|
The art style and character design aren't going to drive the creation of porn that a character based shooter requires to succeed. Sorry Vino, it's doomed to fail.
|
# ? May 24, 2020 03:34 |
|
|
# ? May 3, 2024 08:02 |
|
802.11weed posted:im fuckin floored that amazon didnt sponsor a ton of streamers to play this day one. maybe they didn’t believe in it. thats just cruel though lol they did
|
# ? May 24, 2020 04:17 |
|
802.11weed posted:im fuckin floored that amazon didnt sponsor a ton of streamers to play this day one. maybe they didn’t believe in it. thats just cruel though Streamers have been playing this game. From the second their contract starts to the second it ends. In Apex they just kept going because its good.
|
# ? May 24, 2020 06:55 |
|
Vino posted:
u got it
|
# ? May 24, 2020 08:00 |
|
I know Amazon likes to throw around buttloads of cash in hopes of replicating its success with Amazon Web Services, but I really don't think this will go anywhere, and will fizzle out sooner rather than later. RIP OP's job.
|
# ? May 24, 2020 11:42 |
|
cargo cult is overused, but man, does it feel like a good way to describe this current phase of battle royale/esport fps rush. I'm sure Vino worked hard af on this, as did all of the devs, but sure feels like Amazon is going through the motions on this one.
|
# ? May 24, 2020 17:45 |
|
Hey folks. Lots of negativity in this thread. Goons are a tough crowd. I'll say a few things. 1. Amazon is committed to the long-term success of this game. We're looking for a community of people that enjoy the game. We've been seeing that the longer people spend with the game the higher they rate it and report they enjoy it, and we've been seeing people falling in love it with and coming back to play a lot. I can't say whether the execs are happy but from what I've personally seen a lot of people have found and enjoy it, and as long as people enjoy it, I'm happy. 2. Our marketing strategy is different from Apex. They exploded out of the gate, whereas we're aiming for long-term retention. It may feel in comparison that it means Amazon isn't backing the game as much as Respawn backed Apex. That's not what's happening here. 3. We have fixes and updates incoming for most of the major problems people are reporting in the short term, and for the features they're requesting in the medium and long term. All that said, my offer to play a game extends to everyone in this thread. If you're skeptical and haven't played much yet, I'm happy to hop into a game with you and explain what I see in it. Friend code 8238 I'll be playing a lot this weekend.
|
# ? May 24, 2020 18:21 |
|
The shiny gloss of newness is still there but I'm having fun so far.
|
# ? May 24, 2020 18:41 |
|
Apex is my sweaty game. I've enjoyed this with my main apex bro as a super casual alternative. Other than the basic improvements that are already coming I'd just like to see another player per side (in hive mode).
Gazaar fucked around with this message at 20:14 on May 24, 2020 |
# ? May 24, 2020 20:12 |
|
The movement speeds being so low in addition to the map being so big feels really bad. You get killed, have to respawn somewhere on the edges, then spend what feels like an eternity getting back to the action. They could honestly boost the run speeds by like 1.5x without it feeling too fast. As it stands, its just too slow paced to be a compelling esport. If respawn timers were half as long and people moved much faster, or had some other mobility options to traverse the map (jump pads or some poo poo) then maybe the game wouldn't feel so incredibly slow. Toasterferret fucked around with this message at 22:14 on May 24, 2020 |
# ? May 24, 2020 20:31 |
|
Vino posted:Hey folks. Lots of negativity in this thread. Goons are a tough crowd. I'll say a few things. If you guys are really in it for the long haul then just keep plugging away at it. Some will stick around to see where it goes, myself included.
|
# ? May 25, 2020 08:42 |
|
Thanks for the kind words, friend
|
# ? May 25, 2020 10:27 |
|
I do think the movement speed needs to be increased by a decent bit, and maybe have the respawn points a little closer to the center of the map so that it doesn't take so long to get back in the action. It also doesn't help that respawns take an extra 10-15 seconds because of the drop pod. That feels really bad and needs to be sped up a lot. I will say that I'm really enjoying my time playing as Drakahl though, even if the hit registration is kinda garbage so it's hard to tell if you're actually doing damage. Sailor Dave fucked around with this message at 22:17 on May 26, 2020 |
# ? May 26, 2020 21:53 |
|
It's a week after launch. Less than 500 people are currently watching on twitch and the game doesn't even show up on the steam top games list so less than 5k people are currently playing it. I still stand by my post saying Amazon doesn't know how to market and is responsible for the thud
|
# ? May 28, 2020 17:59 |
|
Well, PC Gamer also gave it a 48; the game has some serious problems. Personally, I'm going to give it some time and see if I hear later that it got better, but I'm good on the game for now. Edit: Sorry, if this is really the end of my time with the game I should give more feedback. I played 5 games. Pros: I think the characters are memorable and well done generally. This game is definitely a shooter, the gun play is better than, say, SMITE. Better than Paladins for that matter. I really do mean this as a compliment, the game on the top half of this weird hybrid genre in terms of basic gun play. Cons: The game had real performance issues for me, and I'm not on a bad machine. I've heard the same from others. If the game's not smooth it's not going to be a good shooter. The shooting mechanics are good but they're not great, compared to overwatch or apex it's not there. A loot of unsatisfying escapes by enemies. I think that might be more of the DOTA influence? Might be a design decision but I did not like it. Number one thing I'd like to see is a more focused map, or mechanics that focus the current map, combined with smoother framerates. Edit2: Oh! And I think the lobby music is modified by your character choice? That's a really nice touch. Jack B Nimble fucked around with this message at 18:30 on May 28, 2020 |
# ? May 28, 2020 18:19 |
|
Performance is the biggest problem. When things are running smoothly the game that's actually there is fun. Good movement, interesting abilities, cool teamfights, etc. But man, the sluggish performance often ruins it.
|
# ? May 28, 2020 20:12 |
|
Should've released this in early access or kept working on it imo
|
# ? May 29, 2020 00:09 |
|
The second. Not like Amazon is lacking in cash. Can they build this back up? I'm trying to think if a choked release has managed to be reset by development.
|
# ? May 29, 2020 19:43 |
|
Carecat posted:The second. Not like Amazon is lacking in cash. Ff14
|
# ? May 29, 2020 19:48 |
|
Len posted:Ff14 FF14 and No Man's Sky are two very very lightning in the bottle instances
|
# ? May 29, 2020 19:50 |
|
Asema posted:FF14 and No Man's Sky are two very very lightning in the bottle instances like watch the noclip doc: https://www.youtube.com/playlist?list=PL-THgg8QnvU4EnxPlYmHiYqWoTsHQAYcw to see exactly how much work took in fixing FFXIV and tell me Amazon has the patience and ability to do the same
|
# ? May 29, 2020 19:55 |
|
This game is not good but not offensive. I want to play more for some reason.
|
# ? May 29, 2020 21:20 |
|
Carecat posted:Can they build this back up? I'm trying to think if a choked release has managed to be reset by development. i think it will take development work, and a LOT more marketing work imo, but it is possible. it feels like 0 hype was built up about this game, and everything i did see about it labeled it as "amazon's game" which didn't do it any favors. they need to do more trailers and things like that, actually show the production value that we know amazon should be capable of, if they're going to get anyone interested in it. they should have done it from the beginning, and i don't know why they didn't. the game absolutely has potential. i hope that it's not squandered by corporate laziness.
|
# ? May 29, 2020 21:40 |
|
To be fair, if they hyped it up a lot beforehand the launch probably would've been even more disastrous. I still don't understand the 6-hour beta concept that allowed streamers and a handful of other players to get in the game to show others, because it was followed by the game not releasing on time and the servers being down for a couple hours once people were able to download it.
|
# ? May 30, 2020 00:02 |
|
Carecat posted:The second. Not like Amazon is lacking in cash. Has crucible done better or worse than Battleborn so far?
|
# ? May 30, 2020 00:53 |
|
How does this game compare to Blacklight: Retribution and Rainbow Six: Siege, which are the last competitive FPSes I played
|
# ? May 30, 2020 02:53 |
|
It's not an FPS so why would you make that comparison...FairyNuff posted:Has crucible done better or worse than Battleborn so far? Battleborn peaked at 12k and was down to 6.5k in a week. Crucible started at 24k and is down to 3k.
|
# ? May 30, 2020 14:18 |
|
Carecat posted:Crucible started at 24k and is down to 3k.
|
# ? May 30, 2020 18:37 |
|
Discospawn posted:I don't know if that 24k peak is accurate. I think that's the result of people restarting the game a lot on launch day because the servers were down for a few hours. What would that have to do with peak players, if someone's constantly restarting the game that still only ever counts as one person
|
# ? May 30, 2020 18:49 |
|
i can only hope that this game gets better in some ways cus i actually really like some of the heroes. the cat lady and firelady have fun personalities. maybe this is cus i miss video games (my computer exploded) but yea i had some fun with this. i think it has potential; the initial map being a jungle doesn’t help imo. map design is hard
|
# ? May 31, 2020 02:33 |
|
Lost track of this thread because things have been obviously busy on our end. The Crucible team is committed to improving the game. On Friday we released a large update that resolves a lot of bugs and issues, and updates are going to continue. We have a lot of performance improvements in the pipeline, you'll be seeing them soon. We also have a bunch of updates incoming on UI and UX and new features that players have asked for. On a personal note: despite the disappointing numbers, I believe Crucible is special and has a bright future ahead of it. We're trying to fix the problems so that others can see what we see in it, and I can only hope that once we do people will enjoy it.
|
# ? Jun 1, 2020 00:39 |
|
https://www.youtube.com/watch?v=pr-UEMNE6gw hth
|
# ? Jun 1, 2020 03:31 |
|
https://www.playcrucible.com/en-us/news/articles/developer-update-june-4 Two modes dropped leaving just Heart of the Hives. This is probably a good idea.
|
# ? Jun 5, 2020 22:59 |
|
Carecat posted:Two modes dropped leaving just Heart of the Hives. This is probably a good idea.
|
# ? Jun 5, 2020 23:25 |
|
Discospawn posted:It was probably somewhat of a necessity to limit the game to the 1 mode with the least number of players required, given the current player population. But removing 2/3 of the game modes and extending the 'Pre-Season' indefinitely will likely cause the game to receive even more flack, since this was launched as a final release and not a Beta or Early Access title. It's hard to see how this doesn't death-spiral even further, and it just feels kind of depressing for everybody involved, because the idea of Amazon becoming a player in the AAA games marketplace and competing with other big developers would probably be good for gamers. Despite also wanting a major player in the competitive games market besides Valve, Riot, and Blizzard, getting Amazon as the big fourth one is a huge monkey's paw wish and I'm glad it isn't coming to fruition as far as we can tell. Would rather it be someone like GD Studio with Diabotical. Also, lol at the 8v8, AKA best game mode, being removed. E: Even if we expand it to having a competitor against EA and Ubisoft and such, Amazon, the company that refused to give their warehouse workers bathroom breaks, is probably not the company to revolutionize the gaming industry and actually expunge lovely practices like crunch time. (There is an article on their website talking about how they're trying to emphasize the gender equality of their employees, but without seeing the floor for myself it could just be a PR piece.) If you think their subsidiaries like Amazon Game Studios stay separate from the influence of the main company, I'm sure it's true to an extent. However, just look at something like WaPo, which absolutely has been influenced by their ownership by Amazon. I'm sure their second game launch flopping harder than the first isn't doing Vino's work schedule favors, with their apparent attempts to salvage it to save face. I guess the only other thing the Seattle branch could have to work on is the upcoming Pac-Man Twitch game, but to be fair, it seems like the most unique game AGS is making despite being made on a pre-existing IP: https://www.amazongames.com/en-us/news/articles/pac-man-live-studio (If Pac-Man is being handled by the OC studio, I would be afraid for the Seattle studio's longevity since right now it seems tied to a dead game) demostars fucked around with this message at 00:35 on Jun 6, 2020 |
# ? Jun 5, 2020 23:45 |
|
I can't speak for others in my studio, but for me the culture and work life balance at Relentless is moderate to good. In my years at the studio I've had to crunch only in total a month or two, some of that of course being in the last few weeks, generally at critical points where we had no other option. Production does more or less a good job of realistic scheduling. Others have had to do more than I have, but the amount of studio-wide mandatory crunch has been minimal. The studio is also more diverse and generally higher paid than other places in the game industry. I was standing behind the camera for the banner photo of that article, it was a fun day. I would say that most people on the team care a lot about diversity. My last name is Rodriguez so I have a stake in it too. The culture trends toward the better and I hope Relentless does well so we can be a good example in the industry. We're canceling Alpha Hunters effective soon, but we're keeping Harvester Command around for as long as it's important to our onboarding process, so it may not go away immediately or possibly at all depending on how things go. Internal numbers, which are a bit more accurate than SteamCharts, show the game has stabilized. So we'll see. And thanks to you folks for being positive and supportive. Relentless is going to keep pushing on this pretty hard for as long as people continue to show support.
|
# ? Jun 6, 2020 17:19 |
|
i've been busy with other games but i've caught a couple late night streams of one of the devs playing, which have been pretty fun to watch: https://www.twitch.tv/jon_peters i definitely wish the team the best of luck. it's gonna be hard to get through this, but i think the game has potential and i look forward to seeing what you guys can do with it.
|
# ? Jun 6, 2020 17:38 |
|
So uh this happened https://twitter.com/jasonschreier/status/1278037133110972417?s=20
|
# ? Jun 30, 2020 20:05 |
|
The REAL Goobusters posted:So uh this happened not surprising. and it has happened before: it worked for FFXIV. they shut the game down and started over. will it work here? who knows. i'm still gonna keep an eye on this game, cause i think it has potential. though the last time I tried to play, the queue time was so long i gave up
|
# ? Jun 30, 2020 20:12 |
|
|
# ? May 3, 2024 08:02 |
|
If they can do a big enough overhaul it should work. They just have to be prepared to do more than rearrange things.
|
# ? Jun 30, 2020 22:39 |