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Arglebargle III
Feb 21, 2006

mags posted:

Yeah kinda bored now



S̵̠̮̜̩̦̝̝̜͔̩̃͊̒͋͂̐̈͆̐̓̄̈́͂̑̕Ų̴̛̻̜̺͖̼̦̼̘̝͓̩͖̉̀͐͛͒̆͛͌͒̅̉̈͝F̴̨̨̬̪͙̠̘̬̻̜̈́͐͑͊̉̇̑̉̃͝͝F̴̧̬̱͘E̸͕̙̟̪͒́R̷͚̟̉̚̚͝





I made this presentation on the internal configuration of Battlefleet Gothic ships in March 2020 so don't judge me. These are my interpretation of the internal configuration based on what we can see and the design language. Do people agree with this interpretation of what the sculptors and artists were trying to get across?





















This is the right elevation I use for the game of Rogue Trader I'm running. It's not painted correctly for my players' ship (which is white and gold) but I'm not about to redo this.

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notaspy
Mar 22, 2009

Arglebargle III posted:

S̵̠̮̜̩̦̝̝̜͔̩̃͊̒͋͂̐̈͆̐̓̄̈́͂̑̕Ų̴̛̻̜̺͖̼̦̼̘̝͓̩͖̉̀͐͛͒̆͛͌͒̅̉̈͝F̴̨̨̬̪͙̠̘̬̻̜̈́͐͑͊̉̇̑̉̃͝͝F̴̧̬̱͘E̸͕̙̟̪͒́R̷͚̟̉̚̚͝





I made this presentation on the internal configuration of Battlefleet Gothic ships in March 2020 so don't judge me. These are my interpretation of the internal configuration based on what we can see and the design language. Do people agree with this interpretation of what the sculptors and artists were trying to get across?





















This is the right elevation I use for the game of Rogue Trader I'm running. It's not painted correctly for my players' ship (which is white and gold) but I'm not about to redo this.

I hope you enjoy being double teamed by The Inquisition and The Mechacious

Elukka
Feb 18, 2011

For All Mankind
I made this for an RPG campaign. You'll have to suffer the text being in Finnish.



This is actually a 3D model kitbashed from Battlefleet Gothic Armada 2 ships, the same game Arglebargle's screenshots are from. I made this faux lineart shader for it.



This is kind of what I see as an archetypal rogue trader's ship, a ship built not just to fight but to carry planetary quantities of spoils, a treasure galleon type. This one is big, expensive and capable, but its firepower is still a bit anemic relative to its size due to the dual role. We're talking roughly a light cruiser's firepower on a grand cruiser-sized ship. It's likely not quite armored to the level of a navy ship either, but its sheer bulk and numerous cargo and supply holds can absorb a lot of damage.

I imagine this one might have been rebuilt from a hulked grand cruiser, or it might be a new build following the general pattern. It has some some older design cues (I was cribbing parts off Chaos ships, which are just old Imperial ships), but its current configuration marks it as M36 or newer. It's probably more like M38 in its current form, but its true age is ultimately probably a Ship of Theseus issue.

Elukka fucked around with this message at 01:09 on Feb 18, 2024

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
I always figured the mystery tubes on Imperial ships were the things that generated the whatevers to open warp portals. But yea, its a weird design aspect the model makers added because its on all Imperial ships. They're not lances because lances are always in turrets on the bigger ships.

Something Rogue Trader is good at is showing how freaking big imperial ships are. You command a Sword class frigate and its just massive. Yea part of that is just game design but its not inaccurate to artwork of the interiors of Imperial ships.

Also, something that always bothers me in ships in sci fi tend to have just one hull. Only a few ships I've seen have more than one. Submarines have always had 2 and space ships should probably be modeled after them more than battleships. They have an exterior and an interior hull. The exterior is your armor, also where you mount weapons and seasons and all that stuff, and the interior has all the important stuff that makes the ship go. The Normandy in Mass Effect has that, you can see it in the loading screen when you take the elevator in 2 and 3, and then the Galactica as well, because as the show goes on you can see the armor plating get torn away during the battles.

Elukka
Feb 18, 2011

For All Mankind

twistedmentat posted:

I always figured the mystery tubes on Imperial ships were the things that generated the whatevers to open warp portals. But yea, its a weird design aspect the model makers added because its on all Imperial ships. They're not lances because lances are always in turrets on the bigger ships.
They're not quite always in turrets. One variant of the Dauntless has an underslung lance on the prow that looks rather a lot like its mystery tubes:



I think, in all likelihood, the mystery tubes are a miscommunication between artists and game designers. My guess is the artists intended them to be weapons but that aspect was either dropped from game rules or was never there. In John Blanche's cover art of a battlecruiser, a mystery tube is shown firing a shot:



For my own tinkerings with 40k spacesips, on my Dauntless model I'm turning the mystery tubes into further lances, and otherwise I think I'd redesign them to look more like sensors or something.

Arglebargle III
Feb 21, 2006

Yeah people who are unfamiliar with weapons can slap guns on places that don't make any sense. This happened in the US and Soviet tank programs in the 1930s where designers added fixed machine guns that were deleted before or shortly after entering service because why the hell are we wasting three or four machine guns attaching them to mounts where they literally cannot be aimed.

In my RT game I just say they're the long range telescopes.

Arglebargle III fucked around with this message at 03:11 on Feb 18, 2024

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


twistedmentat posted:

Also, something that always bothers me in ships in sci fi tend to have just one hull. Only a few ships I've seen have more than one. Submarines have always had 2 and space ships should probably be modeled after them more than battleships. They have an exterior and an interior hull. The exterior is your armor, also where you mount weapons and seasons and all that stuff, and the interior has all the important stuff that makes the ship go. The Normandy in Mass Effect has that, you can see it in the loading screen when you take the elevator in 2 and 3, and then the Galactica as well, because as the show goes on you can see the armor plating get torn away during the battles.

Expanse ships are all multi-hulled. They go between the hulls for maintenance and repairs on the Rocinante a number of times.

MikeJF
Dec 20, 2003




USS Cerritos



Cerritos with her outer hull stripped





https://i.imgur.com/RyDW2K2.mp4

(They had to rescue a ship from inside an exotic matter debris field that was attracted to and fried just about any large charged energy. They couldn't have shields, they had to depower most of the ship, and the outer hull has built in static magnetic shielding, and the only way through was to manually remove it. Then they had to steer the ship on manual direct thruster control. In spacesuits because they had to pop the front of the bridge off so they could see)

MikeJF fucked around with this message at 16:52 on Feb 18, 2024

MadDogMike
Apr 9, 2008

Cute but fanged

twistedmentat posted:

Something Rogue Trader is good at is showing how freaking big imperial ships are. You command a Sword class frigate and its just massive. Yea part of that is just game design but it's not inaccurate to artwork of the interiors of Imperial ships.

I always kind of liked this image for driving home the ridiculous scale of ships in 40k:



(Interestingly enough the Cobra frigate (slightly smaller than a Sword) is about exactly to scale with a Star Destroyer itself. Rather amusing the super-ship of one setting is basically the minor escort ship in another.)

Arglebargle III
Feb 21, 2006

My RT players have found a salvageable light cruiser and are just starting to wrap their heads around what a big project they've bitten off. They need to pull 22 million tonnes off a rock, refurbish thousands of kilometers of corridor and conduit, and then staff if with 80,000 people.

Decorus
Aug 26, 2015

Elukka posted:

They're not quite always in turrets. One variant of the Dauntless has an underslung lance on the prow that looks rather a lot like its mystery tubes:



I think, in all likelihood, the mystery tubes are a miscommunication between artists and game designers. My guess is the artists intended them to be weapons but that aspect was either dropped from game rules or was never there. In John Blanche's cover art of a battlecruiser, a mystery tube is shown firing a shot:



For my own tinkerings with 40k spacesips, on my Dauntless model I'm turning the mystery tubes into further lances, and otherwise I think I'd redesign them to look more like sensors or something.

The Dauntless light cruiser is carries a triple forward firing lance armament, so I'm pretty sure the the other two are the big tubes in the wings. That's what I always assumed, at least.

MikeJF
Dec 20, 2003




MadDogMike posted:

I always kind of liked this image for driving home the ridiculous scale of ships in 40k:



And then there's

Arglebargle III
Feb 21, 2006

Though to be fair, the Constitution class model was too small to fit the interior sets. And battleships are pretty rare in 40K, some sector fleets might just have one or two.

SlothfulCobra
Mar 27, 2011

MadDogMike posted:

I always kind of liked this image for driving home the ridiculous scale of ships in 40k:



(Interestingly enough the Cobra frigate (slightly smaller than a Sword) is about exactly to scale with a Star Destroyer itself. Rather amusing the super-ship of one setting is basically the minor escort ship in another.)

I always hate the stupidly huge scaling of ships in sci-fi settings, because often it's just a random number thrown on with no real frame of reference, and god knows that the designers usually can't think of enough poo poo to fill even a tenth of the space that the random number implies.

It often amounts to just random dickwaggling about the scale of things, which I guess 40k is a lot more anxious about because of the fact that all of these things are presented as rinky dink tiny models.

twistedmentat posted:

Also, something that always bothers me in ships in sci fi tend to have just one hull. Only a few ships I've seen have more than one. Submarines have always had 2 and space ships should probably be modeled after them more than battleships. They have an exterior and an interior hull. The exterior is your armor, also where you mount weapons and seasons and all that stuff, and the interior has all the important stuff that makes the ship go. The Normandy in Mass Effect has that, you can see it in the loading screen when you take the elevator in 2 and 3, and then the Galactica as well, because as the show goes on you can see the armor plating get torn away during the battles.

Weird to be bothered by not seeing something that would generally not be visible from the outside unless for some reason the ship was built so that there were big open seams or gaps in the outer hull to show the bits that lie within.



Most ship floorplans will show a significant amount of space between the inner rooms and the outer reaches of the hull, or even depict crawlspace not meant for habitation. But I think terminology-wise, "multiple hulls" is not the way to phrase the separation between interior bulkhead and exterior armor, because usually that's used to refer to like catamaran and outrigger designs that have multiple separate bodies that touch the water.

Bucnasti
Aug 14, 2012

I'll Fetch My Sarcasm Robes

SlothfulCobra posted:


Most ship floorplans will show a significant amount of space between the inner rooms and the outer reaches of the hull, or even depict crawlspace not meant for habitation. But I think terminology-wise, "multiple hulls" is not the way to phrase the separation between interior bulkhead and exterior armor, because usually that's used to refer to like catamaran and outrigger designs that have multiple separate bodies that touch the water.

The correct term is Double Hull.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Arglebargle III posted:

Though to be fair, the Constitution class model was too small to fit the interior sets. And battleships are pretty rare in 40K, some sector fleets might just have one or two.

Also, most Federation ships from TOS up through Voyager were based on the size and crew capacity of real-world naval vessels. The Enterprise up through the E-D was almost identical to the dimensions of a US Navy aircraft carrier of the appropriate era.

Arglebargle III
Feb 21, 2006

SlothfulCobra posted:

I always hate the stupidly huge scaling of ships in sci-fi settings, because often it's just a random number thrown on with no real frame of reference, and god knows that the designers usually can't think of enough poo poo to fill even a tenth of the space that the random number implies.

It often amounts to just random dickwaggling about the scale of things, which I guess 40k is a lot more anxious about because of the fact that all of these things are presented as rinky dink tiny models.

40K likes to play around with it by having things like the 99th frame reclamation fiefdom go to war with the 100th frame recycling guild, or entire mutant societies living in the bilges, or sealed-off areas that have been completely forgotten. At least they acknowledge that it's enormous. Even if the crew figures are too small they're sort of in the right order of magnitude.

Star Wars is a much bigger and more thoughtless offender.

The new Rogue Trader cRPG has some scenes on a frigate (not that much bigger than a star destroyer at about 1 mile long) where your bridge crew is offended at the idea that the lord captain would even go to the lower decks, much less negotiate with labor demands.

Arglebargle III fucked around with this message at 18:56 on Feb 18, 2024

david_a
Apr 24, 2010




Megamarm
This video goes into how huge the Enterprise D is, which is a mere 640m
https://www.youtube.com/watch?v=Lwx5uB0pyhQ

Star Wars is ridiculous - Star Destroyers are bad enough, but Super Star Destroyers, that ridiculous boomerang in Last Jedi, and the Death Stars are inconceivably huge.

40K I give a pass to because it’s intentionally stupid. Everything is just The Most in that setting, so of course Imperial ships are lumbering cities in space with utterly ludicrous crew numbers. Entire planets are rounding errors in that setting. Unifying something as ridiculously vast as The Imperium of Man is impossible without divine intervention, which they have.

Gravitas Shortfall
Jul 17, 2007

Utility is seven-eighths Proximity.


The giant scale of ships in 40k is the point, it's an ott setting where big = best and the people with the most bigly ships are a fascist theocracy to whom "stupidly huge cathedrals on space" is very much on brand

Arglebargle III
Feb 21, 2006

I was going to say that even the Imperium in 40K wouldn't attempt to build a death star. Capital ships take decades or centuries to build from the keel up. It's ended up less over-the-top than Star Wars, where a relatively small number of named star systems generate enormous fleets and moon-sized bases in a few years.

Both settings owe a big debt to Dune, but of the two Star Wars likes to elide the scale of a galactic imperium while 40K loves to explore scale. Star Wars says its a galaxy but only has a few hundred named locations, while 40K is thrilled to tell you all about the uncountable vastness of its space fiefdoms, which only encompass about 0.001% of the stars in the galaxy.

Arglebargle III fucked around with this message at 20:05 on Feb 18, 2024

Javid
Oct 21, 2004

:jpmf:
In fairness, the sheer size of the death star project affecting supply of various technologies and resources across the galaxy has been a Thing in the pre-OT shows for at least a few years now

Animal-Mother
Feb 14, 2012

RABBIT RABBIT
RABBIT RABBIT

Tough little ship.

IshmaelZarkov
Jun 20, 2013

Arglebargle III posted:

I was going to say that even the Imperium in 40K wouldn't attempt to build a death star.

They've got a number of artificial planetoids on the scale of Death Star 1. Mostly as outer system defense platforms and auger arrays. I believe Port Maw is strictly speaking an artificial planetoid.

They don't move under their own power or kill entire worlds, but otherwise they technically exist.

Farmer Crack-Ass
Jan 2, 2001

this is me posting irl

Cythereal posted:

Also, most Federation ships from TOS up through Voyager were based on the size and crew capacity of real-world naval vessels. The Enterprise up through the E-D was almost identical to the dimensions of a US Navy aircraft carrier of the appropriate era.

uhhhhhhhh the D is a lot bigger than the biggest aircraft carrier ever built

Arglebargle III
Feb 21, 2006

IshmaelZarkov posted:

They've got a number of artificial planetoids on the scale of Death Star 1. Mostly as outer system defense platforms and auger arrays. I believe Port Maw is strictly speaking an artificial planetoid.

They don't move under their own power or kill entire worlds, but otherwise they technically exist.

The Imperium didn't build the planetoid though, they just found it. And because in 40K humanity never met a creepy alien monolith they didn't like, they built an entire sector fleet base on and around it.

Arglebargle III fucked around with this message at 03:14 on Feb 19, 2024

Mazerunner
Apr 22, 2010

Good Hunter, what... what is this post?

Javid posted:

In fairness, the sheer size of the death star project affecting supply of various technologies and resources across the galaxy has been a Thing in the pre-OT shows for at least a few years now

I like this little fanfic exploring the project management side of the Death Star... 2's contruction:

https://alexanderwales.com/instruments-of-destruction/

Megillah Gorilla
Sep 22, 2003

If only all of life's problems could be solved by smoking a professor of ancient evil texts.



Bread Liar

Arglebargle III posted:

The Imperium didn't build the planetoid though, they just found it. And because in 40K humanity never met a creepy alien monolith they didn't like, they built an entire sector fleet base on and around it.

Only so they'd be closer to the filthy xenos to better stab them if they ever emerged from the planetoid.

Squizzle
Apr 24, 2008




https://www.youtube.com/watch?v=nHr-t10jbX4

the smash bros stage lylat cruise takes place on a star fox ship that only exists in smash: the pleiades-class cruiser







a reasonably handsome ship, that luigi can stand on

Sir DonkeyPunch
Mar 23, 2007

I didn't hear no bell

Gravitas Shortfall posted:

Cross post from the lego thread;
Decided to finish off another Peacekeeper variant, this time M-Tron



hell yeah, M-Tron

Also, Space Police should be black and green

Gravitas Shortfall
Jul 17, 2007

Utility is seven-eighths Proximity.


Sir DonkeyPunch posted:

Also, Space Police should be black and green

Space Police I is better than Space Police II :colbert:

EDIT: I also made an Ice Planet one (The striped door is a nod to the striped garage door on the Deep Freeze Defender.)




Group shot of the different variants.

Gravitas Shortfall fucked around with this message at 00:22 on Mar 30, 2024

Kesper North
Nov 3, 2011

EMERGENCY POWER TO PARTY

Gravitas Shortfall posted:

Space Police I is better than Space Police II :colbert:

EDIT: I also made an Ice Planet one (The striped door is a nod to the striped garage door on the Deep Freeze Defender.)




Group shot of the different variants.


oh my god, i haven't thought of these in years and i'm pretty sure i had all of these

i wonder what happened to them, i think i may have given all my legos away since i won't be having kids

Elukka
Feb 18, 2011

For All Mankind
I still love the space cathedrals, here are some ships from Battlefleet Gothic Armada 2, with a funky shader i threw on in Blender. Second one is a kitbash I made from various bits.



Hunter Noventa
Apr 21, 2010

Elukka posted:

I still love the space cathedrals, here are some ships from Battlefleet Gothic Armada 2, with a funky shader i threw on in Blender. Second one is a kitbash I made from various bits.





That's a good shader, reminds me of the sketches of them in the old BFG tabletop rulebooks.

Elukka
Feb 18, 2011

For All Mankind

Hunter Noventa posted:

That's a good shader, reminds me of the sketches of them in the old BFG tabletop rulebooks.
Yeah I originally made it to imitate those. Some of the people still maintaining BFG are using some of these renders for ships in their rulebooks that were missing art. :shobon:







tribbledirigible
Jul 27, 2004
I finally beat the internet. The end boss was hard.

Gravitas Shortfall posted:

Space Police I is better than Space Police II :colbert:

EDIT: I also made an Ice Planet one (The striped door is a nod to the striped garage door on the Deep Freeze Defender.)




Group shot of the different variants.


Please tell me there's a magnet on an arm somewhere on the M-Tron one. It's like their whole shtick.

Gravitas Shortfall
Jul 17, 2007

Utility is seven-eighths Proximity.


tribbledirigible posted:

Please tell me there's a magnet on an arm somewhere on the M-Tron one. It's like their whole shtick.

stud.io doesn't have magnet parts :smith:

I did try to make the detachable pod look like it does though.

Sir DonkeyPunch
Mar 23, 2007

I didn't hear no bell

Gravitas Shortfall posted:

stud.io doesn't have magnet parts :smith:

I did try to make the detachable pod look like it does though.


I have concerns about storing a saw with the prison pod

Gravitas Shortfall
Jul 17, 2007

Utility is seven-eighths Proximity.


Sir DonkeyPunch posted:

I have concerns about storing a saw with the prison pod

that's the Ice Planet one, it's a storage/survival pod :colbert:

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


Everyone on ice planet is required to carry a chainsaw. You know, that tool that you always need around ice.

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Brawnfire
Jul 13, 2004

🎧Listen to Cylindricule!🎵
https://linktr.ee/Cylindricule

That's how they make those awesome sculptures

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