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Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Infinity Gaia posted:

But yeah, obviously none of the characters work perfectly on their own, its a team game and all.

Gisele absolutely works fine on her own. I mean, I pretty much soloed the final story mission with her. You can build her to get two extra actions every time she gets a kill from outside the enemy's sight range, enough to move and shoot again, and she's strong enough to one-shot anything without Impulse Fields. Which means that she can clear an entire map in one turn as long as you take advantage of Serial Shot when necessary.

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Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Infinity Gaia posted:

Huh, that sounds interesting. Wouldn't the "pod" get alerted after the first kill though? I thought that nullified Shadow Sniping bonuses. And Impulse Field seems REALLY common the later you get. Can she even one shot bosses or does she have trouble with Final Resistance? What about folks with Second Heart/Phoenix? I guess if you stick in Mech Hunter she might be capable of taking out Bicrons in one shot. Might play around with it but it feels like there would be too many points of failure for Hard Challenging which is how I usually play, since any enemy might just randomly have Impulse Field.

Well, I mean you don't have to solo with her, she's just an incredibly strong attacker the rest of the time. There are definitely some mega-tank bosses with Final Resistance and 150% block (like the Skull guy) but she can still just poke at them from outside of their range if necessary.

As for alerting enemies, even when a pod is alerted they still have a sight range. Press V to see it on the ground. As long as she's standing outside the enemy's sight range her skills will still proc even if they're alerted. She might need some extra sight and range of her own to do this though, I can't remember.

Edit: I also play on Hard.

Clarste fucked around with this message at 22:20 on May 24, 2020

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Tae posted:

What's your Giselle build, because I'm reaching the point where she struggles against anyone that has a decent block rate which is like a lot as I go through the endgame.

I have her as a Hunter for the +20 speed and giving the doggy even more power.



She's level 49 right now though so you'd have to cut away at some stuff, I dunno where exactly. She's a sniper because she snipes things. I've never even used the pet, tbh, I just keep it in the back to get levels. Serial Shot more or less gets around block/impulse fields, and its cooldown decreases with every kill so it's mostly a matter of pacing yourself.

That said, while theoretically she could kill an entire map by herself in one turn, in practice that's never actually happened. Killing like 2-10 guys per turn and crippling one more is still pretty good though! And she usually gets so many kills on her turn that her AT is reduced to like 30 or something anyway. Ray is necessary to restore her Vigor periodically, but most of her shots happen under Overcharge anyway so they're free. ...Ray is also super strong though so it feels bad.

Clarste fucked around with this message at 01:30 on May 25, 2020

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Tae posted:

A timir dog is overpowered. As tanky as a magic armor Irene/Sion, hits harder than a fully powered Leton, and its lightning chain does as much as Sion.

And this is just a regular dog, not even a Legendary one.

Really? Because Sion does like 13,000 damage.

Infinity Gaia posted:

You're missing out, pets can be SUPER good. Dogs can be insanely tanky, you can build frogs to do some GROSS things with reactive attacks, some of the birds are great supporters and Draki are just all round amazing. Yasha are the only kinda lame pet type.

I'm leveling up a Draki, it just hadn't gotten to the point where it can meaningfully contribute to battle and then the game is over.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

SpRahl posted:

I mean my sion can chain lightning for 13k damage as well, hell he can single handidly wipe out an entire group now just by casting thunderbolt 10 times a turn now its great


Ya this has been my problem as well, taming is a pain and I didn't want to dig into pet mastery's as well after doing 9 troubleshooter mastery's and mech mastery's

I think the only thing that holds Sion back is the unimpressive range on his skills.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

ZearothK posted:

I haven't got to the endgame, but yeah, so far I think the biggest pacing difference between XCOM and Troubleshooter is that the former begins hard and gets easier as it progresses, while the latter is very easy at first but the opposition actually rises to the bullshit you're outfitting later in the game.

The endgame enemies are 120% bullshit. In a good way.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Tae posted:

Tried Sniper Giselle for a few missions. Eh...it seems fine? I have no idea, but it's hard to compare to Beast which just gives straight up +20 speed. And she doesn't really kill harder on things that she struggles with before.

I dunno what your standards are but 20 speed seems like trash compared to getting infinite free actions? Like, I can totally imagine a beastly pet that kills everything and is invincible, but 20 speed would not be why.

It might be an equipment problem too though: obviously you're very reliant on having a good weapon and stat boosts from armor.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Nephthys posted:

Do you have to craft Kylie's weapons to get upgrades?

Yes, unfortunately. It makes sense though.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Nephthys posted:

I refuse to be even a little bit cautious until I am punished for my hubris. I ran her solo into the warehouse in Blue Fog Distribution Center G because I was testing if having over 100% damage reduction made her invincible (it doesn't somehow) and she was just tanking all the Bicrons by herself in the open.

What's your Kylie build? I've been looking for something that makes her invincible.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Nephthys posted:

Purple drone that gives her +1 protocol and the personal mastery that gives her another + 2, she should have 28 protocols in total at the start of a mission.

Then all the Hacker stuff gives you bonuses for how many protocols she has. Delay Process reduces damage taken by 3% per protocol which is 84%. Then the Information Specialist set boosts the effects of Delay Process by 25% if the attacker is within 6 tiles, which should add up to 105% (the translation may be off, its unclear what 'engaging in a battle within Information Confusions range means'). It doesn't actually work out like that but it makes her easily as tanky as Irene as far as I can tell. And Reactive mode auto-attacks anything that tries to hit you at no AT cost so you always get a chance to kill something if its in range of her basic attack before it can attack her.

Parallel Process gives you 2% block per protocol when attacked so thats an extra 56% block chance and you can get another 30% from Reactive mode and 15%+ from Educational Book to easily get over 100% block chance. Educational Book and Information Confusion give you 20% dodge between them so you can get to 50% dodge too.

Parallel Processing also lowers enemy dodge 1% per protocol so she almost always hits too and Distributes Process gives you 3% per protocol damage boost, so shes almost doing double damage too.

Hacker is all about the flat number increases.

I think I pretty much already had this build except she was still using her starting weapon since I never bothered with crafting so she didn't feel very useful anyway.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
I mean, yeah, Black Mage Sion can kill anything but he can also die. That is the deal you made.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Tae posted:

I beat troubleshooter.

That final mission is some bullshit.

Isn't it glorious?

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
It makes you feel all warm and fuzzy inside?

Um, for some classes there will be other characters that share the class and can use the skills (and they get different skills on leveling up), but so far no one else can be a Magic Knight. You also get a 4% hit rate and block rate increase when fighting enemies of that class.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
I like the part where the enemy blocks Albus, gets bleed, and then because they are bleeding he immediately gets a huge chance to proc Bladestorm which always hits and always crits.

Also the attack heals him because they're bleeding, and he gets extra AT reduction because they blocked.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
This is like, the prologue. None of the main characters' arcs are close to complete except maybe Irene.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Still not entirely sure why we have Leton, to be honest.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Memnaelar posted:

At what point DOES crafting items become worthwhile? I felt like I looked at the system at levels 15 and 20 and didn't see anything I preferred to make there that would be better (and less grindy) than just purchasing random what-have-you at the markets. Is there a specific point or utility to crafting that I'm missing?

The main point of crafting is that you eventually get a character whose weapons cannot be found in shops, boxes or dropped from enemies so it's only way to upgrade her weapon. Also at higher levels there's no longer up-to-date equipment in the shop so it's more random whether you find an upgrade.

I beat the entire game without crafting though, so...

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
For the record, I beat the game without ever A) grinding, B) crafting, or C) visiting Shooter Street.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
I really liked the apology where they noted that their game was super popular in Russia or something and it turned out it was because they screwed up and accidentally made it super cheap in that version of the Steam store so they compared it to the price of XCOM Chimera Squad in order to make the appropriate adjustment. Like, that whole thing was a level of blunt honesty I don't think I've ever seen from a game company before.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
There was an early-ish chapter that Irene beat completely by herself after everyone died, and after that I went all in on her solo skills and had her act independently from the party. Unfortunately that doesn't work out too well in the late game (too many ranged or uncounterable enemies) so I shifted her more towards a tank.

Clarste fucked around with this message at 04:19 on Jul 21, 2020

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
I mean, you can send Irene off by herself and that works pretty well for most of the game.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
The problem with Kylie isn't her masteries, it's her weapons. She never gets any weapon upgrades from chests or drops, so you have to resort to crafting which is a real pain.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
I found a bug/annoyance with Alisa's Berserker build. If you hit her with anything that cures status ailments, it will cure the Berserk "debuff" causing you to lose all of your stat bonuses except she'll still be uncontrollable. I don't know the exact conditions for this, but I did have the mastery that makes you never attack allies in that mode.

Also Anger Strike seems to be super buggy, in that it will never, ever proc, but in conditions that it should proc, your allies can make support attacks off of the non-attack you didn't make.

Clarste fucked around with this message at 09:57 on Nov 17, 2020

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Nephthys posted:

As a Black Mage she just seems like a worse version of Sion.

Her moves have longer range than Sion (albeit less AOE), so I think there's value in that.

Not that it really matter since both of them suffer greatly when every single enemy has Impulse Field.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
I can't fully test it since I don't have the Lunacy mastery which is part of like half her set bonuses, but in my experience so far, no. Even if you manage to make her completely invincible (which takes some work), the AI is really dumb so it's not especially productive.

Incidentally, there's this weird UI thing where the black clown masks have Lunacy, but it doesn't show a drop rate? Even though I've killed enough of them to unlock that. Is that just normal when you don't have the mastery yet or is something weird going on there?

Clarste fucked around with this message at 22:31 on Nov 26, 2020

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Yeah, I got Lunacy and the new buffs and by the golden standard of "can stand in the middle of all the skull snipers and not die, while killing them" she is now officially good.

It's also hilarious when Lunacy gives her like, Immortality and Trance and sometimes even permanent duration buffs.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
I've got her in a martial artist build that lets her survive and even get an action sometimes, but she's definitely not the star of my team anymore. She never runs out of vigor simply because she doesn't get enough actions before everything around her gets killed by other people.

I feel like she should get like a ranged counterattack or something.

Edit: On an unrelated note, has anyone else started to feel like there's almost no reason to ever use a special attack that's not AoE? Like, I find that the extra delay they add isn't worth doing slightly more damage, so I almost always just use basic attacks. Especially with impulse field further negating the appeal of massive damage. I even removed all of Alisa's skills for her Barbarian mode because she kept wasting her time doing AoE on single targets.

I dunno, I just feel like skill delay might be too much of a penalty in a game that's all about squeezing in as many time units as possible.

Clarste fucked around with this message at 14:41 on Nov 28, 2020

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Maybe it's how I build my characters, but they all do like 6k damage and everyone takes 2 hits no matter what because of Impulse Fields.

One Shot One Kill is obsolete tbh. I took it off of everyone.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Nephthys posted:

There are still a decent amount of enemies without Impulse Fields. A lot of bosses seem to rely on having sky-high defenses instead. I just switched my Bianca over to a Blood Wind, 1S1K build and it turns out I was underestimating how good she can be with her mobility and damage. I can basically run her forward, teleport next to the snipers, take them all out and either teleport out or get to enough cover to hide from whats left pretty consistently. I have Alisa using 1s1k as well but for some reason her attacks seem to be a bit inconsistent on what counts as a one shot.

I think I've finally got my builds into good places. I just had the extremely satisfying experience of having Leton basically solo the Skulls by freezing them all while managing to dodge all their stupid sniper poo poo.

A little late, but I've been experimenting with Bianca with 1S1K and you're right that it's a lot better when combined with her teleport (and to a lesser extent her attacks that move her). Also her Illusion spell is amazing since you can use to to basically guarantee a critical hit on anyone you want, including those blocking mega-tanks. I currently feel like she's a better caster than Sion is.

I have her as a Witch though, because why not I guess.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
I think where Alisa shines is as a Barbarian using Wildcat Engine to clean up a swarm of gunners (or frogs, or any ranged enemies). That's the moment that makes me think "yeah, that's awesome!" And it's also something that other melee characters would have a relatively difficult time doing. What I did with her was basically stack armor and HP on her and ignore block or dodge in favor of taking every hit in the face while reducing incoming damage to like 5. It gets a little scary since most of her defenses don't kick in until she's below a third, but it takes a lot to kill her and she gets 15 AT every time she takes damage.

Honestly, the hardest part is getting her into position in the first place, since she needs to be deep into enemy territory and be the only target in range for her kit to really work out.

Edit: I was just testing her in Magenta Street and I think Wildcat bugged out and doesn't proc anymore? Like, it just stopped proccing entirely across multiple missions. Hopefully restarting the game will fix it. Anger Hit in general seems to get a lot of bugs.

Clarste fucked around with this message at 17:03 on Dec 3, 2020

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Today I learned after 3 billion hours of playing this game that Vindictive Spirit actually gives you control of the enemy it possesses, which isn't at all implied by its description.

Also apparently the bug I mentioned in the edit of the previous post has persisted through restarting the game and changing classes and masteries and everything else I can think of, so apparently my save file is forever cursed to not use Wildcat Engine until they release a patch to fix it, I guess.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
The best person to deal with the spiders imo is Kylie, since she can auto-kill the little ones for free with her reactive protocol and her Attack Protocol tears through Impulse Fields, etc. I send her into that room solo because bringing anyone else is a liability. Barbarian Alisa is another decent choice since she's immune to all their status effects, including the cocoon. Her hit rate's not the best until she starts stacking those Lunacy buffs though.

Also the good news is that the Wildcat Engine bug was fixed randomly in the middle of another battle.

Clarste fucked around with this message at 02:38 on Dec 5, 2020

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
I dunno, the spiders can be annoying but once you figure out how they work they're way less dangerous than the Skulls and friends. I don't find it even half as hard as the 46 mission, although admittedly most of my time on Magenta Street is spent trying out new builds where I run headfirst into the Skulls to see what happens.

Edit: Also, Bianca can turn off Final Guard with Illusion, if you need to. Honestly I didn't even notice that the spider had it though.

Clarste fucked around with this message at 12:22 on Dec 5, 2020

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
Okay, wow, I finally gave in and made Irene a Battle Mage and it's almost insulting how easy it is to make her a self-sustaining super-tank just by equipping every single battle mage mastery without thinking at all. I really feel like by contrast Martial Artist is hyper-focused on melee counterattacks and isn't even as good at that because it can't heal at all. Like, you could just take every single Martial Artist skill or set bonus that says it applies to adjacent enemies (extra block, hit, etc) and just remove that tag and I'm still not sure that'd be as good as Battle Mage at sitting in the middle of a bunch of enemies and counterattacking. But it'd be a good start.

That said, I guess they seem to have realized that, since they added another side to the class with the whole Stun synergy thing, except for the fact that every single enemy you might want to use those stuns on is immune to stun. Maybe the class works better for Leton because he can freeze things or whatever, but I feel like it needs a revamp or some major buffs.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

SpRahl posted:

The spiders in general are fine but as an individual unit the Yasha queen seems way more insane than most of the skull bosses. If you prepare for the spider room its a cakewalk but like Im confident and I have just yoloed the skullz, the scenario I mentioned earlier I accidentally walked a bit to close to the spider room triggered them with neither Kylie in position or with like a Heixing room sweep ready to go so the spiders marched out and got killed one by one by Irene, which made the Queen a problem because I never got a chance to attack it because every spider Irene squashed gave it 40 time units and then if I did get a chance to attack it I hit it it comes back to life and immediately jumps onto the ceiling. The queen also has the dumb alert mode l where it alerts the entire level so if its your first time doing the level its quiet rude. But idk I've never had one skull boss kill 6 characters by itself Ive had some be really annoying but like the worst it ever was was when Skull Pierce? I think had luck activated and auto crited with annihilation shot 2 guys but unless your whole team is spread out which is kinda counter to how you play most of the time the queen can one shot half your party by itself.

All I can say is that I have literally never had any problems with the Yasha queen, but I continue to have problems with the Skulls even though I'm prepared. I dunno, I guess our teams and strategies are just very different. I generally have everyone as either a super-tank, equipped with Impulse Fields and kept topped off, or just super far away from the battle at all times, so maybe that's it.

I didn't even realize she was any stronger than the mid-boss Yashas.

SpRahl posted:

Thats another thing it seems like its ceiling drop attack just ignores block? Idk I have had it twice just one shot Irene with that unless maybe like magic armor is disabled if she gets pulled up with it?

It definitely doesn't ignore block, I've blocked it fairly regularly.

Clarste fucked around with this message at 18:27 on Dec 5, 2020

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

Nephthys posted:

BTW I'm not sure but I might have had the same bug with Wildcat Engine that you had? I'm not really sure what its supposed to do. The mastery guide on steam says its supposed to make Anger Strike always hit but in game its written pretty confusingly but I think it says that it causes you to run and attack someone else after taking someone out with Anger Strike. Except I'm not sure if I've seen that happen and sometimes it displays that its proc'd but I can't tell what it did. For that matter I'm not entire sure how Anger Strike is supposed to work because its pretty inconsistent on if it will actually cause an attack. Does it only trigger when Alisa actually moves closer to someone or does blocking not trigger it or something? I'm struggling to tell if somethings bugged or I'm just not using it right.

What Wildcat Engine is supposed to do is make Alisa automatically run towards the closest enemy after getting a kill with Anger Strike, which ideally will proc another Anger Strike and hopefully get you another kill, chaining up to 3 additional times per turn. What Anger Strike is supposed to do is if for whatever reason you move when it is not your turn and end up standing next to an enemy, you will attack that enemy. Or multiple enemies, if the spot you end up is next to multiple enemies. It doesn't matter how or why you move (I think I've even seen it proc after getting knocked back?), so it shouldn't matter if you block. Obviously Berserk is the easiest way to trigger this, but it's not technically connected to that skill.

That said, the whole thing seems fairly buggy and inconsistent. I think the code behind it must be pretty different from other responsive attacks or something.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
I usually just make all the cops retreat anyway because having them slowly take their turns (even on auto mode) is just really tedious.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.

ZearothK posted:

and the ones with EMP grenades for V39.

Only a coward uses EMP grenades.

Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
I don't like Hunter because it involves not getting 10 kills a turn from outside the enemies' line of sight, oh and also your next turn comes back almost immediately even if you run out of things to shoot.

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Clarste
Apr 15, 2013

Just how many mistakes have you suffered on the way here?

An uncountable number, to be sure.
I've gotten Immortality from the random Lunacy buffs without even having the mastery equipped at all, and it only lasted 1 turn.

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