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Kchama
Jul 25, 2007


Whoops.

EDIT:



My first run went well.

Kchama fucked around with this message at 12:18 on Jan 21, 2021

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Kchama
Jul 25, 2007
The same deck strategy still works overall the entire game, though.

Cut all units and spells besides the few of each you're focusing on so you'll have a very consistent hand and as long as you have some sort of eye for what scales up, then you win.

Exception is probably Melting Remnant since you can't just make a single hellfloor that instantly gibs all enemies with them so easily thanks to their Burnout gimmick.

STS does have the issue of that being the optimal deck strategy until the higher ascensions, too, but it goes to a real effort to dissuade that. Monster Train's attempt to dissuade that seems to be "Give you free cards" but this instead just gives you a head start on what you want to focus on so you can immediately cut all Train Stewarts and probably most of your starting spells/Imps/Draffs.

Kchama
Jul 25, 2007

Gyshall posted:

Looks pretty sweet. Maybe a cross between Hades and ???

From the description and gameplay, it's not Hades at all. It's a turn-based tactics game.

Too bad it doesn't seem to be Monster Train-related. The game's setting is interesting and criminally underused.

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