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Blueberry Pancakes posted:You might have missed it since the ridiculous "Haha, I was offscreen" thing happened at the same time, but we did get an answer. ...I'm not making myself look great in this thread so I'm just gonna...yeah
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# ? Jul 31, 2020 17:27 |
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# ? May 5, 2024 11:22 |
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Kind of interested in what this "experiment" of sending Phi 100 years into the future entailed. I imagine they don't elaborate on it since it's not really important, but it does give me the idea that you can use the Transporter for functional immortality for SHIFTers. Imagine sending yourself as a baby a century into the future and then SHIFTing into that younger body when you get too old to continue your life... actually, isn't this exactly why Sigma made Kyle in the first place?
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# ? Jul 31, 2020 17:34 |
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Rabbi Raccoon posted:...I'm not making myself look great in this thread so I'm just gonna...yeah It's no big deal. It took me a while to mentally map out a number of things in ZTD the first time I experienced it.
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# ? Jul 31, 2020 17:39 |
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Tonfa posted:Snip I'm currently in the middle of playing Danganronpa and this feels dangerously close to being a spoiler. I hope you're not posting spoilers for a completely different game in the ZTD thread. If that isn't a spoiler, I apologize. But potential spoilers always make me extremely paranoid.
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# ? Jul 31, 2020 17:48 |
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It's referring to a character in Danganronpa V3 who the writer has said they wanted to make the least likable character in the cast. ...I'm not even sure how you would have to interpret that sentence to craft a spoiler from it, to be honest.
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# ? Jul 31, 2020 17:53 |
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Tonfa posted:Uchikoshi accessed the morphogenetic field to find out about the Danganronpa writer's attempt to write a character nobody likes and was all "You are like a little baby. Watch this " You mean, accessing the morphogenetic field is as easy as going down the hall to chat about what you are working on with a coworker ?
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# ? Jul 31, 2020 18:17 |
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the hall of universal consciousness
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# ? Jul 31, 2020 18:22 |
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BlazeEmblem posted:You mean, accessing the morphogenetic field is as easy as going down the hall to chat about what you are working on with a coworker ? ZTD's scenario was supposedly done before work on V3 was started, I believe. Back when they said VLR sold so poorly there would be no sequel.
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# ? Jul 31, 2020 18:22 |
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Now that we've reached this point of the game, I think it's finally safe to post this. https://www.youtube.com/watch?v=TN452z98J8s
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# ? Jul 31, 2020 18:23 |
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Polderjoch posted:Now that we've reached this point of the game, I think it's finally safe to post this. To be fair to the video it makes about as much sense as half the game.
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# ? Jul 31, 2020 18:28 |
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You know, I'm fully aware that a lot of fiction would be much shorter without it, but I'm REALLY tired of the "that was my plan all along!" trope
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# ? Jul 31, 2020 18:49 |
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Polderjoch posted:Now that we've reached this point of the game, I think it's finally safe to post this. I've been binging ZTD videos and think this one is much better: https://www.youtube.com/watch?v=mfOsjVT8mlU "It's no use. You were born a shitter." is going to be my life motto.
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# ? Jul 31, 2020 18:54 |
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Polderjoch posted:*slap slap* "The first radical dude have left." wologar posted:*hip wiggles*
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# ? Jul 31, 2020 19:01 |
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Truly, these are the histories that God (or at least the animator) didn't abandon.
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# ? Jul 31, 2020 19:14 |
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Polderjoch posted:Now that we've reached this point of the game, I think it's finally safe to post this. I have seen this meme in numerous varieties and it never makes sense.
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# ? Jul 31, 2020 19:55 |
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W.T. Fits posted:Carlos has a number of admirable, positive qualities (brave, compassionate, loyal, selfless) but strategic long-term planning is not one of them. I think he's what the kids these days call a 'himbo'.
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# ? Jul 31, 2020 20:12 |
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ApplesandOranges posted:I think he's what the kids these days call a 'himbo'. Carlos is 100% a himbo
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# ? Jul 31, 2020 22:01 |
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Rith posted:I love Akane. She's perfectly pleasant to have a conversation with, but she's absolutely, unstoppably ruthless. This is also why I love Akane. Rith posted:(He's also extremely lucky that Akane forgave him for his terrible 'pin her down and whisper to her' plan. I love how much delight she's obviously taking in telling the others about it. She's not going to let you live it down, Carlos!) "Hey Carlos, me and Junpei are having a death game night, wanna join?"
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# ? Jul 31, 2020 22:33 |
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We need more himbo representation in videogames. The only other ones I can think of are Sabin from FFVI and Steiner from IX.
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# ? Jul 31, 2020 23:39 |
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Rabbi Raccoon posted:We need more himbo representation in videogames. The only other ones I can think of are Sabin from FFVI and Steiner from IX. Yuri from the Shadow Hearts series and Joachim from Shadow Hearts Covenant Reyn from Xenoblade Chronicles (YEAH! NOW ITS REYN TIME) Zeke From Xenoblade Chronicles 2 Young Solid Snake and young Big Boss from the Metal Gear Solid series (they get grumpy and weird when they get old). Just off the top of my head. This is fun to play!
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# ? Aug 1, 2020 01:17 |
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I'll give you Joachim (but that boy needed an MRI because there was definitely something wrong there. Yuri wasn't a himbo, he just alternated between ADD and not caring The rest I don't know well enough Oh, Lloyd from Tales of Symphonia. Bart from Xenogears. Leon S. Kennedy, the original himbo
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# ? Aug 1, 2020 01:32 |
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I want to say Dick Gumshoe was the original himbo, though.
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# ? Aug 1, 2020 01:38 |
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Fair enough. Leon's more like the poster boy
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# ? Aug 1, 2020 01:42 |
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Part 83: Payoff (2) If they all want to stay so bad, I'm inclined to let them. Letting the timer run out has the same effect as explicitly choosing not to SHIFT. Music: Aftermath (Decontamination Room) Well, that was fun. The fragment is complete, because choosing to SHIFT would, of course, take us to a different fragment. In fact, do you notice the only fragment without the completion border around it? So, not SHIFTing is just another boring game over. My argument for SHIFTing is pretty simple. What would you rather have? A version of you running around outside with no idea what happened? Or a version of you running around outside with full knowledge and abilities from the rest of this game? Whoever's left in the shelter is getting blown up either way... Anyway, let's SHIFT. Yeah, there's no scene or anything. We're not locked in anywhere, either. If you weren't paying attention to the dialogue before the decision that revealed our destination, you might have some doubts on how to proceed here. Checking the global flowchart reveals a new node on the coin flip fragment, that was stuck behind a hidden lock before. And true to the characters' plan, the new node is located right after the Sun End. You can also see the new node by going into the coin flip fragment itself. Anyway, let's get on with the final ending of the game. Music: Glacial Solitude The background music is different, but we're seeing the same shot as when we first won the coin flip. Including the small crowd at the bottom. We start about halfway through the original scene (a minute into it, by the timestamp given). This line is right after Carlos had an image of the flipping coin flash through his brain. The rest of the scene plays out the same, but I'll let you enjoy it again anyway. It was quite a few updates ago, after all. Hey, uh, could I ask all of you something? Who...is this kid? That's where we ended the first time. But now... I imagine Carlos is the light in the center leading the way. Music: Transient Tranquility Interestingly, this track is what plays during the original Sun End scene. I'm...not sure why they're all passed out on the ground. Maybe that was a particularly strenuous SHIFT? Passing out wasn't really a side effect in the other ones we saw. Carlos's hand barely twitches. His eyes slowly open. One last standing animation for the road. Junpei and Akane stand as well, but I already promised Carlos would be the last one. Sean looks around. He's never been outside the shelter, so doesn't know this is Dcom. Eric moves to help up Mira. Missing Lip Animations: 69 I definitely remember you. Then we really did... It must've worked... Life is unfair. Don't you think? Music: Divulgation 2nd Mix Delta and Gab are here. Remember how last update, Delta said he had two good things to tell everyone? And those two things turned out to be Gab being killed, and Delta forcing Eric to kill him? Those are "good things" because we were free to SHIFT out of the doomed shelter without worrying about leaving anyone behind. And remember, Sean stayed behind after pressing the button in the Decontamination Room, because Gab and Delta were both chained up and unable to leave. You bastard... Seventeen years ago... A snail traveled down a narrow path in the park. If that snail hadn't been there, perhaps all of you here would've lived a completely different life than you did. Just one small snail. And everyone's lives...even the world...changed. We've been given bits and pieces of the snail story throughout the game. So, let's explain it in its entirety for once. It begins with a woman jogging along a path. Normally, she goes down one path, but one day there was a snail on that path. So she took the other path, instead. There, she was killed. It's heavily implied that the woman is Eric's mother, and the killer is a young Mira. A man is falsely accused of the murder, and eventually convicted and executed. His wife commits suicide in her grief. These are Akane's parents. As a result, Akane was vulernable to the kidnappings ten years ago, dragging Junpei into this whole mess last year to save her younger self. Without Akane, Sigma doesn't get dragged into the events of VLR, which means the events of this game wouldn't have happened, either. At least, not the same way. So Phi and Delta wouldn't have been born. When Akane's father was arrested, he had called for a taxi but didn't end up taking it. Instead, the taxi picked up a surgeon and got into a fatal accident, killing both. A young boy in the hospital was supposed to be operated on by that surgeon, and ended up dying instead. That young boy was Sean, after whom our robot friend is modeled and named. The only ones who don't seem to be directly affected are Carlos and Diana, the primary heroes of the game. It could be that Maria, Carlos's sister, wouldn't have had Reverie Syndrome. Diana has some backstory from having an abusive husband and working as a nurse, but neither seems to fit in with the rest of the story. Gab walks over. This version of Gab hasn't gone through anything troubling. You all have SHIFTed in from another history. Specifically, in this history not a single person has died. I strongly doubt the police would listen... I'm annoyed that the characters are still this ignorant of the effects of having multiple timelines after all this time. If so, then I'd say this world would be full of criminals of all kinds. I love that they focus on Akane for that line. The original Zero, murderer of many in alternate histories. Yeah. all over the shelter... You've slept for quite a while. No transporter, no quantum computer... Loaded into a truck and taken away. We know that after the coin flip, we either wake up here or we start the Execution fragment, both starting at 12:00. But we don't actually know when the coin flip took place, other than it was earlier on the same day. So there could have been enough time to do what Delta's saying? Sean is able to move right now due to radio signals received from a satellite. What, aren't you happy? I say again. In this history, not a single person has died. Phi and I exist, and there will never be an outbreak of Radical-6. There is only a bright future ahead for all of us. One last slow circling of the camera around everyone. You said you released Radical-6 so that you could kill that person. Hmm... Buried in the implications of these statements - every ending we've seen where Radical-6 isn't released, just results in all of humanity dying anyway. What...?! Was the ending leading to VLR the good ending after all? Delta stops, and so does the music for a second. Music: Blue Bird Lamentation 2nd Mix Nothing in the future has been determined yet. Screw that! Delta cackles maniacally again. For several seconds. Imagine. What if... None of you had experienced the events that occurred in the shelter... You're so determined now to change the future. One of the goals of all of this was to get you into that frame of mind. It's all going according to plan... Without a single casualty-- I created a future where mankind will be saved. Yeah. So it turns out Delta's primary goal was creating a timeline with a team of motivated super-SHIFTers that could stop the fanatic. Alongside the other goals of ensuring his own birth and ensuring a "failsafe" timeline where Radical-6 is released to kill the fanatic instead. I will give all of you one last choice. Delta tosses the gun over to us. Carlos catches it. you will be able to choose whether to kill me now, or allow me to leave. I promise, I won't use mind hacking on you. You are free to decide. Pull the trigger, or let me go... Music: Interminable Dilemma (Payoff) Yup, that's it. We either keep Delta around to help us find the fanatic... Or kill him for being an untrustworthy rear end in a top hat and torturing us in other timelines. The outcome is left to our imaginations. Seems odd that Delta couldn't find the fanatic by himself, with those powers of his. But I guess it really takes his powers combined with the SHIFTers' ability to see the future to really excel. Some people are probably upset that the ending makes this game seem like another setup or training for a future mission. I don't really see it that way, though. Delta's already claimed to have created a timeline where everyone is saved. So the outcome is already known, or at least the ability to reach it. Really this game just put together the super-team to be able to deal with the fanatic. The legwork of tracking down and defeating the fanatic probably wouldn't be as interesting on its own, anyway. Overall, I'm satisfied with that part of the conclusion. Even leaving that final decision and its consequences up to the audience, I rather like. There's a bit of a problem with a lack of closure with the characters, though. It's somewhat helped by the epliogue that we'll see shortly, but not entirely. For instance, what happens with Sigma and Phi? Are their consciousnesses from the VLR timeline going to jump to here? Or is there some future version of their selves in this timeline that's going to hop back? Even though our Sigma and Phi clearly remember the events of the VLR timeline, not whatever new one we've just created? Does Diana stay with old Sigma here, only to have him replaced by a young Sigma who doesn't know her? Or a young Sigma who spent some unknown time in an unknown future? I like to think that, in this timeline, Sigma and Phi put themselves into a cryo pod in 45 years so that their younger selves don't experience anything at all, and just hop back into the present while skipping over the events of this game entirely. Then old Sigma and old Phi are bounced forward 45 years in the current timeline, and morphogenetically access the memories from the old versions of themselves in this timeline. Hopefully a happier future than the VLR one they left. I get the feeling that the developer didn't really know what to do with that tangled consciousness-swapping mess, either, which is why it doesn't get mentioned at all. The futures of C-Team and Q-Team are interesting, as well, but I'll get to those with the epilogues. What about Free the Soul, though? Did Delta create them as just a means to an end to get to this timeline? And if so, what happens to them now? Their leader, Delta, aka Brother, is either dead or is likely going to be using the group to help track down and deal with the fanatic. There are probably some other unanswered questions from the earlier games. But overall I feel like this game did a good job of picking up enough of the threads from the earlier games to satisfy the fans, while delivering a story that has sufficient complexity and twists to be its own work, as well. Despite some mis-steps and some poor animations in particular, the game delivers on a well-executed twist with the combined wards, and a heavy emotional impact with the Twins End. The statement in this image isn't an exaggeration. ZTD was canceled at one point, and only got revived due to extensive fan support and activity. In particular, a Facebook group called Operation Bluebird arose as an online campaign to garner support for the series and for development of the third game. It's said that the game's director, Kotaro Uchikoshi, eventually pitched resuming the project using a fan-made rendition of the Morphogenetic Sorrow track that was published in Operation Bluebird, and gave credit to it for getting the green-light to move forward with the game. With that, we've reached the final ending. CQD-END:2, or the Eye End. If you'll recall, CQD-END:1 was the Sun End from the very beginning of the game. Also, the coin flip fragment is finally cleared! We have all the endings on the save file, now, too! You might think that's it, but there's just a little more. It's pretty hidden, but I've gotten into the habit of checking for new files after every fragment anyway. After the final ending, jump into any scene, and take a look at the files. We've got seven here to tell us a bit of what happens to C-Team and Q-Team afterwards. "Post-Payoff: Carlos (1)" posted:The day is bright and clear. A girl in a white dress strolls along the beach, the wind tossing her long, blonde hair playfully. Up until a half a year ago she had been confined to a bed. Carlos's eyes still tear up every time he sees her smile. "Post-Payoff: Carlos (2)" posted:"You're thinking about them right now, aren't you Carlos?" "Post-Payoff: Akane & Junpei 1" posted:Junpei sits upon a white sofa somewhere within the secret location of Crash Keys, twiddling a pen and sighing. "Post-Payoff: Akane & Junpei 2" posted:"You know, there's a history where I keep searching for you, even after I'm old and craggily. It...still exists out there somewhere, and when I think of that--" "Sean, Eric, & Mira (1)" posted:"Hey Mira, how are you feeling? Are you lonely?" "Sean, Eric, & Mira (2)" posted:"Don't you regret marrying me? I did carve your heart out in another history... Isn't that what you said, Sean?" "Sean, Eric, & Mira (3)" posted:Suddenly, Sean's fist crashes through the plexiglass window. With that, we've finally reached the end of the LP! We've got 69 missing lip animations, 5 references to the LP title (plus a few close variations), and 83 updates in 75 days, which seems insane looking back on it. I hope you all enjoyed the ride! One last present before we wrap things up - a complete picture of the global flowchart!
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# ? Aug 3, 2020 21:19 |
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quote:"You're saying...we should go change history?" Eric finally stutters. This blew my little mind when I finished the game. What if, 17 years ago, there had been no snail at all? The snake stops eating its own tail and goes off to do something productive. Life may be unfair, but we can fix that.
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# ? Aug 3, 2020 21:31 |
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Some of the twists may feel cheap compared to other games, but this is still one Hell of a ride. Thanks for being the conductor DKII
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# ? Aug 3, 2020 21:43 |
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Eric has become emotionally dependent on a psychotic murderer who can kill him at any moment, I say that's a fitting end for him. MVP of this game is definitely Carlos. The best boy
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# ? Aug 3, 2020 21:46 |
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I like to think that the game cutting to black right before we find out if Carlos chooses to shoot Delta or not is because Delta is mindhacking the player to prevent them from observing (and thus interfering with) the outcome of the decision - true to his word, he leaves the final decision in Carlos's hands. : Only trust your fists. The police will never help you.
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# ? Aug 3, 2020 21:50 |
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Carlos is so good. Thanks for the LP! God drat it was amazing how fast you got that out.
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# ? Aug 3, 2020 21:58 |
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I want to point out these two lines:”Zero Time Dilemma” posted:JUNPEI: Whatever. We gotta call the cops! This hits different nowadays... e: beaten spectacularly, with fists
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# ? Aug 3, 2020 21:59 |
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I'm pretty sure there's no more swapping for Sigma and Phi in this timeline. They only get kicked out of their bodies in the VLR timeline by a SHIFT initiated by their younger selves getting "knifed" by Akane after VLR, and that doesn't happen in this future.
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# ? Aug 3, 2020 22:00 |
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Yeah, while you guys were asleep, I called uHaul. They're pretty good at moving Quantum Computers, Alien Fax Machines, death traps, a poo poo ton of bombs, etc. in record time. I know he's with Free the Soul and they're tied to this facility and Dcom, but it really just tickles me that his explanation is "Yeah, I had a moving van." That said, it really bothers me that D-Team is so integral to the plot and has no post-game file. And on that note... Blueberry Pancakes fucked around with this message at 22:20 on Aug 3, 2020 |
# ? Aug 3, 2020 22:05 |
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Q Team blasting off on idiot adventures again is about perfect for how this game should end. I have a lot of love for this game as creaky around the edges and straight up silly it might be
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# ? Aug 3, 2020 22:15 |
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Thank you so much for your incredible work on this Let's Play! I love this stupid game, and it's been great to see people experiencing it for the first time. I'm delighted by all the love for Carlos, the best boy (and all the loathing of Eric, the worst one, who somehow manages to be the most repellent character in a team that includes the game's villain and a literal serial killer).
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# ? Aug 3, 2020 22:21 |
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Yeah thanks so much for the LP, it's been fun to look through everything again and see all the goon reactions. You did a great job presenting it!
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# ? Aug 3, 2020 22:26 |
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Yeah, this has been a magnificent LP. Thank you for your hard work.
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# ? Aug 3, 2020 22:35 |
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Thank you for LP-ing this game! I already played it so didn’t comment much but even if it isn’t perfect, I remember waiting for it for so long and it has a very special place in my heart. The entire series does in general. It’s easily my favourite visual novel series if not one of my favourite gaming series.
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# ? Aug 3, 2020 22:43 |
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DKII posted:and 83 updates in 75 days, which seems insane looking back on it. The rate of this LP was the best part of it. It was amazing that you managed to get all of this out that fast. Thanks for all of your hard work on this LP! And I assume that there is no epilogue for D team because they would have to address what happened to Delta in it. Q team not acknowledging Delta is par for the course, but Delta is directly related to every member of D team.
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# ? Aug 3, 2020 23:29 |
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I avoided posting in the thread since I've already played the game and didn't want to influence anything (also I rarely care to post really), but this was a really outstanding LP and it was a joy to read. Thanks for the hard work and fabulous update schedule DKII. And also everyone who hadn't played the game and posted theories and speculations, those are always gold to read in games like these, cheers to you all as well.
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# ? Aug 3, 2020 23:38 |
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# ? May 5, 2024 11:22 |
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BlazeEmblem posted:The rate of this LP was the best part of it. It was amazing that you managed to get all of this out that fast. Thanks for all of your hard work on this LP! It was really important to me to keep up a rapid pace at the beginning in particular, since that's the closest I could get to mimicking the feeling of watching video cutscenes that can't be paused (the game keeps carrying you along and not letting you think too much about any one thing). There were a couple points early on where I'd have updates ready and waiting to post, and I hit the submit button when the speculation got interesting just to interrupt it.
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# ? Aug 4, 2020 00:01 |