without a mouse. Turns out that might've been a mistake. Sigh.
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# ¿ May 4, 2020 16:01 |
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# ¿ May 16, 2024 04:39 |
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YC, that video made me remember something from my childhood: the Tandy Color Computer Pinball cart. A completely daft thing that doesn't play much like pinball at all, but it had an editing mode that I was obsessed with. I'm very tempted to port my current dungeon crawler project from pv8 to SmileBasic.
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# ¿ May 4, 2020 23:45 |
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As I thought, this thing is dangerous. I dug out an old netbook, charged it up, threw Lubuntu on the thing so I could have a reasonable screen to read the docs while working on the big TV. Thought, oh, I'll spend an hour or so, see if I can draw some lines and shoot some text up on the screen. Four hours later? A more than reasonable facsimile of my dungeon game, but on the Switch. And I can't stop thinking about what to do with it next. There's just something about BASIC, calling back to the earliest programs I ever wrote -- a lot of them games -- that is really appealing to me. Also from the docs, this thing has some crazy capabilities; it's going to be super-interesting dinking with some of them. Function libraries, automatic code generation, dynamic loading for the program slots, things like that.
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# ¿ May 6, 2020 15:40 |
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None of the progress on my dungeon-crawler project has actually resulted in things you can see. I'll post a video when I can walk down a hall and turn the corner, heh.
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# ¿ May 14, 2020 14:37 |
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https://twitter.com/rdominick/status/1262487901830475776
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# ¿ May 19, 2020 04:39 |