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this thread is really good
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# ¿ Aug 10, 2020 12:47 |
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# ¿ May 14, 2024 09:54 |
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Begin farming gold in goblin mtg, then switch to the other part of our body
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# ¿ Aug 26, 2020 20:17 |
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that update was. well, it was really really really good
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# ¿ Sep 2, 2020 19:45 |
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So, I'm trying to learn top-down game design in the godot game engine, and uh this happened https://blaise-rascal.itch.io/walk-around-slippy-city The password is "goblin" (khanstant I hope you don't mind)
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# ¿ Sep 9, 2020 04:49 |
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owlhawk911 posted:gently caress ya bud! Next, I want to learn how to add collisions with walls and with NPCs' feet. Also separate the NPCs from the background so that you can walk behind them - but for that it would be helpful if Khanstant could give me the image layer with just the NPCs on it. Actually, now is a good point for me to ask if Khanstant wants me to continue using his art or not. If not, I'll replace all his drawings with some public domain art, and move discussion of my project away from this thread. Again, this project is just for my own education.
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# ¿ Sep 9, 2020 14:16 |
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owlhawk911 posted:"gently caress yeah, buddy" Khanstant posted:I loved this thing!! You have absolute permission to continue and share! Also, I think owlhawk mean it like "gently caress yeah, bud," encouragement style. I meant to respond yesterday but I got distracted making some crap but I meant to tell you I could provide my PSDs if those would help. There are all kind of interesting thoughts to be had here. Controlling one of the little lime guys in this dense city scene works fine, but if the player character was a goblin, and thus as big as all the other characters in the scene, there would be very little room to maneuver. My gut feeling is that either the PC should be a lime guy, or the NPCs should be spaced farther apart. Another thought: This image is so big, it takes forever to load. I could put in a better-functioning loading screen, or maybe I could break it up into smaller scenes that get loaded & unloaded more frequently, to cut down on each individual loading time. A good example of a small screen that would be quick to load would be the goblin's room in the first page of the CYOA. (just kinda rambling here)
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# ¿ Sep 10, 2020 01:13 |
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Khanstant posted:No goblin game update, but just wanted to say I haven't forgotten this and am always working on various goblin things. ( I've suddenly started doing 3D work??)
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# ¿ Oct 26, 2020 13:31 |
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I was just thinking about how someone might go about adapting this CYOA into a Goblin Honey computer rpg. I feel like it would be a mistake to try to closely emulate the mechanics and stylings of successful rpgs like final fantasy, because part of the joy of the Goblin Honey setting, is how utterly bizarre and different it is. I think a successful Goblin Honey game would be continually humorous, off-putting, and just a little "unknowable." Take, for instance, the issue of dialog. I think it would be fine to make it so that you could walk up to an NPC and press the "interact" button; but if you do, rather than a snippet of dialog, there should be a 3rd-person narration describing what happens. Example. After pressing "interact", instead of "I came all the way to this shop, only to find out it's closed. Darn!" It could be The goblin seems nonplussed about the fact that the store is closed. This idea is directly inspired by this CYOA, which has very little (no?) dialog. I especially like the world "seems" because it emphasizes how unknowable this world is. Just my 2 cents
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# ¿ Oct 26, 2020 15:46 |
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The origin of capitalisks revealed! Thanks, this is quite interesting / entertaining
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# ¿ Oct 26, 2020 18:59 |
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# ¿ May 14, 2024 09:54 |
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neat how you tied those plotlines together!
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# ¿ Nov 5, 2020 02:06 |