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Monster Train is a strategic roguelike deck building game with a twist. Set on a train to hell, you’ll use tactical decision making to defend multiple vertical battlegrounds. With real time competitive multiplayer and endless replayability, Monster Train is always on time. I poo poo you not this is the next Slay The Spire. The trailer looked a bit mobile but I heard good things and they were accurate, this is a very polished deck builder with more of a tower defense slant than I expected. * over 220 cards * 5 monster clans with each very different gameplay * Each clan has 10 levels to unlock, bringing new cards to your deck * Upgrade your clan specific champion multiple times * 88 artifacts * Upgrade any card twice * More than 21 unique random events * 25 covenant (difficulty) levels You have four lanes, three for combat and one for your health. Like a tower defender you need to prevent enemies getting to the top lane where your health is. Enemies usually start in the bottom lane, attack and then move up a lane if they survive until they reach the top and attack your core. As you can't play cards in the top lane you need to kill or heavily weaken enemies before they reach your core. While your core can defend itself it can't hold out for long against strong enemies or bosses. Some enemies have skills like stealth to slip past your first lane and bosses are fond of lurking and spawning poo poo in your other lanes so a balance is required beyond trying to stuff your strongest units up front. Similarly to slay the spire you have a choice in which direction your train goes, although this is only to side events/shops rather than encounters. Surprisingly this also has an interesting sounding multiplayer with eight players and a time limit. https://www.youtube.com/watch?v=NgPXu1Yfvig https://www.youtube.com/watch?v=4CZLFDACF70 Carecat fucked around with this message at 17:59 on May 25, 2020 |
# ¿ May 24, 2020 13:55 |
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# ¿ May 17, 2024 13:51 |
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Yes I read the easiest way to win is to use the sentient due to the healing/retribution interplay and Sting letting you do way too much. With streamers playing it the devs should have a lot of balance feedback. Emberdrain is brutal and I'm not actually sure how to beat it yet Carecat fucked around with this message at 16:55 on May 24, 2020 |
# ¿ May 24, 2020 16:52 |
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Not that I've seen but you can target them with spells
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# ¿ May 24, 2020 19:29 |
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Found the daily quest, it's under multiplayer. You get updates on the simultaneous players (up to 100?) and can see their progress. The modifiers are quite nuts, today has double status, everyone has higher stats and spells ascend enemies. Don't accidentally ascend the boss! Died to a boss with 10 turns of stealth. I don't think there are any silences in the hellsworn/umbra decks... Carecat fucked around with this message at 14:48 on May 25, 2020 |
# ¿ May 25, 2020 14:20 |
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I started with Sigiled Seaweed, 50% chance to silence enemy entering the train. It even affects bosses and their spawns and totally neuters so many enemies. But then there is stuff like Jackstrips that does 2 damage for an enemy moving between floors, garbage. Quite a lot of artifacts that don't scale at all. Carecat fucked around with this message at 17:45 on May 25, 2020 |
# ¿ May 25, 2020 17:17 |
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Umbra champion combo Top row, morsel maker on the left and your champion on the right Middle row, tank+damage to soften things up for the top row Champion - Gorge stat boost Fossilized Fangs - Gorge triggers a second time Shroud Spike - Consume morsel. Trigger as if morsel was eaten X times Furnace Tap - Apply multistrike In later levels by the time the boss turns up your champion should be hitting for 1000-2000 damage twice per turn. Damage shield can cover for low initial health and provide some tanking as the boss appears early game. I focused on two morsel masters on the top row as it fits into the 7 unit cap but I think that was overkill with the artifact. It turned out to have two problems 1) Dealing with 3~ units hitting the top row when the champion only hits twice even if it's doing big damage. This also means spikes trial can cause problems for your morsels. 2) 120-160hp mobs in the early waves of the final boss when you don't yet have ramped up damage. So don't neglect your other rows Carecat fucked around with this message at 14:17 on May 27, 2020 |
# ¿ May 27, 2020 14:14 |
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Coucho Marx posted:Funny you mention that... Yeah this is a fun idea although I did it by hand rather than getting lucky with the event. They got horrifically debuffed with sap but I had some bonus super powered spikes to make up for it
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# ¿ May 27, 2020 18:15 |
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Wish you didn't get a miserable 10 gold for skipping a bad card roll.
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# ¿ Jun 9, 2020 21:55 |
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The couple of times I've played Melting I didn't take the burnout champion, can he be reformed?
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# ¿ Jun 12, 2020 10:44 |
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# ¿ May 17, 2024 13:51 |
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There was a dev stream and I have lazily copy pasted the Q&A notes someone madequote:-new mutators: At Your Service, 2 extra Train Stewards and Advanced Protoype relic; Big Chungus, all units cost +1 capacity; Fallen Champion, no champion unit; Do the Math, turns off damage previews; (unnamed), gives you a champion from one of the 3 clans not selected; "a lot more"
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# ¿ Jun 21, 2020 14:50 |